History VideoGame / OrcsMustDie

14th Aug '17 5:15:40 AM PlasmaTalon
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* FallenOnHardTimesJob: By closing the rifts the War Mage inadvertently put himself out of work, and has become a miner by the start of the second game.


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* TheMagicGoesAway: The result of the War Mage closing the rifts at the end of the first game, since magic flows from the other side. This causes catastrophic damage as the world relies heavily upon magic, [[spoiler:leading the War Mage's teacher to reopen them.]]
6th Aug '17 3:39:46 PM Zuxtron
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** AnIcePerson: Ice Traps are in the domain of the Sorceress, occupying the same niche as the Tar Traps used by the Apprentice. They function by blowing frozen air across an enemy that walks across it, freezing them solid. Incidentally, if the ice trap is placed on a floor below a walkable metal grating, [[TheDevTeamThinksOfEverything anything triggering it will also freeze anything passing the same space on the metal grating above as the cold air rushes through the grate]].

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** AnIcePerson: Ice Traps are in the domain of the Sorceress, occupying the same niche as the Tar Traps used by the Apprentice. They function by blowing frozen air across an enemy that walks across it, freezing them solid. Incidentally, if the ice trap is placed on a floor below a walkable metal grating, [[TheDevTeamThinksOfEverything [[DevelopersForesight anything triggering it will also freeze anything passing the same space on the metal grating above as the cold air rushes through the grate]].
27th Jul '17 10:27:55 AM xcountryguy
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->''"I've spent 300 years fighting for The Order. I've killed thousands of orcs, and defended dozens of rifts. And THIS is how it ends. One slip on a Kobold's blood, and my skull cracks open on the gatehouse steps. So now the task of defending this fortress falls to my...ngh...apprentice. That's it then: the world is doomed."''

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->''"I've spent 300 years fighting for The Order. I've killed thousands of orcs, and defended dozens of rifts. And THIS is how it ends. One slip on a Kobold's blood, and my skull cracks open on the gatehouse steps. So now the task of defending this fortress falls to my...ngh... ngh... apprentice. That's it then: the world is doomed."''



* DestructiveSaviour: The Apprentice saves the world by [[spoiler: destroying the rifts and [[TheMagicGoesAway ridding the world of magic.]] According to the Old Mage, the act DID save the world, but caused droughts which led to famine which led to misery as bad as the orcs inflicted.]]

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* DestructiveSaviour: The Apprentice saves the world by [[spoiler: destroying [[spoiler:destroying the rifts and [[TheMagicGoesAway ridding the world of magic.]] According to the Old Mage, the act DID save the world, but caused droughts which led to famine which led to misery as bad as the orcs inflicted.]]



* LastOfHisKind: As you progress through the campaign, the Apprentice starts to suspect that he may be the only warmage left. [[spoiler: The sorceress confirms this, in an attempt to demoralize him. It doesn't work.]]

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* LastOfHisKind: As you progress through the campaign, the Apprentice starts to suspect that he may be the only warmage left. [[spoiler: The [[spoiler:The sorceress confirms this, in an attempt to demoralize him. It doesn't work.]]



* MindControl: How the Sorceress is uniting and controlling the races of the orcs' world. The orcs have dialogue that indicates it, as well. [[spoiler: As you might imagine, this doesn't bode well for her when the Apprentice shuts down all magic by closing the Rifts.]]

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* MindControl: How the Sorceress is uniting and controlling the races of the orcs' world. The orcs have dialogue that indicates it, as well. [[spoiler: As [[spoiler:As you might imagine, this doesn't bode well for her when the Apprentice shuts down all magic by closing the Rifts.]]



* [[spoiler: MortonsFork:]] [[spoiler: Instead of facing a [[BolivianArmyEnding Bolivian Army Ending]] the Apprentice decides to close the rift, foiling the sorceress's plan but also [[TheMagicGoesAway robbing his world of magic]].]]

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* [[spoiler: MortonsFork:]] [[spoiler: Instead MortonsFork: [[spoiler:Instead of facing a [[BolivianArmyEnding Bolivian Army Ending]] the Apprentice decides to close the rift, foiling the sorceress's plan but also [[TheMagicGoesAway robbing his world of magic]].]]



* OurOgresAreHungrier

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* %%* OurOgresAreHungrier



* TheUnFought: [[spoiler: You never actually fight the sorceress; it is heavily implied in the ending she dies at the hands of the orcs after losing her magical control over them. In the opening of the sequel, she runs through a reopened rift, right into the Apprentice, and teams up with him to fight the orcs.]]

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* TheUnFought: [[spoiler: You [[spoiler:You never actually fight the sorceress; it is heavily implied in the ending she dies at the hands of the orcs after losing her magical control over them. In the opening of the sequel, she runs through a reopened rift, right into the Apprentice, and teams up with him to fight the orcs.]]



* BatmanGambit: [[spoiler: The Old Mage was NotQuiteDead yet, and with the magic almost gone, he used his power to bring The Sorceress and The Apprentice together knowing that it would led to them working together. The plan was that both [[AllYourPowersCombined would work better together than they would as individuals.]] At that point, they could stop the orcs and stop the famine that The Apprentice [[MortonsFork inadvertently caused by sealing the rifts to save the world.]]]]

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* BatmanGambit: [[spoiler: The [[spoiler:The Old Mage was NotQuiteDead yet, and with the magic almost gone, he used his power to bring The Sorceress and The Apprentice together knowing that it would led to them working together. The plan was that both [[AllYourPowersCombined would work better together than they would as individuals.]] At that point, they could stop the orcs and stop the famine that The Apprentice [[MortonsFork inadvertently caused by sealing the rifts to save the world.]]]]



* DePower: When the rifts closed, The Sorceress, The Apprentice, and [[spoiler: The Old Mage]] were severely weakened.

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* DePower: When the rifts closed, The Sorceress, The Apprentice, and [[spoiler: The [[spoiler:The Old Mage]] were severely weakened.



* NotQuiteDead: [[spoiler: The old War Mage was just knocked out in the first game and not actually dead.]]

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* NotQuiteDead: [[spoiler: The [[spoiler:The old War Mage was just knocked out in the first game and not actually dead.]]
17th Jun '17 8:44:11 AM krimzonflygon2
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Added DiffLines:

->''"I've spent 300 years fighting for The Order. I've killed thousands of orcs, and defended dozens of rifts. And THIS is how it ends. One slip on a Kobold's blood, and my skull cracks open on the gatehouse steps. So now the task of defending this fortress falls to my...ngh...apprentice. That's it then: the world is doomed."''
-->-- '''The Old Warmage'''
11th Jun '17 3:49:48 PM nombretomado
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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.

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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade UsefulNotes/XboxLiveArcade on October 5, 2011, and on {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.
10th Apr '17 12:59:36 PM Moonstreak
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** The Elemental Weaver. At first, the power-ups she gives you look great... then you remember this is a tower defense game, where traps are your main tools for both damage and crowd control, while the Elemental Weaver only makes the ''Apprentice'' stronger. Add to this the fact that, unlike the Steel Weaver and the Knowledge Weaver, the Elemental Weaver has no power-up that increases your money gain, and you will see why almost nobody recommends her over the over two in online forums.

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** The Elemental Weaver. At first, the power-ups she gives you look great... then you remember this is a tower defense game, where traps are your main tools for both damage and crowd control, while the Elemental Weaver only makes the ''Apprentice'' stronger. Add to this the fact that, unlike the Steel Weaver and the Knowledge Weaver, the Elemental Weaver has no power-up that increases your money gain, and you will see why almost nobody recommends her over the over other two in online forums.
13th Mar '17 7:01:48 PM PlasmaTalon
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* RealityEnsues:
** Closing the portals at the end of the first game had some unseen consequences. Without magic from the other world to ensure good crops or cure plagues and disease, famine and death are rampant. [[spoiler:The Warmage and Sorceress's old master reopens them because the world is screwed either way, and with his ex-students they can at least keep the orcs at bay.]]
** Between the order, and Orcs being gone, the Warmage is out of a job and reduced to working as a miner. A lot of people also blame him for the loss of magic and the current state of affairs.
31st Dec '16 1:56:47 PM Zaptech
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** The Knowledge Weaver has two power-ups that look awesome on paper: Trap Linkage makes every trap kill give you 5% of your maximum mana back, and Spell Magnification makes you earn double gold from spell kills. Then you realize those two are mutually exclusive (you need to regenerate mana quickly to get lot of spell kills, but you need trap kills in order to get mana back, and you won't be getting extra money from those). Borders on InsaneTrollLogic, really.
*** On maps with multiple corridors (which is most of them), it can be pretty useful. Pour all your money in turning one corridor into an absolute meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.
4th Dec '16 1:16:08 PM nombretomado
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*** Using the berserker trinket to reduce your own health below 15% earns the achievement "[[ConanTheBarbarian What is Best in Life?]]"

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*** Using the berserker trinket to reduce your own health below 15% earns the achievement "[[ConanTheBarbarian "[[Franchise/ConanTheBarbarian What is Best in Life?]]"
25th Jun '16 5:02:11 PM Zaptech
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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]

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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]]] By the time of the events of ''Unchained'', things have gone in the opposite direction, as now there's ''multiple'' large rifts being opened to many worlds.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.OrcsMustDie