Follow TV Tropes

Following

History VideoGame / PrinceOfPersia1

Go To

OR

Is there an issue? Send a MessageReason:
Wording


* NoobBridge: See the BossInMookClothing example for a combat example. For platforming examples, the early levels especially introduce elements that require learning particular mechanics to overcome.

to:

* NoobBridge: See the BossInMookClothing example entry for a combat example. For platforming examples, the early levels especially introduce elements that require learning particular mechanics to overcome.
Is there an issue? Send a MessageReason:
An antepiece involving holding gates open

Added DiffLines:

* {{Antepiece}}: Level 4 has lots of examples that demonstrate how loose tiles and guards can trigger [[PressurePlate pressure plates]] to not just open portcullis, but hold them open (since they normally start slipping shut after a few seconds). This is required knowledge for completing level 9.

Added: 781

Changed: 240

Is there an issue? Send a MessageReason:
More expansion on the Noob Bridges


* NoobBridge: See the BossInMookClothing example for a combat example. For a platforming example, on the way back from getting the sword in Level 1, you must climb up onto the pressure plate, ''walk'' to the edge and then do a standing jump across, instead of a running jump like in most other cases.

to:

* NoobBridge: See the BossInMookClothing example for a combat example. For a platforming example, on examples, the early levels especially introduce elements that require learning particular mechanics to overcome.
** On
the way back from getting the sword in Level 1, you must climb up onto the pressure plate, ''walk'' to the edge and then do a standing jump across, instead of a running jump like in most other cases.cases.
** The end of level 2 (speedrunning trickery notwithstanding) requires making a jump that necessitates grabbing the opposite ledge and pulling yourself up. You ''need'' to know how to ledge-grab by the time levels 3 and 7 roll around.
** Level 3 requires making a LeapOfFaith or otherwise carefully examining an optional part of the level to draw the logical conclusion that the pillars are supporting some unseen platforms higher up. It also stretches out the lesson from level 2 by requiring a ledge pull from a running jump this time, through a closing portcullis to boot.
Is there an issue? Send a MessageReason:
The room is not completely empty


* NothingIsScarier: If the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned. Did she die? Was she forced to marry Jaffar? It's never revealed.

to:

* NothingIsScarier: If the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned.imprisoned, save for the hourglass with all the sand drained into the bottom section. Did she die? Was she forced to marry Jaffar? It's never revealed.

Added: 355

Changed: 126

Removed: 383

Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Inverted. Run out of time in the Game Boy, NES, or Genesis versions, and you're treated to a wall of text detailing your failure. While the Game Boy and NES detail the Prince hoping for another chance and readying himself for a rematch, the Genesis version details the Princess having no choice but to marry Jaffar, and Persia falling into an age of fear and tyrrany.



* ItsAWonderfulFailure: The GameOver screen in at least one version of the game (most notably the UsefulNotes/SegaGenesis port) describes what happens when you run out of time, complete with depressing music:
-->''Final hope destroyed, the Princess has no choice but to submit to the Vizier. Jaffar takes the crown, and Persia is plunged into an age of tyranny and fear.''

to:

* ItsAWonderfulFailure: The GameOver screen in at least one version of the game (most notably the UsefulNotes/SegaGenesis port) describes what happens when you run out of time, complete with depressing music:
music. The UsefulNotes/SegaGenesis version being the most notable:
-->''Final hope destroyed, the Princess has no choice but to submit to the Vizier. Jaffar takes the crown, and Persia is plunged into an age of tyranny fear and fear.'' tyranny.''
** The NES and Game Boy versions also have a text wall when time runs out, albeit a strangely-toothless one, with the NES version not even having depressing music:
--->''Despite the brave youth's best efforts, the sands of time have run out. Hoping for another chance, he has already begun to prepare for his inevitable rematch with the tyrant Jaffar...''

Added: 318

Changed: 67

Is there an issue? Send a MessageReason:
None


* ControllableHelplessness: The SNES version has a particularly cruel example. If you run out of time, then the game doesn't end immediately. In fact, you can still complete levels and respawn after death as normal. But not only is Jaffar absent from the final level, but upon reaching the Princess' room, which would normally end the game in triumph, her room will be empty, and the player will be met with a game over. Time could run out very early in the game, but no matter how many levels the player completes from then on, or how many times they die, the game ends in failure either way.

to:

* ControllableHelplessness: The SNES version has a particularly cruel example. If you run out of time, then the game doesn't end immediately. In fact, you can still complete levels and respawn after death as normal. But not only is Jaffar absent from the final level, but level 20, upon reaching the Princess' room, which would normally end the game in triumph, her room will be empty, and the player will be met with a game over. Time could run out very early in the game, but no matter how many levels the player completes or how well they play from then on, or how many times they die, the game ends in failure either way.


Added DiffLines:

* RaceAgainstTheClock: The entire game! At the beginning, Jaffar gives an ultimatum to the Princess: marry him or die within one hour (two in the SNES version). This hour goes by in real time, and while dying simply resets the level, it doesn't reset the time limit. Die too much, and the game could become unwinnable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AWinnerIsYou: Inverted. Run out of time in the Game Boy, NES, or Genesis versions, and you're treated to a wall of text detailing your failure. While the Game Boy and NES detail the Prince hoping for another chance and readying himself for a rematch, the Genesis version details the Princess having no choice but to marry Jaffar, and Persia falling into an age of fear and tyrrany.


Added DiffLines:

* ControllableHelplessness: The SNES version has a particularly cruel example. If you run out of time, then the game doesn't end immediately. In fact, you can still complete levels and respawn after death as normal. But not only is Jaffar absent from the final level, but upon reaching the Princess' room, which would normally end the game in triumph, her room will be empty, and the player will be met with a game over. Time could run out very early in the game, but no matter how many levels the player completes from then on, or how many times they die, the game ends in failure either way.


Added DiffLines:

* OneHitKill: Take a hit from an enemy with your sword sheathed, and the Prince will on the spot.

Added: 101

Changed: 2

Is there an issue? Send a MessageReason:
None


* NothingIsScarier: if the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned. Did she die? Was she forced to marry Jaffar? It's never revealed.

to:

* NothingIsScarier: if If the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned. Did she die? Was she forced to marry Jaffar? It's never revealed.revealed.
* OrcusOnHisThrone: Jaffar sits on his throne in this way in the SNES version, initiating a BossRush.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultiArmedAndDangerous: In the SNES version, the Hindu god-like monster fights in this way by stomping on the floor and making skulls fall down.
Is there an issue? Send a MessageReason:
Added Spikes Of Doom example.

Added DiffLines:

* SpikesOfDoom: One of the most common traps in the game, as is usual for Platform Games. However, unlike most examples, they only kill you if you fall or run into them with too much speed. If you walk slowly, you can go straight through them with no problem.

Added: 196

Changed: 127

Is there an issue? Send a MessageReason:
None


* PaletteSwap: Many of the guards only differ by clothes colors. Shadow sprites are created from Prince sprites by XOR operation (selective inversion), at least on Apple ][ and some earlier ports.



%%* PressurePlate

to:

%%* PressurePlate* PressurePlate: Raised floor plates open doors to next levels or raise portcullises. Plates with empty space under them close portcullises.

Changed: 55

Is there an issue? Send a MessageReason:
None


Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/ZXSpectrum, UsefulNotes/{{Commodore 64}}, 64}} and [[UsefulNotes/Atari8BitComputers Atari 130 XE]], the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The soundtrack takes more than a few cues from Maurice's Jarre score for ''Film/LawrenceOfArabia''
Is there an issue? Send a MessageReason:
None


* EnemyWithout: When the Prince must bypass a magic mirror by jumping through it, a LivingShadow version of himself emerges from the other side of it and proceeds causing you mischief for the rest of the game. [[spoiler:It can be defeated only by [[SheatheYourSword putting away your weapon]] and re-emerging with it.]]

to:

* EnemyWithout: When the Prince must bypass a magic mirror by jumping through it, a LivingShadow version of himself emerges from the other side of it and proceeds causing you to cause mischief for the rest of the game. [[spoiler:It can be defeated only by [[SheatheYourSword putting away your weapon]] and re-emerging merging with it.]]
Is there an issue? Send a MessageReason:
None


* FatBastard: Level six has [[UniqueEnemy one enemy]] who is this. He becomes a proper bossfight in the SNES version.

to:

* FatBastard: Level six has [[UniqueEnemy one enemy]] who is this. He becomes a proper bossfight in the SNES version.version, with the [[AllThereInTheManual manual calling]] him [[CorruptPolitician Politician]].



* Knockback: Any hits on the player and the enemies result in some them being knocked back. This makes it easier to defeat enemies by pushing them over ledge.

to:

* Knockback: {{Knockback}}: Any hits on the player and the enemies result in some them being knocked back. This makes it easier to defeat enemies by pushing them over ledge.
Is there an issue? Send a MessageReason:
None


The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises to [[SaveThePrincess rescue the princess]] [[RaceAgainstTheClock all the while the minutes tick by at the bottom of the screen]].

to:

The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises to [[SaveThePrincess rescue the princess]] princess]], [[RaceAgainstTheClock all the while the minutes tick by at the bottom of the screen]].
Is there an issue? Send a MessageReason:
None


The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, [[RaceAgainstTheClock while the minutes tick by at the bottom of the screen]].

to:

The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, surprises to [[SaveThePrincess rescue the princess]] [[RaceAgainstTheClock all the while the minutes tick by at the bottom of the screen]].



* GiantMook: The fat guard from Level 6 since he's noticeably thicker and only somewhat tougher than the regular guards.

to:

* GiantMook: The fat guard from Level 6 since he's 6. He's noticeably thicker and only a somewhat tougher better fighter than most of the regular guards.other guards. He has five hit points, something the other guards don't have until Level 9, but the guards of Levels 10 and 11 have six hit points. Averted in the SNES version where he's a proper boss.

Added: 255

Changed: 4

Is there an issue? Send a MessageReason:
None


&&** Level 12 is contiguous with Level 13.

to:

&&** %%** Level 12 is contiguous with Level 13.13.
* DisneyVillainDeath: Guards can be instantly killed by being knocked back at the platform's end, provided that the fall is high enough or situates over a spiked pit. [[spoiler:Even Jaffar can be killed this way, except in the Sega CD and SNES versions.]]

Added: 372

Changed: 110

Is there an issue? Send a MessageReason:
None


The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.

to:

The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love, the eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, [[RaceAgainstTheClock while the minutes tick by at the bottom of the screen.
screen]].



* GiantMook: The fat guard from Level 6 since he's noticeably thicker and only somewhat tougher than the regular guards.



* LeapOfFaith: The game required quite a few, most notably early in level 3 and at the end of level 7 (where you have to guess that the strange-coloured potion you just found would cause you to float down what would otherwise be a fatal drop, rather than just being a poison potion). Not to mention the infamous part in level 12 where you have to [[spoiler:run out over an empty abyss, revealing invisible tiles that appear under your feet]].

to:

* LeapOfFaith: The game required quite a few, most notably early in level 3 and at the end of level 7 (where you have to guess that the strange-coloured potion you just found would cause you to float down what would otherwise be a fatal drop, rather than just being a poison potion). Not to mention the infamous part in level 12 where you have to [[spoiler:run out over an empty abyss, [[SceneryAsYouGo revealing invisible tiles tiles]] that appear under your feet]].



* PoisonMushroom: The healing potions that restore one unit of your LifeMeter look nearly identical to the poison potions that take off one unit instead. The SNES version also has two large potions placed together, one of which will kill you instantly instead of increasing your life.
&&* PressurePlate

to:

* PoisonMushroom: The healing potions that restore one unit of your LifeMeter look nearly identical to the poison potions that take off one unit instead. The poison potions just emit blue bubbles instead of red ones. The SNES version also has two large potions placed together, one of which will kill you instantly instead of increasing your life.
&&* %%* PressurePlate


Added DiffLines:

* RingOutBoss: The skeleton from Level 3 cannot be defeated in any other way than pushing it into a pit. [[spoiler:Jaffar himself can be defeated by pushing him over ledge.]]


Added DiffLines:

* UniqueEnemy: The GiantMook from Level 6 and BossInMookClothing from Level 8.

Added: 701

Changed: 252

Is there an issue? Send a MessageReason:
None


* LevelGoal: The goal of each level is finding the exit gate and opening it with the right PressurePlate. [[SoundCodedForYourConvenience The sound of an opening gate will let you know]] you've stepped on the right plate.



* MirrorMatch: You have to face a literal mirror copy of yourself, released from a magic mirror you had leaped through earlier. He shares your health bar, mirrors every attack identically. The only way to defeat him is to [[spoiler:sheathe your sword]].

to:

* MeaninglessLives: Whenever you die, you just restart the current level. The problem is that the timer does not reset.
* MirrorMatch: You have to [[MirrorBoss face a literal mirror copy of yourself, yourself]], released from a magic mirror you had leaped through earlier. He shares your health bar, bar and mirrors every attack identically. The only way to defeat him is to [[spoiler:sheathe your sword]].sword]].
* MirrorMonster: Shadow Man is created when the Prince jumps through Jaffar's magic mirror.
* MirrorSelf: Depending on the version, Shadow Man is a spectral or darker version of the protagonist.


Added DiffLines:

&&* PressurePlate
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FallingDamage: Falling two levels will subtract one from your LifeMeter, and falling three levels will outright kill you.


Added DiffLines:

* HeartContainer: You can find in most levels a potion that restores you to full health and gives you one additional hit point. They are distinct from regular healing potions only by being taller.


Added DiffLines:

* InertialImpalement: You can either run, jump or fall onto spiked traps, or you can force your enemies to step or fall onto them. Death will be instant for you all. [[spoiler:This is one of the easiest ways to kill the BossInMookClothing in Level 8.]]


Added DiffLines:

* InvincibleMinorMinion: The walking skeleton from Level 3 can't be hurt with stabs. It can only be pushed off the edge.


Added DiffLines:

* Knockback: Any hits on the player and the enemies result in some them being knocked back. This makes it easier to defeat enemies by pushing them over ledge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CounterAttack:
** One way to fight is to wait for the opponent to attack, then defend and counter the attack.
** The first guard encountered in Level 8 actually utilizes this tactic himself; he will patiently wait for you to make your move and attacks only when you try to approach him.


Added DiffLines:

* DirectContinuousLevels: Level 6 ends with you falling down a pit, and Level 7 starts with you falling and grabbing a ledge.
&&** Level 12 is contiguous with Level 13.
* EdgeGravity: When you choose to walk instead of running, the Prince will stop himself from stepping off an edge.
* EnemyWithout: When the Prince must bypass a magic mirror by jumping through it, a LivingShadow version of himself emerges from the other side of it and proceeds causing you mischief for the rest of the game. [[spoiler:It can be defeated only by [[SheatheYourSword putting away your weapon]] and re-emerging with it.]]

Added: 1053

Changed: 87

Is there an issue? Send a MessageReason:
This is not a WMG page.


* {{Acrofatic}}: The fat guard in the sixth level (possibly the Captain of the Guard) is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.

to:

* {{Acrofatic}}: The fat guard in the sixth level (possibly the Captain of the Guard) is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.himself.
* AIBreaker: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he ''never'' messes up the counterattack chain. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.



* FatBastard: Level six has [[UniqueEnemy one enemy]] who is this.

to:

* FatBastard: Level six has [[UniqueEnemy one enemy]] who is this. He becomes a proper bossfight in the SNES version.

Added: 315

Changed: 185

Is there an issue? Send a MessageReason:
Oh, hold on.


''Locked in her room high in the palace tower, the Princess rests all her hopes on you. For when the last sands drain from the hourglass, her choice can bring only a throne for the Grand Vizier...a new reign of terror for his long-suffering subjeects...and death for the brave youth who might have been...''\\

to:

''Locked in her room high in the palace tower, the Princess rests all her hopes on you. For when the last sands drain from the hourglass, her choice can bring only a throne for the Grand Vizier...a new reign of terror for his long-suffering subjeects...subjects...and death for the brave youth who might have been...''\\



* BeardOfEvil: Jaffar, the [[EvilChancellor evil vizier]], has a beard.

to:

* BeardOfEvil: Jaffar, the [[EvilChancellor evil vizier]], has a beard.beard as shown in console ports with stronger graphics, as well as the intro of the second game.



* HalfTheManHeUsedToBe: The saw-toothed traps will slice the Prince in half if he's not careful, resulting in his death.

to:

* HalfTheManHeUsedToBe: The saw-toothed traps will slice the Prince in half if he's not careful, resulting in his death. Of course, this can also happen to enemies that get pushed into one, so the things play fair.


Added DiffLines:

* ProtagonistTitle: In a unique twist on this trope, the protagonist isn't actually the prince yet, but a foreign traveller who's arrived in Persia. He only becomes the prince once the game's beaten, when he marries the princess. Otherwise in most manual synopses, he's simply referred to as "traveller" or "youth."
Is there an issue? Send a MessageReason:
Added story from the manual. Hopefully this is okay.

Added DiffLines:


-->''It is a time of darkness. While the Sultan is off fighting a foreign war, his Grand Vizier Jaffar has seized the reins of power. Throughout the land, the people groan under the yoke of tyranny, and dream of better days.''\\
''You are the only obstacle between Jaffar and the throne. An adventurer from a foreign land, innocent of palace intrigues, you have won the heart of the Sultan's lovely daughter. And in so doing, you have unwittingly made a powerful enemy.''\\
''On Jaffar's orders, you are arrested, stripped of your sword and possessions, and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a choice, and an hour to decide: Marry him--or die.''\\
''Locked in her room high in the palace tower, the Princess rests all her hopes on you. For when the last sands drain from the hourglass, her choice can bring only a throne for the Grand Vizier...a new reign of terror for his long-suffering subjeects...and death for the brave youth who might have been...''\\
'''''Prince of Persia.'''''
-->-- The game's story as laid out in the manual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheUsurper: The sultan's vizier has taken over the palace [[HorribleJudgeOfCharacter in his absence]] and transformed it into a DeathCourse with EverythingTryingToKillYou.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedIsViolent: The Super Famicom boxart has the forces of Jaffar depicted as such, while the Prince, Princess and mouse are all show [[LightIsGood as white]].
Is there an issue? Send a MessageReason:
None


** The Princess is also barefoot in some versions; she's sequestrated in her bedroom.

to:

** The Princess is also barefoot in some versions; she's sequestrated sequestered in her bedroom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: if the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned. Did she die? Was she forced to marry Jaffar? It's never revealed.

Added: 137

Changed: 300

Is there an issue? Send a MessageReason:
None


* NoobBridge: See the BossInMookClothing example.

to:

* NoobBridge: See the BossInMookClothing example.example for a combat example. For a platforming example, on the way back from getting the sword in Level 1, you must climb up onto the pressure plate, ''walk'' to the edge and then do a standing jump across, instead of a running jump like in most other cases.



* TimedMission: You have unlimited continues, but you have only an hour to save the princess. Two in the SNES version.

to:

* TimedMission: You have unlimited continues, but you have only an hour to save the princess. Two princess(Two in the SNES version.version), and dying subtracts a minute from the timer.
* TitleDrop: At the end, regarding the protagonist.
-->No longer a stranger, he shall from this day forth be known as... PRINCE OF PERSIA.

Top