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A classic Creator/{{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right.

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the UsefulNotes/NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it.]]

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a platformer in the same vein as ''WesternAnimation/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

to:

A classic Creator/{{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen multiscreen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right.

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega Creator/{{Sega}} in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the UsefulNotes/NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it.]]

The series was revived on the SNES UsefulNotes/{{SNES}} and Sega Genesis UsefulNotes/SegaGenesis in 1994's ''Pitfall: The Mayan Adventure,'' a platformer in the same vein as ''WesternAnimation/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.



''Pitfall!'' has also left its mark on television. In its first season, the Ruby-Spears ''WesternAnimation/SaturdaySupercade'' cartoon featured segments based on the game, and a 1982 commercial for ''Pitfall!'' starred a young Creator/JackBlack.

to:

''Pitfall!'' has also left its mark on television. In its first season, the Ruby-Spears Creator/RubySpears ''WesternAnimation/SaturdaySupercade'' cartoon featured segments based on the game, and a 1982 commercial for ''Pitfall!'' starred a young Creator/JackBlack.

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I watched an episode of Pitfall tonight (Raiders of the Lost Shark), and the Pitfall II theme was a recurring motif despite being made before Pitfall II.


* RecursiveAdaptation: The Pitfall segments of ''Saturday Supercade'' were based on the original Pitfall, and then Pitfall II was based on the Pitfall segments of ''Saturday Supercade'' (importing Rhonda and Quickclaw, and even some of the incidental background music).



* SoNearYetSoFar: Can happen in ''VideoGame/{{Pitfall}} 2''. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Where's Quickclaw? Right below your starting position.

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* SoNearYetSoFar: Can happen in ''VideoGame/{{Pitfall}} 2''. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Where's Quickclaw? Right Quickclaw is visible from the beginning of the game, right below your starting position.position, but you have to go around the long way to get to him, making Quickclaw the last thing most people pick up.



* ThemeMusicPowerUp: In ''Pitfall II'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the ''Franchise/IndianaJones'' anthem plays. One of the oldest ones in the book, as it was the first console game to feature PSG music, and in fact the only 2600 game to have a custom sound chip.

to:

* ThemeMusicPowerUp: In ''Pitfall II'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the ''Franchise/IndianaJones'' anthem plays. (It's based on some of the Pitfall cartoon's incidental music) One of the oldest ones in the book, as it was the first console game to feature PSG music, and in fact the only 2600 game to have a custom sound chip.
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* SuperMode: The pepper in ''Mayan Adventure'' gives extra speed and high enough jumps to ''flip''.

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.... I put in the reason and forgot to ACTUALLY MAKE THE CHANGE. Go me.


* AdventurerArchaeologist: Pitfall Harry and his son.

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* AdventurerArchaeologist: Pitfall Harry and his son. His niece Rhonda in the cartoon as well.



* CanonImmigrant:
** Rhonda (Harry's niece), and the aforementioned Quickclaw were originally created for the aforementioned ''Saturday Supercade'' adaptation, but appeared in ''Pitfall II'' afterwards.
** Why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''Saturday Supercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.

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* CanonImmigrant:
**
CanonImmigrant: Harry's niece Rhonda (Harry's niece), and the aforementioned CowardlySidekick TeamPet Quickclaw the Mountain Lion were originally created for the aforementioned ''Saturday Supercade'' adaptation, but appeared in ''Pitfall II'' afterwards.
** Why
afterwards. Quickclaw also appeared in the world are you trying to find ''The Lost Expedition'', now a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''Saturday Supercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.talking jaguar.



* CheckPoint: in ''Pitfall II'' player deaths slide the player back to the last checkpoint they crossed, shown as little red circles on the ground.

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* CheckPoint: in ''Pitfall II'' player deaths slide the player Harry can't technically die; touching an enemy just slides him back to the last checkpoint they crossed, checkpoint, shown as little red circles marks on the ground.



* CowardlySidekick: Quickclaw.

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* CowardlySidekick: Quickclaw.Quickclaw, though it was more of an InformedAttribute in ''Pitfall II'', since all he did was stand in one place.



* DarkReprise: If Harry dies in ''Pitfall II'', a minor version of the ThemeMusicPowerUp plays.

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* DarkReprise: If Harry dies in ''Pitfall II'', a minor slower minor-key version of the ThemeMusicPowerUp plays.



* [[ExcitedShowTitle Excited Game Title!]]: The original game.

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* [[ExcitedShowTitle Excited Game Title!]]: The original game. (Standard for Activision games at the time, really)



* MoneyForNothing: The treasures that Harry finds are only good for ScoringPoints, with the exceptions of the original game and ''The Lost Expedition''.

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* MoneyForNothing: The treasures that Harry finds are only good for ScoringPoints, with the exceptions exception of the original game and ''The Lost Expedition''.
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Both these bullet points are talking about the same character.
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Reportedly I'm not good at seeing if it has a page first


* CasualDangerDialog: Harry Jr. all the time in ''Pitfall 3D''. Everything is trying to kill him but he's shockingly casual and level-headed through all of it.



* UnusuallyUninterestingSight: Overlapping with the CasualDangerDialog example, Harry Jr. in ''3D'' is not at all put off when he runs across ''rotting skeletons''. He will frequently just quip with a standard "hi, how are you doing?" to them.
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* CasualDangerDialog: Harry Jr. all the time in ''Pitfall 3D''. Everything is trying to kill him but he's shockingly casual and level-headed through all of it.


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* UnusuallyUninterestingSight: Overlapping with the CasualDangerDialog example, Harry Jr. in ''3D'' is not at all put off when he runs across ''rotting skeletons''. He will frequently just quip with a standard "hi, how are you doing?" to them.
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Wick namespace migration


The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

to:

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a platformer in the same vein as ''Disney/{{Aladdin}}'' ''WesternAnimation/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.
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Link to game show page

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No relation of course to the GameShow of [[{{Series/Pitfall}} the very same name]].
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In August 2012, the series celebrated its 30th anniversary with an {{iOS Game|s}} in the EndlessRunningGame genre, the first product by Activision's mobile studio The Blast Furnace.

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In August 2012, the series celebrated its 30th anniversary with an {{iOS UsefulNotes/{{iOS Game|s}} in the EndlessRunningGame genre, the first product by Activision's mobile studio The Blast Furnace.

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* {{Canon Immigrant}}s: Rhonda (Harry's niece), and the aforementioned Quickclaw were originally created for the aforementioned ''Saturday Supercade'' adaptation, but appeared in ''Pitfall II'' afterwards.
** Why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''SaturdaySupercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.

to:

* {{Canon Immigrant}}s: CanonImmigrant:
**
Rhonda (Harry's niece), and the aforementioned Quickclaw were originally created for the aforementioned ''Saturday Supercade'' adaptation, but appeared in ''Pitfall II'' afterwards.
** Why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''SaturdaySupercade'' ''Saturday Supercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.
Is there an issue? Send a MessageReason:
None


''Pitfall!'' has also left its mark on television. In its first season, the Ruby-Spears ''SaturdaySupercade'' cartoon featured segments based on the game, and a 1982 commercial for ''Pitfall!'' starred a young Creator/JackBlack.

to:

''Pitfall!'' has also left its mark on television. In its first season, the Ruby-Spears ''SaturdaySupercade'' ''WesternAnimation/SaturdaySupercade'' cartoon featured segments based on the game, and a 1982 commercial for ''Pitfall!'' starred a young Creator/JackBlack.
Is there an issue? Send a MessageReason:
None


The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the UsefulNotes/NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].

to:

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the UsefulNotes/NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].
it.]]
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Moved entry into "YMMV" page, because the game doesn't completely fit the most agreed-upon definition of what a "metroidvania" is (i,e,, you don't need power-ups to progress in this game)


* {{Metroidvania}}: Pitfall II may be the UrExample.[[note]]Which would also make it OlderThanTheNES.[[/note]]
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The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].

to:

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''VideoGame/SuperPitfall'', a sequel/loose remake of ''Lost Caverns'', was released in 1986 for the NintendoEntertainmentSystem.UsefulNotes/NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].

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Removed: 305

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* AllThereInTheManual: ...why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''SaturdaySupercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.



** Why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in ''Lost Caverns''? Well, did you ever see the ''SaturdaySupercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.



* DungeonBypass: It's very possible in ''The Mayan Adventure'' to jump your way through the arenas where the second and third bosses are fought and get to the exit without triggering the boss fight (though this was removed in at least the Sega CD version.)

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* DungeonBypass: It's very possible in ''The Mayan Adventure'' to jump your way through the arenas where the second and third bosses are fought and get to the exit without triggering the boss fight (though this was removed in at least the Sega CD version.)
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Super Pitfall now has its own page.


The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''Super Pitfall'', a loose remake of ''Lost Caverns'', was released in 1986 for the NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].

to:

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added. ''Super Pitfall'', ''VideoGame/SuperPitfall'', a loose sequel/loose remake of ''Lost Caverns'', was released in 1986 for the NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=FJEXpsDB2XQ has reviewed it]].
Is there an issue? Send a MessageReason:
None


* ShoutOut: In the original game, Harry yodels like {{Tarzan}} when swinging on a vine.

to:

* ShoutOut: In the original game, Harry yodels like {{Tarzan}} Franchise/{{Tarzan}} when swinging on a vine.

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* {{Metroidvania}}: Pitfall II may be the UrExample.[[note]]Which would also make it OlderThanTheNES.[[/note]]



* ThemeMusicPowerUp: In ''Pitfall II'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the ''Franchise/IndianaJones'' anthem plays. One of the oldest ones in the book, as it was the first console game to feature PSG music, in fact the only 2600 game to have a custom sound chip.

to:

* ThemeMusicPowerUp: In ''Pitfall II'' every time you grab a treasure or rescue someone a galvanizing, heroic, upbeat theme vaguely reminiscent of the ''Franchise/IndianaJones'' anthem plays. One of the oldest ones in the book, as it was the first console game to feature PSG music, and in fact the only 2600 game to have a custom sound chip.
Is there an issue? Send a MessageReason:
Super Pitfall


A classic Creator/{{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right. The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.

''Super Pitfall'', largely a port of the sequel, occurred in 1987. It was on the NES and terrible. [[FanonDiscontinuity Let us speak no more of it.]] Besides, ''WebVideo/TheAngryVideoGameNerd'' has said it all in his [[https://www.youtube.com/watch?v=FJEXpsDB2XQ video]] on the game already.

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

to:

A classic Creator/{{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right.

The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.

added. ''Super Pitfall'', largely a port loose remake of ''Lost Caverns'', was released in 1986 for the sequel, occurred in 1987. It was on the NES and terrible. [[FanonDiscontinuity Let us speak no more of it.]] Besides, NintendoEntertainmentSystem. All that needs to be said about that game is that ''WebVideo/TheAngryVideoGameNerd'' has said it all in his [[https://www.youtube.com/watch?v=FJEXpsDB2XQ video]] on the game already.

has reviewed it]].

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.
Is there an issue? Send a MessageReason:
None


The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

to:

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, UsefulNotes/{{PS2}}, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.
Is there an issue? Send a MessageReason:
None


The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

to:

The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the PlayStation, UsefulNotes/PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoGameCube (and ported to the UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.
Is there an issue? Send a MessageReason:
None


A classic {{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right. The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.

to:

A classic {{Activision}} Creator/{{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right. The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.
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None

Added DiffLines:

* SoNearYetSoFar: Can happen in ''VideoGame/{{Pitfall}} 2''. You only need to pick up three things to finish the game: Quickclaw, Rhonda, and the diamond ring. The game automatically ends when you pick up the last one of these. Where's Quickclaw? Right below your starting position.
Is there an issue? Send a MessageReason:
None


The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, {{Xbox}}, and GameCube (and ported to the {{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.

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The series was revived on the SNES and Sega Genesis in 1994's ''Pitfall: The Mayan Adventure,'' a fun if sloppy platformer in the same vein as ''Disney/{{Aladdin}}'' and ''VideoGame/EarthwormJim''. Two more revivals came later, this time in 3D: 1998's ''VideoGame/Pitfall3DBeyondTheJungle'' on the PlayStation, and 2004's ''VideoGame/PitfallTheLostExpedition'' on the PS2, {{Xbox}}, UsefulNotes/{{Xbox}}, and GameCube UsefulNotes/NintendoGameCube (and ported to the {{Wii}} UsefulNotes/{{Wii}} in 2008 as ''Pitfall: The Big Adventure''). All of these games include the original ''Pitfall!'' as an EasterEgg; ''Lost Expedition'' and ''Big Adventure'' contain ''Pitfall II'' as well.
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* VineSwing: Pitfall Harry occasionally runs into vines to swing over ponds and bottomless pits that open up in the ground. The sound effects replicate the Tarzan yell whenever he does this.

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* AllThereInTheManual: ...why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in "Lost Caverns?" Well, did you ever see the ''SaturdaySupercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.

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* AllThereInTheManual: ...why in the world are you trying to find a [[FunnyAnimal cougar that stands upright like a man]] in "Lost Caverns?" ''Lost Caverns''? Well, did you ever see the ''SaturdaySupercade'' cartoon that was out back during the 80's based on the first game? He was the TeamPet and his name was Quickclaw.



* CheckPoint: in ''Pitfall II' player deaths slide the player back to the last checkpoint they crossed, shown as little red circles on the ground.

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* CheckPoint: in ''Pitfall II' II'' player deaths slide the player back to the last checkpoint they crossed, shown as little red circles on the ground.



** SugarWiki/FunnyMoments
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* ExcitedShowTitle: The original game.

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* ExcitedShowTitle: [[ExcitedShowTitle Excited Game Title!]]: The original game.
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* AnimatedAdaptation: The ''Saturday Supercade'' cartoon series.
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A classic {{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the {{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right. The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.

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A classic {{Activision}} franchise created by David Crane. The original ''Pitfall!'' was released on the {{Atari UsefulNotes/{{Atari 2600}} in 1982 and established the foundations of the multi-screen {{Platformer}} genre: running and jumping over obstacles as you travel from left to right. The only real sequel followed in 1984, also for the 2600; ''Pitfall II: Lost Caverns'' introduced elements like exploration, true scrolling, and an [[MickeyMousing interactive soundtrack]] that reflects how well you're doing. It also received an arcade adaptation by Sega in 1985, which was a hybrid of the first two games with two completely new areas added.



* EasterEgg: The {{Atari}} 8-bit and 5200 versions of ''Pitfall II'' had an entirely new level after you beat the game that was ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.

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* EasterEgg: The {{Atari}} Creator/{{Atari}} 8-bit and 5200 versions of ''Pitfall II'' had an entirely new level after you beat the game that was ''longer than the actual game itself.'' This may be the largest relative Easter egg in any game.

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