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* JumpingOutOfACake: The Koopalings and Bowser Jr all jump out of a giant cake they used to get into the castle, before throwing it on top of Peach to kidnap her.
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There really is not a lot of evidence to explicitly confirm a development team member conjured these names, especially given the ostensable connection to Backstroke Of The West. https://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold--155242.phtml The article whence these names can explicitly come from, is vague at best.


* NoNameGiven: The two Toads, although the development team nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].

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* NoNameGiven: The two Toads, although the development team [[WordOfDante allegedly]] nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
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* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small islands. Buckits (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.

to:

* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small islands. Buckits Huckit Crabs (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.
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* NoNameGiven: The two Toads, although the development team nicknamed them [[Franchise/StarWars Ala-]][[TranslationTrainWreck Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].

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* NoNameGiven: The two Toads, although the development team nicknamed them [[Franchise/StarWars Ala-]][[TranslationTrainWreck Gold]] [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
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* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]

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* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which [[{{Narm}} which can undermine the intensity of Peach in sight.]] ]]
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* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]

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* DevelopersForesight: In multiplayer,[[spoiler:At multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
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* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.

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* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel com/watch?v=iYSLWrfX-kc when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.
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* AbsurdlySpaciousSewer: World 6-3. It's an underground sewer where Mario and his friends have to press switches to raise the water's level and reach new places. It is infested by large Piranha Plants and Buzzye Beetles.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.

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* AbsurdlySpaciousSewer: World 6-3. It's an underground sewer where Mario and his friends have to press switches to raise the water's level and reach new places. It is infested by large Piranha Plants and Buzzye Buzzy Beetles.
* AdvancingBossOfDoom: [[spoiler: Bowser, [[spoiler:Bowser, when he grows giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.
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* AbsurdlyShortLevel: The cannon "levels" only have one point of interest: a huge cannon in the center. All Mario has to do is enter the cannon and the level is finished, and it takes him a few worlds ahead.
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(forgot to mention) I also uncommented the Big No example because I don't see what else it needs to be said about them shouting this way (the example already specifies when they do this)

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Added context to as many examples as I could, but I feel that some of the still-uncommented ones are too omnipresent in the Mario series to have something truly distinct in this specific game


%% * AbsurdlySpaciousSewer: World 6-3.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.

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%% * AbsurdlySpaciousSewer: World 6-3.
%%
6-3. It's an underground sewer where Mario and his friends have to press switches to raise the water's level and reach new places. It is infested by large Piranha Plants and Buzzye Beetles.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%%
giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.
* AdvancingWallOfDoom: A pyroclastic flow in World 8-1.8-1. If it's touched, a life is lost. And since it's gradually taking over the level, the characters have to advance constantly to avoid being caught by it.



%% * AsteroidsMonster: The larger Goombas.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.

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%% * AsteroidsMonster: The larger Goombas. One stomped, they'll split into two regular-sized Goombas.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.levels. One of the levels, the World 2's Castle, mixes it with UnnaturallyLoopingLocation, as the characters have to choose the right paths while the screen is scrolling forward and, if they miss, they'll have to replay the current section.



%% * BigBoosHaunt: The Ghost Houses.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.

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%% * BigBoosHaunt: The Ghost Houses.
%%
Houses. In addition to featuring Boos, they also have an illusory design, requiring Mario and his friends to solve some sort of puzzle in order to find the standard exit (and look ''closer'' at the surroundings to find the secret exit).
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.



%% * BlackoutBasement: A number of levels.

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%% * BlackoutBasement: A number of levels.levels. In them, there's usually an object or item that illuminates part of the path, and they become essential to avoid touching unseen hazards.



%% * BrutalBonusLevel: World 9 (and World 9-7 in particular).
%% * BubblyClouds: World 7.
* TheBusCameBack:

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%% * BrutalBonusLevel: World 9 (and 9, which features levels based on previous worlds, but mixed with new gimmicks to further increase the challenge. World 9-7 in particular).
%%
9-7, for example, adds meltable ice blocks and Piranha Plants that constantly spit fireballs, so the characters have to get through the level quickly to avoid reaching an {{Unwinnable}} situation.
* BubblyClouds: World 7.
7, which is set in the sky. In addition to classical staples like cloud platforms and flyign enemies, the game introduces a dense mist that can be removed with the spin move (and doing so makes the location of Star Coins much easier).
* TheBusCameBack: TheBusCameBack:



%% * ChasingYourTail: The rematch against Iggy.

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%% * ChasingYourTail: The rematch against Iggy.Iggy. Unlike the other Koopalings, Iggy makes use of a large Chain Chomp which repreatedly try to charge at Mario and company, forcing them to travel around the battlefield to catch and hit Iggy while staying away from the Chain Chomp's maws.



%% * ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.

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%% * ColorCodedMultiplayer: Yet Downplayed. Mario is typically red, but Luigi (who would normally be green) and the two Toad colors (usually blue and yellow) are interchangeable.



%% * DamselInDistress: Peach, of course.
%% * DeathMountain: World 6.

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%% * DamselInDistress: Peach, who isn't even safe during her ''birthday'' from Bowser's nefarious plans. The only variation is that it's the Koopalings who bring her to Bowser, instead of course.
%%
the Koopa King coming to her in person.
* DeathMountain: World 6.6, which brings back the spiral mountains from the original ''VideoGame/NewSuperMarioBros1''. These mountains are overrun by Bullet Bills, Buzzy Beetles and Monty Moles, and omne of the levels has ledges that need to be traversed carefully to avoid falling.



%% * EscapeSequence



%% * GrimyWater: In the forest levels.
%% * GroundPound: Also see CombinationAttack.

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%% * GrimyWater: In the forest levels.
%%
levels, in a nod to World 4 from the game's predecessor. Much like lava, touching this purple-colored water spells instant death.
* GroundPound: Also see CombinationAttack.An ability brought back from the first ''New'' game, and is useful to break blocks from above (though it doesn't work if the character is small).



%% * HatOfFlight: The Propeller Suit has a helmet with a propeller on it.

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%% * HatOfFlight: The Propeller Suit has a helmet with a propeller on it.it, and serves as the game's signature flight powerup. Instead of a prolonged diagonal flight like the Racoon Leaf (''Super Mario Bros. 3'') or the Cape Feather (''Super Mario World''), or a long jump with slow descent like the Carrot (''Super Mario Land 2''), it focuses on a rapid elevation in the air to reach high spots or grab items that wouldn't be accessible otherwise.



%% * InvincibilityPowerUp: The Super Star.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.

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%% * InvincibilityPowerUp: The Super Star.
%% *
Star, which not only grants invincibility, but also makes the characters run faster and amplify the visibility in dark levels.
%%*
InvisibleBlock: Which are often blocks that don't exist until the player hits the location.



%% * JungleJapes: World 5.

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%% * JungleJapes: World 5.5, which also has elements of TheLostWoods. Features include toxic water, Wigglers, vines that can be used for swinging, and a new enemy called Bramball (which looks like a hybrid between a Pokey head and bramble branches).



%% * LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.

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%% * LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for 8. In addition to lava levels.
%%
and copious sources of fire, the game introduces a kind of volcanic smoke that becomes deadly upon contact, so the characters have to move constantly to avoid being caught by it.
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]].Bowser]], the usual fanfare indicating thst the mission is completed is gradually turned off, making clear that Mario and company haven't yet seen the last of Bowser. Also occurs during multiplayer, if all players put themselves in bubbles.



%% * OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].

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%% * OminousLatinChanting: The final boss theme, theme doesn't feature this at first, [[VariableMix but it does when you get to the lava portion]].



%% * PalmtreePanic: World 4.

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%% * PalmtreePanic: World 4.4, in which Mario and company have to explore levels set in small islands. Buckits (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.



%% * PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.

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%% * PowerupMount: Yoshi.Yoshi, who can be mounted and ridden for the duration of the levels where it's found, eating enemes and taking the character into hard-to-reach places with his flutter jump in the process. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.



%% * RiseToTheChallenge: World 8-6. With lava. Good luck!

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%% * RiseToTheChallenge: World 8-6. With lava. Good luck!8-6, in which lava will rise and so must the characters as they climb with the platforms to avoid being caught. Interestingly, this was exactly the same concept used in Woeld 8-6 of the game's predecessor.



%% * RubberBandAI: The volcanic smog in World 8-1.

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%% * RubberBandAI: The volcanic smog in World 8-1.8-1. It is impossible to lose sight of it, no matter how fast one goes through the level.



%% * SpreadShot: Ludwig uses an Initial Burst in the second fight against him.

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%% * SpreadShot: Ludwig uses an Initial Burst in the second fight against him.him, with up to four fireballs (this contrasts his tactic in the first fight, where he shoots single-but-homing fireballs).



%% * SuperNotDrowningSkills: A Mario Bros. staple.

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%% * %%* SuperNotDrowningSkills: A Mario Bros. staple.



%% * TrickBoss: [[spoiler:The final boss.]]
%% * TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%% * TurnsRed: Iggy's Chain Chomp.
%% * ATwinkleInTheSky: Using a warp cannon.
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. SuperNotDrowningSkills as usual.
%% * UnderwaterBossBattle: The second fight with Wendy.

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%% * TrickBoss: [[spoiler:The The final boss.]]
%%
boss. Bowser starts the battle like he did in the castle levels of the original ''Super Mario Bros.'' as well as in the first and eight worlds of the first ''New Super Mario Bros.'' But once he appears to be defeated, [[spoiler:Kamek enlarges him, and the real battle starts]].
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%%
cake. When the birthday celebration reaches its peak, the cake breaks and reveals Bowser's minions, with them proceeding to kidnap the princess.
* TurnsRed: Iggy's Chain Chomp.
%%
Chomp, after the former is hit twice. Its rage turns it orange and starts ramming at Mario and company more fiercely.
* ATwinkleInTheSky: Using When using a warp cannon.
cannon, it shoots the character(s) to the far reaches of the unlocked world this way.
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. This being a 2D ''Mario'' game, SuperNotDrowningSkills as usual.
%%
are the norm.
* UnderwaterBossBattle: The second fight with Wendy.Wendy, as it starts with the battlefield completely flooded, though water eventually lowers its level.

Added: 1691

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Removed: 1887

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ZCE cleanup, trope slashing, trope misuse


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw.png]]
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.



%%YMMV items on the YMMV tab, please

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%%YMMV items on the YMMV tab, please%% Zero-context Examples are not allowed, and have been commented out.



%% Please add context before uncommenting any examples.
%%

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw.png]]
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
%%
%%YMMV items on the YMMV tab, please
%%



* AbsurdlySpaciousSewer: World 6-3.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
* AdvancingWallOfDoom: A pyroclastic flow in World 8-1.

to:

%% * AbsurdlySpaciousSewer: World 6-3.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.



* AsteroidsMonster: The larger Goombas.
* AutoScrollingLevel: Quite a few of them, particularly the airship levels.
* AxCrazy: Iggy seems to have some shades of this.
* BigBoosHaunt: The Ghost Houses.
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.

to:

%% * AsteroidsMonster: The larger Goombas.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.
%% * AxCrazy: Iggy seems to have some shades of this.
%% * BigBoosHaunt: The Ghost Houses.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.



* BlackoutBasement: A number of levels.

to:

%% * BlackoutBasement: A number of levels.



* BreakingTheFourthWall: See MickeyMousing (which is inverted in this game) below.
* BrutalBonusLevel: World 9 (and World 9-7 in particular).
* BubblyClouds: World 7.

to:

%% * BreakingTheFourthWall: See MickeyMousing (which is inverted in this game) below.
%% * BrutalBonusLevel: World 9 (and World 9-7 in particular).
%% * BubblyClouds: World 7.



* ChasingYourTail: The rematch against Iggy.

to:

%% * ChasingYourTail: The rematch against Iggy.



* ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.

to:

%% * ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.



* CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.

to:

%% * CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.



* DamselInDistress: Peach, of course.
* DeathMountain: World 6.

to:

%% * DamselInDistress: Peach, of course.
%% * DeathMountain: World 6.



* EscapeSequence

to:

%% * EscapeSequence



* GrimyWater: In the forest levels.
* GroundPound: Also see CombinationAttack.

to:

%% * GrimyWater: In the forest levels.
%% * GroundPound: Also see CombinationAttack.



* HatOfFlight: The Propeller Suit has a helmet with a propeller on it.

to:

%% * HatOfFlight: The Propeller Suit has a helmet with a propeller on it.



* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.

to:

* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: IWasToldThereWouldBeCake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.



* InvincibilityPowerUp: The Super Star.
* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
* ItsAllUpstairsFromHere: Many of the tower/fortress levels.
* JungleJapes: World 5.

to:

%% * InvincibilityPowerUp: The Super Star.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
%% * ItsAllUpstairsFromHere: Many of the tower/fortress levels.
%% * JungleJapes: World 5.



* KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
* KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.

to:

%% * KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
%% * KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.



* LaughingMad: Iggy Koopa.
* LavaPit: Plentiful in World 8, since it's set in a volcanic area.

to:

%% * LaughingMad: Iggy Koopa.
%% * LavaPit: Plentiful in World 8, since it's set in a volcanic area.



* LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.

to:

%% * LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.



* MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.

to:

%% * MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.



* OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.

to:

%% * OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
%% * OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.



* PalmtreePanic: World 4.

to:

%% * PalmtreePanic: World 4.



* PlatformBattle: The first fight with Iggy and the second fight with Ludwig.
* PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.

to:

%% * PlatformBattle: The first fight with Iggy and the second fight with Ludwig.
%% * PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.



* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.



* RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.

to:

%% * RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.



* RiseToTheChallenge: World 8-6. With lava. Good luck!
* RoarBeforeBeating: Roy and Bowser.
* RubberBandAI: The volcanic smog in World 8-1.

to:

%% * RiseToTheChallenge: World 8-6. With lava. Good luck!
%% * RoarBeforeBeating: Roy and Bowser.
%% * RubberBandAI: The volcanic smog in World 8-1.



* ShipLevel: The airship stages.

to:

%% * ShipLevel: The airship stages.



* SlippySlideyIceWorld: World 3.

to:

%% * SlippySlideyIceWorld: World 3.



* SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]
* SmugSnake: Ludwig von Koopa.

to:

%% * SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]
%% * SmugSnake: Ludwig von Koopa.



* SpreadShot: Ludwig uses an Initial Burst in the second fight against him.

to:

%% * SpreadShot: Ludwig uses an Initial Burst in the second fight against him.



* SuperNotDrowningSkills: A Mario Bros. staple.

to:

%% * SuperNotDrowningSkills: A Mario Bros. staple.



* TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
* ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
* ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%%* TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* TurnsRed:
** Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
* ATwinkleInTheSky: Using a warp cannon.

to:

%% * TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
%% * ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
%% * ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%%* %% * TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
%% * TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%% * TurnsRed:
**
TurnsRed: Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
%% * ATwinkleInTheSky: Using a warp cannon.



* UnderwaterBossBattle: The second fight with Wendy.

to:

%% * UnderwaterBossBattle: The second fight with Wendy.



* VideoGameCrueltyPotential: You can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BottomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]

to:

* VideoGameCrueltyPotential: You can pick them up Toads and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BottomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]



* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
* YouAllLookFamiliar: The Toads.

to:

* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
standards]].
%%
* YouAllLookFamiliar: The Toads.
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None


%%* AirJousting

to:

%%* AirJousting* AirJousting: The World 6 boss battle involves the player(s) and Bowser Jr both riding Clown Cars like the one from Super Mario World and trying to send each other flying into electric fences in mid air.



%%* AutoScrollingLevel

to:

%%* AutoScrollingLevel* AutoScrollingLevel: Quite a few of them, particularly the airship levels.



* TheNewAdventures

to:

* TheNewAdventuresTheNewAdventures: The second title in the "New Super Mario Bros" series.
Is there an issue? Send a MessageReason:
Quality upgrade.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw_group_art.jpg]]

to:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw_group_art.jpg]]org/pmwiki/pub/images/nsmbw.png]]
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None

Added DiffLines:

[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
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None


* BrutalBonusLevel: World 9 (and world 9-7 in particular).

to:

* BrutalBonusLevel: World 9 (and world World 9-7 in particular).

Added: 73

Changed: 23

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None


* StatuesqueStunner: Peach is significantly taller than even Super Luigi.



* SuperNotDrowningSkills

to:

* SuperNotDrowningSkillsSuperNotDrowningSkills: A Mario Bros. staple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SocializationBonus: If all but one player die, they can be resurrected by the one still standing. Makes beating some levels [[GameBreaker MUCH easier]], [[NintendoHard and maybe even necessary]].
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not a trope


* HackTheDamnSystem: Turns out, if you hack your Wii console just right, you might get a butt-ton of newER Mario games.

Removed: 90

Is there an issue? Send a MessageReason:
None


* RedZoneRemixVid: [[http://www.youtube.com/watch?v=OgfuJ01yfHQ Starring the Koopalings!]]
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None

Added DiffLines:

* AscendedMeme: One of the hint videos you can purchase with star coins has Mario and the Toads use Yoshis to bounce Luigi around through a level, causing him to collect the checkpoint, all three star coins, the top of the flagpole, and several 1-ups. In other words, Luigi WinsByDoingAbsolutelyNothing.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nsmbw.JPG]]

to:

[[quoteright:350:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nsmbw.JPG]]org/pmwiki/pub/images/nsmbw_group_art.jpg]]
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None


* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]

to:

* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]

Added: 457

Changed: 37

Is there an issue? Send a MessageReason:
None


*DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]



** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"

to:

** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"
Is there an issue? Send a MessageReason:
Unnecessary


* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins. (Note: It's NOT New Super Mario Bros 2!)*

to:

* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins. (Note: It's NOT New Super Mario Bros 2!)*coins during the credits' run.

Added: 119

Changed: 111

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None


It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.

to:

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.



* AdvancingBossOfDoom: [[spoiler:Bowser, when he grows giant.]]

to:

* AdvancingBossOfDoom: [[spoiler:Bowser, [[spoiler: Bowser, when he grows giant.]]



* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.*

to:

* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.* (Note: It's NOT New Super Mario Bros 2!)*



* HackTheDamnSystem: Turns out, if you hack your Wii console just right, you might get a butt-ton of newER Mario games.



** Iggy's Chain Chomp.

to:

** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"



* VideoGameCaringPotential: You can save trapped citizens and carry your friends to safety.

to:

* VideoGameCaringPotential: You can save trapped citizens Toads and carry your friends them to safety.
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None

Added DiffLines:

* AdvertisedExtra: Yoshis prominently appear on the cover, but the number of levels they actually appear in can probably be counted on one hand (and you can't keep them).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CoverVersion: The music in this game mostly, though not exclusively, consists of remakes of pieces from the previous episode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SnowySleighBells: The [[https://www.youtube.com/watch?v=2Xyd7GqHLgo map theme]] from [[SlippySlideyIceWorld World 3]] uses extremely prominent sleigh bells. Also, the [[https://www.youtube.com/watch?v=aUaSPW-Xnvw overworld theme]] in icy levels is almost the same than the regular overworld theme with added sleigh bells.
Is there an issue? Send a MessageReason:
None


** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notable the Snow Spikes in the previous game, this is the first time the originals reappear.

to:

** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notable notably the Snow Spikes in the previous game, this is the first time the originals reappear.

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