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Trope was cut/disambiguated due to cleanup


* CatSmile: All the characters have a variation of this as their default expression, as well as the Floatos.

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* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''. Even after finishing them all, there's the LevelEditor to create and play your own levels, or others scanned with the QR Code.
* LevelEditor: You can make Pushmos (and Crashmos and Stretchmos) and share them with a QR code! For those less artistically-inclined, the 3DS games include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.

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* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''. Even after finishing them all, there's the LevelEditor to create and play your own levels, or [[PlayerCreationSharing others scanned with the QR Code.
Code]].
* LevelEditor: You can make Pushmos (and Crashmos and Stretchmos) and [[PlayerCreationSharing share them with a QR code! code]]! For those less artistically-inclined, the 3DS games include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.


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* PlayerCreationSharing: Players can publish levels they made by sharing QR codes.

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''Pushmo'' (also called ''Pullblox'' [[MarketBasedTitle in different regions]]) is a 2011 puzzle game for the UsefulNotes/Nintendo3DS. You play as a little {{Cartoon Creature}} akin to a sumo wrestler known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level.

to:

''Pushmo'' (also called ''Pullblox'' [[MarketBasedTitle in different PAL regions]]) is a 2011 puzzle game developed by Creator/IntelligentSystems and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo3DS. You play as a little {{Cartoon Creature}} CartoonCreature akin to a sumo wrestler known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level.



The third game, ''Pushmo World'' was released to the UsefulNotes/WiiU in Summer 2014. It's a MissionPackSequel to the original ''Pushmo'' that returns to that game's mechanics while adding in new puzzle elements.

to:

The third game, ''Pushmo World'' (''Pullblox World'' in PAL regions) was released to the UsefulNotes/WiiU in Summer 2014. It's a MissionPackSequel to the original ''Pushmo'' that returns to that game's mechanics while adding in new puzzle elements.






!! This game provides examples of:

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!! This game !!The ''Pushmo'' series provides examples of:of the following tropes:



* {{Bizarrchitecture}}: Giant objects type.

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* %%* {{Bizarrchitecture}}: Giant objects type.



* MeaningfulName: The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called ''Pullblox'', ''Fallblox'', and ''Fullblox'' in PAL regions instead of ''Pushmo'', ''Crashmo'', and ''Stretchmo''; respectively, in case you're wondering[[/note]].

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* MeaningfulName: MeaningfulName:
**
The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called ''Pullblox'', ''Fallblox'', and ''Fullblox'' in PAL regions instead of ''Pushmo'', ''Crashmo'', and ''Stretchmo''; respectively, in case you're wondering[[/note]].



* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards-compatible with QR codes made with the 3DS version of the game, but codes made on the Wii U can be used on the 3DS as long as they don't include any of the new elements.



* MissionPackSequel: ''Pushmo World'' is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards-compatible with QR codes made with the 3DS version of the game, but codes made on the Wii U can be used on the 3DS as long as they don't include any of the new elements.



* NintendoHard: Around world 3 of each game, things get pretty hard. In ''Stretchmo's'' other packs, some of the levels can get hard at even the first world.
* NostalgiaLevel: All of Papa Blox's levels can be considered this.

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* NintendoHard: Around world 3 of each game, things get pretty hard. In ''Stretchmo's'' ''Stretchmo'''s other packs, some of the levels can get hard at even the first world.
* %%* NostalgiaLevel: All of Papa Blox's levels can be considered this.



* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Pushmo puzzles. ''Stretchmo'' has an entire bundle dedicated to NES sprite puzzles.
* SugarBowl
* SuperDeformed

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* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Zelda]]-themed Pushmo puzzles. ''Stretchmo'' has an entire bundle dedicated to NES sprite puzzles.
* %%* SugarBowl
* %%* SuperDeformed
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[[caption-width-right:350:[[https://static.tvtropes.org/pmwiki/pub/images/tvtropespushmo_4086.png Play the TV Tropes level with this QR code!]]]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtropespushmo_4086.png]]
[[caption-width-right:350:Scan this QR code to play!]]

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%%Image selected per Image Pickin' thread:https://tvtropes.org/pmwiki/posts.php?discussion=1655234794048490500
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtropespushmo_4086.png]]
[[caption-width-right:350:Scan this QR code to play!]]
org/pmwiki/pub/images/974e2ed9_7b3b_4148_97b6_a4029988dfb4.jpeg]]
%%
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Didn't want a trope entry to be just flat-out repeated in the description or vice versa.


The third game, ''Pushmo World'' was released to the UsefulNotes/WiiU in Summer 2014. It's essentially a MissionPackSequel to the original ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

The third game, ''Pushmo World'' was released to the UsefulNotes/WiiU in Summer 2014. It's essentially a MissionPackSequel to the original ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible returns to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.
game's mechanics while adding in new puzzle elements.



* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible backwards-compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it but codes made on the Wii U can be used on the 3DS as long as one doesn't use level creation features exclusive to they don't include any of the Wii U version.new elements.
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* LevelEditor: You can make Pushmos (and Crashmos and Stretchmos) and share them with a QR code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.

to:

* LevelEditor: You can make Pushmos (and Crashmos and Stretchmos) and share them with a QR code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' the 3DS games include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.
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Didn't seem to fit with the trope due to context. Cleaning up Developers Foresight wicks.


** Also, you can't share custom-made Pushmos that you haven't beaten yet - [[TheDevTeamThinksOfEverything you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.]]
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One hidden thing doesn't seem to make it Developers Foresight.


* TheDevTeamThinksOfEverything: Mallo can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the bottom part of the screen instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.
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The third game, ''Pushmo World'' was released to the WiiU in Summer 2014. It's essentially a MissionPackSequel to the original ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

The third game, ''Pushmo World'' was released to the WiiU UsefulNotes/WiiU in Summer 2014. It's essentially a MissionPackSequel to the original ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.
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* SchmuckBait: Just because a puzzle has a switch in it, don't assume you need to push it in order to solve the puzzle. In fact, pressing some switches will make puzzles unsolvable. The game lampshades this by having Papa Blox caution you not to get tricked by unnecessary gadgets.
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* MarathonLevel: Each final level takes quite long for players to finish, all while sporting some very impressive and creative designs.
** Mallo's final level is [[spoiler:"Seascape", a level clearly taking up the maximum possible puzzle size, as it's a large cube design featuring fish, seaweed, and even a whale.]]
** Poppy's final level is [[spoiler:"Rocket", which has you climbing up a well-designed 3-D rocket ship.]]
** Corin's final level, after a recurring dinosaur theme, [[spoiler:has you climbing the massive and stunning "Dragon".]]
** Papa Blox finishes his pack with [[spoiler:a massive 3-D "Metroid."]]
** [[spoiler:The Perilous Peak sports a remade version of a bonus puzzle from the first game;]] [[spoiler:the Eiffel Tower.]]


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* NostalgiaLevel: All of Papa Blox's levels can be considered this.

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Added some Stretchmo tropes, since I just got the game.


''Pushmo'' (also called ''Pullblox'' [[MarketBasedTitle in different regions]]) is a 2011 puzzle game for the UsefulNotes/Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level.

to:

''Pushmo'' (also called ''Pullblox'' [[MarketBasedTitle in different regions]]) is a 2011 puzzle game for the UsefulNotes/Nintendo3DS. You play as a little... ''[[{{Cartoon little {{Cartoon Creature}} thing]]'' akin to a sumo wrestler known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level.



Another sequel, ''Stretchmo'' (''Fullblox'') was released in 2015. Like ''Crashmo'', it features a new variation on the game mechanic; this time allowing blocks to be pulled out to the sides instead of just forward and back. Unlike the other games, this one is "free-to-start" (as Nintendo puts it); with everything past the tutorial puzzles [[{{Microtransactions}} sold separately in different bundles.]]

to:

Another sequel, ''Stretchmo'' (''Fullblox'') was released in 2015. Like ''Crashmo'', it features a new variation on the game mechanic; this time allowing blocks to be pulled out to the sides instead of just forward and back. Unlike the other games, this one is "free-to-start" (as Nintendo puts it); with everything past the tutorial puzzles [[{{Microtransactions}} sold separately in different bundles.]]
]] ''Stretchmo'' also introduces the option to play as other characters depending on the pack.



* AntiPoopSocking: Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage.

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* AntiPoopSocking: Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage. The robot guides in ''Stretchmo'' do the same if you play a good deal of levels.



* CatSmile: All the characters have a variation of this as their default expression.

to:

* CatSmile: All the characters have a variation of this as their default expression.expression, as well as the Floatos.



* CrackOhMyBack: The reason Papa Blox can't help you in later stages.
* TheDevTeamThinksOfEverything: Mello can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the bottom part of the screen instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.

to:

* CrackOhMyBack: The reason Papa Blox can't help you in later stages.
stages. In ''Stretchmo'', however, he states his back feels much better and as such, you can control him in the NES Expo pack.
* TheDevTeamThinksOfEverything: Mello Mallo can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the bottom part of the screen instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.



** ''Stretchmo'' doesn't even have this much plot. It's "here are some puzzles; have some fun."

to:

** ''Stretchmo'' doesn't even seems not to have this much plot. It's a plot at all and seems to be: "here are some puzzles; have some fun."" However, in Mallo's Playtime Plaza, it's revealed that one of the robot guides went haywire and reset the Stretchmo puzzles with the children still on them, basically repeating the first game's plot.



* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

**The US titles are the same when you consider Mallo resembles and poses akin to a sumo wrestler, and all the names are portmanteus of "push/crash/stretch" and "sumo."
* MissionPackSequel: The Wii U game is essentially the original ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.



* NintendoHard: Around world 3 of each game, things get pretty hard.

to:

* NintendoHard: Around world 3 of each game, things get pretty hard. In ''Stretchmo's'' other packs, some of the levels can get hard at even the first world.
* PromotedToPlayable: Poppy, Corin, and Papa Blox in ''Stretchmo'', albeit in their respective level packs only.



* TimeMaster: Kind of, you can press L to rewind time to undo mistakes.

to:

* TimeMaster: Kind of, you can press L (Y in ''Stretchmo'') to rewind time to undo mistakes.

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Pushmo ([[MarketBasedTitle also called Pullblox in different regions]]) is a 2011 puzzle game for the Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.

to:

Pushmo ([[MarketBasedTitle also ''Pushmo'' (also called Pullblox ''Pullblox'' [[MarketBasedTitle in different regions]]) is a 2011 puzzle game for the Nintendo3DS.UsefulNotes/Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.
level.



The third game, ''Pushmo World'' was released to the WiiU in Summer 2014. It's essentially a MissionPackSequel to the original Pushmo to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

The third game, ''Pushmo World'' was released to the WiiU in Summer 2014. It's essentially a MissionPackSequel to the original Pushmo ''Pushmo'' to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.
version.

Another sequel, ''Stretchmo'' (''Fullblox'') was released in 2015. Like ''Crashmo'', it features a new variation on the game mechanic; this time allowing blocks to be pulled out to the sides instead of just forward and back. Unlike the other games, this one is "free-to-start" (as Nintendo puts it); with everything past the tutorial puzzles [[{{Microtransactions}} sold separately in different bundles.]]



* ConsoleCameo: The 2nd stage of 'Murals 2' of the 3DS version of Pushmo is a giant blue Nintendo3DS.

to:

* ConsoleCameo: The 2nd stage of 'Murals 2' of the 3DS version of Pushmo ''Pushmo'' is a giant blue Nintendo3DS.UsefulNotes/Nintendo3DS.



** ''Stretchmo'' doesn't even have this much plot. It's "here are some puzzles; have some fun."



* LevelEditor: You can make Pushmos (and Crashmos) and share them with a QR code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.
* MarketBasedTitle: In the US, the games are called ''Pushmo'', ''Crashmo'' and ''Pushmo World'', while in PAL regions, the games are called ''Pullblox'', ''Fallblox'' and ''Pullblox World''.
* MeaningfulName: The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called Pullblox and Fallblox in PAL regions instead of Pushmo and Crashmo, respectively, in case you're wondering[[/note]].
* MissionPackSequel: The Wii U game is essentially the original Pushmo game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

* LevelEditor: You can make Pushmos (and Crashmos) Crashmos and Stretchmos) and share them with a QR code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.
* MarketBasedTitle: In the US, the games are called ''Pushmo'', ''Crashmo'' and ''Crashmo'', ''Pushmo World'', and ''Stretchmo''; while in PAL regions, the games are called ''Pullblox'', ''Fallblox'' and ''Fallblox'', ''Pullblox World''.
World'', and ''Fullblox''.
* MeaningfulName: The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called Pullblox ''Pullblox'', ''Fallblox'', and Fallblox ''Fullblox'' in PAL regions instead of Pushmo ''Pushmo'', ''Crashmo'', and Crashmo, ''Stretchmo''; respectively, in case you're wondering[[/note]].
* MissionPackSequel: The Wii U game is essentially the original Pushmo ''Pushmo'' game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.



* NiceJobBreakingItHero: The story of Crashmo begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away ''all of the birds'' and has to get them back. Whoopsie!

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* NiceJobBreakingItHero: The story of Crashmo ''Crashmo'' begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away ''all of the birds'' and has to get them back. Whoopsie!



* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Pushmo puzzles.

to:

* ShoutOut: The Nintendo Murals stage has [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Zelda]] themed Pushmo puzzles. ''Stretchmo'' has an entire bundle dedicated to NES sprite puzzles.
Is there an issue? Send a MessageReason:
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* LevelEditor: You can make Pushmos (and Crashmos) and share them with a QR code!

to:

* LevelEditor: You can make Pushmos (and Crashmos) and share them with a QR code!code! For those less artistically-inclined, ''Pushmo'' and ''Crashmo'' include a "copy from Papa Blox" option that includes pre-made puzzles which the player can make into playable stages, though they often require the addition of goals or gadgets.
Is there an issue? Send a MessageReason:
None

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* MarketBasedTitle: In the US, the games are called ''Pushmo'', ''Crashmo'' and ''Pushmo World'', while in PAL regions, the games are called ''Pullblox'', ''Fallblox'' and ''Pullblox World''.
* MeaningfulName: The titular puzzles were invented by a kindly old man named "Papa Blox". In fact, the puzzles are even named after him in the PAL versions of the games[[note]]They're called Pullblox and Fallblox in PAL regions instead of Pushmo and Crashmo, respectively, in case you're wondering[[/note]].
Is there an issue? Send a MessageReason:
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* TheDevTeamThinksOfEverything: Mello can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the lower left corner instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.

to:

* TheDevTeamThinksOfEverything: Mello can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the lower left corner bottom part of the screen instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.
Is there an issue? Send a MessageReason:
None


* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!"[[note]]This, however, doesn't happen if you play the puzzles within Pushmo World's World Fair mode.[[/note]].

to:

* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!"[[note]]This, however, doesn't happen if you play the puzzles within ''Pushmo World'''s World Pushmo World's World Fair mode.[[/note]].
Is there an issue? Send a MessageReason:
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* MissionPackedSequel: The Wii U game is essentially the original Pushmo game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

to:

* MissionPackedSequel: MissionPackSequel: The Wii U game is essentially the original Pushmo game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

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Third game, called ''Pushmo World'' comes out on WiiU in summer 2014.

to:

Third The third game, called ''Pushmo World'' comes out on was released to the WiiU in summer 2014.
Summer 2014. It's essentially a MissionPackSequel to the original Pushmo to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.



* ConsoleCameo: The 2nd stage of 'Murals 2' is a giant blue Nintendo3DS.

to:

* ConsoleCameo: The 2nd stage of 'Murals 2' of the 3DS version of Pushmo is a giant blue Nintendo3DS.



* ExcusePlot: The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.

to:

* ExcusePlot: TheDevTeamThinksOfEverything: Mello can walk freely within ''Pushmo World'''s overworld to the point where you can cause him to walk between sets of levels just by causing him to walk there instead of pressing the L or R or cause him to walk out of Pushmo Park (or the Training Area, depending on where you are) simply by going to the exit by the lower left corner instead of pressing B. What makes it this trope is what happens when you cause Mello to walk to the exit within the lower left corner of the main menu screen - the game goes to the title screen if you were to do that.
* ExcusePlot:
**
The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.



* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!".
* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''.
** Even after finishing them all, there's the LevelEditor to create and play your own levels, or others scanned with the QR Code.

to:

* ForcedTutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!".
you!"[[note]]This, however, doesn't happen if you play the puzzles within Pushmo World's World Fair mode.[[/note]].
* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''.
**
''Crashmo''. Even after finishing them all, there's the LevelEditor to create and play your own levels, or others scanned with the QR Code.


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* MissionPackedSequel: The Wii U game is essentially the original Pushmo game but with different puzzles, more features and SceneryPorn (to take advantage of the Wii U's huge amount of power compared to the 3DS), to the point that not only is it backwards compatible with QR codes made with the 3DS version of the game, it's also possible to create levels that are compatible with it as long as one doesn't use level creation features exclusive to the Wii U version.

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Pinga is \"dick\" in Spanish, and there is a multilingual blacklist. Used by the 3DS itself.


* CrackOhMyBack: The reason Papa Blox can't help you out.
* TheDevTeamThinksOfEverything: The list of words blacklisted for level names includes [[WesternAnimation/AdventuresOfSonicTheHedgehog PINGAS]].

to:

* CrackOhMyBack: The reason Papa Blox can't help you out.
* TheDevTeamThinksOfEverything: The list of words blacklisted for level names includes [[WesternAnimation/AdventuresOfSonicTheHedgehog PINGAS]].
in later stages.



* {{Kawaisa}}
* KillerApp: It is one for the Nintendo eShop.
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* NintendoHard: Around world 3 of each game, things get pretty hard.

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Pushmo ([[MarketBasedTitle also called Pullblox in different regions]]) is a puzzle game for the Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.

A sequel, ''Crashmo'' (also known as ''Fallblox'') was later released. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.

to:

Pushmo ([[MarketBasedTitle also called Pullblox in different regions]]) is a 2011 puzzle game for the Nintendo3DS. You play as a little... ''[[{{Cartoon Creature}} thing]]'' known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.

A sequel, ''Crashmo'' (also known as ''Fallblox'') was later released. released a year later. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.
ways.

Third game, called ''Pushmo World'' comes out on WiiU in summer 2014.
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* NiceJobBreakingItHero: The story of Crashmo begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away ''all of the birds'' and has to get them back. Whoopsie!

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A sequel, ''Crashmo'' (also known as ''Fallblox'') was later released.

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A sequel, ''Crashmo'' (also known as ''Fallblox'') was later released.
released. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.



* AntiPoopSocking: The creator of Pushmo Park would sometimes advice you to "take a break" after completing a stage.

to:

* AntiPoopSocking: The creator of Pushmo Park Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage.



** In ''Crashmo'', the storyline is instead to rescue the birds belonging to Mallo's friend.



* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle.

to:

* JustOneMoreLevel: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in ''Crashmo''.



* LevelEditor: You can make Pushmos and share them with a QR code!

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* LevelEditor: You can make Pushmos (and Crashmos) and share them with a QR code!
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None


** Also, you can't share custom-made Pushmos that you haven't beaten yet - you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.

to:

** Also, you can't share custom-made Pushmos that you haven't beaten yet - [[TheDevTeamThinksOfEverything you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.]]
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Sequel called Crashmo (Fallblox) is announced to hit eShop in October 2012.

to:

Sequel called Crashmo (Fallblox) is announced to hit eShop in October 2012.
A sequel, ''Crashmo'' (also known as ''Fallblox'') was later released.
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None

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