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* EdibleAmmunition: Raw ingredients can be flung at other chefs, onto counters or into utensils.

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* EdibleAmmunition: Raw ingredients can be flung at other chefs, onto counters or into utensils.utensils, or [[NoOSHACompliance onto the floor]] or [[BottomlessPit into pits]], or [[GoodBadBugs on top of the walls or outside in some levels since there is no ceiling]].
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* UnusuallyUninterestingSight: No matter what the level throws at you, be it kitchen fire, earthquake, or air crash, there are always still diners willing to order food; they are often visible in the background sitting at tables.
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* UnusuallyUninterestingSight: No matter what the level throws at you, be it kitchen fire, earthquake, or air crash, there are always still diners willing to order food; they are often visible in the background sitting at tables.
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The Lost Woods has been split between a video game level of the same name and Enchanted Forest. Cutting non-examples, zero-context potholes and ZCEs.


* LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.
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* CoOpMultiplayer: Like the first game, the game can be played alone by switching between chefs, or controlling a single chef coordinating with other player in the co-op mode.
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LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.

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* LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.

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Video Game Settings is an index, not a trope. Commented out a zce.


LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.



* OneHitPointWonder: You and your fellow chefs. Good thing DeathIsCheap.

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* %%* OneHitPointWonder: You and your fellow chefs. Good thing DeathIsCheap.



* PalmTreePanic: The first DLC is set on a tropical island, and includes tropical recipes like fruit smoothies and barbecued skewers.



* UndergroundLevel: The mineshaft levels are underground, though they don't actually involve minecarts as is typical.



* VideoGameSettings:
** LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.
** PalmTreePanic: The first DLC is set on a tropical island, and includes tropical recipes like fruit smoothies and barbecued skewers.
** UndergroundLevel: The mineshaft levels, though they don't actually involve minecarts as is typical.
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None


* NoOSHACompliance: Kitchens in these games are often located in bizarre places like the middle of busy roads, [[LevelsTakeFlight hot-air balloons]], [[RoaringRapids rafts on rivers]], [[UndergroundLevel mineshafts]], [[BreadEggsBreadedEggs rafts on rivers in mineshafts]], [[BubblegloopSwamp Unbread-filled swamps]], [[SlippySlideyIceWorld frozen lakes]], [[SingleBiomePlanet alien planets]], and so on. Very few have any safety features.

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* NoOSHACompliance: Kitchens in these games are often located in bizarre or even outright hazardous places like the middle of busy roads, [[LevelsTakeFlight hot-air balloons]], [[RoaringRapids rafts on rivers]], [[UndergroundLevel mineshafts]], [[BreadEggsBreadedEggs rafts on rivers in mineshafts]], [[BubblegloopSwamp Unbread-filled swamps]], [[SlippySlideyIceWorld frozen lakes]], [[SingleBiomePlanet alien planets]], and so on. Very few have any safety features. This can result in the chefs working in said kitchens end up drowning, run over flat by incoming automobiles or falling to their dooms. The chefs do come back after a five second countdown though.
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The Onion King has accidentally unleashed a plague of Unbread upon the kingdom, and as the best chefs in the castle it's up to you to cook enough food to stop them! The chefs must cook their way through sushi restaurants, deep mines, and wizarding schools in order to satiate the Unbread and find a way to unsummon them for good. Gameplay is similar to the first game, and involves quickly preparing dishes to fulfil orders, as well as performing kitchen maintenance like washing dishes. New to the game is the ability to throw ingredients to move them around more quickly. The DLC campaigns also introduce fire-based cooking methods that require maintenance, such as fires that need to be stoked with wood or by bellows. The game also introduces new modes of play--playing in Survival lets you play until you fail to make a dish, while Hoard mode resembles a TowerDefenseGame, where you must make dishes to stop the Unbread from breaking down your defenses.


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The Onion King has accidentally unleashed a plague of Unbread upon the kingdom, and as the best chefs in the castle it's up to you to cook enough food to stop them! The chefs must cook their way through sushi restaurants, deep mines, and wizarding schools in order to satiate the Unbread and find a way to unsummon them for good. Gameplay is similar to the first game, and involves quickly preparing dishes to fulfil orders, as well as performing kitchen maintenance like washing dishes. New to the game is the ability to throw ingredients to move them around more quickly. The DLC campaigns also introduce fire-based cooking methods that require maintenance, such as fires that need to be stoked with wood or by bellows. The game also introduces new modes of play--playing in Survival lets you play until you fail to make a dish, while Hoard mode resembles a TowerDefenseGame, TowerDefense game, where you must make dishes to stop the Unbread from breaking down your defenses.

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''Overcooked! 2'' is a video game about [[AddedAlliterativeAppeal cooperative cooking chaos]], developed by Team 17 alongside Ghost Town Games and published by Team 17. The sequel to ''{{VideoGame/Overcooked}}'', it was released for Microsoft Windows, Nintendo Switch, [=PlayStation 4=] and Xbox One on August 7th, 2018. It currently has four DLC campaigns.

The Onion King has accidentally unleashed a plague of Unbread upon the kingdom, and as the best chefs in the castle it's up to you to cook enough food to stop them.


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''Overcooked! 2'' is a the second in Team 17 and Ghost Town Game's video game series about [[AddedAlliterativeAppeal cooperative cooking chaos]], developed by Team 17 alongside Ghost Town Games and published by Team 17.chaos]]. The sequel to ''{{VideoGame/Overcooked}}'', it was released for Microsoft Windows, Nintendo Switch, [=PlayStation 4=] and Xbox One on August 7th, 2018. It currently was also released as part of a compilation release, ''Overcooked! All You Can Eat,'' in March of 2021. It has four five DLC campaigns.

campaigns: "Seasonal DLC" (which was released for free), "Campfire Cookout," "Night of the Hangry Hoard," "Carnival of Chaos," and "Tropical."

The Onion King has accidentally unleashed a plague of Unbread upon the kingdom, and as the best chefs in the castle it's up to you to cook enough food to stop them.

them! The chefs must cook their way through sushi restaurants, deep mines, and wizarding schools in order to satiate the Unbread and find a way to unsummon them for good. Gameplay is similar to the first game, and involves quickly preparing dishes to fulfil orders, as well as performing kitchen maintenance like washing dishes. New to the game is the ability to throw ingredients to move them around more quickly. The DLC campaigns also introduce fire-based cooking methods that require maintenance, such as fires that need to be stoked with wood or by bellows. The game also introduces new modes of play--playing in Survival lets you play until you fail to make a dish, while Hoard mode resembles a TowerDefenseGame, where you must make dishes to stop the Unbread from breaking down your defenses.



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* TrainingStage: Each level can now be played in Practice mode, so you can see what you're in for.
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adding link to overcooked 1


''Overcooked! 2'' is a video game about [[AddedAlliterativeAppeal cooperative cooking chaos]], developed by Team 17 alongside Ghost Town Games and published by Team 17. The sequel to ''Overcooked!'', it was released for Microsoft Windows, Nintendo Switch, [=PlayStation 4=] and Xbox One on August 7th, 2018. It currently has four DLC campaigns.

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''Overcooked! 2'' is a video game about [[AddedAlliterativeAppeal cooperative cooking chaos]], developed by Team 17 alongside Ghost Town Games and published by Team 17. The sequel to ''Overcooked!'', ''{{VideoGame/Overcooked}}'', it was released for Microsoft Windows, Nintendo Switch, [=PlayStation 4=] and Xbox One on August 7th, 2018. It currently has four DLC campaigns.

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Don't worry; these examples aren't being deleted! Rather, I'm moving all the examples that apply to both games in the series to Overcooked. You'll find them there! (I also left a few examples between both if their descriptions were more geared towards one game.)


* AstralFinale: World 6 levels are set on an alien planet.
* BottomlessPits: A common stage hazard.
* ColorCodedMultiplayer: Players can be distinguished by the accent colour of their chef uniforms. They are ordered blue, red, green, yellow.
* ContextSensitiveButton: The same button is used for chopping, washing dishes, throwing and [[TheLastOfTheseIsNotLikeTheOthers patting Kevin.]]
* CoOpMultiplayer: While the game can be played by a single player switching between two chefs, it's at its best when played by two to four people working together to assemble and serve dishes.
* DeathIsASlapOnTheWrist: Dying just means you have to wait five seconds to [[RespawnPoint respawn at your starting location]]. Which is good because [[YetAnotherStupidDeath you'll be dying a lot.]]



* ExcitedShowTitle: Properly spelled with a single exclamation mark.



* FunnyAnimal: Chef skins include dogs, cats and wheelchair-bound racoons, to name a few.



* InsurmountableWaistHeightFence: Not being able to climb over benches or make short jumps is often part of the challenge.
* IntellectualAnimal: Kevin, to the point that he plays StraightMan to the [[TheFool Onion King.]]

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* InsurmountableWaistHeightFence: Not being able to climb over benches or make short jumps is often part of the challenge.
* IntellectualAnimal: Kevin, to the point that he plays StraightMan to the [[TheFool Onion King.]]
ItCameFromTheFridge: The Unbread are evil living moldy bread.



* LoadingScreen: You get a recap of the controls while levels load.
* MadeOfIncendium: Food that burns immediately catches flame, and that fire quickly starts spreading to neighbouring kitchen counters.

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* LoadingScreen: You LikeAnOldMarriedCouple: The DLC missions show Onion King and Kevin like this, bickering over the Onion King's failure in the Unbread incident and their subsequent banishment from the kingdom. [[IntelligibleUnintelligible We never get a recap to hear Kevin's side of it,]] but he's clearly chiding the controls while levels load.
* MadeOfIncendium: Food that burns immediately catches flame, and that fire quickly starts spreading to neighbouring kitchen counters.
Onion King the whole time.



** [[ArtisticLicenseBiology Also, food hygiene and safety are non-existent.]]



* PatchworkMap: For bonus points it also features [[CasualInterplanetaryTravel sections of space and an alien planet.]]



* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[PerformanceGrading how many stars your score earned.]]



* SongsInTheKeyOfPanic: The level music speeds up at 30 seconds remaining on the timer, and again at 10 seconds.
* SuperDrowningSkills: Falling into water kills you immediately.

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* SongsInTheKeyOfPanic: SecretLevel: The level music speeds up at 30 seconds remaining on the timer, unlockable "Kevin" levels. All of them involve making steamed buns and again at 10 seconds.
* SuperDrowningSkills: Falling into water kills you immediately.
all need to be unlocked by meeting certain criteria in other stages, such as getting a certain score or not failing any orders.



* ThreeQuartersView: The game has FixedCamera at this angle, allowing players to see the entire kitchen at all times.



* UnexpectedGameplayChange: The Horde levels in the DLC change the game to play more like a TowerDefense game.
* {{Unishment}}: The DLC shows that the Onion King's punishment for summoning the Unbread is temporary exile to the various DLC locations. Locations that include a beautiful tropical island and serene woods to camp in. He's well aware of this, and is determined to have fun with it.



* WorldOfPun: This game really ''dishes'' them out, particularly in the achievements.

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* WorldOfPun: This game really ''dishes'' them out, particularly VideoGameSettings:
** LostWoods: The camping DLC has you cooking over campfires entirely in a deep forest.
** PalmTreePanic: The first DLC is set on a tropical island, and includes tropical recipes like fruit smoothies and barbecued skewers.
** UndergroundLevel: The mineshaft levels, though they don't actually involve minecarts as is typical.
* WizardingSchool: Several levels
in the achievements.second game take place at these. They feature magic portals that warp you around the stage.
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[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/overcooked_2_cover_art.png]]

''Overcooked! 2'' is a video game about [[AddedAlliterativeAppeal cooperative cooking chaos]], developed by Team 17 alongside Ghost Town Games and published by Team 17. The sequel to ''Overcooked!'', it was released for Microsoft Windows, Nintendo Switch, [=PlayStation 4=] and Xbox One on August 7th, 2018. It currently has four DLC campaigns.

The Onion King has accidentally unleashed a plague of Unbread upon the kingdom, and as the best chefs in the castle it's up to you to cook enough food to stop them.


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!!This game contains the following tropes:
* AstralFinale: World 6 levels are set on an alien planet.
* BottomlessPits: A common stage hazard.
* ColorCodedMultiplayer: Players can be distinguished by the accent colour of their chef uniforms. They are ordered blue, red, green, yellow.
* ContextSensitiveButton: The same button is used for chopping, washing dishes, throwing and [[TheLastOfTheseIsNotLikeTheOthers patting Kevin.]]
* CoOpMultiplayer: While the game can be played by a single player switching between two chefs, it's at its best when played by two to four people working together to assemble and serve dishes.
* DeathIsASlapOnTheWrist: Dying just means you have to wait five seconds to [[RespawnPoint respawn at your starting location]]. Which is good because [[YetAnotherStupidDeath you'll be dying a lot.]]
* EdibleAmmunition: Raw ingredients can be flung at other chefs, onto counters or into utensils.
* EndlessGame: Levels can be played in Survival Mode, where each dish served extends the timer.
* ExcitedShowTitle: Properly spelled with a single exclamation mark.
* EvolvingTitleScreen: The food truck in the main menu and the music playing change to match the theme of the last played campaign or level.
* ExcusePlot: The story is kicked off by the awakening of the Unbread, but the majority of the game is just a training montage so you have the skills to cook enough to feed them into submission.
** The DLC storylines are just attempts by the Onion King to have his exile reversed by the kingdom's Culinary Council.
* FunnyAnimal: Chef skins include dogs, cats and wheelchair-bound racoons, to name a few.
* HollywoodFire: Kitchen fires don't generate much smoke, they only affect predetermined areas and they don't harm you if you get close. They do stop you from using kitchen appliances or pathways that are aflame though.
* IdleAnimation: The chefs have a few, including waving and looking around.
* InsurmountableWaistHeightFence: Not being able to climb over benches or make short jumps is often part of the challenge.
* IntellectualAnimal: Kevin, to the point that he plays StraightMan to the [[TheFool Onion King.]]
* ItWasADarkAndStormyNight: The Unbread baking ritual happens during a thunderstorm.
* LoadingScreen: You get a recap of the controls while levels load.
* MadeOfIncendium: Food that burns immediately catches flame, and that fire quickly starts spreading to neighbouring kitchen counters.
* NonHumanUndead: The Unbread which, as their name implies, are zombie bread.
* NoOSHACompliance: Kitchens in these games are often located in bizarre places like the middle of busy roads, [[LevelsTakeFlight hot-air balloons]], [[RoaringRapids rafts on rivers]], [[UndergroundLevel mineshafts]], [[BreadEggsBreadedEggs rafts on rivers in mineshafts]], [[BubblegloopSwamp Unbread-filled swamps]], [[SlippySlideyIceWorld frozen lakes]], [[SingleBiomePlanet alien planets]], and so on. Very few have any safety features.
** [[ArtisticLicenseBiology Also, food hygiene and safety are non-existent.]]
* OhCrap: Kevin's immediate reaction when the Onion King unveils the Necronomnomicon. [[IWarnedYou He's totally right about it too.]]
* OneHitPointWonder: You and your fellow chefs. Good thing DeathIsCheap.
* OurZombiesAreDifferent: On top of being cursed loaves, the Unbread can be satisfied by eating normal meals rather than brains.
* OverworldNotToScale: In the level select you travel through one of these on [[GlobalAirship a bus that transforms to match the terrain.]] Unlike most examples of the trope there aren't any random encounters, and the details of the map are gradually revealed as you unlock levels.
* PatchworkMap: For bonus points it also features [[CasualInterplanetaryTravel sections of space and an alien planet.]]
* PortalDoor: Present on some levels, and can be used to transport food, utensils and people.
* PostEndGameContent: Clearing a campaign unlocks a [[CosmeticAward fourth star]] for each stage, which require an [[HarderThanHard almost perfect score]] to obtain.
* PresentDay: The prologue happens just after tea time.
* ScoringPoints: You receive a flat payment for each order completed, plus a tip depending on how quickly it's fulfilled. A fixed amount of points are lost for each order that times out. The ScoreScreen tells you how many points you gained or lost from each source and [[PerformanceGrading how many stars your score earned.]]
* ScriptedEvent: Several stages feature obstructions like moving counters you need to chase or crowds that block your path. These often happen at regular time intervals.
* SongsInTheKeyOfPanic: The level music speeds up at 30 seconds remaining on the timer, and again at 10 seconds.
* SuperDrowningSkills: Falling into water kills you immediately.
* SymbolSwearing: One of the emotes on the chat wheel.
* ThisIsAWorkOfFiction: Opens with a spoof disclaimer:
-> The following is based on actual events. Only the names, places and vegetables have been changed...
* ThreeQuartersView: The game has FixedCamera at this angle, allowing players to see the entire kitchen at all times.
* TomeOfEldritchLore: The cookbook used to summon the Unbread, [[StockShoutOuts the Necro-nomnom-icon]].
* VentPhysics: Some levels feature these, often placed dangerously close to ravines or other threats.
* VideoGameGeography: Type 1. The stage selection menus are flat and country-shaped. Sorta.
* VideoGameSetpiece: One of these happens in [[spoiler:Stage 1-6 where your hot-air balloon crashes into a sushi bar.]]
* WorldOfPun: This game really ''dishes'' them out, particularly in the achievements.
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