''Prince of Persia 2: The Shadow and the Flame'' is the second installment in the ''Franchise/PrinceOfPersia'' series. Originally released by Creator/BroderbundSoftware in 1993 for the UsefulNotes/IBMPersonalComputer, it was ported over the next few years to the UsefulNotes/AppleMacintosh and in Japan to the PC98 and UsefulNotes/FMTowns. A SuperNintendoEntertainmentSystem version was released by Creator/TitusSoftware in 1995; a UsefulNotes/SegaGenesis version never got past the prototype stage.

The story picks up from where ''VideoGame/PrinceOfPersia1'' left off (actually, it clarified the first installment's story in its OpeningNarration). The gameplay follows the format established by its 2D predecessor, with mostly new enemies, all new {{Booby Trap}}s and greater variety in puzzles.

Not to be confused with ''VideoGame/PrinceOfPersiaWarriorWithin'', the unnumbered sequel to ''[[VideoGame/PrinceOfPersiaTheSandsOfTime The Sands of Time]]''.
!!Tropes appearing in this game:
* ActionizedSequel: This game is far more combat-driven than the first one, often involving fighting several guards at once, which never happened in the previous game.
* AncestralWeapon: The Prince is informed in a CutScene that the sword he found near the end of the ruins is his father's sword.
* ArtificialStupidity: The enemies in this game often behave suicidally or instantly forget about the player in certain conditions.
* CastFromHitPoints: Using the Shadow reduces the Prince's maximum life.
* CliffHanger: The game ends with an image of [[spoiler:a mysterious witch watching the hero in a crystal ball]]. WordOfGod has that she was the one responsible for [[spoiler:giving Jaffar his powers, killing the Prince's family, and sacking the Prince's kingdom]]. ([[http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame Seen here.]]) However, the sequel it foreshadowed never came to pass. ''VideoGame/PrinceOfPersia3D'' had a standalone story, and ever since then the series has stuck to new continuities.
* ContinuityNod: The Shadow, who had merged with the Prince near the end of the first game, is one of the Prince's skills in this game.
* DemBones: The cave levels feature skeletons as regular guards, but unlike [[PuzzleBoss the skeleton in the first game]], all but one have a life bar and can be temporarily defeated.
* FissionMailed: When the guard in front of the flame kills the Prince, the player get the normal instructions to press a key to retry. The correct action is to ''stay dead'' until the Prince's spirit rises (seen in ProphecyTwist, below.)
* GiantSpider: One of the rooms in the final level looks somewhat like one (though with legs sticking out at weird angles).
* TheGuardsMustBeCrazy: [[http://www.youtube.com/watch?v=8g21L5P7iEo They]] [[http://www.youtube.com/watch?v=l0xOnOnRAiQ all]] [[http://www.youtube.com/watch?v=DVpqLaWwJWk most]] [[http://www.youtube.com/watch?v=iL6mJHYlJy8 definitely]] [[http://www.youtube.com/watch?v=9CWG2Ve2pP4 are]].
* GuideDangIt: In order to become the Shadow Prince, the player must repeatedly turn around and over again.
* HappilyEverAfter: Subverted in the intro.
--> '''Narrator:''' And so the young lovers were wed and lived happily... well, for eleven days.
* HeelFaceTurn: The guards in the temple of the Flame all stop fighting and bow to the Prince instead once he manages to take the Flame.
* HypnotizeThePrincess: The game begins with the princess brainwashed into thinking the Prince a poor mad beggar, with the NotQuiteDead Jaffar masquerading as the Prince instead. Naturally, fleeing the royal guards quickly ensues. [[spoiler:When the Princess ''does'' break out of this, Jaffar "silences her" via using magic to make her fall in a ConvenientComa. She doesn't wake up until the Prince kills Jaffar.]]
* MissionPackSequel: [[WordOfGod Explicitly confirmed]] by Mechner in his blog, but it's ''quite'' a mission pack. The original game's engine was used, but the graphics, sound and everything else were polished and jazzed-up.
* NotQuiteDead: Jaffar is the BigBad again, even though he was supposedly dead after the Prince defeated him in the previous game.
* ProphecyTwist: "He Who Would Steal The Flame Must Die!" [[spoiler:This isn't a threat, it's the instructions for how to finish that level. The Prince has to die (and have the body nearby) in order to steal the Flame.]]
* PuzzleBoss: Like the skeleton in the [[VideoGame/PrinceOfPersia1 previous game]], the skeleton encountered on the bridge in the final cave level has no life bar and can't be killed. [[spoiler:The Prince must get close enough to switch sides with him and then wait for the bridge to collapse.]]
* SomeDexterityRequired: The controls are less forgiving than the original. There are several places where you need to make a running jump exactly off an edge which turns out to be nearly impossible to time right; it feels like the previous game assumes the player want to jump from the edge and gives some tolerance, whereas the sequel prefers to either jump too early or miss it completely.
** The disembodied goblin heads in the ruins levels require precise timing in order to damage.
* TrippyFinaleSyndrome: In the final level, Jaffar warps the Prince into a weird otherworld with giant chess pieces, Kryptonite crystals, and an MC Escher-esque battleground.
* TheWallsAreClosingIn: Some later levels have crushing walls, most of which are situated in inescapable pits under {{Fake Platform}}s.