History VideoGame / OrcsMustDie

25th Jun '16 5:02:11 PM Zaptech
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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]

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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]]] By the time of the events of ''Unchained'', things have gone in the opposite direction, as now there's ''multiple'' large rifts being opened to many worlds.
20th Jan '16 9:39:32 PM GrammarNavi
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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{Steam}} on October 12. The sequel was released on July 30th, 2012.

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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{Steam}} {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.



* OldSaveBonus: On Steam, if you own the original ''Orcs Must Die!'', you gain access to ten levels from the original game.

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* OldSaveBonus: On Steam, {{UsefulNotes/Steam}}, if you own the original ''Orcs Must Die!'', you gain access to ten levels from the original game.
4th Jan '16 6:02:19 AM SeptimusHeap
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** KillItWithFire: Flame Bracers - Fires an AreaOfEffect FireBall or lays down a wall of flame.

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** KillItWithFire: Flame Bracers - Fires an AreaOfEffect FireBall {{Fire Ball|s}} or lays down a wall of flame.
23rd Nov '15 8:01:16 PM SgtFrog1
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Added DiffLines:

** When you run out of mana, you can then use the Gauntlets' secondary function to drain your own life to refill your mana, and then continue draining the orcs' lives.
19th Nov '15 9:07:14 PM SgtFrog1
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** Some might consider Nightmare by itself to be this, as you no longer get any set up time before or between waves of orcs.

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** Some might consider Nightmare by itself to be this, as you no longer get any set up time before or between waves of orcs. Hope you got your DeathCourse planned out in advance...
19th Nov '15 9:03:49 PM SgtFrog1
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*** On maps with multiple corridors (which is most of them) it can be pretty useful. Pour all your money in turning one corridor into a meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.

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*** On maps with multiple corridors (which is most of them) them), it can be pretty useful. Pour all your money in turning one corridor into a an absolute meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.
26th Aug '15 12:36:09 PM ChaoticNovelist
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* CombatStilettos: The Sorceress sports a pair of these, as part of her [[ThighHighBoots thigh-high]] [[ImpossiblyCoolClothes heeled metal greaves]].

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* CombatStilettos: The Sorceress sports a pair of these, as part of her [[ThighHighBoots thigh-high]] [[ImpossiblyCoolClothes heeled metal greaves]].greaves.
11th Aug '15 9:01:15 AM bificommander
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** On maps with multiple, distant directions of approach, it can be pretty useful. Pour all your money in turning one corridor into a meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.

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** *** On maps with multiple, distant directions multiple corridors (which is most of approach, them) it can be pretty useful. Pour all your money in turning one corridor into a meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.
11th Aug '15 8:59:48 AM bificommander
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Added DiffLines:

** On maps with multiple, distant directions of approach, it can be pretty useful. Pour all your money in turning one corridor into a meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.
9th Apr '15 6:01:18 PM FearlessSon
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* GameBreaker: Multiple upgraded Swinging Maces with Tar Pits on the floor. Fill every possible chockepoint with the combination of these two traps, and the only enemies you will ever need to kill personally are the occasional ogres who manage to get through. You might well go through entire levels where you literally never have to fire a shot (besides for the first waves, during which you're still setting up your corridor of death).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.OrcsMustDie