History VideoGame / PrinceOfPersia2

21st Mar '16 4:25:16 PM ReyKenobi
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* GuideDangIt: In order to become the Shadow Prince, you must repeatedly turn around and over again.
15th Feb '16 8:03:55 AM BreakinBenny
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* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jafar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.

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* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jafar Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/]] com/blog/2013/04/pop-shadow-and-flame]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.



* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die in order to steal the Flame.]]

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* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die (and have the body nearby) in order to steal the Flame.]]
29th Nov '15 8:05:55 PM nombretomado
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a SegaGenesis version never got past the prototype stage.

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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a SegaGenesis UsefulNotes/SegaGenesis version never got past the prototype stage.
28th Jun '15 5:38:48 AM BreakinBenny
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; 1995; a SegaGenesis version never got past the prototype stage.



* FissionMailed: When the guard in front of the flame {{One Hit Kill}}s you, you get the normal instructions to press a key to resurrect. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)

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* FissionMailed: When the guard in front of the flame {{One Hit Kill}}s kills you, you get the normal instructions to press a key to resurrect.retry. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)



* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You must get close enough to switch sides with him and then wait for the bridge to collapse.]]

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* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You [[spoiler:You must get close enough to switch sides with him and then wait for the bridge to collapse.]]



** The disembodied heads in the ruins levels require precise timing in order to damage.

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** The disembodied goblin heads in the ruins levels require precise timing in order to damage.
24th May '15 5:58:53 PM ShinyTsukkomi
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.
30th Apr '15 6:29:36 AM Schnutzel
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* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
30th Apr '15 6:29:13 AM Schnutzel
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* GoodBadBugs: In some version of the game the entrance door on the first level of the ruins remained open, allowing the player to exit through it and skip the entire level.
14th Oct '14 9:18:45 AM rexpensive
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and FMTowns.UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.
4th Jan '14 1:58:26 AM Schnutzel
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Added DiffLines:

* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You must get close enough to switch sides with him and then wait for the bridge to collapse.]]
16th Sep '13 7:01:17 PM DracMonster
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* MissionPackSequel: [[WordOfGod Explicitly confirmed]] by Mechner in his blog, but it's ''quite'' a mission pack. The original game's engine was used, but the graphics, sound and everything else were polished and jazzed-up.
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