History VideoGame / PanelDePon

4th Apr '18 11:35:08 PM Rebonack
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* SequelDifficultySpike:
** The AI is ''much'' harder in ''Pokémon Puzzle League'' (and probably other sequels) than the original game. The AI in ''Planet Puzzle League'' even harder. It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the Super NES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!
** According to Wiki/{{Wikipedia}}, the AI in ''TA'' is also tougher than in ''Panel De Pon'' at the higher difficulty levels.
22nd Jan '18 6:07:50 PM Gosicrystal
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* BlushSticker: Pupuri has permanent pink cheek marks

to:

* BlushSticker: Pupuri has permanent pink cheek marksmarks.



* {{Cap}}: The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.

to:

* {{Cap}}: {{Cap}}:
**
The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.



* DefeatEqualsFriendship: In the story mode of the Super NES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.

to:

* DefeatEqualsFriendship: DefeatEqualsFriendship:
**
In the story mode of the Super NES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.



* LifeMeter / HitPoints : The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.

to:

* LifeMeter / HitPoints : LifeMeter: The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.



* NintendoHard: Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.

to:

* NintendoHard: NintendoHard:
**
Making chains (especially "active"/"skill" chains), which are the basis of huge attacks and high scores, is very difficult.



* PuzzleGame
** The normal game is a puzzle game in the {{Match Three|Game}} sense. "Puzzle Mode" is one in the truer sense of a series of puzzles -- each level gives you a formation to clear in a limited number of swaps.

to:

* PuzzleGame
**
PuzzleGame: The normal game is a puzzle game in the {{Match Three|Game}} sense. "Puzzle Mode" is one in the truer sense of a series of puzzles -- each level gives you a formation to clear in a limited number of swaps.



* SecretTestOfCharacter: The entirety of ''Panel De Pon''[='=]s story was actually Lip's mother, the queen of fairies, trying to find the right fairy to make the new queen.

to:

* SecretTestOfCharacter: SecretTestOfCharacter:
**
The entirety of ''Panel De Pon''[='=]s story was actually Lip's mother, the queen of fairies, trying to find the right fairy to make the new queen.



* SequelDifficultySpike: The AI is ''much'' harder in ''Pokémon Puzzle League'' (and probably other sequels) than the original game. The AI in ''Planet Puzzle League'' even harder.
** It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the Super NES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!

to:

* SequelDifficultySpike: SequelDifficultySpike:
**
The AI is ''much'' harder in ''Pokémon Puzzle League'' (and probably other sequels) than the original game. The AI in ''Planet Puzzle League'' even harder.
**
harder. It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the Super NES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!



* VillainForgotToLevelGrind: You fight the final boss (or minions with equal difficulty) halfway through the Stage Clear campaign. They're exactly as tough as at the very end.
** Butch and Cassidy are actually ''tougher'' than Giovanni because their stage isn't 3D, limiting the number of combos and chains you can make.

to:

* VillainForgotToLevelGrind: You fight the final boss (or minions with equal difficulty) halfway through the Stage Clear campaign. They're exactly as tough as at the very end.
**
end. Butch and Cassidy are actually ''tougher'' than Giovanni because their stage isn't 3D, limiting the number of combos and chains you can make.
30th Oct '17 11:54:21 AM Emreld3000
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* DepartmentOfRedundancyDepartment: There is both a Fairy of Water and a Fairy of the Sea.

to:

* DepartmentOfRedundancyDepartment: There is both a Fairy of Water and a Fairy of the Sea. Although this may be justified since the world is in danger of being flooded.
21st Oct '17 4:39:25 PM GrammarNavi
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Aside from [[MagicWand Lip's Stick]] in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''CaptainRainbow.'' [[AndYourRewardIsClothes You can also dress your Animal Crossing villager as Lip]] in ''New Leaf''.

to:

Aside from [[MagicWand Lip's Stick]] in ''VideoGame/SuperSmashBros'', Lip has been nowhere to be seen in puzzle land for quite some time. She did, however, show up as a character in ''CaptainRainbow.''VideoGame/CaptainRainbow.'' [[AndYourRewardIsClothes You can also dress your Animal Crossing villager as Lip]] in ''New Leaf''.
19th Oct '17 8:30:48 PM acrobox
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* BadassPrincess: Lip, given that she's the daughter of the Queen of Fairies.


Added DiffLines:

* EverythingsBetterWithPrincesses: Lip, given that she's the daughter of the Queen of Fairies.
7th Oct '17 4:14:57 PM YuukiT03
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The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as a GameWithinAGame for ''New Leaf'' after an update. This version of the game introduces a new game mechanic where if you fill up a gauge upon clearing panels, you will get the ability to use a special technique. By default, your ability is "Horizontal Wipeout", but if you use an ''Animal Crossing'' Toys/{{amiibo}} figurine, you get an alternate special technique depending on the figurine (for example, Isabelle's winter figurine gives you "Slow Panels", which decreases the speed of the gameplay).

to:

The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer (except those who were turned on by anime girls) would buy a game featuring 'girly girls' in those days, instead of [[AmericanKirbyIsHardcore roughing the marketing up]] like ''Franchise/{{Kirby}}'', Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as a GameWithinAGame for ''New Leaf'' after an update. This version of the game introduces a new game mechanic where if you fill up a gauge upon clearing panels, you will get the ability to use a special technique. By default, your ability is "Horizontal Wipeout", but if you use an ''Animal Crossing'' Toys/{{amiibo}} figurine, you get an alternate special technique depending on the figurine (for example, Isabelle's winter figurine gives you "Slow Panels", which decreases the speed of the gameplay).
6th Oct '17 4:58:15 PM GreatKeith
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* CatchPhrase: Each character says something when you do a combo or chain with them. [[MostAnnoyingSound Expect to hear these A LOT on higher difficulties.]]

to:

* CatchPhrase: Each character says something when you do a combo or chain with them. [[MostAnnoyingSound Expect to hear these A LOT on higher difficulties.difficulties of VS CPU mode.]]
6th Oct '17 4:57:01 PM GreatKeith
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Added DiffLines:

* CatchPhrase: Each character says something when you do a combo or chain with them. [[MostAnnoyingSound Expect to hear these A LOT on higher difficulties.]]
20th Sep '17 9:57:36 AM GreatKeith
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Added DiffLines:

* JustDesserts: The witch trio in ''Panel De Pon'' for the Gamecube are shrunk after their defeat and a [[OhCrap hungry frog happens to be nearby]]...


Added DiffLines:

* MoodWhiplash: In the GameCube version of ''Panel De Pon'', after fighting off various monsters, including one with a ''very sinister'' motif, you're confronted by... a trio of ugly witches who serve as the FinalBoss. Their musical theme is wacky, they don't look all that threatening, however they are still the FinalBoss of the game with appropriate difficulty.
20th Sep '17 9:51:31 AM GreatKeith
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Added DiffLines:

* SongsInTheKeyOfPanic: As your (or your opponent's) well starts to approach the top of the screen, the music will change to a "panic" variant, warning you of possible danger.
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