History VideoGame / PanelDePon

6th Sep '16 3:58:22 PM CorahsUncle
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* LightEmUp: Nathia appears to bring StarPower down on opponents, whatever it is it's also this trope.
* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit bearing trees. The music's pleasant too, until someone starts to lose.

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* LightEmUp: Nathia appears to bring StarPower down on opponents, opponents; whatever it is is, it's also this trope.
* LostWoods: Thiana's stage, though it's pretty pleasant looking with the numerous fruit bearing fruit-bearing trees. The music's pleasant too, until someone starts to lose.



* MarketBasedTitle: Oh boy. It's consistently been called ''Panel De Pon'' in Japan, but it's gone under the ''Tetris Attack'' name in Western territories and later ''Puzzle League''. More specifically:
** ''Panel De Pon'' = ''Tetris Attack''
** ''Franchise/{{Pokemon}} De Panepon'' = ''Pokémon Puzzle Challenge''
** ''Panel De Pon DS'' = ''Planet Puzzle League'' (NA) = ''Puzzle League DS'' (PAL)
6th Sep '16 3:54:50 PM tadaru
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** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at 10,000). The full scores are displayed at the end though.

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** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at every 10,000). The full scores are displayed at the end though.
6th Sep '16 3:54:29 PM tadaru
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* {{Cap}}: The score capped at 99999 in Endless mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.

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* {{Cap}}: The score capped at 99999 in Endless and Stage Clear mode in the original Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.one.
** Versus Time Trial only shows four digits of score in the SNES version (it will roll over at 10,000). The full scores are displayed at the end though.
6th Sep '16 3:52:57 PM tadaru
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* LifeMeter / HitPoints : The boss battles in Stage Clear mode.

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* LifeMeter / HitPoints : The boss battles in Stage Clear mode. Larger combos/chains will knock off more HP.
6th Sep '16 3:52:41 PM tadaru
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Added DiffLines:

* LifeMeter / HitPoints : The boss battles in Stage Clear mode.
6th Sep '16 3:51:31 PM tadaru
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** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.) A "x?" chain will easily assist you in hitting the 99999 Score {{Cap}}.

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** Try getting a "x?" (x14 and higher) chain in single-player Endless Mode! (The game acknowledges how many "x?" chains you made after the Game Over screen though, along with the other combo / chain counts.) A "x?" chain will easily assist you in hitting the 99999 Score {{Cap}}.)
19th Jun '16 9:28:09 AM AndyLA
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** The first game was released as ''Tetris Attack'' in the US, and featured characters from ''VideoGame/YoshisIsland'', making it a ''double'' doll-up with both ''VideoGame/{{Tetris}}'' and ''[[Franchise/SuperMarioBros Mario]]''. This version was released in Japan for Game Boy and the Satellaview, without the ''Tetris'' license.

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** The first game was released as ''Tetris Attack'' in the US, and featured characters from ''VideoGame/YoshisIsland'', making it a ''double'' doll-up with both ''VideoGame/{{Tetris}}'' and ''[[Franchise/SuperMarioBros Mario]]''. This version was released in Japan for Game Boy and the Satellaview, without the ''Tetris'' license.license (it sort-of reverted back to he original name, being called ''Yoshi de Panepon'').
30th May '16 4:28:04 PM Saurubiker
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The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the SNES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version.

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The original ''Panel De Pon'' came out for the Super Famicom in 1995. The plot ([[ExcusePlot such as it was]]) starred a fairy named Lip trying to rescue her friends. Since no self-respecting gamer would buy a game featuring 'girly girls' in those days, Nintendo decided to do the infamous palette and name swap, the same way they did to ''VideoGame/SuperMarioBros2''. The US version was {{dolled up|Installment}} as ''Tetris Attack'' in 1996 with identical gameplay but with a ''very'' superficial ''VideoGame/YoshisIsland'' theme[[note]]much of the original game remains intact visually, with only character art, the title screen, and a few musical pieces being changed[[/note]], a few extra options and character profiles, and ''nothing to do with Tetris at all''[[note]]but since Yoshi has starred in previous falling blocks games like ''Yoshi's Egg'' and ''Yoshi's Cookie'', the idea of using ''Yoshi's Island'' characters is not too far-fetched[[/note]]. This version was simultaneously released for the SNES Super NES and Game Boy, and was also brought back to Japan as ''Yoshi no Panepon''. It later saw two ''Franchise/{{Pokemon}}''-themed reskinnings: ''Pokémon Puzzle Challenge'' for Game Boy Color, which was almost a proto-''VideoGame/PuzzleQuest'', and ''Pokémon Puzzle League'' for Nintendo 64, which introduced a "3D" mode with a cylinder of blocks instead of a stack. It had "battles" between Pokémon played out in puzzle matches, and some adventuring on the side. The name "Puzzle League" stuck in western releases: a Game Boy Advance compilation release (along with ''Dr. Mario'') simply entitled it "Puzzle League," as did the DS version.



* {{Cap}}: The score capped at 99999 in Endless mode in the original SuperNintendo version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.

to:

* {{Cap}}: The score capped at 99999 in Endless mode in the original SuperNintendo Super NES version. In ''Pokémon Puzzle League'', this was increased to 999999. The GBA version lets you choose which to use, as well as sort of {{lampshad|eHanging}}ing this by recording your fastest time to each one.



** There is a display {{cap}} in the Super Nintendo games. The first thirteen chains above "x13" will appear as "x?" in the same style as the preceding multiples; the character's attack sprites will continue to travel to the top of the opponent's screen, but will not increase the block's thickness rating above x12.

to:

** There is a display {{cap}} in the Super Nintendo games.NES versions. The first thirteen chains above "x13" will appear as "x?" in the same style as the preceding multiples; the character's attack sprites will continue to travel to the top of the opponent's screen, but will not increase the block's thickness rating above x12.



* DefeatEqualsFriendship: In the story mode of the SNES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.

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* DefeatEqualsFriendship: In the story mode of the SNES Super NES games, for the first eight stages the protagonist (Lip or Yoshi) battles their friends who have been put under a spell. Winning against them breaks the spell. You also gain fairy allies this way in the ''Nintendo Puzzle Collection'' version.



* HarderThanHard: Hardest in the SNES version, Very Hard, Super Hard, and Intense in the later games. Generally only applies to 1-Player VS Mode, though.

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* HarderThanHard: Hardest in the SNES Super NES version, Very Hard, Super Hard, and Intense in the later games. Generally only applies to 1-Player VS Mode, though.



* LandOfFaerie: The kingdom where most of SNES ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass (which is in danger of flooding in Lip's game).

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* LandOfFaerie: The kingdom where most of SNES Super Famicom's ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass (which is in danger of flooding in Lip's game).



** Corderia/Bowser can't even be fought ''on Normal'' in the SNES version. You have to be on Hard or Hardest to face them. The same is true for Lance in ''Pokémon Puzzle Challenge'' and Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard.

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** Corderia/Bowser can't even be fought ''on Normal'' in the SNES Super NES version. You have to be on Hard or Hardest to face them. The same is true for Lance in ''Pokémon Puzzle Challenge'' and Gary's rematch in ''Pokémon Puzzle League'', and Mewtwo in the latter requires no less than Very Hard.



** It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the SNES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!

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** It doesn't help that the framerate (and thus the speed at which blocks appear, are created from garbage, and fall into gaps) is doubled from the SNES Super NES to its higher iterations: 30fps in the original, 60fps in ''Pokémon Puzzle League''!
16th May '16 11:20:41 AM MissConception
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* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to the Sanatos. [[spoiler:(He is an illusion.)]]

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* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to the Sanatos. [[spoiler:(He is an illusion.)]]
16th May '16 11:09:59 AM MissConception
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->"''When flowers bloom, the power of fairies works...''"[[note]]FanTranslation[[/note]]

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->"''When flowers bloom, the power of fairies works...''"[[note]]FanTranslation[[/note]]
->''ACTION PUZZLE GAME''



* {{Combos}}: And Chains. Master them if you want to score big in single-player modes or kick ass in versus modes, or complete the campaign (where you must use combos or chains)

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* {{Combos}}: And Chains. Master them if you want to score big in single-player modes or kick ass in versus modes, or complete the campaign (where you must use combos or chains)chains).



* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to Sanatos. [[spoiler:(He is an illusion.)]]

to:

* TheDragon: [[ADogNamedDog Dragon]], [[OurDragonsAreDifferent a literal fire breathing dragon]] to the Sanatos. [[spoiler:(He is an illusion.)]]



* FeatheredFiend: Giant Bird Phoenix is perfectly willing to beat up on little fairy girls. [[spoiler:(He is an illusion.)]]

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* FeatheredFiend: Giant Bird Phoenix is perfectly willing to beat up on little fairy girls. [[spoiler:(He is an illusion.)]]



* LandOfFaerie: The kingdom where most of SNES ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass(which is in danger of flooding in Lip's game).

to:

* LandOfFaerie: The kingdom where most of SNES ''Panel De Pon'' and its [=GameCube=] ''Nintendo Puzzle Collection'' incarnation take place in. It seems to be made up primarily of {{floating continent}}s above a much larger landmass(which landmass (which is in danger of flooding in Lip's game).



* SeashellBra: Nathia's attire

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* SeashellBra: Nathia's attireattire.



* YourSizeMayVary: Phoenix and Dragon are hardly bigger than the fairies in their cut scenes but their vs sprites are noticeably larger than the fairies. Sanatos is gigantic in his cut scene but his vs sprite is only slightly larger than the fairies. The perspective Corderia is shown in suggests she's even larger than Sanatos but her vs sprite is only slightly bigger.

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* YourSizeMayVary: The Giant Bird Phoenix and the Monster Dragon are hardly bigger than the fairies in their cut scenes but their vs VS sprites are noticeably larger than the fairies. Demon King Sanatos is gigantic in his cut scene but his vs VS sprite is only slightly larger than the fairies. The perspective Goddess Corderia is shown in suggests she's even larger than Sanatos but her vs VS sprite is only slightly bigger.
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