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* TheTeam
** John: TheLeader, a BoisterousBruiser and DeadpanSnarker
** Mary: TheLancer, something of a ProudBeauty, and also TheSmartGuy since she often figures out what needs to be done
** Bran: TheSmartGuy and MrExposition, an HonestAdvisor, and also John's NumberTwo since he's in charge of the castle whenever John and Mary aren't in residence
** Ears: TheBigGuy, as later games have him literally turn into a giant when needed, and also a {{Bookworm}}, GadgeteerGenius, and SupremeChef
** Max: The TeamPet, whose ability to scare off enemies makes him BadassAdorable
** King Arthur: TheTeamBenefactor, sort of
** The Spellbook: The BigBad of the ninth game who starts out as a TricksterMentor to Mary; after being imprisoned, the book has something of a HeelFaceTurn and becomes a StatusBuff provider with PetTheDog moments

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* TheTeam
** John:
TheTeam: John is TheLeader, a BoisterousBruiser and DeadpanSnarker
** Mary:
DeadpanSnarker. Mary is TheLancer, something of a ProudBeauty, and also TheSmartGuy since she often figures out what needs to be done
** Bran: TheSmartGuy and
done Bran is MrExposition, an HonestAdvisor, and also John's NumberTwo since he's in charge of the castle whenever John and Mary aren't in residence
** Ears:
residence. Ears is TheBigGuy, as later games have him literally turn into a giant when needed, and also a {{Bookworm}}, GadgeteerGenius, and SupremeChef
** Max: The
SupremeChef, Max is the TeamPet, whose ability to scare off enemies makes him BadassAdorable
** King Arthur: TheTeamBenefactor, sort of
** The Spellbook: The
BadassAdorable. [[spoiler:The Spellbook is the BigBad of the ninth game who starts out as a TricksterMentor to Mary; after being imprisoned, the book has something of a HeelFaceTurn and becomes a StatusBuff provider with PetTheDog momentsmoments.]]

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Trope was cut/disambiguated due to cleanup


** Anjali: Also in the twelfth game, a BellyDancer who is SoBeautifulItsACurse; after she becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future games

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** Anjali: Also in the twelfth game, a BellyDancer belly dancer who is SoBeautifulItsACurse; after she becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future games



* BellyDancer: Anjali is implied to be this, and certainly dresses the part.
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Trope was cut/disambiguated due to cleanup


* HeroesWantRedheads:
** King Arthur's beloved Queen Guinevere, as seen in this series, has beautiful auburn hair.
** Penelope, the cherished wife of Odysseus, is depicted with strawberry blonde hair.
** On the evil side, the entrancing succubi all have red hair, and the minions find them completely irresistible.
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** "Antlers": The white deer whom the heroes are sent to pursue in the seventh game, a presumed example of GoldAndWhiteAreDivine, and a TalkingAnimal revealed to to be a BalefulPolymorph

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** "Antlers": The white deer whom the heroes are sent to pursue in the seventh game, a presumed example of GoldAndWhiteAreDivine, and a TalkingAnimal revealed to to be a BalefulPolymorphForcedTransformation victim
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* BrownNote: The fourth dragon, Boggy, makes acoustic waves with his roar, which fortunately only harm enemies. His NonIndicativeName comes from the fact that he's specifically a swamp dragon.

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* BrownNote: The fourth dragon, Boggy, Boggy makes acoustic waves with his roar, which fortunately roar that, fortunately, only harm enemies. His NonIndicativeName comes from the fact that he's specifically a swamp dragon.



* CheapGoldCoins: The only money seen in the games is measured in gold, and it's needed to upgrade most buildings and also to clear boulders. Some levels allow players to build a foundry and staff it with minions, which enables mined gold to increase in value.

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* CheapGoldCoins: The only money seen in the games is measured in gold, and it's which is needed to upgrade most buildings and also to clear boulders. Some levels allow players to build a foundry and staff it with minions, foundry, which enables mined gold to increase in value.
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* ''New Yankee 13: Mary's Dark Side'' sends the heroes to retrieve King Arthur's missing crown. But when Mary loses her memory during the quest, she awakens as a dark and sinister version of herself, still in command of all of her magic. John and their friends have to find a way to undo the memory loss before it's too late.


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[[folder:Mary's Dark Side]]
* ThePowerOfLove[=/=]ThePowerOfFriendship: John, Ears, and the gang are hoping that these will help them save Mary from her dark self.
[[/folder]]
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The Chick is now a disambig, dewicking


** Mary: TheChick, TheLancer, something of a ProudBeauty, and also TheSmartGuy since she often figures out what needs to be done

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** Mary: TheChick, TheLancer, something of a ProudBeauty, and also TheSmartGuy since she often figures out what needs to be done
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* BilingualBonus: A very subtle one. From the fourth game onward, John and Mary's corvid companion is named Bran, which is the Welsh word for ''crow''.
Tabs MOD

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No Pronunciation Guide is now a disambig. Dewicking


* EveryoneCallsHimBarkeep: The Pharaoh is only ever called "Pharaoh." According to his character profile, his real name is Hotepsekhemy, but no one ever calls him that because [[NoPronunciationGuide no one knows how to pronounce it]].

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* EveryoneCallsHimBarkeep: The Pharaoh is only ever called "Pharaoh." According to his character profile, his real name is Hotepsekhemy, but no one ever calls him that because [[NoPronunciationGuide no one knows how to pronounce it]].it.



* NoPronunciationGuide: The lack of voice acting in the games means that the player isn't given any indication of just how to say Sir Culhwch’s name. (It's "cull-hooch," if you were curious.)

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No longer a trope


* EverythingsBetterWithPenguins: There are penguins in this game - maybe because of this trope. One of them is even the officiant at the wedding; it MakesJustAsMuchSenseInContext.
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** Also in the twelfth game, while on Shivaguru's boat, John and Mary reenact the "I'm flying" scene from ''Film/{{Titanic}}''.

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** Also in the twelfth game, while on Shivaguru's boat, John and Mary reenact the "I'm flying" scene from ''Film/{{Titanic}}''.''Film/Titanic1997''.
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** Also in the twelfth game, while on Shivaguru's boat, John and Mary reenact the "I'm flying" scene from ''Film/Titanic''.

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** Also in the twelfth game, while on Shivaguru's boat, John and Mary reenact the "I'm flying" scene from ''Film/Titanic''.''Film/{{Titanic}}''.
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* RealityEnsues: When the ruby potion fails to help Anjali recover her earliest memories, Mary tries making a plum cake in the hopes that the recipe will trigger some recollection. Anjali has to remind Mary that she was a DoorstopBaby and didn't even have teeth when she was found at the temple, so she's never eaten a plum cake in her life.

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* BenevolentBoss: Although the earlier games make him seem more like a BadBoss, John turns into this over the course of the series. He offers pay increases to the minions when their tasks are going to be exceptionally difficult and expresses concern for their safety and well-being.



* GreenThumb: Mary's particular talent in magic involves working with plants. She can revive dying fauna, regenerate crops and trees, and grow magical plants for specific purposes. When they meet the witch Circe in the eighth game, she agrees to help them get back where they belong in exchange for Mary doing some work in her garden, since she herself is not nearly as skilled with plants.

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* GreenThumb: Mary's particular talent in magic involves working with plants.plants, and most of the spells she's able to perform are related to them. She can revive dying fauna, regenerate crops and trees, and grow magical plants for specific purposes. When they meet the witch Circe in the eighth game, she agrees to help them get back where they belong in exchange for Mary doing some work in her garden, since she herself is not nearly as skilled with plants.



* GuestStarPartyMember: Several of the games add at least one new temporary character to TheTeam:
** Sir Lancaster: A SixthRanger in the first two games, where he actually performs merchant functions, but in his subsequent appearances he's mostly just TheLoad and TheFriendNobodyLikes; in the eleventh game, he's the QuestGiver
** "Antlers": The white deer whom the heroes are sent to pursue in the seventh game, a presumed example of GoldAndWhiteAreDivine, and a TalkingAnimal revealed to to be a BalefulPolymorph
** Odysseus: He joins the gang in the eighth game and is TheLoad on a few occasions, with a ContinuityCameo in the ninth game
** Taliesin: Introduced as a guest star in the ninth game but a fully-fledged SixthRanger by the eleventh, who is TheGadfly, QuirkyBard, and NonActionGuy
** Scheherezade: In the tenth game, TheSmartGuy and a NativeGuide as she tells the heroes about the needs of the locals; she occasionally comes across as the OnlySaneMan
** Shivaguru: In the twelfth game, something of a HermitGuru and local expert who serves as the adventure's MrExposition
** Anjali: Also in the twelfth game, a BellyDancer who is SoBeautifulItsACurse; after she becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future games



* HereThereBeDragons: Each game has a map, which shows the 'path' the party takes through the assorted levels. Starting with the fourth game and its enhanced graphics, these maps become much more detailed and even animated, showing things like whales spouting and windmills turning. Occasionally there really ''are'' dragons.

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* HereThereBeDragons: Each game has a map, which shows the 'path' the party takes through the assorted levels. Starting with the fourth game and its enhanced graphics, these maps become much more detailed and even animated, showing things like whales spouting and windmills turning. Occasionally there really ''are'' dragons. The maps will often update when the heroes do something specific in a level, such as in the twelfth game when they introduce black and white swans to a lake.



* OurGoblinsAreDifferent: Goblins are normally small, deformed creatures. In this series, they appear to have cross-bred with giants; according to the character profiles, they are frequently mistaken for orcs because they are hulking green monsters. When they appear, they often help themselves to gold and timber, thereby reducing the amount available to the player. If minions get too close, the goblins kick them into a cave prison, and Mary will need a sufficient amount of mana to rescue them.

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* OurGoblinsAreDifferent: Goblins are normally small, deformed creatures. In this series, they appear to have cross-bred with giants; according to the character profiles, they are frequently mistaken for orcs because they are hulking green monsters. When they appear, they often help themselves to gold and timber, thereby reducing the amount available to the player. If minions get too close, close and Max is not actively providing a distraction, the goblins kick them into a cave prison, and Mary will need a sufficient amount of mana to rescue them.



* PetTheDog: John sometimes comes across as a BadBoss who is perfectly happy to use his minions for personal gain. He does, however, have a number of moments in which he demonstrates genuine concern for their well-being and safety, and also seems to truly want to help the people and benevolent creatures of Arthur's realm. In the seventh game he's particularly shown to be concerned for Queen Guinevere, and directs others not to upset her.

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* PetTheDog: John sometimes comes across as a BadBoss who is perfectly happy to use John, for all of his minions for personal gain. He does, however, have a number of moments in which he demonstrates genuine concern for their well-being and safety, and also seems to bluster, truly want wants to help the people and benevolent creatures of Arthur's realm. In the seventh game he's particularly shown to be concerned for Queen Guinevere, and directs others not to upset her.



* ResourcesManagementGameplay: Minions must be dispatched to gather resources in order to meet each level's objectives. Every level will require food; depending on the nature of the level, the other resources which may be needed are timber (for constructing buildings and repairing bridges), gold (for smashing boulders and improving houses), and mana (for Mary's spells). Occasionally, the layout of a level means that resources are finite until different parts of the area can be accessed; this can render the level UnintentionallyUnwinnable if the player mismanages the resources, and they will have no choice but to restart the level.

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* ResourcesManagementGameplay: Minions must be dispatched to gather resources in order to meet each level's objectives. Every level will require food; depending on the nature of the level, the other resources which may be needed are timber (for constructing buildings and repairing bridges), gold (for smashing boulders and improving houses), and mana (for Mary's spells). Occasionally, the layout of a level means that resources are finite until different parts of the area can be accessed; this can render the level UnintentionallyUnwinnable if the player mismanages the resources, and they will have no choice but to restart the level. (This is seen more frequently in the earlier games than the later ones; later games have almost no unwinnable scenarios.)



** In the twelfth game's bonus levels, John makes the remark that "It looks like we wandered onto [[WesternAnimation/{{Fantasia}} Bald Mountain]] right after the witches' sabbat." The same level also features dancing brooms.



* SpellBook: Mary finds one of these in the EvilChancellor's lair during the first adventure, and it teaches her how to perform magic. At the beginning of the eighth game, she accidentally drops it into a potion and it gains sentience and the ability to speak. It becomes the primary antagonist of the ninth game, and returns again in the eleventh.

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* SpellBook: Mary finds one of these in the EvilChancellor's lair during the first adventure, and it teaches her how to perform magic. At the beginning of the eighth game, she accidentally drops it into a potion and it gains sentience and the ability to speak. It becomes the primary antagonist of the ninth game, and returns again but starting in the eleventh.eleventh is forced into helping the heroes.



* TakeYourTime: Beginning in the fourth game, players have the option to play the games in relaxed mode, which takes away the timer and guarantees that every level will be completed with a gold trophy. (However, some of the achievements actually require finishing levels with ''silver'' trophies, so it's not possible to earn every achievement in relaxed mode.)

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* TakeYourTime: Beginning in the fourth game, players have the option to play the games in relaxed mode, which takes away the timer and guarantees that every level will be completed with a gold trophy. This is ideal for players who are more interested in the wacky storylines than the gameplay mechanics. (However, some of the achievements actually require finishing levels with ''silver'' trophies, so it's not always possible to earn every achievement in relaxed mode.)



** Bran: TheSmartGuy and MrExposition, and also John's NumberTwo since he's in charge of the castle whenever John and Mary aren't in residence

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** Bran: TheSmartGuy and MrExposition, an HonestAdvisor, and also John's NumberTwo since he's in charge of the castle whenever John and Mary aren't in residence



** Lancaster: A SixthRanger in the games where he actually performs merchant functions, but usually just TheLoad and TheFriendNobodyLikes



** Odysseus: GuestStarPartyMember in the eighth game, though also TheLoad on a few occasions, with a ContinuityCameo in the ninth game
** Taliesin: GuestStarPartyMember in the ninth game but a fully-fleged SixthRanger by the eleventh, who is TheGadfly, QuirkyBard, and NonActionGuy
** Scheherezade: GuestStarPartyMember in the tenth game, TheSmartGuy and a bit of [[MrExposition Miss Exposition]] as she tells the heroes about the needs of the locals; she occasionally comes across as the OnlySaneMan
** Shivaguru: GuestStarPartyMember in the twelfth game, something of a HermitGuru and local expert who serves as the adventure's MrExposition
** Anjali, also in the twelfth game, is a BellyDancer who is SoBeautifulItsACurse; after she becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future games

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** Odysseus: GuestStarPartyMember in the eighth game, though also TheLoad on a few occasions, with a ContinuityCameo in the ninth game
** Taliesin: GuestStarPartyMember in
The Spellbook: The BigBad of the ninth game but who starts out as a fully-fleged SixthRanger by TricksterMentor to Mary; after being imprisoned, the eleventh, who is TheGadfly, QuirkyBard, and NonActionGuy
** Scheherezade: GuestStarPartyMember in the tenth game, TheSmartGuy and a bit of [[MrExposition Miss Exposition]] as she tells the heroes about the needs of the locals; she occasionally comes across as the OnlySaneMan
** Shivaguru: GuestStarPartyMember in the twelfth game,
book has something of a HermitGuru HeelFaceTurn and local expert who serves as the adventure's MrExposition
** Anjali, also in the twelfth game, is a BellyDancer who is SoBeautifulItsACurse; after she
becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future gamesa StatusBuff provider with PetTheDog moments



* EverythingsBetterWithPenguins: There are penguins in this game - maybe because of this trope. One of them is even the officiant at the wedding.

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* EverythingsBetterWithPenguins: There are penguins in this game - maybe because of this trope. One of them is even the officiant at the wedding.wedding; it MakesJustAsMuchSenseInContext.



* {{Snowlems}}: These return for the first time since the third game; however, this time, the snowlems are stationary and present no threat to the minions. They're really just roadblocks with unsettling smiles.

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* {{Snowlems}}: These return for the first time since the third game; however, this time, the snowlems are stationary and present no threat to the minions. They're really just roadblocks {{NPC Roadblock}}s with unsettling smiles.



* ChessMotifs: The elephant sent to King Arthur in the bonus levels is named White Bishop.



* ImprobableWeaponUser: In one of the bonus levels, the heroes come under attack by ornery penguins, who wear horned helmets and throw fish at them. The penguins want to keep the white elephant because they've mistaken him for their leader, but it's never explained why.



* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] A local oracle confirms this once all of the requisite {{MacGuffin}}s are found. John actually invokes the trope by name, and insists that there be a DNA test done when they get back to California.

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* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl baby before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] A local oracle confirms this once all of the requisite {{MacGuffin}}s are found. John actually invokes the trope by name, and insists that there be a DNA test done when they get back to California.


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* RealityEnsues: When the ruby potion fails to help Anjali recover her earliest memories, Mary tries making a plum cake in the hopes that the recipe will trigger some recollection. Anjali has to remind Mary that she was a DoorstopBaby and didn't even have teeth when she was found at the temple, so she's never eaten a plum cake in her life.
* {{Snowlems}}: They appear in a couple of the bonus levels, and as in the eleventh installment, they are unfriendly but non-dangerous {{NPC Roadblock}}s.
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** Anjali, also in the twelfth game, is a BellyDancer who is SoBeautifulItsACurse; after she becomes UnseenNoMore, she's eventually revealed to be someone quite significant and will likely be another SixthRanger in future games


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* BellyDancer: Anjali is implied to be this, and certainly dresses the part.


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* SoBeautifulItsACurse: Anjali's beauty lures the Raja from his throne, and he's been driving her crazy ever since they met. She's only too happy to take off with John and Mary in the bonus levels.


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* UnwantedGiftPlot: The bonus levels center around John and Mary returning to Arthur with the Raja's assurances that their trade agreement is as solid as ever. He also sends along many gifts, including spices, silks, and a (literal) white elephant. They are not at all happy about that last one, since it's going to severely slow down their return trip.
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* DoorstopBaby: Anjali was left as a very little girl on the doorstep of a temple, and it was believed that her presence was a sign from the gods. Not quite.

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* DoorstopBaby: Anjali was left found as a very little girl on the doorstep of a temple, and it was believed that her presence was a sign from the gods. Not quite.



* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] A local oracle confirms this once all of the requisite MacGuffins are found. John actually invokes the trope by name, and insists that there be a DNA test done when they get back to California.

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* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] A local oracle confirms this once all of the requisite MacGuffins {{MacGuffin}}s are found. John actually invokes the trope by name, and insists that there be a DNA test done when they get back to California.
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* DyeingForYourArt: Anjali is eventually revealed to not actually have black hair as thought, and she explains that her natural color [[spoiler:(blonde)]] is so unusual in the surroundings that it was attracting too much attention, so she started dyeing it in order to make people notice her dancing rather than her hair.

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* DyeingForYourArt: InUniverse example. Anjali is eventually revealed to not actually have black hair as thought, and she explains that her natural color [[spoiler:(blonde)]] is so unusual in the surroundings that it was attracting too much attention, so she started dyeing it in order to make people notice her dancing rather than her hair.

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* UselessItem: During the main game, the heroes encounter four giant [[MakesJustAsMuchSenseInContext rubber ducks]] belonging to the Lady of the Lake. Bran recommends that they take the ducks with them, as they could be useful later if leverage is ever needed. They never get mentioned again in this installment; it remains to be seen if they turn out to be a ChekhovsGun in the future.

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* UselessItem: During the main game, the heroes encounter four giant [[MakesJustAsMuchSenseInContext rubber ducks]] belonging to the Lady of the Lake. Bran recommends that they take the ducks with them, as they could be useful later if leverage is ever needed. They never get mentioned again in this installment; it remains to be seen if they turn out to be a ChekhovsGun in the future.next one, however, is a different story.



* ChekhovsGun: Remember the giant rubber ducks from the previous adventure? There's a bunch of them in the Raja's kingdom, which Bran realizes is a sign that the line between worlds has indeed become blurred.



* HeelFaceTurn: The Spellbook, while not exactly a benevolent creature, has definitely mellowed since her captivity. In one of the extra levels she admits to feeling sympathy for all creatures who are caged or chained, and wants to free them. She also is the one to warn the others of an enemy Raja's attack on the kingdom, and advise them to rebuild the palace.



* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] John actually invokes the trope by name.

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* LongLostRelative: For the first time, we learn that Mary had an older sister who went missing as a little girl before Mary herself was even born. [[spoiler:She disappeared while their parents were visiting a temple in India, and their child became separated from them in a storm. As they quickly realize when Anjali's history is revealed, Anjali is Mary's sister.]] A local oracle confirms this once all of the requisite MacGuffins are found. John actually invokes the trope by name.name, and insists that there be a DNA test done when they get back to California.


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* PastLifeMemories: Mary gives Anjali a ruby potion to help her regain memories from her early childhood. Anjali is frustrated because the potion is so powerful that it instead causes her to remember a past life, "and I don't want to talk about it."


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* TemporalParadox: Bran explains that one of these is in play, which is why [[spoiler:even though Anjali is Mary's ''older'' sister, she is considerably younger than Mary now.]]

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