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* YouDontLookLikeYou: The prince, at least for players unfamiliar with the Japanese or Macintosh versions of the first game.
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* DeathAsGameMechanic: In order to obtain the title Flame (which will allow the Prince to kill the BigBad), the player must willfully kill the Prince in a certain room, and ''not'' do anything when the camera lingers on the Prince's corpse like it happens every time the Prince is killed elsewhere, because after a few seconds there will just be YetAnotherStupidDeath).
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* DeathAsGameMechanic: In order to obtain the title titular Flame (which will allow the Prince to kill the BigBad), the player must willfully kill the Prince in a certain room, room and ''not'' do anything when the camera lingers on the Prince's corpse like it happens as with every time the Prince is killed elsewhere, because after a few seconds there otherwise it will just be YetAnotherStupidDeath).YetAnotherStupidDeath.
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* ReallyRoyaltyReveal: In the first game, the Prince is a street boy who becomes a prince after marrying the suultan's daughter, it is revealed here that [[spoiler:he's the long lost Prince of Basra whose parents were killed during the massacre of their city.]]
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* ReallyRoyaltyReveal: In the first game, the Prince is was a street boy who becomes became a prince after marrying the suultan's daughter, it Sultan's daughter. It is revealed here that [[spoiler:he's the long lost Prince of Basra whose parents were killed during the massacre of their city.]]
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* ReallyRoyaltyReveal: In the first game, the Prince is a street boy who becomes a prince after marrying the suultan's daughter, it is revealed here that [[spoiler:he's the long lost Prince of Basra whose parents were killed during the massacre of their city.]]
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* DeathAsGameMechanic: In order to obtain the title Flame (which will allow the Prince to kill the BigBad), the player must willfully kill the Prince in a certain room halfway ,through and ''not'' do anything when the camera lingers on the Prince's corpse like it happens every time the Prince is killed elsewhere, because after a few se therwise will just be YetAnotherStupidDeath).
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* DeathAsGameMechanic: In order to obtain the title Flame (which will allow the Prince to kill the BigBad), the player must willfully kill the Prince in a certain room halfway ,through room, and ''not'' do anything when the camera lingers on the Prince's corpse like it happens every time the Prince is killed elsewhere, because after a few se therwise seconds there will just be YetAnotherStupidDeath).
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game [[spoiler:and are hinted to be associated with the witch shown in the end, who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's its inhabitants including his parents. They are mentioned once in the game [[spoiler:and are hinted to be associated with the witch shown in the end, who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* HypnotizeTheCaptive: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
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* HypnotizeTheCaptive: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince him instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
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* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SequenceBreaking: It is possible to beat the final temple level without stealing the Flame. To do so, you have to rise the Shadow in any screen besides the one the Flame is in. Proceed normally until you jump into the platform with the Flame - upon doing so, you can turn around and go back to return the Shadow to the Prince's body. While all the guards will be hostile to the Prince, all level ending doors are also open, letting you go to the final level. The game assumes you did steal the Flame, so you can end the game normally.
* SequenceBreaking: It is possible to beat the final temple level without stealing the Flame. To do so, you have to rise the Shadow in any screen besides the one the Flame is in. Proceed normally until you jump into the platform with the Flame - upon doing so, you can turn around and go back to return the Shadow to the Prince's body. While all the guards will be hostile to the Prince, all level ending doors are also open, letting you go to the final level. The game assumes you did steal the Flame, so you can end the game normally.
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* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:The Prince must get close enough to switch sides with him it and then wait for the bridge to collapse.]]
* SequenceBreaking: It is possible to beat the final temple level without stealing the Flame. To do so, you have to rise the Shadow in any screen besides the one the Flame is in. Proceed normally until you jumpinto onto the platform with the Flame - upon doing so, you can turn around and go back to return the Shadow to the Prince's body. While all the guards will be hostile to the Prince, all level ending doors are also open, letting you go to the final level. The game assumes you did steal the Flame, so you can end the game normally.
* SequenceBreaking: It is possible to beat the final temple level without stealing the Flame. To do so, you have to rise the Shadow in any screen besides the one the Flame is in. Proceed normally until you jump
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* TimedMission: You are given a time limit of 75 minutes to finish the game. Unlike the previous game, however, this does not begin until after the first cave level. [[spoiler:That's when the Princess breaks free of Jaffar's spell and sees him for who he is, and he silences her with a sickness spell which will kill her if the Prince does not defeat him.]]
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* TimedMission: You are given a time limit of 75 minutes to finish the game. Unlike the previous game, however, this does not begin until after the first cave level. [[spoiler:That's when the Princess breaks free of Jaffar's spell and sees him for who he is, and he silences her with a sickness spell which will kill her if the Prince does not defeat him.him in time.]]
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* ViolationOfCommonSense: [[spoiler:In the temple, allow yourself to be killed by a monk so your shadow can leave your body and take the sacred flame.]]
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* ViolationOfCommonSense: [[spoiler:In the temple, allow yourself to be killed by a monk so your shadow Shadow can leave your body and take the sacred flame.]]
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* DeathAsGameMechanic: In order to obtain the title Flame (which will allow the Prince to kill the BigBad), the player must willfully kill the Prince in a certain room halfway ,through and ''not'' do anything when the camera lingers on the Prince's corpse like it happens every time the Prince is killed elsewhere, because after a few se therwise will just be YetAnotherStupidDeath).
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Changed line(s) 33 (click to see context) from:
* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
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* HypnotizeThePrincess: HypnotizeTheCaptive: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
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* TimedMission: You are given a time limit of 75 minutes to finish the game. Unlike the previous game, however, this does not begin until after the first cave level. [[spoiler:That's when the Princess breaks free of Jaffar's spell and sees him for who he is, and he silences her with a sickness spell which will kill her if the Prince does not defeat him.]]
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* AntiFrustrationFeatures: Just in case you're in a blank thinking how to get the Flame in the final Temple level, if you die in the same screen the Flame is present, the Shadow will automatically rise up after a few seconds and steals the Flame. You can manually turn into the Shadow and steal the Flame manually, but letting the Prince get killed does not cost any maximum hit points.
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* TookALevelInBadass: Except for at the very end at a point where you should be running instead, the guards of the first stage are all taken down in a single strike each, signifying that the Prince is an ExperiencedProtagonist after what he went through in the first game. He also has new moves and can actually crawl across the floor to evade certain traps. And to match this more potent hero, the foes are more numerous and deadly as well.
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* TookALevelInBadass: Except for at the very end at a point where you should be running instead, the guards of the first stage are all taken down in a single strike each, signifying that the Prince is an ExperiencedProtagonist after what he went through in the first game. He also has new moves and can actually crawl across power over his inner Shadow, allowing him to use its power to roam levels without being seen at the floor to evade certain traps.cost of some health. And to match this more potent hero, the foes are more numerous and deadly as well.
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* TookALevelInBadass: Except for at the very end at a point where you should be running instead, the guards of the first stage are all taken down in a single strike each, signifying that the Prince is an ExperiencedProtagonist after what he went through in the first game. Of course, that experience doesn't prepare him for the grander journey this time around.
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* TookALevelInBadass: Except for at the very end at a point where you should be running instead, the guards of the first stage are all taken down in a single strike each, signifying that the Prince is an ExperiencedProtagonist after what he went through in the first game. Of course, that experience doesn't prepare him for He also has new moves and can actually crawl across the grander journey floor to evade certain traps. And to match this time around.more potent hero, the foes are more numerous and deadly as well.
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* TookALevelInBadass: Except for at the very end at a point where you should be running instead, the guards of the first stage are all taken down in a single strike each, signifying that the Prince is an ExperiencedProtagonist after what he went through in the first game. Of course, that experience doesn't prepare him for the grander journey this time around.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/prince_of_persia_2.jpg]]
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Added details regarding Jaffar attacking the Prince. You CAN die to him if you don't know how to beat him...
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* NonActionBigBad: [[spoiler:Compared to the previous game, Jaffar never tries to fight the Prince. He tries to make him flee and then drown with his magic, but when the Prince returns, all he does is send him to another dimension and run from him when that isn't enough deterrent.]]
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* NonActionBigBad: [[spoiler:Compared to the previous game, Jaffar never tries to fight the Prince. Prince head-on (he probably learned the hard way it wasn't a great idea). He tries to make him flee and then drown with his magic, but when the Prince returns, all he does is send him to another dimension and run from him when that isn't enough deterrent.him. He only attacks the Prince if he leaves himself open and vulnerable, or if he's unable to wield the Flame.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game [[spoiler:and are hinted to be associated with the witch shown in the end who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game [[spoiler:and are hinted to be associated with the witch shown in the end end, who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game[[spoiler:and are hinted to be associated with the witch shown in the end who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game[[spoiler:and game [[spoiler:and are hinted to be associated with the witch shown in the end who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* GreaterScopeVillain: The Armies of Darkness who destroyed the Prince's city of birth and all it's inhabitants including his parents. They are mentioned once in the game[[spoiler:and are hinted to be associated with the witch shown in the end who has a snake sign on her forehead that matches the one left in the ruined city.]]
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* BossInMooksClothing: Courtesy of glitches in the SNES version, some enemies are much faster than other identical-looking mooks.
* ConvectionSchmonvection: The lava pools in the cave levels will only kill the Prince if he falls on them. Standing close to one or jumping over it? Fair game. Interestingly, it is partially {{averted|Trope}} in the SNES version, where standing close to a lava pool kills the Prince (you can still jump over them though).
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* FissionMailed: When the guard in front of the flame kills the Prince, the player get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until the Prince's spirit rises (seen in ProphecyTwist, below.)
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* FissionMailed: When the guard in front of the flame kills the Prince, the player get gets the normal instructions to press a key to retry. The correct action is to ''stay dead'' until the Prince's spirit rises (seen in ProphecyTwist, below.)
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* NonActionBigBad: [[spoiler:Compared to the previous game, Jaffar never tries to fight the Prince. He tries to make him flee and then drown with his magic, but when the Prince returns, all he does is send him to another dimension and run from him when that isn't enough deterrent.]]
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* FamilyUnfriendlyDeath: [[spoiler:The Prince ''burns Jaffar alive'' with the Flame.]]
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* GuideDangIt: In order to become the Shadow Prince, the player must repeatedly turn around and over again.
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* GuideDangIt: GuideDangIt:
** In order to become the Shadow Prince, the player must repeatedly turn around and overagain. again.
** In order to become the Shadow Prince coated by the Flame, the Prince needs 12 health points. The game generously spawns guards that leave large potions when killed endlessly, however, so the player can keep trying until the Flame appears.
** In order to become the Shadow Prince, the player must repeatedly turn around and over
** In order to become the Shadow Prince coated by the Flame, the Prince needs 12 health points. The game generously spawns guards that leave large potions when killed endlessly, however, so the player can keep trying until the Flame appears.
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* SequenceBreaking: It is possible to beat the final temple level without stealing the Flame. To do so, you have to rise the Shadow in any screen besides the one the Flame is in. Proceed normally until you jump into the platform with the Flame - upon doing so, you can turn around and go back to return the Shadow to the Prince's body. While all the guards will be hostile to the Prince, all level ending doors are also open, letting you go to the final level. The game assumes you did steal the Flame, so you can end the game normally.
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* ViolationOfCommonSense: [[spoiler:In the temple, allow yourself to be killed by a monk so your shadow can leave your body and take the sacred flame.]]
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* ParentalAbandonment: [[spoiler:The Prince's parents were killed in a massacre that sacked their home city.]]
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* SoleSurvivor: [[spoiler:When he was young child, the Prince was the only one who survived his home city being destroyed by the armies of darkness.]]
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* SoleSurvivor: [[spoiler:When he was a young child, the Prince was the only one who survived his home city being destroyed by the armies of darkness.]]
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* SoleSurvivor: [[spoiler:When he was young child, the Prince was the only one who survived his home city being destroyed by the armies of darkness.]]
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* HeelFaceTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
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* HeelFaceTurn: HeelFaceTurn:
** The Shadow turns from an antagonist in the first game to a helpful skill of the Prince in the second game.
** The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
** The Shadow turns from an antagonist in the first game to a helpful skill of the Prince in the second game.
** The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
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* NotQuiteDead: Jaffar is the BigBad again, even though he was supposedly dead after the Prince defeated him in the previous game.
** [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes to the winds after frying him]], at the end of the game]].
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. The Prince has to die (and have the body nearby) in order to steal the Flame.]]
** [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes to the winds after frying him]], at the end of the game]].
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. The Prince has to die (and have the body nearby) in order to steal the Flame.]]
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* NotQuiteDead: Jaffar is the BigBad again, even though he was supposedly dead after the Prince defeated him in the previous game.
**game. [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes to the winds after frying him]], at the end of the game]].
* ProphecyTwist: "He Who Would Steal The Flame MustDie!" [[spoiler:This isn't Die!". It's a fitting threat, it's as if you try to approach the instructions for how to finish that level. The Flame, the Prince has is burned to ashes. [[spoiler:What you must do is turn the prophecy backwards - that is, the Prince must die (and have so that the body nearby) in order to Shadow can steal the Flame.]]
**
* ProphecyTwist: "He Who Would Steal The Flame Must
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* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes the player want to jump from the edge and gives some tolerance, whereas the sequel prefers to either jump too early or miss it completely.
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* SomeDexterityRequired: SomeDexterityRequired:
** The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes the player want to jump from the edge and gives some tolerance, whereas the sequel prefers to either jump too early or miss it completely.
** The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes the player want to jump from the edge and gives some tolerance, whereas the sequel prefers to either jump too early or miss it completely.
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** [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes in the winds after frying him]], at the end of the game]].
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** [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes in to the winds after frying him]], at the end of the game]].
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** [[spoiler:This subsequently leads to [[MakeSureHesDead the Prince scattering his ashes in the winds after frying him]], at the end of the game]].
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the UsefulNotes/AppleMacintosh and in Japan to the UsefulNotes/PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the UsefulNotes/AppleMacintosh and in Japan to the UsefulNotes/PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the UsefulNotes/AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the UsefulNotes/AppleMacintosh and in Japan to the PC98 UsefulNotes/PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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Changed line(s) 1,2 (click to see context) from:
''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh UsefulNotes/AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
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Changed line(s) 22 (click to see context) from:
* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
to:
* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
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* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
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* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: The [[spoiler:The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
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* AncestralWeapon: You are informed in a CutScene that the sword you find near the end of the ruins is your father's sword.
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* AncestralWeapon: You are The Prince is informed in a CutScene that the sword you find he found near the end of the ruins is your his father's sword.
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* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.
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* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame]] ([[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame Seen here.]]) However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.
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* FaceHeelTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* FissionMailed: When the guard in front of the flame kills you, you get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)
* FissionMailed: When the guard in front of the flame kills you, you get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)
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* GuideDangIt: In order to become the Shadow Prince, you must repeatedly turn around and over again.
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* GuideDangIt: In order to become the Shadow Prince, you the player must repeatedly turn around and over again.
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* HypnotizeThePrincess: The game begins with the princess convinced you're a poor mad beggar, with the NotQuiteDead Jaffar masquerading as you instead. Naturally, fleeing the royal guards quickly ensues.
to:
* HeelFaceTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* HypnotizeThePrincess: The game begins with the princessconvinced you're brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as you the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
* HypnotizeThePrincess: The game begins with the princess
Changed line(s) 25,27 (click to see context) from:
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die (and have the body nearby) in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:You must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes you want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:You must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes you want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.
to:
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have The Prince has to die (and have the body nearby) in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed.[[spoiler:You [[spoiler: The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumesyou the player want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed.
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes