History VideoGame / PrinceOfPersia1

8th Apr '16 4:19:23 PM OlmoJV
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* LockedInTheDungeon: You are locked in the palace's dungeon in the beginning, and from there your quest to rescue the princess begins.
5th Mar '16 6:51:28 PM Xylia
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* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit.
15th Feb '16 8:53:12 AM BreakinBenny
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* MagicMirror: Level 4 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler:The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler:Bad thing, doing so will release Shadow, whom he must fight later.]]
* NiceMice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.

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* MagicMirror: Level 4 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler:The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler:Bad thing, doing so will release his Shadow, whom he must fight later.]]
* NiceMice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.



** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push him into a [[SmashingHallwayTrapsOfDoom crushing trap]] to finish him off.
** Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 unit of health.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler:[[TakeAThirdOption You]] need to SheatheYourSword and merge with him.]]

to:

** The skeleton on level 3 is immortal -- hitting him it with a sword only pushes him it away. [[spoiler:You need to push him it off the edge. Twice.]] And he it becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push him it into a [[SmashingHallwayTrapsOfDoom crushing trap]] to finish him it off.
** The Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases the Shadow and leaves you with 1 [[OneHitPointWonder one unit of health.health]].]] When you meet him next time, he pushes a switch to prevent you into a pit.from proceeding anywhere but downwards. When you get to fight him, hitting him hurts you too. [[spoiler:[[TakeAThirdOption You]] need to SheatheYourSword and merge with him.]]
7th Sep '15 2:22:12 PM Vilui
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The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love and the titular Prince has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.

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The first ''Franchise/PrinceOfPersia'' game follows the story of an [[EvilChancellor evil vizier]] who, in the absence of the sultan, threatens to kill the princess within an hour unless she agrees to marry him. The princess's one true love and love, the titular Prince eponymous Prince, has been thrown into the dungeons, and must run, jump, climb and fight his way through a series of passageways filled with [[DeathCourse traps]], guards and other surprises, while the minutes tick by at the bottom of the screen.



* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler:The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler:Bad thing, doing so will release Shadow, whom he must fight later.]]

to:

* MagicMirror: Level 5 4 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler:The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler:Bad thing, doing so will release Shadow, whom he must fight later.]]
28th Jun '15 5:42:29 AM BreakinBenny
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* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make ''when the Prince get chopped in two by them.'' '''Yeowch.'''

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* HellIsThatNoise: The clanging of the saw-toothed traps. To say nothing of the sound they make ''when the Prince someone get chopped in two by them.'' '''Yeowch.'''



* JumpPhysics: Pretty much averted in that jumping is portrayed very realistically, a rarity for the time, putting your agility on par with a traceur. A running start will allow you to clear a lot more distance than a standing jump (and even then you still have to hit Shift to grab the opposite ledge sometimes), and you only get enough height to climb a single storey or touch the ceiling directly above you (and dislodge the tile if it's loose).
* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler: The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler: Bad thing, doing so will release Shadow, whom he must fight later.]]

to:

* JumpPhysics: Pretty much averted in that jumping is portrayed very realistically, a rarity for the time, putting your agility on par with a traceur. A running start will allow you to clear a lot more distance than a standing jump (and even then you still have to hit hold Shift to grab the opposite ledge sometimes), and you only get enough height to climb a single storey or touch the ceiling directly above you (and dislodge the tile if it's loose).
* MagicMirror: Level 5 has one that can't be broken with a sword ''and'' blocks one of the paths that the Prince must go through. [[spoiler: The [[spoiler:The correct solution is to have the Prince take some steps behind, then run back towards the mirror and ultimately ''leap'' into it.]] [[spoiler: Bad [[spoiler:Bad thing, doing so will release Shadow, whom he must fight later.]]



** Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler: [[TakeAThirdOption You]] need to SheatheYourSword and merge with him.]]

to:

** Shadow. First you meet an impassable MagicMirror after opening the door to level 5. [[spoiler:Jumping through it breaks it, releases Shadow and leaves you with 1 HP.unit of health.]] When you meet him next time, he pushes you into a pit. When you get to fight him, hitting him hurts you too. [[spoiler: [[TakeAThirdOption [[spoiler:[[TakeAThirdOption You]] need to SheatheYourSword and merge with him.]]
29th May '15 7:33:43 AM KlarkKentThe3rd
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* NiceMice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.
6th Mar '15 3:13:35 PM Vilui
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* BossInMookClothing: The first enemy you meet on level 8 looks like a regular guard, but is incredibly smart and doesn't get too close to you, instead taking a defensive stance and only attacking when you try to close the distance yourself. [[spoiler:It's actually easier to shove him into the spike pit instead of defeating him conventionally.]]

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* BossInMookClothing: The first enemy you meet on level 8 looks like a regular guard, but is incredibly smart and doesn't get too close to you, instead taking a defensive stance and only attacking when you try to close the distance yourself. [[spoiler:It's actually easier to shove him into the spike pit instead of defeating him conventionally.]]]] Also an example of NoobBridge, since this is the first time you are forced to learn to use the "parry" button.


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* NoobBridge: See the BossInMookClothing example.
3rd Mar '15 9:34:22 PM DavidDelony
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* {{Rotoscoping}}

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* {{Rotoscoping}}{{Rotoscoping}}: Used to achieve the smooth animation in the game.
30th Oct '14 7:32:54 PM wolftickets1969
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* FinalDeathMode: Survival Mode in the remake.
30th Oct '14 7:30:24 PM wolftickets1969
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** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level.

to:

** The skeleton on level 3 is immortal -- hitting him with a sword only pushes him away. [[spoiler:You need to push him off the edge. Twice.]] And he becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push him into a [[SmashingHallwayTrapsOfDoom crushing trap]] to finish him off.
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