History VideoGame / PrinceOfPersia1

9th Mar '18 6:19:48 PM nombretomado
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Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
11th Feb '18 8:05:55 PM nombretomado
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Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

to:

Originally created by Jordan Mechner for the UsefulNotes/{{Apple II}}e and released by Creator/BroderbundSoftware in 1989, it was ported to more systems than any ''Prince of Persia'' game since. Versions of the game were released for just about anything that was Turing-complete, including the UsefulNotes/AtariST, UsefulNotes/{{Amiga}}, UsefulNotes/AmstradCPC, Sam Coupé, UsefulNotes/IBMPersonalComputer, PC98, UsefulNotes/PC98, UsefulNotes/SharpX68000, UsefulNotes/FMTowns, UsefulNotes/AppleMacintosh, UsefulNotes/NintendoEntertainmentSystem, SuperNintendoEntertainmentSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/SegaGenesis, UsefulNotes/SegaCD, UsefulNotes/TurboGrafxCD, UsefulNotes/GameBoy, UsefulNotes/GameGear and UsefulNotes/GameBoyColor. This is not counting the unofficial ports to the UsefulNotes/ZXSpectrum and UsefulNotes/{{Commodore 64}}, the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.
3rd Oct '17 3:56:29 PM NekoHybrid
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* DarkActionGirl: In the SNES version, one of the bosses is an amazon.



* MeaninglessLives: You have unlimited continues, but you have only an hour to save the princess.

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* MeaninglessLives: You have unlimited continues, but you have only an hour to save the princess. Two in the SNES version.


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* PendulumOfDeath: One of the new traps in the SNES version.
23rd Aug '17 2:23:02 PM GlitteringFlowers
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** A careful and fast enough player can use the spike traps to their advantage and push mooks into them.



* MalevolentArchitecture: Loose floor tiles, spike traps and chomper traps, not only in the dungeon but also in the palace proper.

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* MalevolentArchitecture: Loose floor tiles, spike traps and chomper traps, not only in the dungeon but also in the palace proper. Players can use them to their benefit, however, by tricking the mooks into falling in said traps. [[spoiler: It's required to defeat the Skeleto.]]



* NiceMice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.

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* NiceMice: The Princess's mouse [[spoiler: rescues the Prince in one level by opening a gate he gets trapped behind.]]
5th Aug '17 9:29:05 PM Korval
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Added DiffLines:

* CinematicPlatformGame: The TropeMaker for the genre. Most 2D entries in the genre were inspired by this game in some way.
3rd May '17 6:13:07 PM Fish1
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* DoesNotLikeShoes: The Prince is barefoot. Justified since he's being thrown in the dungeon, stripped of all his belongings. The Princess is also barefoot, but she's sequestrated in her bedroom.

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* DoesNotLikeShoes: The Prince is barefoot.barefoot in some versions. Justified since he's being thrown in the dungeon, stripped of all his belongings. The Princess is also barefoot, barefoot in some versions, but she's sequestrated in her bedroom.
25th Nov '16 9:20:14 PM ImperialMajestyXO
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Added DiffLines:

* EvilChancellor: Jaffar, who tries to force the princess to marry him under threat of death.
16th Nov '16 5:37:02 PM Nevermore2002
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* NoNameGiven: The Prince and the Princess names are never revealed.

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* NoNameGiven: The Prince and the Princess Princess's names are were never revealed.
14th Nov '16 11:33:13 AM Nevermore2002
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Added DiffLines:

* DemBones: The animated skeleton on level 3.
14th Nov '16 11:23:02 AM Nevermore2002
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* HitFlash: Whenever someone is hit by a sword or falls on the ground, a colored flash is shown. The color match the character's clothes and life points.

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* HitFlash: Whenever someone an enemy is hit by a sword or falls on the ground, a colored flash is shown. The color match the character's clothes and life points. If it happens to you, the whole screen will briefly flash red.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PrinceOfPersia1