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''Quantum Redshift'' is a futuristic RacingGame for the UsefulNotes/{{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
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''Quantum Redshift'' is a futuristic RacingGame for the UsefulNotes/{{Xbox}}.Platform/{{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
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* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the UsefulNotes/{{Xbox}}, and lists that as one of it's problems.
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* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, and lists that as one of it's problems.
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* LemonyNarrator: The game's manual in spades.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quantum_redshift_xbox_1491605174.jpg]]
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''Quantum Redshift'' is a futuristic RacingGame for the {{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
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''Quantum Redshift'' is a futuristic RacingGame for the {{Xbox}}.UsefulNotes/{{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
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* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the {{Xbox}}, and lists that as one of it's problems.
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* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the {{Xbox}}, UsefulNotes/{{Xbox}}, and lists that as one of it's problems.
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* AlphaStrike: Getting all abilities to level 3 allows for one of these to be fired ForMassiveDamage, at the cost of losing all collected power-ups at once.
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* AlphaStrike: Getting all abilities to level 3 allows for one of these to be fired ForMassiveDamage, fired, at the cost of losing all collected power-ups at once.
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* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time.
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* EmptyRoomPsych: The loop at Silver Rock Canyon. Canyon (regular). Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time.
** [[SubvertedTrope Subverted]] at sufficient speed levels - with the right timing of a NitroBoost, it's possible to use the loop as a ramp and jump into the tunnel on the other side, shaving off precious seconds from the lap time.
** [[SubvertedTrope Subverted]] at sufficient speed levels - with the right timing of a NitroBoost, it's possible to use the loop as a ramp and jump into the tunnel on the other side, shaving off precious seconds from the lap time.
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* CoolOldGuy: Max Steinhauer is at 45 the oldest participant (officially), but still kicks ass during the races.
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* CoolOldGuy: Max Steinhauer is at 45 the oldest second-oldest participant (officially), but still kicks ass during the races.
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* RubberBandAI: Computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap? Oy...
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* RubberBandAI: Computers Depends on the game mode:
** Played straight in multiplayer to some degree; computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap?Oy...Oy...
** Thankfully averted in the campaign; AI racers have to collect items to fuel their weapons like the human players, cannot NitroBoost at will, etc.
** Played straight in multiplayer to some degree; computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap?
** Thankfully averted in the campaign; AI racers have to collect items to fuel their weapons like the human players, cannot NitroBoost at will, etc.
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''Quantum Redshift'' is a futuristic [[DrivingGame racing game]] for the {{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
to:
''Quantum Redshift'' is a futuristic [[DrivingGame racing game]] RacingGame for the {{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
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* AlphaStrike: Getting all abilities to level 3 allows for one of these to be fired
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign above them.
** You even get bonus points for killing them.
* BonusLevel/ BrutalBonusLevel: Completing Redshift mode with all characters, you get to drive on Mars. Both tracks are littered with mega power ups and it's extremely common that people are taken out of the race.
%%* CrowningMusicOfAwesome: Junkie [=XL=]'s work here is pretty cool.
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time (unless you ''really'' want a power star).
* EarlyBirdCameo: Kutoo is seen just before the end of the intro cinematic. Also counts as a partial FreezeFrameBonus
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign above them.
** You even get bonus points for killing them.
* BonusLevel/ BrutalBonusLevel: Completing Redshift mode with all characters, you get to drive on Mars. Both tracks are littered with mega power ups and it's extremely common that people are taken out of the race.
%%* CrowningMusicOfAwesome: Junkie [=XL=]'s work here is pretty cool.
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time (unless you ''really'' want a power star).
* EarlyBirdCameo: Kutoo is seen just before the end of the intro cinematic. Also counts as a partial FreezeFrameBonus
to:
* AlphaStrike: Getting all abilities to level 3 allows for one of these to be fired
fired ForMassiveDamage, at the cost of losing all collected power-ups at once.
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign abovethem.
**them. You even also get bonus additional points for killing shooting/killing them.
*BonusLevel/ BrutalBonusLevel: Completing BonusStage[=/=]BrutalBonusLevel: After completing Redshift mode difficulty with all characters, you get to drive on Mars. Both tracks are littered with mega power ups and it's extremely common that people are taken out of the race.
%%* CrowningMusicOfAwesome: Junkie [=XL=]'s work here * CoolOldGuy: Max Steinhauer is pretty cool.
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loopat Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time (unless you ''really'' want a power star).
45 the oldest participant (officially), but still kicks ass during the races.
* EarlyBirdCameo: Kutoo is seen just before the end of the intro cinematic. Also counts as apartial FreezeFrameBonus FreezeFrameBonus.
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time.
* {{Expy}}: The relationship Kumiko and Ami have somewhat resembles that of Kasumi and Ayane from ''VideoGame/DeadOrAlive'': two girls from Japan, the first beloved and favoured by all, the second left in the shadows and thus full of spite for her sister. It also helps that their initials, K & A, match.
* TheFourGods: Byakko is painted on Ami's racer. Kumiko's racer is called "Kirin" (a common stand-in for the earth dragon of the middle).
* GermanicDepressives: Austrian driver Leah is sad and lonely after the death of her lover. German driver Max Steinhauer, her ArchEnemy, is depressed about getting too old and thus becoming unable to fulfill his life dream of becoming world champion.
* GermanicEfficiency: On the other hand, Leah's ice weapons and Max' military-grade gear are pretty powerful, at the cost of some speed.
* HarderThanHard: Elite difficulty, just below [[NintendoHard Redshift difficulty]].
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign above
**
*
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loop
* EarlyBirdCameo: Kutoo is seen just before the end of the intro cinematic. Also counts as a
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time.
* {{Expy}}: The relationship Kumiko and Ami have somewhat resembles that of Kasumi and Ayane from ''VideoGame/DeadOrAlive'': two girls from Japan, the first beloved and favoured by all, the second left in the shadows and thus full of spite for her sister. It also helps that their initials, K & A, match.
* TheFourGods: Byakko is painted on Ami's racer. Kumiko's racer is called "Kirin" (a common stand-in for the earth dragon of the middle).
* GermanicDepressives: Austrian driver Leah is sad and lonely after the death of her lover. German driver Max Steinhauer, her ArchEnemy, is depressed about getting too old and thus becoming unable to fulfill his life dream of becoming world champion.
* GermanicEfficiency: On the other hand, Leah's ice weapons and Max' military-grade gear are pretty powerful, at the cost of some speed.
* HarderThanHard: Elite difficulty, just below [[NintendoHard Redshift difficulty]].
* NintendoHard: Redshift difficulty can be ''insanely'' difficult when all racers throw their weapons at each other, so keeping in the race, much less winning, can border on LuckBasedMission.
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* RemixedLevel: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route. Somehow, this makes the track more difficult...
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* RacingGame: This is a game with hovering crafts going on circular tracks at high speeds, and with unusual physics.
* RemixedLevel: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route.Somehow, Sometimes, this makes the track in question more difficult...difficult.
* RemixedLevel: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route.
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* TheFourGods: Byakko is painted on Ami's ship. Yes it looks badass why do you ask?
<<|DrivingGame|>>
<<|DrivingGame|>>
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* TheFourGods: Byakko is painted on Ami's ship. Yes it looks badass why do you ask?
<<|DrivingGame|>>VehicularCombat: Each racer has a specific set of weapons, but they generally work about the same. Blue weapons are things like lasers and bombs, red weapons are a form of SuperPersistentMissile and yellow weapons are actually defence shields that absorb, and at sufficient level ''retaliate'' against, enemy shots.
<<|DrivingGame|>>
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* TheFourGods: Byakko is painted on Ami's ship. Yes it looks {{Badass}} why do you ask?
<<|DrivingGame|>>
<<|DrivingGame|>>
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* TheFourGods: Byakko is painted on Ami's ship. Yes it looks {{Badass}} badass why do you ask?
<<|DrivingGame|>>
<<|DrivingGame|>>
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* AlphaStrike: Getting all abilities to level 3 allows for one of these to be fired
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* BonusLevel/ BrutalBonusLevel: Completing Redshift mode with all characters, you get to drive on Mars. Both tracks are littered with mega power ups and it's extremely common that people are taken out of the race.
Added DiffLines:
* EarlyBirdCameo: Kutoo is seen just before the end of the intro cinematic. Also counts as a partial FreezeFrameBonus
Added DiffLines:
* NitroBoost: A few seconds of which are given to players at the start of each lap
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* CrowningMusicOfAwesome: Junkie [=XL=]'s work here is pretty cool.
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* NeedsMoreLove: It might be a tad unoriginal, but it's still a rather solid game. Still, the fact that there are no [[GameFaqs FAQs]], walkthroughs or information about it online for it is still rather grating.
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* SoundtrackDissonance: Brakenstowe Vale. The track is set in the English countryside, but the song makes you think ''{{Tron}}''.
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* SoundtrackDissonance: Brakenstowe Vale. The track is set in the English countryside, but the song makes you think ''{{Tron}}''.''Film/{{Tron}}''.
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** You even get bonus points for killing them. :D
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** You even get bonus points for killing them. :D
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YMMV sinkhole
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* CrowningMusicOfAwesome: YourMileageMayVary, but Junkie [=XL=]'s work here is pretty cool.
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* CrowningMusicOfAwesome: YourMileageMayVary, but Junkie [=XL=]'s work here is pretty cool.
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''Quantum Redshift'' is a futuristic [[DrivingGame racing game]] for the {{Xbox}}. Created by ''VideoGame/{{Wipeout}}'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
It was seen as the sleeper hit of 2002. However, due to lukewarm reviews the game had horrid sales and caused the sequel (which would have had online capabilities) to vanish into thin air.
NeedsWikiMagicLove.
----
!!''This video game contains examples of:''
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign above them.
** You even get bonus points for killing them. :D
* CrowningMusicOfAwesome: YourMileageMayVary, but Junkie [=XL=]'s work here is pretty cool.
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time (unless you ''really'' want a power star).
* ItsPersonal: Alicia is ''pissed off'' at Tara for killing her parents, even though everyone else has forgiven her. Hell, her quote is pretty much "I'll get you Tara!"
* LyricalShoehorn: Crusher (Title Screen) makes no sense. Trust us.
* NeedsMoreLove: It might be a tad unoriginal, but it's still a rather solid game. Still, the fact that there are no [[GameFaqs FAQs]], walkthroughs or information about it online for it is still rather grating.
* RemixedLevel: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route. Somehow, this makes the track more difficult...
* RubberBandAI: Computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap? Oy...
* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the {{Xbox}}, and lists that as one of it's problems.
* SoundtrackDissonance: Brakenstowe Vale. The track is set in the English countryside, but the song makes you think ''{{Tron}}''.
* TheFourGods: Byakko is painted on Ami's ship. Yes it looks {{Badass}} why do you ask?
<<|DrivingGame|>>
It was seen as the sleeper hit of 2002. However, due to lukewarm reviews the game had horrid sales and caused the sequel (which would have had online capabilities) to vanish into thin air.
NeedsWikiMagicLove.
----
!!''This video game contains examples of:''
* ArchEnemy: A mechanic no less. They'll always be in every race you're in with a nice little "Nemesis" sign above them.
** You even get bonus points for killing them. :D
* CrowningMusicOfAwesome: YourMileageMayVary, but Junkie [=XL=]'s work here is pretty cool.
* DifficultySpike: Redshift difficulty
* EmptyRoomPsych: The loop at Silver Rock Canyon. Don't even bother with it on easy or you'll just fall upside down, and even then it's just wastes time (unless you ''really'' want a power star).
* ItsPersonal: Alicia is ''pissed off'' at Tara for killing her parents, even though everyone else has forgiven her. Hell, her quote is pretty much "I'll get you Tara!"
* LyricalShoehorn: Crusher (Title Screen) makes no sense. Trust us.
* NeedsMoreLove: It might be a tad unoriginal, but it's still a rather solid game. Still, the fact that there are no [[GameFaqs FAQs]], walkthroughs or information about it online for it is still rather grating.
* RemixedLevel: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route. Somehow, this makes the track more difficult...
* RubberBandAI: Computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap? Oy...
* SceneryPorn: A main offender. Critics were quick to note on how it's probably the prettiest game on the {{Xbox}}, and lists that as one of it's problems.
* SoundtrackDissonance: Brakenstowe Vale. The track is set in the English countryside, but the song makes you think ''{{Tron}}''.
* TheFourGods: Byakko is painted on Ami's ship. Yes it looks {{Badass}} why do you ask?
<<|DrivingGame|>>