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A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed by Virgin Interactive, and released in 1995 for UsefulNotes/SegaGenesis and 1996 for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/GameBoy. A UsefulNotes/Sega32X version was planned, but cancelled due in part to the 32X's commercial failure.

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A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed by Virgin Interactive, and released in 1995 for UsefulNotes/SegaGenesis Platform/SegaGenesis and 1996 for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem and UsefulNotes/GameBoy. Platform/GameBoy. A UsefulNotes/Sega32X Platform/Sega32X version was planned, but cancelled due in part to the 32X's commercial failure.
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* WhipOfDominance: Just like in the movie, the Coachman carries a whip that he uses to terrorize and punish the donkey boys. Lashing with his wife is also his only attack as an enemy, and fortunately for Pinocchio, is quite easy to dodge.

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* WhipOfDominance: Just like in the movie, the Coachman carries a whip that he uses to terrorize and punish the donkey boys. Lashing with his wife whip is also his only attack as an enemy, and fortunately for Pinocchio, is quite easy to dodge.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: This is the only attack that the Coachman does in the whole game, and fortunately for Pinocchio, is quite easy to dodge.

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* WhipItGood: This is WhipOfDominance: Just like in the only attack that movie, the Coachman does in carries a whip that he uses to terrorize and punish the whole game, donkey boys. Lashing with his wife is also his only attack as an enemy, and fortunately for Pinocchio, is quite easy to dodge.
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* SecondaryAdaptation: Based on the 1940 Disney film, which itself was very loosely based on Carlo Collodi's ''Literature/TheAdventuresOfPinocchio''.

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* AndNowForSomeoneCompletelyDifferent: Jiminy spends the entire second level swatting off the giant moths and bugs infesting the lamppost in order for him to have a good seat in watching Pinocchio on stage.



* DisneyVillainDeath: The Coachman meets his demise when a boy he turned into a Donkey kicks him and Pinocchio takes advance of it by kicking him again, causing him to fall off a cliff.

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* DisneyVillainDeath: The Coachman meets his demise when a boy he turned into a Donkey donkey kicks him and Pinocchio takes advance of it by kicking him again, causing him to fall off a cliff.



* FirstTown: The first level takes place in the town of Italy, where Pinocchio must make it to school whilst avoiding geese, mischevious boys, Honest John, and Gideon.

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* FirstTown: The first level takes place in the town of Italy, where Pinocchio must make it to school whilst avoiding geese, mischevious mischievous boys, Honest John, and Gideon.



* MothMenace: The yellow moths in Level 2 can be a bother to Jiminy and can try to knock him off.



* UnexpectedGameplayChange: From playing as Jiminy instead against a bunch of moths, to running upside down in the bottom of the sea and from a level-wide SimonSaysMiniGame where Pinocchio has to put up a good show by imitating the other puppets moves to an AdvancingBossOfDoom with a school of fishes as the only way to drag yourself away from the inevitable, the game has as many unexpected twists and turns as the story itself..

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* UnexpectedGameplayChange: From playing as Jiminy instead against a bunch of moths, to running upside down in the bottom of the sea and from a level-wide SimonSaysMiniGame where Pinocchio has to put up a good show by imitating the other puppets moves to an AdvancingBossOfDoom with a school of fishes as the only way to drag yourself away from the inevitable, the game has as many unexpected twists and turns as the story itself..itself.
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* DeathMountain: Level 5 takes place on a rocky mountain. Pinocchio has to climb to the top whilst avoiding seagulls and the Coachman's sinister goons. When Pinocchio reaches the top, he has to fight the Coachman.
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More accurate to title screen.


A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed in 1996 by Virgin Interactive, and released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, and UsefulNotes/GameBoy. A UsefulNotes/Sega32X version was planned, but cancelled due in part to the 32X's commercial failure.

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A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed in 1996 by Virgin Interactive, and released in 1995 for UsefulNotes/SegaGenesis and 1996 for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/GameBoy. A UsefulNotes/Sega32X version was planned, but cancelled due in part to the 32X's commercial failure.
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** The Coachman gets his comeuppance when Pinocchio and an unnamed donkey kick him off a tall cliff.

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** The Coachman gets his comeuppance when Pinocchio and an unnamed donkey kick him off a tall cliff. In the SNES version, he emits a cry of pain when he's hit.

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* AdaptationalKarma: The Coachman gets his comeuppance when Pincchio and an unnamed donkey kick him off a tall cliff.

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* AdaptationalKarma: AdaptationalKarma:
**
The Coachman gets his comeuppance when Pincchio Pinocchio and an unnamed donkey kick him off a tall cliff.cliff.
** The Coachman's sinister goons can be reduced to nothingness if Pinocchio kicks them.



* DeathByAdaptation: In the movie, The Coachman recieves no comeuppance for turning boys into donkeys. In the fifth level of this game, you get to fight him, and the battle ends with him getting knocked off the cliff by one of the boys he turned into a donkey.
* DisneyVillainDeath: The Coachman meets his demise when a boy he turned into a Donkey kicks him, causing him to fall off a cliff.

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* DeathByAdaptation: In the movie, The Coachman recieves receives no comeuppance for turning boys into donkeys. In the fifth level of this game, you get to fight him, and the battle ends with him getting knocked off the cliff by one of the boys he turned into a donkey.
* DisneyVillainDeath: The Coachman meets his demise when a boy he turned into a Donkey kicks him, him and Pinocchio takes advance of it by kicking him again, causing him to fall off a cliff.


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* EnfantTerrible: Some of the enemies that Pinocchio faces in the game are children that have no qualms in throwing balls or bricks to the wooden boy.


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* VideoGameCrueltyPunishment: At the very end of the game, if you decide to abandon Geppetto on the shore instead of saving him you are punished by losing one life and forced to restart the last level.
* WhipItGood: This is the only attack that the Coachman does in the whole game, and fortunately for Pinocchio, is quite easy to dodge.
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A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed in 1996 by Virgin Interactive, and released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, and UsefulNotes/GameBoy. A Sega 32X version was planned, but cancelled due in part to the 32X's commercial failure.

to:

A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed in 1996 by Virgin Interactive, and released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, and UsefulNotes/GameBoy. A Sega 32X UsefulNotes/Sega32X version was planned, but cancelled due in part to the 32X's commercial failure.

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Changed: 431

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Late one night in his workshop, Gepetto the puppet-maker has created Pinocchio, a little wooden puppet that he wishes to become a real boy. The Blue Fairy brings Pinocchio to life, but in order for Pinocchio to become a real boy, he must first earn three badges, the Badge of Truth, the Badge of Bravery, and the Badge of Unselfishness. Along the way, Pinocchio must beware of Honest John, Gideon, and the Coachman, ultimately leading to having to rescue Gepetto from Monstro the Whale.

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Late one night in his workshop, Gepetto Geppetto the puppet-maker has created Pinocchio, a little wooden puppet that he wishes to become a real boy. The Blue Fairy brings Pinocchio to life, but in order for Pinocchio to become a real boy, he must first earn three badges, the Badge of Truth, the Badge of Bravery, and the Badge of Unselfishness. Along the way, Pinocchio must beware of Honest John, Gideon, and the Coachman, ultimately leading to having to rescue Gepetto Geppetto from Monstro the Whale.



* AdvancingBossOfDoom: Monstro serves as this in Levels 7 and 9. In the former level, Pinocchio has to stay ahead of him long enough to get more bonuses, and in the latter, Pinocchio and Gepetto are on a raft, needing to stay away from Monstro by jumping over or ducking under rock formations. The former level is absent from the Game Boy version, but the latter is present in all three versions of the game.

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* AdaptationalKarma: The Coachman gets his comeuppance when Pincchio and an unnamed donkey kick him off a tall cliff.
* AdvancingBossOfDoom: Monstro serves as this in Levels 7 and 9. In the former level, Pinocchio has to stay ahead of him long enough to get more bonuses, and in the latter, Pinocchio and Gepetto Geppetto are on a raft, needing to stay away from Monstro by jumping over or ducking under rock formations. The former level is absent from the Game Boy version, but the latter is present in all three versions of the game.



** At the very end of the game, Gepetto washes up on the shore after he and Pinocchio evade Monstro. If you go back to help Gepetto, you'll earn the Badge of Unselfishness and win the game, but if you leave without Gepetto, you'll lose a life.

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** At the very end of the game, Gepetto Geppetto washes up on the shore after he and Pinocchio evade Monstro. If you go back to help Gepetto, Geppetto, you'll earn the Badge of Unselfishness and win the game, but if you leave without Gepetto, Geppetto, you'll lose a life.



* WombLevel: Level 8 takes place inside Monstro. To clear this level, Pinocchio must collect enough wood by breaking crates so he can start a fire and make Monstro sneeze. Then he needs to find Gepetto so they can both escape.

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* WombLevel: Level 8 takes place inside Monstro. To clear this level, Pinocchio must collect enough wood by breaking crates so he can start a fire and make Monstro sneeze. Then he needs to find Gepetto Geppetto so they can both escape.
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* RuleOfThree: In order to become a real boy, Pinocchio has to earn three badges; the Badge of Truth, the Badge of Bravery, and the Badge of Unselfishness.
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* TheDogBitesBack: Early in Level 5, The Coachman is seen whipping a boy he turned into a donkey. At the end of the level, the boy knocks him off the cliff.

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* TheDogBitesBack: Early in Level 5, The Coachman is seen whipping a boy he turned into a donkey. At the end of the level, the boy knocks boy-donkey kicks him in the knee, allowing Pinocchio to knock him off the cliff.



* UnexpectedGameplayChange: The game has as many unexpected twists and turns as the story itself. From playing as Jiminy instead against a bunch of moths, to running upside down in the bottom of the sea and from a level-wide SimonSaysMiniGame where Pinocchio has to put up a good show by imitating the other puppets moves to an AdvancingBossOfDoom with a school of fishes as a way to drag yourself from the inevitable this is one game where one never knows what to expect next.

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* UnexpectedGameplayChange: The game has as many unexpected twists and turns as the story itself. From playing as Jiminy instead against a bunch of moths, to running upside down in the bottom of the sea and from a level-wide SimonSaysMiniGame where Pinocchio has to put up a good show by imitating the other puppets moves to an AdvancingBossOfDoom with a school of fishes as a the only way to drag yourself away from the inevitable this is one inevitable, the game where one never knows what to expect next.has as many unexpected twists and turns as the story itself..

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* WolfpackBoss: Level 2 takes place on a street lamp, where Jiminy has to fight off a swarm of insects so they will leave him alone while he watches Stromboli's puppet show.

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* UnexpectedGameplayChange: The game has as many unexpected twists and turns as the story itself. From playing as Jiminy instead against a bunch of moths, to running upside down in the bottom of the sea and from a level-wide SimonSaysMiniGame where Pinocchio has to put up a good show by imitating the other puppets moves to an AdvancingBossOfDoom with a school of fishes as a way to drag yourself from the inevitable this is one game where one never knows what to expect next.
* WolfpackBoss: Level 2 takes place on a street lamp, where Jiminy has to fight off a swarm of other less-civilised (and fortunately less-armed) insects so they will leave him alone while he watches Stromboli's puppet show.
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* AdaptationalBadass: Pinocchio actually fights and defeats the Coachman and his minions.



* CatsAreMean: Gideon serves as an enemy in Level 1.

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* CatsAreMean: Gideon serves as an enemy in Level 1. He also briefly appears swimming underwater in the Monstro level.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pinocchiovideogame.jpg]]
A LicensedGame based on Disney's 1940 animated film, ''WesternAnimation/{{Pinocchio}}'', developed in 1996 by Virgin Interactive, and released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis, and UsefulNotes/GameBoy. A Sega 32X version was planned, but cancelled due in part to the 32X's commercial failure.

Late one night in his workshop, Gepetto the puppet-maker has created Pinocchio, a little wooden puppet that he wishes to become a real boy. The Blue Fairy brings Pinocchio to life, but in order for Pinocchio to become a real boy, he must first earn three badges, the Badge of Truth, the Badge of Bravery, and the Badge of Unselfishness. Along the way, Pinocchio must beware of Honest John, Gideon, and the Coachman, ultimately leading to having to rescue Gepetto from Monstro the Whale.

The game is an action platformer with nine (seven in the Game Boy version) different levels based on scenes from the movie. You play as Pinocchio and Jiminy in their quest to turn Pinocchio from a puppet to a real boy.

!! This game provides examples of:
* AdvancingBossOfDoom: Monstro serves as this in Levels 7 and 9. In the former level, Pinocchio has to stay ahead of him long enough to get more bonuses, and in the latter, Pinocchio and Gepetto are on a raft, needing to stay away from Monstro by jumping over or ducking under rock formations. The former level is absent from the Game Boy version, but the latter is present in all three versions of the game.
* AmusementPark: Pleasure Island, which serves as the fourth level.
* {{Balloonacy}}: The first part of Level 4 involves Pinocchio holding onto balloons to fly to the upper-left corner of the screen. In the SNES and Genesis versions, different colored balloons can hold Pinocchio for different amounts of time, and he can fly higher on blue balloons if he collects the yellow page. In Easy mode, Pinocchio can stay on the first balloon he grabs so it will carry him to safety.
* CatsAreMean: Gideon serves as an enemy in Level 1.
* CunningLikeAFox: Honest John serves as an enemy in Level 1. When Pinocchio completes level 1, John comes across him and convinces him to follow him to Easy Street.
* DeathByAdaptation: In the movie, The Coachman recieves no comeuppance for turning boys into donkeys. In the fifth level of this game, you get to fight him, and the battle ends with him getting knocked off the cliff by one of the boys he turned into a donkey.
* DisneyVillainDeath: The Coachman meets his demise when a boy he turned into a Donkey kicks him, causing him to fall off a cliff.
* TheDogBitesBack: Early in Level 5, The Coachman is seen whipping a boy he turned into a donkey. At the end of the level, the boy knocks him off the cliff.
* FirstTown: The first level takes place in the town of Italy, where Pinocchio must make it to school whilst avoiding geese, mischevious boys, Honest John, and Gideon.
* GravityScrew: Level 6 has Pinocchio walk on the ceiling if he does not have enough clams to use as ballast. If he collects the white page, he can stay on the sea bed longer.
* LogoJoke: In the Genesis version, when you start up the game, the Sega logo dashes in from the right side of the screen. It then dashes away to the left side with a "whoosh" sound effect.
* MinecartMadness: The second part of Level 4 involves Pinocchio jumping onto and off of roller coaster cars on Pleasure Island.
* MonsterWhale: Monstro the Whale, who serves as the game's FinalBoss.
* ParasolOfPain: In Level 2, Jiminy can use his parasol to attack enemies.
* ParasolParachute: Just like in the movie, Jiminy can use his parasol to slowly descend.
* ProducePelting: In Level 3, if Pinocchio fails to copy the other puppets' dance moves, the audience throws tomatoes at him, which drain his health.
* RoundhouseKick: Pinocchio can perform this move once he collects the red page.
* SimonSaysMiniGame: In Level 3, Pinocchio must copy the dance moves of the other puppets by pressing the right button combinations. If he succeeds, the crowd rewards him with money and power-ups, but if he fails, the audience will throw tomatoes at him, which drain his health. This level is entirely omitted from the Game Boy port.
* StayOnThePath:
** At the end of Level 1, you come to two paths; School, and Easy Street. If you choose School, the Blue Fairy will reward Pinocchio with the Badge of Truth, but if you choose Easy Street, the Blue Fairy will take the pages Pinocchio collected away, and you'll have to start the whole level over again.
** At the very end of the game, Gepetto washes up on the shore after he and Pinocchio evade Monstro. If you go back to help Gepetto, you'll earn the Badge of Unselfishness and win the game, but if you leave without Gepetto, you'll lose a life.
* UnderTheSea: Level 6 takes place on the bottom of the sea, where Pinocchio searches for Monstro. Collecting clams keeps Pinocchio weighted to the sea floor, but they only last for a short time, so be sure to collect as many as you can. Use sea anemones and manta rays to get across dangerous areas.
* WolfpackBoss: Level 2 takes place on a street lamp, where Jiminy has to fight off a swarm of insects so they will leave him alone while he watches Stromboli's puppet show.
* WombLevel: Level 8 takes place inside Monstro. To clear this level, Pinocchio must collect enough wood by breaking crates so he can start a fire and make Monstro sneeze. Then he needs to find Gepetto so they can both escape.

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