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[[caption-width-right:251:At typical level; A mishmash of various genres.]]
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Commented out ZC Es
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* DamselInDistress: The girl ship.
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* NintendoHard
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* SceneryPorn
* SecretLevel
* UnexpectedGameplayChange: There is only one boss fight in the entire game and it's the last normal level.
* SecretLevel
* UnexpectedGameplayChange: There is only one boss fight in the entire game and it's the last normal level.
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* UnexpectedGameplayChange: There is only one boss fight in the entire
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* GreenHillZone: It looks like it belongs in a classic era Franchise/SonicTheHedgehog game. Specifically, the [[VideoGame/SonicTheHedgehog first one]].
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* GreenHillZone: It looks like it belongs in a classic era Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog game. Specifically, the [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 first one]].
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By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[VideoGame/DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[Franchise/SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
to:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong [[VideoGame/MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[VideoGame/DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[Franchise/SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
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Changed line(s) 4,5 (click to see context) from:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[VideoGame/DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
to:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[VideoGame/DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[SuperMarioBros [[Franchise/SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
* DamselInDistress: The girl ship.
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* DistressedDamsel: The girl ship.
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* GreenHillZone: It looks like it belongs in a classic era SonicTheHedgehog game. Specifically, the [[VideoGame/SonicTheHedgehog first one]].
to:
* GreenHillZone: It looks like it belongs in a classic era SonicTheHedgehog Franchise/SonicTheHedgehog game. Specifically, the [[VideoGame/SonicTheHedgehog first one]].
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Changed line(s) 4,5 (click to see context) from:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
to:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[DonkeyKongCountry [[VideoGame/DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]] [[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
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None
Changed line(s) 4,5 (click to see context) from:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]][[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
to:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times)]], [[DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]][[GravityScrew physics]] [[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
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None
Changed line(s) 4,7 (click to see context) from:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including puzzle solving, racing against the clock (and, many times, deadly obstacles), [[DonkeyKongCountry barrel cannons]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground or being killed. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
In short, Nimbus can be seen as a PuzzlePlatformer, except without the platforming, instead relying on gliding mechanics.
In short, Nimbus can be seen as a PuzzlePlatformer, except without the platforming, instead relying on gliding mechanics.
to:
By [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including puzzle solving, [[MarioVSDonkeyKong red, blue, and yellow (and green) color switch puzzles]], [[PortalNetwork color coded portals]], [[TimedMission racing against the clock (and, many times, deadly obstacles), obstacles at times (and the clock, if you're aiming for the quickest times)]], [[DonkeyKongCountry barrel cannons]], [[WreakingHavok physics]][[GravityScrew puzzles]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground or being killed.nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.
In short, Nimbus can beseen described as a PuzzlePlatformer, except without the platforming, instead relying on gliding mechanics.
In short, Nimbus can be
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Changed line(s) 4,5 (click to see context) from:
Created by [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including puzzle solving, racing against the clock (and, many times, deadly obstacles), [[DonkeyKongCountry barrel cannons]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground or being killed. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed. There is an online leaderboard for players who enjoy competing for the lowest possible times.
to:
In short, Nimbus can be seen as a PuzzlePlatformer, except without the platforming, instead relying on gliding mechanics.
There is an online leaderboard for players who enjoy competing for the lowest possible times.
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* CrowningMusicOfAwesome
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* EarWorm: The entire soundtrack. It's available for download [[strike:[[http://blog.noumenongames.com/?p=20 here on Noumenon Games' blog]], but is missing some tracks. A third party will have to re-upload the entire OST elsewhere.]] [[http://blog.noumenongames.com/?p=71 here]].
* GreenHillZone: It looks like it belongs in a classic era SonicTheHedgehog game. Specifically, the [[VideoGame/SonicTheHedgehog first one]].
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* ThatOneBoss: There's only one boss and he's pretty difficult.
* ThatOneLevel: This could be said about many of the levels (especially on Hard Mode), given the nature of the game, but special mention goes to some of the bonus levels, most notably Scrapyard 4-3, which has a difficulty rating of 12 stars (only one level in the game has the previously thought to be maximum difficulty of ten stars and it, too, is a bonus stage). The creators stated that these levels were too poor to make it into the game, so at least they're acknowledging their difficulty.
* ThatOneSidequest: Collecting coins makes certain stages much harder than what they'd normally be due to some of the requirements in order to get them. Collecting them unlocks new ships and trails.
* UnexpectedGameplayChange: As previously stated, there is only one boss fight in the entire game.
* ThatOneLevel: This could be said about many of the levels (especially on Hard Mode), given the nature of the game, but special mention goes to some of the bonus levels, most notably Scrapyard 4-3, which has a difficulty rating of 12 stars (only one level in the game has the previously thought to be maximum difficulty of ten stars and it, too, is a bonus stage). The creators stated that these levels were too poor to make it into the game, so at least they're acknowledging their difficulty.
* ThatOneSidequest: Collecting coins makes certain stages much harder than what they'd normally be due to some of the requirements in order to get them. Collecting them unlocks new ships and trails.
* UnexpectedGameplayChange: As previously stated, there is only one boss fight in the entire game.
to:
* ThatOneLevel: This could be said about many of the levels (especially on Hard Mode), given the nature of the game, but special mention goes to some of the bonus levels, most notably Scrapyard 4-3, which has a difficulty rating of 12 stars (only one level in the game has the previously thought to be maximum difficulty of ten stars and it, too, is a bonus stage). The creators stated that these levels were too poor to make it into the game, so at least they're acknowledging their difficulty.
* ThatOneSidequest: Collecting coins makes certain stages much harder than what they'd normally be due to some of the requirements in order to get them. Collecting them unlocks new ships and trails.
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Added DiffLines:
[[quoteright:251:http://static.tvtropes.org/pmwiki/pub/images/Nimbus_screen_crop_small_4384.PNG]]
[[caption-width-right:251:At typical level; A mishmash of various genres.]]
Created by [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including puzzle solving, racing against the clock (and, many times, deadly obstacles), [[DonkeyKongCountry barrel cannons]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground or being killed. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed. There is an online leaderboard for players who enjoy competing for the lowest possible times.
[[http://blog.noumenongames.com/?p=32 Reviews for this game]] have been very positive and there are [[http://blog.noumenongames.com/?p=34 many plans]] for this game's future. It can be purchased from [[http://store.steampowered.com/app/50000/ Steam for $10]]. There is also a downloadable demo for those who want to try the game out first.
----
!!Examples:
* BonusStage: The scrapyard. Accessible immediately after the credits stage.
** The Christmas levels. Unlike the Scrapyard levels, these alter your global average time.
* CrowningMusicOfAwesome
* DifficultyLevels: Easy (infinite amount of continues from checkpoints), Normal (5 continues from checkpoints), and Hard (0 continues from checkpoints, rendering them only useful for launching and forcing the player to finish stages in one go)
* DistressedDamsel: The girl ship.
* EarWorm: The entire soundtrack. It's available for download [[strike:[[http://blog.noumenongames.com/?p=20 here on Noumenon Games' blog]], but is missing some tracks. A third party will have to re-upload the entire OST elsewhere.]] [[http://blog.noumenongames.com/?p=71 here]].
* ExcusePlot: The girl ship has been kidnapped by Goleyeath! Are you a bad enough ship to rescue her?
* FakeDifficulty: The left-right controls are inverted, which is hard to get used to on its own even in late game, but, when moving at fast enough speeds, the controls start working in a manner where left=left and right=right until the player slows down again.
* MiniGameCredits: It's actually its own stage with a goal and coin to collect.
* NintendoHard
* SpikesOfDoom: Narrow spike mazes are frequent.
* SceneryPorn
* SecretLevel
* ThatOneBoss: There's only one boss and he's pretty difficult.
* ThatOneLevel: This could be said about many of the levels (especially on Hard Mode), given the nature of the game, but special mention goes to some of the bonus levels, most notably Scrapyard 4-3, which has a difficulty rating of 12 stars (only one level in the game has the previously thought to be maximum difficulty of ten stars and it, too, is a bonus stage). The creators stated that these levels were too poor to make it into the game, so at least they're acknowledging their difficulty.
* ThatOneSidequest: Collecting coins makes certain stages much harder than what they'd normally be due to some of the requirements in order to get them. Collecting them unlocks new ships and trails.
* UnexpectedGameplayChange: As previously stated, there is only one boss fight in the entire game.
[[caption-width-right:251:At typical level; A mishmash of various genres.]]
Created by [[http://noumenongames.com/ Noumenon Games]], Nimbus is a game on the PC that mixes aspects from a variety of games, including puzzle solving, racing against the clock (and, many times, deadly obstacles), [[DonkeyKongCountry barrel cannons]], and [[SuperMarioBros secret stage exits]], among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground or being killed. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed. There is an online leaderboard for players who enjoy competing for the lowest possible times.
[[http://blog.noumenongames.com/?p=32 Reviews for this game]] have been very positive and there are [[http://blog.noumenongames.com/?p=34 many plans]] for this game's future. It can be purchased from [[http://store.steampowered.com/app/50000/ Steam for $10]]. There is also a downloadable demo for those who want to try the game out first.
----
!!Examples:
* BonusStage: The scrapyard. Accessible immediately after the credits stage.
** The Christmas levels. Unlike the Scrapyard levels, these alter your global average time.
* CrowningMusicOfAwesome
* DifficultyLevels: Easy (infinite amount of continues from checkpoints), Normal (5 continues from checkpoints), and Hard (0 continues from checkpoints, rendering them only useful for launching and forcing the player to finish stages in one go)
* DistressedDamsel: The girl ship.
* EarWorm: The entire soundtrack. It's available for download [[strike:[[http://blog.noumenongames.com/?p=20 here on Noumenon Games' blog]], but is missing some tracks. A third party will have to re-upload the entire OST elsewhere.]] [[http://blog.noumenongames.com/?p=71 here]].
* ExcusePlot: The girl ship has been kidnapped by Goleyeath! Are you a bad enough ship to rescue her?
* FakeDifficulty: The left-right controls are inverted, which is hard to get used to on its own even in late game, but, when moving at fast enough speeds, the controls start working in a manner where left=left and right=right until the player slows down again.
* MiniGameCredits: It's actually its own stage with a goal and coin to collect.
* NintendoHard
* SpikesOfDoom: Narrow spike mazes are frequent.
* SceneryPorn
* SecretLevel
* ThatOneBoss: There's only one boss and he's pretty difficult.
* ThatOneLevel: This could be said about many of the levels (especially on Hard Mode), given the nature of the game, but special mention goes to some of the bonus levels, most notably Scrapyard 4-3, which has a difficulty rating of 12 stars (only one level in the game has the previously thought to be maximum difficulty of ten stars and it, too, is a bonus stage). The creators stated that these levels were too poor to make it into the game, so at least they're acknowledging their difficulty.
* ThatOneSidequest: Collecting coins makes certain stages much harder than what they'd normally be due to some of the requirements in order to get them. Collecting them unlocks new ships and trails.
* UnexpectedGameplayChange: As previously stated, there is only one boss fight in the entire game.