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** In the sequel, the first battle with Cobalion. The beginning battle with Zekrom double subverts that -- it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.

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** In the sequel, the first battle with Cobalion. If it is defeated, Cobalion will unleash its full force, and defeat the player in one hit. The beginning battle with Zekrom double subverts that -- it's very hard at that point of game, but if you're good, you can win. The stage collapses anyway.

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** Additionally, if a legendary pokemon has a signature move, the moveset of a captured pokemon is biased to nearly always give you that move.

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** Additionally, if a legendary pokemon Pokémon has a signature move, the moveset of a captured pokemon Pokémon is biased to nearly always give you that move.



* BrokenAesop: The typical Pokémon moral is that you should love and take care of your Pokémon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokémon as tools.
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* The first game in the series debuted as a UsefulNotes/WiiWare game, prominently featuring Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.
* ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) was released on the UsefulNotes/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.
* The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' was available for download until the eshop closed in 2023. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Based on the Generation VI games.

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* The first game in the series debuted as a UsefulNotes/WiiWare Platform/WiiWare game, prominently featuring Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.
* ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) was released on the UsefulNotes/Nintendo3DS Platform/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.
* The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU [[Platform/WiiU U]]'' was available for download until the eshop closed in 2023. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Based on the Generation VI games.



* SuperTitle64Advance: ''Pokémon Rumble U'' for the UsefulNotes/WiiU.
* ToysToLifeGame: ''U'' used the NFC chip in the UsefulNotes/WiiU for this effect.

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* SuperTitle64Advance: ''Pokémon Rumble U'' for the UsefulNotes/WiiU.
Platform/WiiU.
* ToysToLifeGame: ''U'' used the NFC chip in the UsefulNotes/WiiU Platform/WiiU for this effect.
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* The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

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* The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is was available for download.download until the eshop closed in 2023. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
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* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away and has the potential to wobble you. However, they are far weaker than their non-secret moves.

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* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away and has the potential to wobble you. However, they are far weaker than their non-secret moves. In addition, every status move from the games is this in ''Rush'' as only Boss Pokémon can use them and they are removed from said Pokémon's learnset when you catch them.
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*RewardForRemoval: You can "say goodbye" to your Pokémon toys, removing them from your reserves. When you do this, they leave behind some coins as a parting gift. Departing with certain combinations of Pokémon can also give you different, related Pokémon, such as departing multiple Porygon giving you a Porygon-Z.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: The magician in ''World'' thinks that he should be the king because he has mastered the [[SuperMode Mega Evolution]]. Averted by the king himself, who doesn't fight the magician himself and instead sends you as his [[TheChampion champion]].

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The magician in ''World'' thinks that he should be the king because he has mastered the [[SuperMode Mega Evolution]]. Averted by the king himself, who doesn't fight the magician himself and instead sends you as his [[TheChampion champion]].

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* BrutalBonusLevel: After clearing ''Blast'', several of them open up in the World Axle. There are 5 additional Battle Royales and Team Battles, [[spoiler:with one more of each opening up when all the others are cleared,]] and they send out much stronger Pokémon than the others in the game, even including OlympusMons as bosses.
* BullfightBoss: Zekrom in ''Blast'' attacks by using Fusion Bolt to charge directly at your Pokémon at high speed, and is only safe to attack after it's done charging. Bad enough when it's normally-sized in the Battle Royales or Team Battles, but far worse when it's a giant boss Pokémon.



* CurbStompBattle: Right at the beginning of the first game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!
** In ''Blast'', your starting Pokémon are a pitifully weak Pikachu and ''slightly'' less weak versions of the Gen V starters and Victini. The first boss? '''Zekrom'''. Three guesses as to how well that turns out.
** It's important to note that, even if you do a good job in fighting Zekrom, you automatically lose thanks to [[spoiler:Dark Rust crashing the party]].

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* CurbStompBattle: CurbStompBattle:
**
Right at the beginning of the first game, your only playable 'mon is a Rattata, which decides to try and fight in the Battle Royale. It will die in two hits. Good luck!
** In ''Blast'', your starting Pokémon are a pitifully weak Pikachu and ''slightly'' less weak versions of the Gen V starters and Victini. The first boss? '''Zekrom'''. [[HopelessBossFight Three guesses as to how well that turns out.
**
out.]] It's important to note that, even if you do a good job in fighting Zekrom, you automatically lose thanks to [[spoiler:Dark Rust crashing the party]].



* HopelessBossFight: The opening battle in the Royale. It's not possible to win in the fight, as you have to kill the bosslike Pokémon that show up (in this case, it's the Kanto Eeveelutions), which isn't possible with [[ComMons Rattata]].

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* HopelessBossFight: HopelessBossFight:
**
The opening battle in the Royale. It's not possible to win in the fight, as you have to kill the bosslike Pokémon that show up (in this case, it's the Kanto Eeveelutions), which isn't possible with [[ComMons Rattata]].



* MultiMookMelee: The Battle Royales.

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* MultiMookMelee: MultiMookMelee:
**
The Battle Royales.Royales send out wave after wave of enemy Pokémon that will fight you and each other.
** The Team Battles in the sequel let you bring three Pokémon to fight several waves of enemies in rooms with hazards. In regular levels, the rarely-appearing Rumpus Rooms also fit; the first type is a Battle Royale-style gauntlet composed of the enemy Pokémon in the level, while the second has four MiniBoss-level evolved Pokémon with endlessly-respawning enemies. Finally, the secret Rotom Hideout and Unown Hideout levels work just like the Rumpus Rooms.
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** Also in the original game, Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves? Lessened significantly in the following games, as Mewtwo recieved a powerful signature move in the form of Psystrike and is able to be obtained through normal means.

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** Also in the original game, Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves? Lessened significantly in the following games, as Mewtwo recieved received a powerful signature move in the form of Psystrike and is able to be obtained through normal means.
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* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019 and was discontinued on July 22, 2020. Features Generation VII Pokémon.

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* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019 and was discontinued [[DefunctOnlineVideoGames discontinued]] on July 22, 2020. Features Generation VII Pokémon.
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* UpdatedRerelease: Well "Rerelease" wouldn't be the right word, but the physical version of World removes the Pay-to-win aspect completely.
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* StockSubtitle: ''Pokémon Rumble '''World'''''.
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Up To Eleven is a defunct trope


** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to. (And the rooms themselves are reused from ''Blast'', taking this trope UpToEleven.)

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** In ''World'', each stage can be a entrance, back, or center, while some can also have a Special area. However, they're all based on a handful of specific rooms per world with the only difference being where the holes leading to other rooms are located and what rooms they lead to. (And the rooms themselves are reused from ''Blast'', taking this trope UpToEleven.''Blast''.)

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** Getting Manaphy in the game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little higher Defense than Phione.
** Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves?

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** Getting Manaphy in the original game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little slightly higher Defense than Phione.
** Also in the original game, Mewtwo. Which would you rather have? Three Dragons that can learn signature attacks that destroy the game, or one Pokémon that's basically an Alakazam with better Defense and a bigger range of moves?moves? Lessened significantly in the following games, as Mewtwo recieved a powerful signature move in the form of Psystrike and is able to be obtained through normal means.



** On that note, many moves that are otherwise powerful and/or have good range are held back by their long charge times. Charging moves from the main games like Hyper Beam, Giga Impact, and Solar Beam retain this status from the main series, but other moves like Earthquake and Thunderbolt suffer from this as well. However, this is averted if a Pokémon with such moves has the Snappy trait, which speeds up move usage significantly.



** Mega Rayquaza. It's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.

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** Mega Rayquaza. It's fairly mediocre, mainly due to being held back by Dragon Ascent, which is significantly worse in ''Rumble World'' than in the main series.series due to being much weaker and the Defense drop having greater consequences against swarms of multiple Pokémon. It's fairly hard to obtain, and usually requires the Legend Balloon, the most expensive balloon, to obtain. The only thing Mega Rayquaza has over other Mega Evolutions in this game is Delta Stream.



** Reshiram's Fusion Flare in ''World'' is ludicrously powerful, but moves very slowly, recharges even slower, and is so small that it only hits one target at a time, which is anything but helpful when you're being swarmed by dozens of Toy Pokémon from all sides.

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** Reshiram's Fusion Flare in ''World'' is ludicrously powerful, but moves very slowly, recharges even slower, and is so small that it only hits one target at a time, which is anything but helpful when you're being swarmed by dozens of Toy Pokémon from all sides. You're better off using Blue Flare, which is a powerful homing attack.



* BigBad: [[spoiler:Dark Rust]] in Pokémon Rumble Blast.

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* BigBad: [[spoiler:Dark Rust]] BalanceBuff: A number of moves that had low attack speeds were sped up in Pokémon Rumble Blast.''World'', making them much more powerful. Examples include Strength, Bulldoze, Surf, and Blizzard.
* BigBad:
** The closest thing the original game has to one is Mewtwo, the FinalBoss of the Battle Royale.
** In ''Rumble Blast'', Cobalion is initially set up to be the BigBad but the real villain turns out to be [[spoiler: Dark Rust, an OutsideContextProblem GenericDoomsdayVillain whom Cobalion has been trying to stop]].
** ''Rumble U'' has Black Kyurem, who initially knocked the protagonists off the toy shelf out of jealousy.
** ''Rumble World'' has the Dark Magician, AKA the Dark Emperor, who wants to TakeOverTheWorld with the power of Mega Evolution.



* BrainwashedAndCrazy: The Dark Magician in ''World'' likes to do this to people to fight for him.

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* BrainwashedAndCrazy: BrainwashedAndCrazy:
** When a Pokémon becomes Rusted in ''Blast'', it falls under the control of [[spoiler: Dark Rust]]. However, they are able to be cleaned by Glowdrops, and Zorua is shown to have made a complete recovery from being Rusted in the post-game.
**
The Dark Magician in ''World'' likes to do this to people to fight for him.
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* CallBack: In ''World'', some of the Black and White Ballons' area names are the same ones used for ''Blast'''s overworlds. The Black Realm has Rugged Flats (3-1) and Soothing Shore (2-3), while the White Ruins have Trailhead Field (1-1), Seabreeze Trail (1-2), and Everspring Valley (4-2).


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* CycleOfHurting: It's ridiculously easy to find yourself in one of these from something as simple as a flinch from a distant attack. Don't be surprised if you go from full health to zero after a single case of paralysis.

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''Pokémon Rumble'' is an ActionAdventure ''Franchise/{{Pokemon}}'' SpinOff series developed by perennial ''Pokémon'' spin-off developer Creator/{{Ambrella}}. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.

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''Pokémon Rumble'' is an ActionAdventure ''Franchise/{{Pokemon}}'' SpinOff series that was developed by perennial ''Pokémon'' spin-off developer Creator/{{Ambrella}}. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.
ranks.

With the discontinuation of ''Rumble Rush'' and the disbandment of Ambrella in 2020, the fate of this series is in question.

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* AntiGrinding: The possible numeric range of a Pokémon's power level before being captured is determined by your current Adventurer Rank which prevents you from getting strong Pokémon quickly unless you really put in the effort to raise your Adventurer Rank by raising the number of species that were discovered and obtained.
* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature given some of the [[AchievementSystem Titles]] in ''World''. All of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
* ArtificialStupidity[=/=]TooDumbToLive: The visitor bonuses where you rescue visiting Miis and [[EscortMission guide them to the end of the level]]. They are programmed to hang back at a safe distance, but their pathfinding is based on the player's route rather than what the enemy is doing, so they often end up literally standing there and letting bosses kill them or even actively walking into clearly telegraphed attacks.

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* AntiGrinding: The possible numeric range of a Pokémon's power level before being captured is determined by your current Adventurer Rank Rank, which prevents you from getting strong Pokémon quickly unless you really put in the effort to raise your Adventurer Rank by raising the number of species that were discovered and obtained.
* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature given some of the [[AchievementSystem Titles]] in ''World''. All of those pokemon Pokémon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
Pokémon.
* ArtificialStupidity[=/=]TooDumbToLive: ArtificialStupidity: The visitor bonuses where you rescue visiting Miis and [[EscortMission guide them to the end of the level]]. They are programmed to hang back at a safe distance, but their pathfinding is based on the player's route rather than what the enemy is doing, so they often end up literally standing there and letting bosses kill them or even actively walking into clearly telegraphed attacks.



* AttackAttackAttack: The enemy's approach to killing you. This is also the best way to beat bosses, since their guards die when you defeat the boss.
** However, against bosses, it's generally not a good idea to strictly attack them. They'll beat you in a damage race every time, if you allow one to happen.



*** Completely averted in the sequel, due to the change in the releasing system.
** Instant-kill moves, due to long charge times and their inability to affect bosses

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*** Completely averted in the sequel, due to the change in the releasing system.
** Instant-kill moves, due to long charge times and their inability to affect bossesbosses.



** The trailer that showcases how it works shows Garchomp leading an army consisting of Dragonite, Metagross, Salamence, Haxorus, Druddigon, Kingdra, the final evolution of every Starter, and every Eeveelution. The enemy army is Hydreigon leading an army of Zweilous, Cryogonal, and Escavalier. [[CurbstompBattle The results are obvious.]]



* BossInMookClothing: Kricketot, oh God, Kricketot. It uses Bide, which gives it a status effect where any damage you deal to it is automatically dealt back to you. Using a powerful attack usually does about 800-1200 damage to the little critter. The average HP of a Pokémon in this game is 600-800. Long story short, if you attack Kricketot while Bide is in effect, you ''WILL'' die.
** Also, Meowth and Glameow. Both of them use Fake Out, which automatically makes you flinch when it connects. That leaves you ButtonMashing to get the status to go away. It doesn't help when you're swarmed by 5-10 of these bastards and they all gang up on you and kill you.



* CrutchCharacter: In ''World'', all of the password Pokémon are strong if you're starting a new game, but get outclassed very quickly. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Hydreigon (~700)



** Each rank is simply the same 7 stages with stronger Pokémon. The sequel has unique stages, but only about 10-15 themes.

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** Each rank is simply the same 7 stages with stronger Pokémon. The sequel ''Blast'' has unique stages, but only about 10-15 themes.



* DegradedBoss: Rank C Bosses are normal enemies in Rank B, Rank B Bosses are normal enemies in Rank A, etc.
** ''Blast'' also has many early bosses show up in the later stages. Some get to be mooks in their final evolution's boss battle.

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* DegradedBoss: DegradedBoss:
**
Rank C Bosses are normal enemies in Rank B, Rank B Bosses are normal enemies in Rank A, etc.
** ''Blast'' also has many early bosses show up in the later stages. Some get to be mooks {{Mooks}} in their final evolution's boss battle.



* DifficultySpike: The Battle Royales, Team Battles, and Rumpus Rooms are much harder than standard dungeons, but it's still easy.
** Any time you fight a Legendary Pokémon.
** In the sequel: Both EX-5 battles. Especially the Team Battle. Better hope you can scrounge up enough money for World Rank 8 or 9, because that's what it will take to even hope to defeat Reshiram or Zekrom. It is such an intense difficulty spike after EX-4, you'd think it'd be the last level, since the credits will even roll after beating both, but no. Have fun in EX-6.
** In Rumble U, when you get to the final segment of the story. The first Boss of this segment has a recommended power of 1700+. By this point, your strongest normally is around 1550-1650. Even after you beat the Final Boss, the Bonus areas are an even bigger difficulty spike, one of which demands a staggering 2100+ power. The Pokémon received during the final battle are only 1900-2000 at most. Have Fun.
** In Rumble World, the King Challenges get harder every time you complete them. To elaborate, you must have Toy Pokémon at the certain Power Level in order to perform well in the challenges (For example, the "Royal Quarterfinals" challenge requires you to have Toy Pokémon at 1200~, anything below that Power Level will be a real pain in the neck.)



** Subverted in ''World'', where all of the password Pokémon are strong if you're starting a new game but very quickly outclassed. All of them have power levels in the ~230 range, except for Meowstic (~300), Kangaskhan (~500), and Hydreigon (~712)



* FinalBoss: Mewtwo in the first game appears in both Normal and EX modes as the final boss, while Dark Rust is the final boss of the second game, though in the EX Battle Royal and the EX Team Battle modes, beating the 5 EX levels will open up the [[spoiler:last EX levels]] on each side, where the boss fights are Mewtwo and [[spoiler:Arceus]] respectively. The third game has the legendary [[spoiler:ice dragon Pokémon Kyurem (Black Kyurem)]] as the final boss.

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* FinalBoss: Mewtwo in the first game appears in both Normal and EX modes as the final boss, while Dark Rust [[spoiler:Dark Rust]] is the final boss of the second game, though in the EX Battle Royal and the EX Team Battle modes, beating the 5 EX levels will open up the [[spoiler:last EX levels]] on each side, where the boss fights are Mewtwo and [[spoiler:Arceus]] respectively. The third game has the legendary [[spoiler:ice dragon Pokémon Kyurem (Black Kyurem)]] as the final boss.



* HelpfulMook: Audino in the sequels is of the Accidentally Assisting variety. It's a MookMedic that uses Heal Pulse, which heals all targets in a radius around it. However, if you get in close to Audino, it'll end up healing you instead of the enemies.



* JokeCharacter: Ditto. Can't damage anything for crap, dies if you so much as blink at it, and its only move in the game is Struggle, which damages itself even if you don't hit anything.
** Fixed in the sequel, since its only move is Transform instead of Struggle.

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* JokeCharacter: Ditto. Ditto in the original ''Rumble''. Can't damage anything for crap, dies if you so much as blink at it, and its only move in the game is Struggle, which damages itself even if you don't hit anything.
**
anything. Fixed in the sequel, sequels, since its only move is Transform instead of Struggle.Struggle, though others from the main series like Unown, Delibird, and Luvdisc fill their usual roles.



* LeeroyJenkins: Razor Wind works like this.



* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from the aforementioned Nintendo 64 title as well as Pokémon Channel, by the same developers.

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* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's who's played HYP that game will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from the aforementioned Nintendo 64 title as well as Pokémon Channel, by the same developers.



* OneManArmy: Single-player is basically this.

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* OneManArmy: Single-player is basically this.turns the player into this, having them fight off dozens of enemy toy Pokémon at once.



* PoorCommunicationKills: [[spoiler:A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]

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* PoorCommunicationKills: [[spoiler:A PoorCommunicationKills:
** A
''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion [[spoiler:Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]



* RandomNumberGod: ''World'' is a tedious game where Luck puts too much of a heavy hand into most of the gameplay.

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* RandomNumberGod: ''World'' is a tedious game where Luck puts too much of a heavy hand into most of the gameplay.In ''World'':



* SpamAttack: Can be used by the player, if they have a Pokémon with a move like Shadow Claw, Dragon Claw, Poison Jab, etc. Rapidly tapping the attack button creates an endless stream of slashes that literally tear through groups of enemies. Some Special Traits in the sequels, such as Chop-Chop[[note]]Can use the A and B moves one after another quickly[[/note]] or Turbo[[note]]Keeps using moves automatically when the button is held down[[/note]], are made for this kind of attack.



* ToysToLifeGame: ''U'' used the nfc chip in the UsefulNotes/WiiU for this effect.
* ToyTime: The whole game.
* TheTurretMaster: Anything with Spike Cannon turns them ''into'' a turret. Especially true in ''Blast'', where certain Skills can make it so you clear out entire areas in ''seconds''.
* VillainBall: Despite ''World'' being a [[ExcusePlot plot-light game]], the Magician displays an utterly ''astounding'' case of this in the Restaurant Opening Challenge Level. He, disguised as a chef, opens a restaurant and invites the King to visit, but the King has you visit in his stead. When you arrive and sit down to eat the waffles he prepared, he [[EvilLaugh laughs evilly]], then [[EvilGloating gloats]] about how you'll become his slave forever and he'll take the crown... until he notices that ''[[FailedASpotCheck you haven't eaten the waffles yet.]]'' He then challenges you to a [[SurpriseDifficulty a surprisingly hard]] EscortMission.

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* ToysToLifeGame: ''U'' used the nfc NFC chip in the UsefulNotes/WiiU for this effect.
* ToyTime: The whole game.
* TheTurretMaster: Anything with Spike Cannon turns them ''into'' a turret. Especially true in ''Blast'', where certain Skills can make it so you clear
game. The main characters are toy Pokémon, and the levels are set out entire areas in ''seconds''.
like playsets inside a toy store.
* VillainBall: Despite ''World'' being a [[ExcusePlot plot-light game]], the Magician displays an utterly ''astounding'' case of this in the Restaurant Opening Challenge Level. He, disguised as a chef, opens a restaurant and invites the King to visit, but the King has you visit in his stead. When you arrive and sit down to eat the waffles he prepared, he [[EvilLaugh laughs evilly]], then [[EvilGloating gloats]] about how you'll become his slave forever and he'll take the crown... until he notices that ''[[FailedASpotCheck you haven't eaten the waffles yet.]]'' He then challenges you to a [[SurpriseDifficulty a surprisingly hard]] EscortMission.



* WhenAllYouHaveIsAHammer: The "Picky" special trait in the sequels only allows the Pokémon to learn one move, but greatly increases its power and speed, especially if it's a weaker move to begin with.



* WolfPackBoss: Sawsbuck in Rumble U is this, as you have to fight all four seasonal forms of Sawsbuck. A more minor example is the first stage in Variety Battle, which has you fight an Emboar, Samurott, and Serperior. If you get your Pokémon to focus on just one, they're a breeze.

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* WolfPackBoss: Sawsbuck in Rumble U is this, as you have to fight all four seasonal forms of Sawsbuck. A more minor Another example is the first stage in Variety Battle, which has you fight an Emboar, Samurott, and Serperior. If you get your Pokémon to focus on just one, they're a breeze.Serperior.



** Can also be used by the player, if they have a Pokémon with a move like Shadow Claw, Dragon Claw, Poison Jab, etc. Rapidly tapping the attack button creates an endless stream of slashes that literally tear through groups of enemies. Now imagine four players doing this at the same time.
*** Some Special Traits in the sequel, such as Chop-Chop or Turbo, are made for this kind of attack.
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* FakeLongevity: If you play ''World'' without a physical copy or without paying any money for the free digital copy, expect to be severely inconvenienced by [=RNG=] and the exorbitant prices for Poké Diamonds.


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* RandomNumberGod: ''World'' is a tedious game where Luck puts too much of a heavy hand into most of the gameplay.
** You can't choose a specific destination unless you pay Diamonds to slow down the roulette spinner.
** Pokémon can only be caught if they're knocked out while being wobbly. This leads to frustrating moments where you can't seem to catch a new species that you haven't caught yet but end up catching lots of other ones that you already have. It can be especially gut-wrenching to wobble a boss Pokémon too early and still end up not catching it after winning the battle. (If a boss Pokémon has an aura of yellow sparkles around it, then you're 100% guaranteed to catch it even if it's not wobbly.)
** After cleaning, a rusty Pokémon will get a randomly assigned special trait.
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* AntiGrinding: The numeric range of a Pokemon's power level is determined by your current Rank which prevents you from getting strong Pokemon quickly unless you really put in the effort to raise your Rank by catching a lot of them.

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* AntiGrinding: The possible numeric range of a Pokemon's Pokémon's power level before being captured is determined by your current Adventurer Rank which prevents you from getting strong Pokemon Pokémon quickly unless you really put in the effort to raise your Adventurer Rank by catching a lot raising the number of them.species that were discovered and obtained.
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* AntiGrinding: The numeric range of a Pokemon's power level is determined by your current Rank which prevents you from getting strong Pokemon quickly unless you really put in the effort to raise your Rank by catching a lot of them.
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Some edits.


''Pokémon Rumble'' is an ActionAdventure ''Franchise/{{Pokemon}}'' SpinOff series. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.

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''Pokémon Rumble'' is an ActionAdventure ''Franchise/{{Pokemon}}'' SpinOff series.series developed by perennial ''Pokémon'' spin-off developer Creator/{{Ambrella}}. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.
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Today's the day. Pokemon Rumble Rush is completely scrapped.


* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019 and will be discontinued on July 22, 2020. Features Generation VII Pokémon.

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* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019 and will be was discontinued on July 22, 2020. Features Generation VII Pokémon.
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** Perhaps that is the reason that it's supposed to be toys, rather than actual Pokémon, doing the battling.
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Some edits.


* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019. Features Generation VII Pokémon.

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* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019.2019 and will be discontinued on July 22, 2020. Features Generation VII Pokémon.
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None
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None

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* ToysToLifeGame: ''U'' used the nfc chip in the UsefulNotes/WiiU for this effect.
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Unnecessary explanation and pothole.


*** This is likely a reference to Boota who is a [[FridgeBrilliance "pig-mole"]].
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* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Based on the Generation VII games.

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* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Based on the Generation VII VI games.
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* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''.
* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019.

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* A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. \n Based on the Generation VII games.
* ''Pokémon Rumble Rush'' is a mobile game entry in the series, released in May 2019. Features Generation VII Pokémon.
Is there an issue? Send a MessageReason:
Transparent.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_rumble9.jpg]]
''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' spinoff series. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_rumble9.jpg]]
org/pmwiki/pub/images/pokemon_rumble_logo.png]]
''Pokémon Rumble'' is an action-adventure ActionAdventure ''Franchise/{{Pokemon}}'' spinoff SpinOff series. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battle similar to that of ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.

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