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History VideoGame / NinjaGaiden

22nd May '16 6:04:05 PM nombretomado
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Following the release of ''Ninja Gaiden II'', Itagaki stepped down from Team Ninja and left the now merged Tecmo Koei. Current series director and producer Yosuke Hayashi took over and released an UpdatedRerelease of ''Ninja Gaiden II'' on the PS3 as ''Ninja Gaiden Sigma II''. Notably, the game partly resolves the nonsensical nature of the plot in the 360 original, but also throws in new characters ([[CanonImmigrant Ayane]] from the ''Videogame/DeadOrAlive'' series and [[TookALevelInBadass Momiji]], plus the return of Rachel) and scenarios, a co-op mission mode, a "Chapter Challenge" mode and a prologue that links ''Dragon Sword'' to current continuity (''Ninja Gaiden II'' never makes a mention of ''Dragon Sword''). It also significantly tones down the 360 game's gore and the number of enemies, making them more resilient instead.

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Following the release of ''Ninja Gaiden II'', Itagaki stepped down from Team Ninja and left the now merged Tecmo Koei. Current series director and producer Yosuke Hayashi took over and released an UpdatedRerelease of ''Ninja Gaiden II'' on the PS3 [=PS3=] as ''Ninja Gaiden Sigma II''. Notably, the game partly resolves the nonsensical nature of the plot in the 360 original, but also throws in new characters ([[CanonImmigrant Ayane]] from the ''Videogame/DeadOrAlive'' series and [[TookALevelInBadass Momiji]], plus the return of Rachel) and scenarios, a co-op mission mode, a "Chapter Challenge" mode and a prologue that links ''Dragon Sword'' to current continuity (''Ninja Gaiden II'' never makes a mention of ''Dragon Sword''). It also significantly tones down the 360 game's gore and the number of enemies, making them more resilient instead.



''Ninja Gaiden III'' was released in March 2012 on both PS3 and 360. Contrary to his predecessor, Hayashi wanted to make the game "more accessible", and the game, while not exactly easy, is noticeably more forgiving than the first two games. For the first time in the series, ''Ninja Gaiden III'' features CompetitiveMultiplayer. Set after ''Ninja Gaiden II'', Ryu receives a request from the Japanese government, after terrorists take the British Prime Minister hostage, demanding his appearance. He travels to London and faces the mysterious foes, led by the enigmatic "Regent of the Mask", who places a curse on Ryu's right arm, making him feel the pain and hatred of the people he killed. The story also marks the return of scriptwriter [[VideoGame/ChronoTrigger Masato]] [[VideoGame/FinalFantasyVII Kato]] to the series, bringing back the deep narrative seen in the NES trilogy. It effectively ties the modern games into overall continuity. ''III'' also has a much more cinematic and dramatic feel compared to its predecessors.

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''Ninja Gaiden III'' was released in March 2012 on both PS3 [=PS3=] and 360. Contrary to his predecessor, Hayashi wanted to make the game "more accessible", and the game, while not exactly easy, is noticeably more forgiving than the first two games. For the first time in the series, ''Ninja Gaiden III'' features CompetitiveMultiplayer. Set after ''Ninja Gaiden II'', Ryu receives a request from the Japanese government, after terrorists take the British Prime Minister hostage, demanding his appearance. He travels to London and faces the mysterious foes, led by the enigmatic "Regent of the Mask", who places a curse on Ryu's right arm, making him feel the pain and hatred of the people he killed. The story also marks the return of scriptwriter [[VideoGame/ChronoTrigger Masato]] [[VideoGame/FinalFantasyVII Kato]] to the series, bringing back the deep narrative seen in the NES trilogy. It effectively ties the modern games into overall continuity. ''III'' also has a much more cinematic and dramatic feel compared to its predecessors.



Also in 2013, ''Sigma Plus 2'' was released on the Vita, it was widely considered superior to Sigma 2, as it restored all the gore that was cut on the PS3 version.

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Also in 2013, ''Sigma Plus 2'' was released on the Vita, it was widely considered superior to Sigma 2, as it restored all the gore that was cut on the PS3 [=PS3=] version.



** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (UsefulNotes/PlayStationVita).
** For ''Ninja Gaiden II'' (Xbox360) there is ''Sigma 2'' (PS3) and ''Sigma 2 Plus'' (Vita)
*** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the PS3. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma II'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.
** For ''Ninja Gaiden 3'' (PS3[=/=]360) there is ''Razor's Edge'' (WiiU, and then to PS3[=/=]360).

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** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) ([=PS3=]) and ''Sigma Plus'' (UsefulNotes/PlayStationVita).
** For ''Ninja Gaiden II'' (Xbox360) there is ''Sigma 2'' (PS3) ([=PS3=]) and ''Sigma 2 Plus'' (Vita)
*** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the PS3.[=PS3=]. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma II'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.
** For ''Ninja Gaiden 3'' (PS3[=/=]360) ([=PS3=][=/=]360) there is ''Razor's Edge'' (WiiU, and then to PS3[=/=]360).[=PS3=][=/=]360).



** Same deal with guarding: for the Xbox games, it's on the left trigger; on the PS3, it's L1. Consider the consequences of letting your guard down for one second in ''II'', this can be a problem.

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** Same deal with guarding: for the Xbox games, it's on the left trigger; on the PS3, [=PS3=], it's L1. Consider the consequences of letting your guard down for one second in ''II'', this can be a problem.
20th May '16 4:40:47 PM nombretomado
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The game was critically acclaimed by all, and considered the best 3D HackAndSlash game of its time. A title that it still keeps in the eyes of a lot of people, specially the ''Black'' version. Many praised its preserved difficulty from the NES trilogy, but without being unfair, alongside gorgeous visuals and attention to detail in combat and environments by pushing the Xbox beyond its hardware limitations. An EnhancedRemake of ''Ninja Gaiden Black'' called ''Ninja Gaiden Sigma'' for the Sony PlayStation3 was released in 2007, rounding out the last gameplay additions with a new character ([[ActionGirl Rachel]]), new weapons and enemies, while making it look more pretty with the console's high-defintion capabilities. It also removes or simplifies some puzzles that contained too much back-and-forth.

to:

The game was critically acclaimed by all, and considered the best 3D HackAndSlash game of its time. A title that it still keeps in the eyes of a lot of people, specially the ''Black'' version. Many praised its preserved difficulty from the NES trilogy, but without being unfair, alongside gorgeous visuals and attention to detail in combat and environments by pushing the Xbox beyond its hardware limitations. An EnhancedRemake of ''Ninja Gaiden Black'' called ''Ninja Gaiden Sigma'' for the Sony PlayStation3 UsefulNotes/PlayStation3 was released in 2007, rounding out the last gameplay additions with a new character ([[ActionGirl Rachel]]), new weapons and enemies, while making it look more pretty with the console's high-defintion capabilities. It also removes or simplifies some puzzles that contained too much back-and-forth.



** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (PlayStationVita).

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** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (PlayStationVita).(UsefulNotes/PlayStationVita).
15th May '16 9:07:15 PM Goukenimaru
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* NonstandardGameOver: In ''Ninja Gaiden II'', apparently it crossed the developers' mind that someone would be a dick and try to shoot an arrow against Sonia while she was caged in the Underworld, in the middle of a Boss Fight, firing just one arrow makes Sonia scream a painful death cry and thatís Game Over for Ryu.
15th May '16 9:02:42 PM Goukenimaru
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Added DiffLines:

* NonstandardGameOver: In ''Ninja Gaiden II'', apparently it crossed the developers' mind that someone would be a dick and try to shoot an arrow against Sonia while she was caged in the Underworld, in the middle of a Boss Fight, firing just one arrow makes Sonia scream a painful death cry and thatís Game Over for Ryu.
14th May '16 2:25:40 PM Kaleidostorm
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* DeadlyLunge: The Flying Swallow technique.

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* DeadlyLunge: The Flying Swallow technique.and Guillotine Throw techniques can make short work of the standard Mooks.
** A lot of enemies like to pull these stunts too.
30th Jan '16 10:55:42 PM Ohio9
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* HighlyVisibleNinja: How did the CIA and Jacquio's troops find Ryu so quickly after he came to America? Maybe it's because he's the only person in modern New York who runs around in broad daylight dressed like a Ninja.
21st Jan '16 5:51:00 AM Ohio9
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* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him...right after finishing a level in which he had to defeating numerous enemies, including several of them who were armed with guns.

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* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him...right after finishing a level in which he had to defeating defeat numerous enemies, including several of them who were armed with guns.
21st Jan '16 5:47:12 AM Ohio9
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Added DiffLines:

* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him...right after finishing a level in which he had to defeating numerous enemies, including several of them who were armed with guns.
21st Jan '16 5:44:14 AM Ohio9
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Added DiffLines:

* CutsceneIncompetence: The first game contains one of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again
12th Dec '15 12:02:33 PM LadyJaneGrey
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Added DiffLines:

* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on.)
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