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* SecretCharacter: In ''Pokémon Puzzle Challenge'' for the GBC, the player can sometimes be challenged by trainers if they fulfill certain requirements after completing a gym. Defeat the trainer, and they reward you with a Pokémon. They can get Pikachu, Pichu, Sentret, Bellossom, Togepi, and Marill from the challenge mode ladder. Meanwhile, Igglybuff, Cleffa, Elekid, and Magby can be hatched from eggs, but have less modes available for them to be used in.
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** Mewtwo is this for the Very Hard and Super Hard difficulties in ''Pokémon Puzzle League'', appearing right after Ash claims the cup for beating Gary the second time. Lose to Mewtwo and Ash must start over from Gary's second match.

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Trope was cut/disambiguated due to cleanup


* DubNameChange: The FanTranslation by Zuqkeo changed the names of Sharbet, Seren, Sanatos and Corderia respectively to Sherbet, Selene, Thanatos and Cordelia.



* SpellMyNameWithAnS: The FanTranslation by Zuqkeo changed the names of Sharbet, Seren, Sanatos and Corderia respectively to Sherbet, Selene, Thanatos and Cordelia.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Game Cube version of Thanatos hits the fairies with a hammer.
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Final Death Mode is an optional mode (the game always works this way no matter what, so this is just regular Permadeath)


* FinalDeathMode: Losing with any character but the main one in ''Panel de Pon'', and by extension its Western release ''Tetris Attack'' (Lip/Yoshi respectively), has that character become completely unusable for the remainder of the game, and they won't appear in the ending.
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* NintendoHard: Sure, the game looks adorable, but it ''will'' kick you to the curb if you don't get comfortable with the game mechanics.
** Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult. It requires foresight on where panels fall, as well as significant amounts of dexterity to keep things going.
** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode. The board is only 6x12, meaning you need to both play dangerously close to the top and have the board filled with as many panels as the game allows for the best setups. The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.
** Beating [[FinalBoss Corderia]]/[[DolledUpInstallment Bowser]] on Hardest mode is exceedingly difficult, having incredible speed and execution that can tire you out trying to keep up.
** Corderia/Bowser can't even be fought ''on Normal'' in the Super NES version. You have to be on Hard or Hardest to face them. The same is true for Lance, as well as Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard in order to take him on.
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* AutoPilotTutorial: The games feature these tutorials - however, they are welcome because they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].

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* AutoPilotTutorial: The games feature these tutorials - however, tutorials--however, they are welcome because they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[CrazyPrepared demonstrating the timing necessary for time-lag chains]].
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Aside from [[MagicWand Lip's Stick]], a Mii Outfit, and her Spirit in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''VideoGame/CaptainRainbow.'' [[AndYourRewardIsClothes You can also dress your Animal Crossing villager as Lip]] in ''New Leaf''. Nintendo would finally release ''Panel de Pon'' to western audiences as part of its UsefulNotes/NintendoSwitch Online SNES games, although untranslated similar to ''[[VideoGame/PuyoPuyo Super Puyo Puyo 2]]'' on the service as well.

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Aside from [[MagicWand Lip's Stick]], a Mii Outfit, and her Spirit in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''VideoGame/CaptainRainbow.'' [[AndYourRewardIsClothes You can also dress your Animal Crossing villager as Lip]] in ''New Leaf''. Nintendo would finally release ''Panel de Pon'' to western audiences as part of its UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online SNES games, although untranslated similar to ''[[VideoGame/PuyoPuyo Super Puyo Puyo 2]]'' on the service as well.



* BorderOccupyingDecorations: Because the playing field occupies only the centermost vertical area of the screen, the rest of the display is used for borders themed around the various characters, with the score and time limit being placed there as well. The UsefulNotes/GameBoy version of ''Tetris Attack'' (a DolledUpInstallment themed around ''VideoGame/YoshisIsland'') even features UsefulNotes/SuperGameBoy borders that replicate the ones seen in the SNES release.

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* BorderOccupyingDecorations: Because the playing field occupies only the centermost vertical area of the screen, the rest of the display is used for borders themed around the various characters, with the score and time limit being placed there as well. The UsefulNotes/GameBoy Platform/GameBoy version of ''Tetris Attack'' (a DolledUpInstallment themed around ''VideoGame/YoshisIsland'') even features UsefulNotes/SuperGameBoy Platform/SuperGameBoy borders that replicate the ones seen in the SNES release.



** ''Anime/{{Pokemon}} Puzzle League'' was released around the same time, and was localized by Nintendo Software Technology Corporation from the then-cancelled ''Panel De Pon'' sequel (later packaged as part of ''Nintendo Puzzle Collection'' for Usefulnotes/GameCube), giving the series a common western title.

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** ''Anime/{{Pokemon}} Puzzle League'' was released around the same time, and was localized by Nintendo Software Technology Corporation from the then-cancelled ''Panel De Pon'' sequel (later packaged as part of ''Nintendo Puzzle Collection'' for Usefulnotes/GameCube), Platform/GameCube), giving the series a common western title.
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* BrightCastle: The royal castle is a bright blue structure loosely resembling the Sultan's palace from ''Aladdin'' (as mentioned above under Film) build inside an enormous water lily.

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* BrightCastle: The royal castle is a bright blue structure loosely resembling the Sultan's palace from ''Aladdin'' (as mentioned above under Film) build built inside an enormous water lily.
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* GlassCannon: Versus bosses on higher levels tend to fall into this. They almost always begin the round by raising their stack a lot to give them lots of panels to perform a lengthy chain, and soon a ten-ton garbage block will be crashing onto your side of the screen. They'll also raise their stack again when they run low on panels. However, this playstyle means they are very vulnerable to garbage blocks themselves, and with proper timing and a bit of luck they're liable to lose within a minute, if not seconds.
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Bokukko is now def-only


* {{Bokukko}}:
** Lip, the main protagonist, is a downplayed example. She uses the feminine ''atashi'' but otherwise has a relatively masculine way of speaking, such as using the plain copula ''da'' and ending her sentences with the masculine ''zo''.
** Sherbet is a more traditional example, being a {{tomboy}} with a [[{{Bifauxnen}} somewhat boyish appearance]].

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* TrueFinalBoss: Cordelia's existence in ''Panel de Pon'' is entirely unhinted at outside of Hard difficulty story mode. Thanatos is already the FinalBoss of stage clear mode, story mode gives him the ceremony you'd expect of holding the same position there, and Cordelia's character bio doesn't even appear in AttractMode (and the option to just look at them freely is locked away in the unused options menu). ''Tetris Attack'' averts this trope; Bowser being the final boss is just such an obvious choice that they didn't even try hiding it. In Gamecube version, magical whale Zilba is the final boss after you defeat Cordelia, but in Hard difficulty and up... Three Witch Sisters are actually this and you get the chance to defeat the trio as payback for taking Zilba's magical eyes.

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* TrueFinalBoss: TrueFinalBoss:
**
Cordelia's existence in ''Panel de Pon'' is entirely unhinted at outside of Hard difficulty story mode. VS. Mode (AKA Story Mode). With Thanatos is already presented as the FinalBoss of stage clear mode, story mode Stage Clear Mode, VS. Mode gives him the ceremony you'd expect of holding the same position there, and there. Cordelia's character bio doesn't even appear in AttractMode (and and the option to just look at them bios freely is locked away in the unused options menu). Options menu. ''Tetris Attack'' averts this trope; Bowser being the final boss Final Boss is just such an obvious choice that they didn't even try hiding it. it, as Yoshi at the very beginning of VS. Mode establishes that he has to stop Bowser. Additionally, ''Tetris Attack'' uses a cutscene asset in VS. Mode where Bowser appears in the background, ominously looming over Yoshi. Meanwhile in ''Panel De Pon'', this is used twice not only for Cordelia, but Thanatos as well. For first time players, this likely gave the impression that Thanatos was the evil mastermind behind everything in ''Panel De Pon'', but defeating him reveals that Cordelia was [[TheManBehindTheMan The Goddess Behind the Demon King]] all along. With that in mind, the looming cutscene asset was fitting only for Bowser, but not Kamek, who is Thanatos' swapped counterpart.
**
In the Gamecube version, magical whale Zilba is the final boss after you defeat Cordelia, but in Hard difficulty and up... Three Witch Sisters are actually this and you get the chance to defeat the trio as payback for taking Zilba's magical eyes.
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* AmericanKirbyIsHardcore: A subtle in-game example; the ''Panel de Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them (slightly similar to Thanatos' blocks in Panel de Pon). Likewise, [[AdaptationalJerkass Yoshi is much more of a snarky trash-talker]] than usual in ''Tetris Attack'' -- especially compared to the tomboyish but much friendlier Lip -- not unlike Kirby's similarly ruder and more smart-alecky MascotWithAttitude portrayal in ''VideoGame/KirbysAvalanche''.

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* AmericanKirbyIsHardcore: A subtle in-game example; the ''Panel de Pon'' garbage blocks are dependent on the character who created them and most have cheerful smiles on them. In ''Tetris Attack'', the garbage blocks are uniform and all have angry, grimacing faces on them (slightly similar to Thanatos' blocks in Panel de Pon). Likewise, [[AdaptationalJerkass Yoshi is much more of a snarky trash-talker]] than usual in ''Tetris Attack'' -- especially compared to the tomboyish but much friendlier Lip -- not unlike Kirby's similarly ruder and more smart-alecky MascotWithAttitude portrayal in ''VideoGame/KirbysAvalanche''. The most notable example comes from the end screen of Easy mode; whereas Lip politely informs the player to reset the console and try on a harder difficulty, Yoshi eventually gets angry at you if you wait too long expecting to find a secret.



** The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies on Easy. You don't even get credits -- just an AWinnerIsYou congrats screen. If you stick around to see if it has any {{Easter Egg}}s... [[spoiler:it yells at you for thinking you could find anything like that after beating Easy mode]].

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** The "story" modes of the SNES/GB versions wouldn't let you fight the "final" enemies on Easy. You don't even get credits -- just an AWinnerIsYou congrats screen. If In ''Tetris Attack'', if you stick around to see if it has any {{Easter Egg}}s... [[spoiler:it Yoshi yells at you for thinking you could find anything like that after beating Easy mode]].mode.



* UnendingEndCard: Clearing ''Panel de Pon'' on Easy informs the player that [[EasyModeMockery they're not getting any cool secrets for this]] and instructs them to hit Reset and try on a harder difficulty. Normal difficulty leaves Lip eternally running across the rainbow path, Hard tells the player how to [[spoiler:switch characters in the early game if they got the bad ending, or how to unlock Super Hard if they got the good one]], and Super Hard gives the player a TheEnd screen -- none of these screens accept any input[[note]]with the exception of Normal mode, which allows you to move the camera around[[/note]] and all require the player to reset to play again. ''Tetris Attack'' removed this trope (you can hit A at the end of any ending sequence to go back to the title) but left in the text referring to it.

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* UnendingEndCard: Clearing ''Panel de Pon'' on Easy shows a screen where Lip informs the player that you [[EasyModeMockery they're not getting any cool secrets for this]] that there isn't anything past this point,]] and instructs them you to hit Reset and try on a harder difficulty. Normal difficulty leaves Lip eternally running across the rainbow path, Hard tells the player how to [[spoiler:switch characters in the early game if they got the bad ending, or how to unlock Super Hard if they got the good one]], and Super Hard gives the player a TheEnd screen -- none of these screens accept any input[[note]]with the exception of Normal mode, which allows you to move the camera around[[/note]] and all require the player to reset to play again. The localized version, ''Tetris Attack'' Attack'', removed this trope (you can hit A at the end of any ending sequence instead to go back to the title) but left in the text referring to it.it. Yoshi is considerably less patient than Lip is, eventually losing his temper with you if you wait long enough. The harder difficulties also have unending end cards -- Normal ends with a credit roll, while Hard and Super Hard add a TheEnd screen.
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* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon'' (as does Furil on her game's "press star" screen). She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.

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* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon'' (as does Furil on her game's "press star" start" screen). She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.
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Until someone tells me otherwise, I'll put tropes regarding the Puzzle Leage minigame in the Welcome amiibo here and not the New Leaf page.

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* LimitBreak: Making enough matches in the Puzzle League minigame of ''Animal Crossing: New Leaf - Welcome amiibo'' will grant the player a special move based on the amiibo scanned. Having no amiibo will default to a horizontal wipeout.

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* ComebackMechanic: Clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.

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* ComebackMechanic: ComebackMechanic:
**
Clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.period.
** Creating chains and combos will stop time and halt the ascension of the blocks. Creating chains and blocks when the well is almost full will increase the amount of time the blocks remain stopped.
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* DoWellButNotPerfect: As impressive as it is, clearing your entire well of blocks in a VS. match is ''extremely'' ill-advised. It's important to leave at least three blocks you can match together to deal with any potential garbage blocks.
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* Bookends: The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has former mayor Tortimer as the first opponent. Then Cornimer, who is certainly not [[Tortimer wearing an acorn mask]], appears as the final opponent.

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* Bookends: {{Bookends}}: The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has former mayor Tortimer as the first opponent. Then Cornimer, who is certainly not [[Tortimer [[PaperThinDisguise Tortimer wearing an acorn mask]], appears as the final opponent.
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* Bookends: The ''Puzzle League'' minigame in ''VideoGame/AnimalCrossingNewLeaf'' has former mayor Tortimer as the first opponent. Then Cornimer, who is certainly not [[Tortimer wearing an acorn mask]], appears as the final opponent.
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* SayItWithHearts: Naval Pranha (a ''VideoGame/YoshisIsland'' boss) peppers her dialogue with hearts in ''Tetris Attack''.

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* SayItWithHearts: Naval Pranha Piranha (a ''VideoGame/YoshisIsland'' boss) peppers her dialogue with hearts in ''Tetris Attack''.
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Added an example from the new trope page.

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* BorderOccupyingDecorations: Because the playing field occupies only the centermost vertical area of the screen, the rest of the display is used for borders themed around the various characters, with the score and time limit being placed there as well. The UsefulNotes/GameBoy version of ''Tetris Attack'' (a DolledUpInstallment themed around ''VideoGame/YoshisIsland'') even features UsefulNotes/SuperGameBoy borders that replicate the ones seen in the SNES release.
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duplicate entry; other one has better context


* DeathMountain: A stage is literally called that in ''Panel De Pon''.
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* EvilKnockoff: In ''Nintendo Puzzle Collection'', Zilba battles Furil and Kain through a shadowy clone of the former called 'Dark Furil'.

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