History VideoGame / PanelDePon

5th Nov '16 9:03:01 AM IndirectActiveTransport
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* BadassCape: [[spoiler:Lip's mother wears one]], as does Kain.



* BlushSticker: Pupuri has permanent pink cheek marks



* CartoonCreature: Furil's pet Pupuri, a kola rabbit.



* TheCutie: Lip, as well as her successor Furil.

to:

* TheCutie: Lip, as well as her successor successor\expy Furil.



* DropTheHammer: The Game Cube version of Sanatos hits the fairies with a hammer.



* FemmeFatalons: Joker sports these in the Game Cube Panel De Pon, thought they might just be how his gloves look. In the case of the same game's version of Sanatos, it is most definitely his nails.



* FloatingInABubble: Furil while she explains whatever mode of the ''Nintendo Puzzle Collection'' ''Panel De Pon'' you may want to play.

to:

* FloatingInABubble: Furil while she explains whatever mode of the ''Nintendo Puzzle Collection'' ''Panel De Pon'' you may want to play. She also uses a bubble to transport the fairies too and from the sun.
* FlyingSeafoodSpecial: A stage of the Game Cube ''Panel De Pon'' is a flying whale.
* GagLips: Sanatos in the Game Cube version of ''Panel De Pon''



* HornedHumanoid: Sanatos. In the Super Famicom version he also has spiked shoulders.



* LoadBearingBoss: The stronghold of the enemies starts to crumble after defeating Corderia in the Game Cube version of ''Panel De Pon''.



* MultiArmedMultitasking: Joker from the Game Cube ''Panel De Pon'' uses two arms to play a clarinet and two more to play and accordion.



* MultipleHeadcase: [=KickChop=], the two headed dragon of the game cube version.
* MusicalAssassin: Joker can blast fairies by playing his accordion.



* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon''. She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.

to:

* NotQuiteFlight: Lip sits on a floating flower while she explains the modes you can select in ''Panel De Pon''.Pon''(as does Furil on her game's "press star" screen). She also has a flower that seems pulls her around after she throws it somehow with sparkles. Pure from the ''Nintendo Puzzle Collection'' version of ''Panel De Pon'' sits on a floating crystal, which plants in the ground if she loses.loses.
* TheOneGuy: Kain is the only male on Furil's assembled team of fairies.
* OurDragonsAreDifferent: [=KickChop=] is very different from Dragon, who was in the preceding game.



* PowerOfTheSun: Kain can make hot plasma erupt underneath his opponent and his garbage blocks have a sword&sun theme.



* RockSteady: The Fairy of Jewels, Ruby. Jewels circle her head before she drops garbage blocks. Pure also hits opponents with shiny precious stones.

to:

* RockSteady: The Fairy of Jewels, Ruby. Jewels circle her head before she drops garbage blocks. Pure also hits opponents with shiny precious stones. Sanatos's garbage blocks are themed around he rings of Saturn.



* WingedHumanoid: Ruby has four semi-transparent wings.
* YourSizeMayVary: The Giant Bird Phoenix and the Monster Dragon are hardly bigger than the fairies in their cut scenes but their VS sprites are noticeably larger than the fairies. Demon King Sanatos is gigantic in his cut scene but his VS sprite is only slightly larger than the fairies. The perspective Goddess Corderia is shown in suggests she's even larger than Sanatos but her VS sprite is only slightly bigger.

to:

* WeirdSun: In the game cube game Lion[[spoiler:actually Kain]] lives in a pyramid built on its surface.
* WingedHumanoid: Ruby has four semi-transparent wings. In the Game Cube ''Panel De Pon'' Corderia has bird like wings.
* YourSizeMayVary: The Giant Bird Phoenix and the Monster Dragon are hardly bigger than the fairies in their cut scenes {{cut scene}}s but their VS sprites are noticeably larger than the fairies. Demon King Sanatos is gigantic in his cut scene but his VS sprite is only slightly larger than the fairies. The perspective Goddess Corderia is shown in suggests she's even larger than Sanatos but her VS sprite is only slightly bigger.
5th Nov '16 7:23:10 AM IndirectActiveTransport
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* LightEmUp: Nathia appears to bring StarPower down on opponents; whatever it is, it's also this trope.

to:

* LightEmUp: Nathia Sala appears to bring StarPower down on opponents; whatever it is, it's also this trope.
5th Nov '16 6:11:20 AM IndirectActiveTransport
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* MatchThreeGame

to:

* MatchThreeGameMarketBasedTitle: Oh boy. It's consistently been called ''Panel De Pon'' in Japan, but it's gone under the ''Tetris Attack'' name in Western territories and later ''Puzzle League''. More specifically:
** ''Panel De Pon'' = ''Tetris Attack''
** ''Franchise/{{Pokemon}} De Panepon'' = ''Pokémon Puzzle Challenge''
** ''Panel De Pon DS'' = ''Planet Puzzle League'' (NA) = ''Puzzle League DS'' (PAL)
* MatchThreeGame: And it usually represents the game play style in Nintendo's various puzzle collections.
3rd Nov '16 4:15:20 PM NESBoy
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The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as an in-game collectible for ''New Leaf'' after an update.

to:

The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as an in-game collectible a GameWithinAGame for ''New Leaf'' after an update.
update. This version of the game introduces a new game mechanic where if you fill up a gauge upon clearing panels, you will get the ability to use a special technique. By default, your ability is "Horizontal Wipeout", but if you use an ''Animal Crossing'' Toys/{{amiibo}} figurine, you get an alternate special technique depending on the figurine (for example, Isabelle's winter figurine gives you "Slow Panels", which decreases the speed of the gameplay).


Added DiffLines:

** ''Animal Crossing Puzzle League'' is released as a GameWithinAGame for ''VideoGame/AnimalCrossing: New Leaf - Welcome amiibo!'', accessed through an in-game New Nintendo 3DS.
2nd Nov '16 1:06:58 PM WaxingName
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The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version.

to:

The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version. \n An ''VideoGame/AnimalCrossing''-themed variant called ''Animal Crossing Puzzle League'' was released as an in-game collectible for ''New Leaf'' after an update.
6th Sep '16 3:58:22 PM CorahsUncle
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* LightEmUp: Nathia appears to bring StarPower down on opponents, whatever it is it's also this trope.
* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit bearing trees. The music's pleasant too, until someone starts to lose.

to:

* LightEmUp: Nathia appears to bring StarPower down on opponents, opponents; whatever it is is, it's also this trope.
* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit bearing fruit-bearing trees. The music's pleasant too, until someone starts to lose.



* MarketBasedTitle: Oh boy. It's consistently been called ''Panel De Pon'' in Japan, but it's gone under the ''Tetris Attack'' name in Western territories and later ''Puzzle League''. More specifically:
** ''Panel De Pon'' = ''Tetris Attack''
** ''Franchise/{{Pokemon}} De Panepon'' = ''Pokémon Puzzle Challenge''
** ''Panel De Pon DS'' = ''Planet Puzzle League'' (NA) = ''Puzzle League DS'' (PAL)
6th Sep '16 3:54:50 PM tadaru
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** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at 10,000). The full scores are displayed at the end though.

to:

** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at every 10,000). The full scores are displayed at the end though.
6th Sep '16 3:54:29 PM tadaru
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* {{Cap}}: The score capped at 99999 in Endless mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.

to:

* {{Cap}}: The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.one.
** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at 10,000). The full scores are displayed at the end though.
6th Sep '16 3:52:57 PM tadaru
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* LifeMeter / HitPoints : The boss battles in Stage Clear mode.

to:

* LifeMeter / HitPoints : The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.
6th Sep '16 3:52:41 PM tadaru
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Added DiffLines:

* LifeMeter / HitPoints : The boss battles in Stage Clear mode.
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