History VideoGame / PrinceOfPersia2

15th Sep '17 2:24:47 PM nombretomado
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh UsefulNotes/AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.
4th Aug '17 2:01:34 PM xcountryguy
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* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]

to:

* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]



* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]

to:

* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: The [[spoiler:The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
31st May '17 2:14:56 PM GlitteringFlowers
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* AncestralWeapon: You are informed in a CutScene that the sword you find near the end of the ruins is your father's sword.

to:

* AncestralWeapon: You are The Prince is informed in a CutScene that the sword you find he found near the end of the ruins is your his father's sword.



* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.

to:

* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame]] ([[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame Seen here.]]) However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.



* FaceHeelTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* FissionMailed: When the guard in front of the flame kills you, you get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)

to:

* FaceHeelTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* FissionMailed: When the guard in front of the flame kills you, you the Prince, the player get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until your the Prince's spirit rises (see (seen in ProphecyTwist, below.)



* GuideDangIt: In order to become the Shadow Prince, you must repeatedly turn around and over again.

to:

* GuideDangIt: In order to become the Shadow Prince, you the player must repeatedly turn around and over again.



* HypnotizeThePrincess: The game begins with the princess convinced you're a poor mad beggar, with the NotQuiteDead Jaffar masquerading as you instead. Naturally, fleeing the royal guards quickly ensues.

to:

* HeelFaceTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* HypnotizeThePrincess: The game begins with the princess convinced you're brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as you the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler: When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]



* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die (and have the body nearby) in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:You must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes you want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.

to:

* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have The Prince has to die (and have the body nearby) in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:You [[spoiler: The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes you the player want to jump from the edge and gives some tolerance, whereas the sequel prefers you to either jump too early or miss it completely.
28th May '17 12:34:33 PM Siggu
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* FaceHeelTurn: The guards in the temple of the Flame all stop fighting bow to the Prince instead once he manages to take the Flame.

to:

* FaceHeelTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
28th May '17 12:34:02 PM Siggu
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Added DiffLines:

* ActionizedSequel: This game is far more combat-driven than the first one, often involving fighting several guards at once, which never happened in the previous game.


Added DiffLines:

* CastFromHitPoints: Using the Shadow reduces the Prince's maximum life.


Added DiffLines:

* ContinuityNod: The Shadow, who had merged with the Prince near the end of the first game, is one of the Prince's skills in this game.
* DemBones: The cave levels feature skeletons as regular guards, but unlike [[PuzzleBoss the skeleton in the first game]], all but one have a life bar and can be temporarily defeated.
* FaceHeelTurn: The guards in the temple of the Flame all stop fighting bow to the Prince instead once he manages to take the Flame.


Added DiffLines:

* NotQuiteDead: Jaffar is the BigBad again, even though he was supposedly dead after the Prince defeated him in the previous game.
16th Jul '16 10:05:37 AM petersohn
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Added DiffLines:

* AncestralWeapon: You are informed in a CutScene that the sword you find near the end of the ruins is your father's sword.
21st Mar '16 4:25:16 PM ReyKenobi
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Added DiffLines:

* GuideDangIt: In order to become the Shadow Prince, you must repeatedly turn around and over again.
15th Feb '16 8:03:55 AM BreakinBenny
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* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jafar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.

to:

* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jafar Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]].[[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/]] com/blog/2013/04/pop-shadow-and-flame]] However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.



* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die in order to steal the Flame.]]

to:

* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. You have to die (and have the body nearby) in order to steal the Flame.]]
29th Nov '15 8:05:55 PM nombretomado
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a SegaGenesis UsefulNotes/SegaGenesis version never got past the prototype stage.
28th Jun '15 5:38:48 AM BreakinBenny
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''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; a SegaGenesis version never got past the prototype stage.

to:

''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1996; 1995; a SegaGenesis version never got past the prototype stage.



* FissionMailed: When the guard in front of the flame {{One Hit Kill}}s you, you get the normal instructions to press a key to resurrect. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)

to:

* FissionMailed: When the guard in front of the flame {{One Hit Kill}}s kills you, you get the normal instructions to press a key to resurrect.retry. The correct action is to ''stay dead'' until your spirit rises (see ProphecyTwist, below.)



* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You must get close enough to switch sides with him and then wait for the bridge to collapse.]]

to:

* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler: You [[spoiler:You must get close enough to switch sides with him and then wait for the bridge to collapse.]]



** The disembodied heads in the ruins levels require precise timing in order to damage.

to:

** The disembodied goblin heads in the ruins levels require precise timing in order to damage.
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