History VideoGame / OrcsMustDie

17th Jun '17 8:44:11 AM krimzonflygon2
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->''"I've spent 300 years fighting for The Order. I've killed thousands of orcs, and defended dozens of rifts. And THIS is how it ends. One slip on a Kobold's blood, and my skull cracks open on the gatehouse steps. So now the task of defending this fortress falls to my...ngh...apprentice. That's it then: the world is doomed."''
-->-- '''The Old Warmage'''
11th Jun '17 3:49:48 PM nombretomado
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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.

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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade UsefulNotes/XboxLiveArcade on October 5, 2011, and on {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.
10th Apr '17 12:59:36 PM Moonstreak
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** The Elemental Weaver. At first, the power-ups she gives you look great... then you remember this is a tower defense game, where traps are your main tools for both damage and crowd control, while the Elemental Weaver only makes the ''Apprentice'' stronger. Add to this the fact that, unlike the Steel Weaver and the Knowledge Weaver, the Elemental Weaver has no power-up that increases your money gain, and you will see why almost nobody recommends her over the over two in online forums.

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** The Elemental Weaver. At first, the power-ups she gives you look great... then you remember this is a tower defense game, where traps are your main tools for both damage and crowd control, while the Elemental Weaver only makes the ''Apprentice'' stronger. Add to this the fact that, unlike the Steel Weaver and the Knowledge Weaver, the Elemental Weaver has no power-up that increases your money gain, and you will see why almost nobody recommends her over the over other two in online forums.
13th Mar '17 7:01:48 PM PlasmaTalon
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* RealityEnsues:
** Closing the portals at the end of the first game had some unseen consequences. Without magic from the other world to ensure good crops or cure plagues and disease, famine and death are rampant. [[spoiler:The Warmage and Sorceress's old master reopens them because the world is screwed either way, and with his ex-students they can at least keep the orcs at bay.]]
** Between the order, and Orcs being gone, the Warmage is out of a job and reduced to working as a miner. A lot of people also blame him for the loss of magic and the current state of affairs.
31st Dec '16 1:56:47 PM Zaptech
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** The Knowledge Weaver has two power-ups that look awesome on paper: Trap Linkage makes every trap kill give you 5% of your maximum mana back, and Spell Magnification makes you earn double gold from spell kills. Then you realize those two are mutually exclusive (you need to regenerate mana quickly to get lot of spell kills, but you need trap kills in order to get mana back, and you won't be getting extra money from those). Borders on InsaneTrollLogic, really.
*** On maps with multiple corridors (which is most of them), it can be pretty useful. Pour all your money in turning one corridor into an absolute meat grinder at the expense of the other, then guard that one yourself with your spells and constantly replenishing mana.
4th Dec '16 1:16:08 PM nombretomado
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*** Using the berserker trinket to reduce your own health below 15% earns the achievement "[[ConanTheBarbarian What is Best in Life?]]"

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*** Using the berserker trinket to reduce your own health below 15% earns the achievement "[[ConanTheBarbarian "[[Franchise/ConanTheBarbarian What is Best in Life?]]"
25th Jun '16 5:02:11 PM Zaptech
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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]

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* NiceJobBreakingItHero: The Apprentice was forced to seal the rifts which reeked havoc on the environment. This game is all about him fixing the problem, again, [[IdiotHero in mostly ignorance.]]]] By the time of the events of ''Unchained'', things have gone in the opposite direction, as now there's ''multiple'' large rifts being opened to many worlds.
20th Jan '16 9:39:32 PM GrammarNavi
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''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{Steam}} on October 12. The sequel was released on July 30th, 2012.

to:

''Orcs Must Die!'' is a TowerDefense game, developed by Robot Entertainment and published by Microsoft Studios. It was released for XboxLiveArcade on October 5, 2011, and on {{Steam}} {{UsefulNotes/Steam}} on October 12. The sequel was released on July 30th, 2012.



* OldSaveBonus: On Steam, if you own the original ''Orcs Must Die!'', you gain access to ten levels from the original game.

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* OldSaveBonus: On Steam, {{UsefulNotes/Steam}}, if you own the original ''Orcs Must Die!'', you gain access to ten levels from the original game.
4th Jan '16 6:02:19 AM SeptimusHeap
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** KillItWithFire: Flame Bracers - Fires an AreaOfEffect FireBall or lays down a wall of flame.

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** KillItWithFire: Flame Bracers - Fires an AreaOfEffect FireBall {{Fire Ball|s}} or lays down a wall of flame.
23rd Nov '15 8:01:16 PM SgtFrog1
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** When you run out of mana, you can then use the Gauntlets' secondary function to drain your own life to refill your mana, and then continue draining the orcs' lives.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.OrcsMustDie