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* AdrenalineTime: Whenever Pac-Man gets close to a ghost, the game slows down to help the player avoid it. However, the timer continues to count down in real time, so this situation should best be avoided.
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.

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* AdrenalineTime: Whenever In the first game, whenever Pac-Man gets close to a ghost, ghost the game slows down to help the player avoid it. However, the timer continues to count down in real time, so this situation should best be avoided.
* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the get a '''!''' thing over their head and emit a chirp sound effect.



* CameraAbuse: Pac-Man literally *Eats* The camera when you get a very long ghost chain.

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* CameraAbuse: In some instances, Pac-Man in the sequel will literally *Eats* The "eat" the camera when you get a very long ghost chain.



* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.

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* CartoonBomb: The SmartBomb counter icons icon of bombs in ''Championship Edition DX'' certainly look like these.and ''2'' is a classic blue spherewith a short fuse emitting sparks.



* CompanyCrossReferences: It's a Namco game, so this is to be expected. In this case, there are DLC skins based off of ''VideoGame/DigDug'' and ''VideoGame/RallyX'' for ''DX''.

to:

* CompanyCrossReferences: It's a Namco game, so this is to be expected. In this case, there are DLC skins based off of ''VideoGame/DigDug'' and ''VideoGame/RallyX'' for ''DX''.''DX'', and ''Dig-Dug'' and ''VideoGame/{{Galaga}}'' for 2.



** ''Regular'' -- The other three lead ghosts also start to get their own trains as the stage progresses. At high fruit counts, fruits and Power Pills start trying to avoid you. Game speed is faster and there are less 1-Ups.
** ''Extreme'' -- [[HairTriggerTemper Ghosts get angry after just one collision.]] Fruits and power pills always try to avoid you. Game speed is at its fastest and there are no extra lives at all.

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** ''Regular'' -- The other three lead ghosts also start to get their own trains as the stage progresses. At high fruit counts, fruits and Power Pills Pellets start trying to avoid you. Game speed is faster and there are less 1-Ups.
** ''Extreme'' -- [[HairTriggerTemper Ghosts get angry after just one collision.]] Fruits and power pills Power Pellets always try to avoid you. Game speed is at its fastest and there are no extra lives at all.



* GoroawaseNumber: The series has a few references to Namco's number of 765:
** In the original game and ''DX'', the final fruit is the Crown, which is worth 7650 points.
** In ''2'', making the ghost trains long enough before starting to eat them will cause the final train's leader to start flashing white. Eating them in this state will grant you a bonus of 76500 points.



* MickeyMousing: The life symbols and the bomb counter in ''Championship Edition 2'' are shown to dance to the beat of whatever track you pick for the stage.

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* MickeyMousing: The life symbols and symbols, the bomb counter counter, the sleeping ghosts and the replay text (when viewing replays) in ''Championship Edition 2'' are shown to dance bounce to the beat of whatever track you pick for the stage.



* RocketJump: In ''2'', using a bomb makes Pac-Man leap back to where he spawns in the center of the maze.



* SleepyEnemy: The sleeping ghosts from CE DX act as this. Sleeping ghosts are usually colored green, but if Pac-Man comes near a sleeping ghost, they'll turn into angry rainbow ghosts that chase Pac-Man.

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* SleepyEnemy: The sleeping ghosts from CE DX in ''DX'' and ''2'' act as this. Sleeping ghosts are usually colored green, but if Pac-Man comes near a sleeping ghost, they'll turn into angry rainbow ghosts that chase Pac-Man.Pac-Man in ''DX'', or join up with one of the trains in ''2''.



* WakeUpFighting: One new type of ghost in ''DX'' wakes up if Pac-man gets too close and immediately gives chase. They return in ''2'', now immediately joining one of the four ghost trains.

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* WakeUpFighting: One new type of ghost in ''DX'' wakes up if Pac-man Pac-Man gets too close and immediately gives chase. They return in ''2'', now immediately joining one of the four ghost trains.
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Nintendo Hard is now YMMV.


* NintendoHard: ''Championship Edition 2'' is perhaps one of the hardest games that use modernized gameplay mechanics, thanks to high movement speeds without any way to mitigate them and weakened ghost trains actively trying to avoid you, and you can only eat a train by eating the head of it (if you run into the side, you'll just bounce off). Plus, in harder difficulties, the Power Pellet and the fruit ''also try to avoid you too!''

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''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007. The game is notable for having been supervised by Pac-Man's original creator, Tōru Iwatani, being the first ''Pac-Man'' game with his involvement since 1987's ''VideoGame/PacMania''.

to:

''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 Platform/Xbox360 in 2007. The game is notable for having been supervised by Pac-Man's original creator, Tōru Iwatani, being the first ''Pac-Man'' game with his involvement since 1987's ''VideoGame/PacMania''.



To celebrate the [[MilestoneCelebration 40th anniversary of the original game]], a {{Retraux}} NES version of the original Championship Edition (built off an earlier unreleased homebrew port to the same system) was released in 2020.

to:

To celebrate the [[MilestoneCelebration 40th anniversary of the original game]], a {{Retraux}} NES Platform/{{NES}} version of the original Championship Edition (built off an earlier unreleased homebrew port to the same system) was released in 2020.
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** ''Championship Edition NES Version'' is a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.

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** ''Championship Edition The NES Version'' port, which is a full-on fully-featured demake of the original Championship Edition that looked and sounded like it was playing runs on an original NES.real hardware.
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* CameraAbuse: Pac-Man literally *Eats* The camera when you get a very long ghost chain.
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Game Gourmet has been disambiguated


* GameGourmet: The bonus roster in ''Championship Edition'' and it's ''DX'' update was greatly expanded to include not only fruits, but golden fruits, pastries, vegetables, meats, candies, drinks, ice creams, and even plenty of different non-food items. [[http://www.androidguys.com/wp-content/uploads/2013/03/PAC-MAN-Tournament-fruits-bonus-20121219a.png All on display here.]]

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''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007. The game is notable for having been supervised by Pac-Man's original creator, Tōru Iwatani, being the first ''Pac-Man'' game with his involvement since 1987's ''Pac-Mania''.

to:

''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007. The game is notable for having been supervised by Pac-Man's original creator, Tōru Iwatani, being the first ''Pac-Man'' game with his involvement since 1987's ''Pac-Mania''.''VideoGame/PacMania''.



In 2016, a true sequel came out, ''Pac-Man Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.

to:

In 2016, a true sequel came out, ''Pac-Man Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from harmlessly bump into ghosts a few times before they become angry and harmful.


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* AdrenalineTime: Whenever Pac-Man gets close to a ghost, the game slows down to help the player avoid it. However, the timer continues to count down in real time, so this situation should best be avoided.


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* CatchingSomeZs: The sleeping ghosts in ''DX'' and ''2'' have Z's coming out of their heads for as long as they are napping.


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* CollisionDamage: The original game and ''DX'' play it straight; in typical ''Pac-Man'' fashion, Pac-Man loses a life if he comes into contact with a ghost. ''2'' does things a little differently; Pac-Man can harmlessly collide with ghost chains a few times, but if he hits a specific one too many times in a row, the chain's leader will enter an "angry" state where it can kill him on contact like usual.
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* HundredPercentCompletion: Required to fight the FinalBoss in Adventure Mode of ''Championship Edition 2''.

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* HundredPercentCompletion: Required to fight the FinalBoss in The Adventure Mode of ''Championship Edition 2''.2'' awards the player with a different number of stars depending on which difficulty they clear each stage on, with the highest difficulty earning three stars. In order to access the final boss stage, the player is required to earn every other star up to that point.
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To celebrate the [[MilestoneCelebration 40th anniversary of the original game]], a {{Retraux}} NES version of the original Championship Edition was released in 2020.

to:

To celebrate the [[MilestoneCelebration 40th anniversary of the original game]], a {{Retraux}} NES version of the original Championship Edition (built off an earlier unreleased homebrew port to the same system) was released in 2020.
Is there an issue? Send a MessageReason:
None


To celebrate the 40th anniversary of the original game, a {{Retraux}} NES version of the original Championship Edition was released in 2020.

to:

To celebrate the [[MilestoneCelebration 40th anniversary of the original game, game]], a {{Retraux}} NES version of the original Championship Edition was released in 2020.
Is there an issue? Send a MessageReason:

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* ColorCodedMultiplayer: ''Championship Edition 2 Plus'' features a two-player mode where the second-player controls a blue Pac-Man in contrast to player 1's yellow.


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* GameplayGrading:
** In ''Championship Edition DX'', many stages give you ranks based on your leaderboard percentiles.
** ''Championship Edition 2'' eschews percentile-based grading in favor of fixed point-based thresholds. The number of points scored will grant the player a letter grade, with D being the lowest, and S being the highest.


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* TimedMission: Unlike the classic games which were designed to be [[EndlessGame Endless Games]], the ''Championship Edition'' series typically challenges you to earn as many points as you can within a 5- or 10-minute time limit.
* VersionExclusiveContent:
** There are many subtle differences between the various versions of ''Championship Edition''. Namely, the time limit may be shorter, or the achievement list may have been tweaked. The Nintendo 3DS version is the only one that adds achievements without taking any away.
** ''Championship Edition 2 Plus'' for the Switch is the only version to feature the Co-Op mode. In that version's single player, the ForcedTutorial is done away with, every mode is unlocked, and more cosmetics and soundtracks are introduced.
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''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007.

to:

''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007.
2007. The game is notable for having been supervised by Pac-Man's original creator, Tōru Iwatani, being the first ''Pac-Man'' game with his involvement since 1987's ''Pac-Mania''.
Is there an issue? Send a MessageReason:
The Championship Edition games do not officially have colons in their titles.


''Pac-Man: Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007.

to:

''Pac-Man: ''Pac-Man Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007.



In 2010 the game received its first sequel, ''Pac-Man: Championship Edition DX''. This version added new item power-ups as well as new types of ghosts that sleep on the filed until Pac-Man gets close before they wake up and give chase.

In 2016, a true sequel came out, ''Pac-Man: Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.

to:

In 2010 the game received its first sequel, ''Pac-Man: ''Pac-Man Championship Edition DX''. This version added new item power-ups as well as new types of ghosts that sleep on the filed until Pac-Man gets close before they wake up and give chase.

In 2016, a true sequel came out, ''Pac-Man: ''Pac-Man Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CartoonBomb: The SmartBomb counter icons in ''Championship Edition DX'' certainly look like these.

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* SmartBomb: If eaten, the bomb item immediately sends all ghosts back to the ghost pen in the center of the screen.
* WakeUpFighting: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.

to:

* SmartBomb: If eaten, SleepyEnemy: The sleeping ghosts from CE DX act as this. Sleeping ghosts are usually colored green, but if Pac-Man comes near a sleeping ghost, they'll turn into angry rainbow ghosts that chase Pac-Man.
* SlidingScaleOfLinearityVsOpenness: A primary difference between ''Championship Edition'' and ''Championship Edition DX''. In ''CE'', there is more focus on
the bomb item immediately sends player plotting their own path throgh the dots and trying to bait ghosts into an optimal path for chain-eating them. In ''CE DX'', stages often have linear paths of dots and sleeping ghosts, putting more emphasis on following an intended line over figuring out one's path for themselves.
* SmartBomb: You can use these in ''Championship Edition DX'' at the cost of an opportunity to score higher, forcing
all of the ghosts back into the spawn box. In ''Championship Edition 2'', bombs simply jump Pac-Man back to the ghost pen in the center of the screen.
RespawnPoint.
* WakeUpFighting: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.chase. They return in ''2'', now immediately joining one of the four ghost trains.
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None

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* ForcedTutorial: ''Championship Edition 2'' requires you to play the first half of the tutorial before you can play any other modes. ''Championship Edition 2 Plus'' does away with this trope entirely.
* GameGourmet: The bonus roster in ''Championship Edition'' and it's ''DX'' update was greatly expanded to include not only fruits, but golden fruits, pastries, vegetables, meats, candies, drinks, ice creams, and even plenty of different non-food items. [[http://www.androidguys.com/wp-content/uploads/2013/03/PAC-MAN-Tournament-fruits-bonus-20121219a.png All on display here.]]
* HairTriggerTemper: In ''Championship Edition 2'', ghosts can be safely bumped into at first, but hit a train too many times in a short period of time and its leader will get angry, gaining the power to actually kill Pac-Man. On Extreme difficulty, however, hitting a train angers its leader ''immediately''.


Added DiffLines:

* MickeyMousing: The life symbols and the bomb counter in ''Championship Edition 2'' are shown to dance to the beat of whatever track you pick for the stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlertnessBlink: When sleeping ghosts are woken up in ''Championship Edition DX'', they'll do this with the '''!''' thing over their head and a chirp sound effect.


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* DifficultyLevels:''Championship Edition 2'' goes out of its way to make the three difficulty levels stand out:
** ''Single Train'' -- There is only one train (Blinky's) and the other three lead ghosts are just "bumper" ghosts that cannot kill you. It has the slowest speeds and the most [[OneUp 1-Ups]].
** ''Regular'' -- The other three lead ghosts also start to get their own trains as the stage progresses. At high fruit counts, fruits and Power Pills start trying to avoid you. Game speed is faster and there are less 1-Ups.
** ''Extreme'' -- [[HairTriggerTemper Ghosts get angry after just one collision.]] Fruits and power pills always try to avoid you. Game speed is at its fastest and there are no extra lives at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HundredPercentCompletion: Required to fight the FinalBoss in Adventure Mode of ''Championship Edition 2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: ''Championship Edition 2'' is perhaps one of the hardest games that use modernized gameplay mechanics, thanks to high movement speeds without any way to mitigate them and weakened ghost trains actively trying to avoid you, and you can only eat a train by eating the head of it (if you run into the side, you'll just bounce off). Plus, in harder difficulties, the Power Pellet and the fruit ''also try to avoid you too!''
Is there an issue? Send a MessageReason:
None


* MickeyMousing:
Is there an issue? Send a MessageReason:
None


* CompanyCrossReferences: It's a Namco game, so this is to be expected. In this case, there are DLC skins based off of ''VideoGame/DigDug'' and ''VideoGame/RallyX''.

to:

* CompanyCrossReferences: It's a Namco game, so this is to be expected. In this case, there are DLC skins based off of ''VideoGame/DigDug'' and ''VideoGame/RallyX''.''VideoGame/RallyX'' for ''DX''.

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[[caption-width-right:219:Pac-Man with a modern twist.]]







* MarathonLevel: How the games play vs the arcade originals. Unless Pac-Man is killed by the ghosts, the game ends when the in-game timer coutns down.
* {{Retraux}}: ''Chamipnship Edition NES Version'' is a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.

to:


* AntiFrustrationFeatures: In ''Championship Edition 2'', normally when Pac-Man jumps back to the spawn point after his "jumps up to eat the last ghost train present" animation, he still needs to move down slightly (thus using up a small amount of time) to eat the fruit that then spawns (if the fruit meter is filled up enough to spawn it). However, if the timer hits 0 in the middle of the animation, you can still grab the fruit; only when you jump to the next maze will the game immediately end.
* CompanyCrossReferences: It's a Namco game, so this is to be expected. In this case, there are DLC skins based off of ''VideoGame/DigDug'' and ''VideoGame/RallyX''.
* MarathonLevel: How the games play vs the arcade originals. Unless Pac-Man is killed by the ghosts, the game ends when the in-game timer coutns counts down.
* {{Retraux}}: ''Chamipnship MickeyMousing:
* {{Retraux}}:
** While they aren't afraid to add their own twists to the formula, all three games are deliberately styled after the original 1980 arcade game as opposed to later maze games like ''Arrangement'' and ''Adventures in Time''. One of the unlockable skins in ''DX'' also allows you to play with the original 1980 sprites.
** ''Championship
Edition NES Version'' is a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.NES.
* RevisitingTheRoots: ''Pac-Man Championship Edition'' was intended to go back to the simple roots of the original arcade game, while updating it at the same time to appeal to current gaming sensibilities. It was even designed by Pac-Man creator, Toru Iwatani (being the last game he had any involvement with before retiring). The later two games largely follow up on this, but decided to add their own twists to the formula at the same time.



* WakeUpFighting: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.

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* WakeUpFighting: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.chase.
----
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[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/pacmancelogo.png]]
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Added DiffLines:

* MarathonLevel: How the games play vs the arcade originals. Unless Pac-Man is killed by the ghosts, the game ends when the in-game timer coutns down.

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To celebrate the 40th anniversary of the original game, a {{Retraux}} NES version of the original Championship Edition was released in 2020.



* {{Retraux}}: ''Namco Museum Archives Volume 1'' featured a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.

to:

* {{Retraux}}: ''Namco Museum Archives Volume 1'' featured ''Chamipnship Edition NES Version'' is a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.
Is there an issue? Send a MessageReason:
None


* WakeUpAttacking: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.

to:

* WakeUpAttacking: WakeUpFighting: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.
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None


* SegmentedSerpent: If enough ghosts give chase in ''DX'' and ''2'', they form a long train of ghosts that Pac-Man can eat in a chain to score a large number of points.

to:

* SegmentedSerpent: If enough ghosts give chase in ''DX'' and ''2'', they form a long train of ghosts that Pac-Man can eat in a chain to score a large number of points.points.
* SmartBomb: If eaten, the bomb item immediately sends all ghosts back to the ghost pen in the center of the screen.
* WakeUpAttacking: One new type of ghost in ''DX'' which returns in ''2'' wakes up if Pac-man gets too close and immediately gives chase.

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*

to:

** {{Retraux}}: ''Namco Museum Archives Volume 1'' featured a full-on demake of the original Championship Edition that looked and sounded like it was playing on an original NES.
* SegmentedSerpent: If enough ghosts give chase in ''DX'' and ''2'', they form a long train of ghosts that Pac-Man can eat in a chain to score a large number of points.
Is there an issue? Send a MessageReason:
None


In 2016, a true sequel came out, ''Pac-Man: Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.

to:

In 2016, a true sequel came out, ''Pac-Man: Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.harmful.

----
!Tropes found across all three games:
*
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''Pac-Man: Championship Edition'' is a home console entry in the ''VideoGame/PacMan'' series developed and published by Creator/{{Namco}} and first released to UsefulNotes/Xbox360 in 2007.

The game plays very similarly to the original game but with only one half of the maze filled with dots at a time. Eating all the dots on one half causes an item to appear in the center of the stage and collecting the item changes the opposite half of the maze to a new maze. Instead of playing in levels, the game is played as a single stage but under a time limit.

In 2010 the game received its first sequel, ''Pac-Man: Championship Edition DX''. This version added new item power-ups as well as new types of ghosts that sleep on the filed until Pac-Man gets close before they wake up and give chase.
In 2016, a true sequel came out, ''Pac-Man: Championship Edition 2''. In this game, instead of switching the current maze, bonus items throw Pac-Man onto a completely new maze. In addition, Pac-Man now has a life bar and can take up to three hits from ghosts before they become angry and harmful.

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