History VideoGame / NinjaGaiden

6th Jan '17 1:41:25 AM ChrisX
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* HighlyVisibleNinja: Who said ninja games need a stealth mechanic?

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* HighlyVisibleNinja: Who said ninja games need a stealth mechanic?mechanic? Considering Ryu has the access of the Dragon Sword and he's constantly facing demons and fiends that might not be fooled by stealth easily, perhaps stealth wasn't that necessary.
1st Jan '17 3:50:58 AM Morgenthaler
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* BattleCouple: Ryu the {{Badass}} OneManArmy {{Ninja}} and Irene/[[spoiler:Sonia]] [[TheGunslinger the Girl With Guns]] then later ''MissionControl''; still together in the ''Dead or Alive'' series.

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* BattleCouple: Ryu the {{Badass}} badass OneManArmy {{Ninja}} and Irene/[[spoiler:Sonia]] [[TheGunslinger the Girl With Guns]] then later ''MissionControl''; still together in the ''Dead or Alive'' series.



** Sonia in ''Ninja Gaiden II'', plays the badass CIA agent a little more convincingly. While she manages to get captured and needs rescuing at the start, she repays the favor by showing up like a {{big damn hero|es}} and saving Ryu from a battle against impossible odds, and later by strolling around the Daedalus, casually dispatching ninja {{mook}}s with a rocket launcher. Unfortunately, she gets demoted by getting captured ''again'', put into a dress marginally ''less'' {{Stripperific}} than her regular attire, and fails to do anything useful from that point on (although admittedly, it's kinda hard to do anything [[spoiler: in the Underworld]] if you're not a {{Badass}} {{Ninja}}.

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** Sonia in ''Ninja Gaiden II'', plays the badass CIA agent a little more convincingly. While she manages to get captured and needs rescuing at the start, she repays the favor by showing up like a {{big damn hero|es}} and saving Ryu from a battle against impossible odds, and later by strolling around the Daedalus, casually dispatching ninja {{mook}}s with a rocket launcher. Unfortunately, she gets demoted by getting captured ''again'', put into a dress marginally ''less'' {{Stripperific}} than her regular attire, and fails to do anything useful from that point on (although admittedly, it's kinda hard to do anything [[spoiler: in the Underworld]] if you're not a {{Badass}} badass {{Ninja}}.
4th Dec '16 2:02:25 PM WillKeaton
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* ComicBookAdaptation: The ''Magazine/NintendoPower'' Strategy Guide for ''The Dark Sword of Chaos'' followed the game's story between gameplay tips and tricks as a fully drawn comic book. [[https://www.hardcoregaming101.net/ninjagaiden/nintendopower-1.jpg Ryu's encounter with Ashtar]] is a stand-out moment.

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* ComicBookAdaptation: The ''Magazine/NintendoPower'' Strategy Guide for ''The Dark Sword of Chaos'' followed the game's story between gameplay tips and tricks as a fully drawn comic book. [[https://www.[[http://www.hardcoregaming101.net/ninjagaiden/nintendopower-1.jpg Ryu's encounter with Ashtar]] is a stand-out moment.
4th Nov '16 8:31:35 PM Synthesis
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Alas, while ''Ninja Gaiden III'' was successful commercially, it wasn't as much critically with players criticizing the aforementioned dumbed-down difficulty, excessively streamlined gameplay and a lack of replay value. Many fans of the earlier two titles particularly panned it: its attempt at story unwelcomed, its "cinematic and dramatic feel" was panned as needlessly boring ''and'' nonsensical (watch super-ninja Ryu Hayabusa [[GoodIsBoring ride around the desert in a jeep!]], whereas ''II'' at least was entertaining and nonsensical and those who'd enjoyed the fast-paced, unforgiving but fair combat of the previous titles particularly blasted the decision to remove all other weapons and inject [[ProtagonistCenteredMorality poorly-done moral choices]] in their place.

to:

Alas, while ''Ninja Gaiden III'' was successful commercially, it wasn't as much critically with players criticizing the aforementioned dumbed-down difficulty, excessively streamlined gameplay and a lack of replay value. Many fans of the earlier two titles particularly panned it: its attempt at story unwelcomed, its "cinematic and dramatic feel" was panned as needlessly boring ''and'' nonsensical (watch super-ninja Ryu Hayabusa [[GoodIsBoring ride around the desert in a jeep!]], jeep!]]) whereas ''II'' at least was entertaining and nonsensical and those who'd enjoyed the fast-paced, unforgiving but fair combat of the previous titles particularly blasted the decision to remove all other weapons and inject [[ProtagonistCenteredMorality poorly-done moral choices]] in their place.
4th Nov '16 8:30:55 PM Synthesis
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Alas, while ''Ninja Gaiden III'' was successful commercially, it wasn't as much critically with players criticizing the aforementioned dumbed-down difficulty, excessively streamlined gameplay and a lack of replay value. The game had a re-release in late 2012 on the WiiU (January 2013 in Europe) entitled ''Razor's Edge'', with Team Ninja addressing the flaws, such as re-adding back dismemberments, brutal difficulty, fleshed out gameplay, weapon acquisitions and upgrades and additional playable characters (Momiji, Ayane and the first appearance of [[CanonImmigrant Kasumi]] from ''Videogame/DeadOrAlive''). Also, some of the most disliked cutscences were eliminated. Ports for the [=PS3=] and [=Xbox 360=] were released in April 2013. Both versions include all the downloadable content from the Wii U version already on the disc.

to:

Alas, while ''Ninja Gaiden III'' was successful commercially, it wasn't as much critically with players criticizing the aforementioned dumbed-down difficulty, excessively streamlined gameplay and a lack of replay value. Many fans of the earlier two titles particularly panned it: its attempt at story unwelcomed, its "cinematic and dramatic feel" was panned as needlessly boring ''and'' nonsensical (watch super-ninja Ryu Hayabusa [[GoodIsBoring ride around the desert in a jeep!]], whereas ''II'' at least was entertaining and nonsensical and those who'd enjoyed the fast-paced, unforgiving but fair combat of the previous titles particularly blasted the decision to remove all other weapons and inject [[ProtagonistCenteredMorality poorly-done moral choices]] in their place.

The game had a re-release in late 2012 on the WiiU (January 2013 in Europe) entitled ''Razor's Edge'', with Team Ninja addressing the flaws, such as re-adding back dismemberments, brutal difficulty, fleshed out gameplay, weapon acquisitions and upgrades and additional playable characters (Momiji, Ayane and the first appearance of [[CanonImmigrant Kasumi]] from ''Videogame/DeadOrAlive''). Also, some of the most disliked cutscences were eliminated. Ports for the [=PS3=] and [=Xbox 360=] were released in April 2013. Both versions include all the downloadable content from the Wii U version already on the disc.
27th Oct '16 1:06:12 PM morenohijazo
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Added DiffLines:



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* GravityIsPurple: The Art of The Piercing Void, one of Ryu's most powerful ninja techniques, allows him to control gravity in order to create a black hole surrounded by purple energy.
12th Oct '16 2:00:40 PM ChaoticNovelist
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* CrueltyIsTheOnlyOption: ''Ninja Gaiden III'' has sequences where you're forced to slowly descend on helpless, disarmed {{mook}} and mercilessly cut them down. While the first instance is a {{mook}} who just watched you dozens of his comrades and drops his gun, pleading for his life (and scared shitless), other situations has the {{mook}} dare you to kill them while [[HannibalLecture lecturing you]]. The game cannot progress unless you kill them. [[IncrediblyLamePun Mercifully]] removed in ''Razor's Edge.''

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* CrueltyIsTheOnlyOption: ''Ninja Gaiden III'' has sequences where you're forced to slowly descend on helpless, disarmed {{mook}} and mercilessly cut them down. While the first instance is a {{mook}} who just watched you dozens of his comrades and drops his gun, pleading for his life (and scared shitless), other situations has the {{mook}} dare you to kill them while [[HannibalLecture [[BreakingLecture lecturing you]]. The game cannot progress unless you kill them. [[IncrediblyLamePun Mercifully]] removed in ''Razor's Edge.''



** Rachel's outfit. Enough said.

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** Rachel's outfit. Enough said.outfit is barely there.
12th Oct '16 12:29:44 PM DarkStorm
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* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it. The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.

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* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it.it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.



* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant clown-nose thing in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.

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* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant clown-nose thing orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.



* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on.)

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* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on.) Or if you watched the cutscene right before the fight, which shows you what to attack)



* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him...right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns.

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* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns.
25th Sep '16 10:59:20 AM EditorE
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* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.

to:

* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio detection problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.
25th Sep '16 10:57:49 AM EditorE
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* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is.

to:

* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NinjaGaiden