History VideoGame / ParasiteEve2

10th Apr '17 9:25:34 AM Steven
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* AwesomeYetPractical: The Wind line of Parasite Energies. They have lower damage output than the Fire line, but they can inflict some very useful negative ailments. Apobiosis is arguably the most devastating, as it can damage everything and any surviving enemies are left paralyzed for a ''long'' duration. Very few enemies are immune to the paralysis and the icing on the cake is [[spoiler: the stun effect ''works on the final boss' 2nd form'']].
** [[LightningGun The Hammer]] attachment for the [=M4A1=]. Its a huge cattle prod that shoots bolts of lightning at enemies. The larger ones get knocked down or stunned, leading them open to [[ForMassiveDamage critical hits]]. Smaller enemies are killed outright and it can destroy swarms of them like a shotgun. Best of all, it runs on battery power and is free to recharge at merchants and BP stations.

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* %%* AwesomeYetPractical: The Wind line of Parasite Energies. They have lower damage output than the Fire line, but they can inflict some very useful negative ailments. Apobiosis is arguably the most devastating, as it can damage everything and any surviving enemies are left paralyzed for a ''long'' duration. Very few enemies are immune to the paralysis and the icing on the cake is [[spoiler: the stun effect ''works on the final boss' 2nd form'']].
** %%** [[LightningGun The Hammer]] attachment for the [=M4A1=]. Its a huge cattle prod that shoots bolts of lightning at enemies. The larger ones get knocked down or stunned, leading them open to [[ForMassiveDamage critical hits]]. Smaller enemies are killed outright and it can destroy swarms of them like a shotgun. Best of all, it runs on battery power and is free to recharge at merchants and BP stations.
27th Mar '17 12:40:24 PM Gosicrystal
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** A particularly nasty one is the four-part riddle you find scrawled in spots in Dryfield. One is written in glowing ink and can only be viewed if you don't turn on the lights in a dark cellar. One is written in a corner in a dusty antechamber before a boss fight, and ''immediately'' after that boss fight, it's night out and [[LostForever you can't read that riddle fragment ever again.]]

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** A particularly nasty one is the four-part riddle you find scrawled in spots in Dryfield. One is written in glowing ink and can only be viewed if you don't turn on the lights in a dark cellar. One is written in a corner in a dusty antechamber before a boss fight, and ''immediately'' after that boss fight, it's night out and [[LostForever [[PermanentlyMissableContent you can't read that riddle fragment ever again.]]



* LostForever: Some items can't be found if you progress too far, mostly the Akropolis stuff, since it's the one place you can never backtrack to. There's also a weird case of a ''clue'' being lost forever. Four mysterious riddles are written throughout Dryfield, each giving you a number and telling you where the next clue is (the prize is the safe combination with a rare item in it). One of these four riddles, though, is in a very easy-to-miss spot (a window looking out on the desert) which is ''right'' before a local boss fight, after which it becomes night and you can't see the riddle anymore. [[GuideDangIt Dang it!]]



* PermanentlyMissableContent: Some items can't be found if you progress too far, mostly the Akropolis stuff, since it's the one place you can never backtrack to. There's also a weird case of a ''clue'' being lost forever. Four mysterious riddles are written throughout Dryfield, each giving you a number and telling you where the next clue is (the prize is the safe combination with a rare item in it). One of these four riddles, though, is in a very easy-to-miss spot (a window looking out on the desert) which is ''right'' before a local boss fight, after which it becomes night and you can't see the riddle anymore. [[GuideDangIt Dang it!]]



* SemperFi

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* %%* SemperFi
9th Mar '17 10:18:45 PM craigj
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Added DiffLines:

** Eve is a [[spoiler: lab-grown clone whose psychic powers are used to operate remote weapons]], much like [[Anime/MobileSuitGundamZZ Ple Two]]. She's also a little blonde girl wearing [[ColorCodedForYourConvenience black and red]] to [[LampshadeHanging draw attention]] to it.
20th Feb '17 5:56:37 PM nombretomado
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** Looking at a mirror in her room will cause Aya to reference ''{{Casablanca}}'' and ''Franchise/IndianaJones''.

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** Looking at a mirror in her room will cause Aya to reference ''{{Casablanca}}'' ''Film/{{Casablanca}}'' and ''Franchise/IndianaJones''.
7th Feb '17 7:28:19 PM RaineSageRocks
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** The Mongoose .44 uses mass-produced versions of the mitochondria-infused bullets Mateba gave Aya towards the end of the first game.

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** The Mongoose .44 uses mass-produced versions of the mitochondria-infused bullets Mateba Maeda gave Aya towards the end of the first game.
7th Feb '17 9:41:20 AM Wooboo
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Added DiffLines:

* LateToTheTragedy: By the time Aya reaches the Shelter, the place has been a deserted, monster-infested wreck for at least a week beforehand.


Added DiffLines:

** Dryfield itself comes across as an extended one to ''Film/{{Tremors}}''. An isolated town in Nevada beset by monsters, Aya finds the corpse of a man who died of dehydration on top of a water tower and receives help from a CrazyPrepared GunNut who has a very prominent WallOfWeapons and a truck that looks very similar to the one Val and Earl drive.
7th Feb '17 9:14:32 AM Wooboo
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Added DiffLines:

** The Mongoose .44 uses mass-produced versions of the mitochondria-infused bullets Mateba gave Aya towards the end of the first game.
22nd Oct '16 7:24:42 PM Steven
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* UniversalAmmo: Unlike the first game, averted this time. Most of the guns use ammo appropriate for them. The guns that can share ammo are [[TruthInTelevision guns that would take the same ammunition in real life]], such as pistols and submachine guns using 9mm rounds.

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* UniversalAmmo: Unlike the first game, averted this time. Most of the guns use ammo appropriate for them. The guns that can share ammo are [[TruthInTelevision guns that would take the same ammunition in real life]], such as pistols and submachine guns using 9mm rounds. This is also lampshaded with Jodie who mentions how Pierce once tried to load a weapon with 9mm rounds when it actually uses .38 rounds and the results were not pretty. This is also due to Pierce not knowing how to handle firearms due to his DoesNotLikeGuns nature.
21st Aug '16 4:40:14 AM Morgenthaler
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** Aya lampshades her boss' nickname being taken from "Hal" the [[AIIsACrapShoot psycho computer]] from ''[[TwoThousandOne 2001]]''. [[spoiler:It turns out to be quite [[MeaningfulName meaningful]] when he's revealed to be TheMole.]]

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** Aya lampshades her boss' nickname being taken from "Hal" the [[AIIsACrapShoot psycho computer]] from ''[[TwoThousandOne ''[[Film/TwoThousandOneASpaceOdyssey 2001]]''. [[spoiler:It turns out to be quite [[MeaningfulName meaningful]] when he's revealed to be TheMole.]]
28th May '16 7:38:18 PM nombretomado
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A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[Literature/ParasiteEve the novel of the same name]]), also appearing on the {{Playstation}}. This game features an interface closer to ''Franchise/ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.

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A sequel to ''VideoGame/ParasiteEve'' (which was itself a sequel to [[Literature/ParasiteEve the novel of the same name]]), also appearing on the {{Playstation}}.UsefulNotes/PlayStation. This game features an interface closer to ''Franchise/ResidentEvil'', being more of a SurvivalHorror game with RPGElements than vice-versa like the first game.
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