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* JumpingOutOfACake: The Koopalings and Bowser Jr all jump out of a giant cake they used to get into the castle, before throwing it on top of Peach to kidnap her.
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There really is not a lot of evidence to explicitly confirm a development team member conjured these names, especially given the ostensable connection to Backstroke Of The West. https://www.destructoid.com/nsmb-wii-release-bash-bucken-berry-and-ala-gold--155242.phtml The article whence these names can explicitly come from, is vague at best.
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* NoNameGiven: The two Toads, although the development team nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
to:
* NoNameGiven: The two Toads, although the development team [[WordOfDante allegedly]] nicknamed them [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
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* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small islands. Buckits (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.
to:
* PalmtreePanic: World 4, in which Mario and company have to explore levels set in small islands. Buckits Huckit Crabs (crabs that look like the Sidesteppers from ''VideoGame/MarioBros'', but throw rocks like Clawgrip from ''VideoGame/SuperMarioBros2'') debut here.
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Changed line(s) 123 (click to see context) from:
* NoNameGiven: The two Toads, although the development team nicknamed them [[Franchise/StarWars Ala-]][[TranslationTrainWreck Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
to:
* NoNameGiven: The two Toads, although the development team nicknamed them [[Franchise/StarWars Ala-]][[TranslationTrainWreck Gold]] [[WebVideo/BackstrokeOfTheWest Ala-Gold]] and Bucken-Berry. And the fans called them [[SdrawkcabName Yvan and Wolley]].
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* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
to:
* DevelopersForesight: In multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which [[{{Narm}} which can undermine the intensity of Peach in sight.]] ]]
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Changed line(s) 65 (click to see context) from:
* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
to:
* DevelopersForesight: In multiplayer,[[spoiler:At multiplayer, [[spoiler:at the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
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None
Changed line(s) 50 (click to see context) from:
* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.
to:
* ContinuityNod: [[VideoGame/DonkeyKong Barrels]], [[VideoGame/MarioBros POW Blocks]], [[VideoGame/SuperMarioBros rotating fire bars, the first Bowser battle]], [[VideoGame/SuperMarioBrosTheLostLevels the wind, a secret ninth world]], [[VideoGame/SuperMarioBros2 the ability to play as Toad, carrying things over your head]], [[VideoGame/SuperMarioBros3 the Map Screen, the Koopalings, their Airship,]] [[VideoGame/SuperMarioWorld the Spin Attack, Yoshi, Porcupuffers, aquatic animals that wear goggles and act as stepping stones for the player]], [[VideoGame/YoshisIsland Kamek enchanting boss battles (including the last one, in which Bowser is hugely enlarged), multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[VideoGame/NewSuperMarioBros1 mini mushrooms, dancing enemies]], etc. Also, the sting that plays [[https://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel com/watch?v=iYSLWrfX-kc when Kamek's magic starts doing its stuff in the boss battles]] shows up in ''Yoshi's Island'' under the [[https://www.youtube.com/watch?v=3QKDDqC_Jo0 exact]] [[https://www.youtube.com/watch?v=d9kgdJn79vI same]] conditions.
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* AbsurdlySpaciousSewer: World 6-3. It's an underground sewer where Mario and his friends have to press switches to raise the water's level and reach new places. It is infested by large Piranha Plants and Buzzye Beetles.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.
to:
* AbsurdlySpaciousSewer: World 6-3. It's an underground sewer where Mario and his friends have to press switches to raise the water's level and reach new places. It is infested by large Piranha Plants and Buzzye Buzzy Beetles.
* AdvancingBossOfDoom:[[spoiler: Bowser, [[spoiler:Bowser, when he grows giant]]. His enlarged size makes him impossible to attack directly for Mario and company, so they have to move away from him while dodging his fireballs and jumping through the platforms before he breaks them with his moves. They only manage to defeat him by pressing a large switch that lowers the lava's level and sends him down into a pit.
* AdvancingBossOfDoom:
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* AbsurdlyShortLevel: The cannon "levels" only have one point of interest: a huge cannon in the center. All Mario has to do is enter the cannon and the level is finished, and it takes him a few worlds ahead.
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(forgot to mention) I also uncommented the Big No example because I don't see what else it needs to be said about them shouting this way (the example already specifies when they do this)
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Added context to as many examples as I could, but I feel that some of the still-uncommented ones are too omnipresent in the Mario series to have something truly distinct in this specific game
Changed line(s) 17,19 (click to see context) from:
%% * AbsurdlySpaciousSewer: World 6-3.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
to:
%%
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows
%%
* AdvancingWallOfDoom: A pyroclastic flow in World
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%% * AsteroidsMonster: The larger Goombas.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.
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%% * BigBoosHaunt: The Ghost Houses.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
to:
%%
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
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%% * BlackoutBasement: A number of levels.
to:
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%% * BrutalBonusLevel: World 9 (and World 9-7 in particular).
%% * BubblyClouds: World 7.
* TheBusCameBack:
%% * BubblyClouds: World 7.
* TheBusCameBack:
to:
%%
* BubblyClouds: World
*
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%% * ChasingYourTail: The rematch against Iggy.
to:
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%% * ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.
to:
Changed line(s) 59,60 (click to see context) from:
%% * DamselInDistress: Peach, of course.
%% * DeathMountain: World 6.
%% * DeathMountain: World 6.
to:
%%
* DeathMountain: World
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%% * EscapeSequence
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%% * GrimyWater: In the forest levels.
%% * GroundPound: Also see CombinationAttack.
%% * GroundPound: Also see CombinationAttack.
to:
%%
* GroundPound:
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%% * HatOfFlight: The Propeller Suit has a helmet with a propeller on it.
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%% * InvincibilityPowerUp: The Super Star.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
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%% *
%%* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
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%% * JungleJapes: World 5.
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%% * LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
to:
%%
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against
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%% * OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
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%% * PalmtreePanic: World 4.
to:
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%% * PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
to:
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%% * RiseToTheChallenge: World 8-6. With lava. Good luck!
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%% * RubberBandAI: The volcanic smog in World 8-1.
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%% * SpreadShot: Ludwig uses an Initial Burst in the second fight against him.
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%% * SuperNotDrowningSkills: A Mario Bros. staple.
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%% * TrickBoss: [[spoiler:The final boss.]]
%% * TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%% * TurnsRed: Iggy's Chain Chomp.
%% * ATwinkleInTheSky: Using a warp cannon.
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. SuperNotDrowningSkills as usual.
%% * UnderwaterBossBattle: The second fight with Wendy.
%% * TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%% * TurnsRed: Iggy's Chain Chomp.
%% * ATwinkleInTheSky: Using a warp cannon.
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. SuperNotDrowningSkills as usual.
%% * UnderwaterBossBattle: The second fight with Wendy.
to:
%%
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant
%%
* TurnsRed: Iggy's Chain
%%
* ATwinkleInTheSky:
* UnderTheSea: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. This being a 2D ''Mario'' game, SuperNotDrowningSkills
%%
* UnderwaterBossBattle: The second fight with
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ZCE cleanup, trope slashing, trope misuse
Deleted line(s) 1,5 (click to see context) :
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw.png]]
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
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%%YMMV items on the YMMV tab, please
to:
%% Please add context before uncommenting any examples.
%%
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw.png]]
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
%%
%%YMMV items on the YMMV tab, please
%%
%%
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw.png]]
[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
''New Super Mario Bros. Wii'' is a 2009 {{Platformer}} VideoGame for the UsefulNotes/{{Wii}}, and the sequel to ''VideoGame/NewSuperMarioBros1'' on the DS and the second overall ''VideoGame/NewSuperMarioBros'' game. It's the second ''Franchise/SuperMarioBros'' VideoGame for the Wii, the first being ''VideoGame/SuperMarioGalaxy''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioBros3'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[OlderThanTheyThink since]] ''VideoGame/MarioBros'' to let multiple people play cooperatively at the same time [[{{Griefer}} (for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''VideoGame/NewSuperMarioBros1'' for the UsefulNotes/NintendoDS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
%%
%%YMMV items on the YMMV tab, please
%%
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* AbsurdlySpaciousSewer: World 6-3.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
* AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
* AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
* AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
to:
%% * AbsurdlySpaciousSewer: World 6-3.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
%% * AdvancingBossOfDoom: [[spoiler: Bowser, when he grows giant.]]
%% * AdvancingWallOfDoom: A pyroclastic flow in World 8-1.
Changed line(s) 20,24 (click to see context) from:
* AsteroidsMonster: The larger Goombas.
* AutoScrollingLevel: Quite a few of them, particularly the airship levels.
* AxCrazy: Iggy seems to have some shades of this.
* BigBoosHaunt: The Ghost Houses.
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
* AutoScrollingLevel: Quite a few of them, particularly the airship levels.
* AxCrazy: Iggy seems to have some shades of this.
* BigBoosHaunt: The Ghost Houses.
* BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
to:
%% * AsteroidsMonster: The larger Goombas.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.
%% * AxCrazy: Iggy seems to have some shades of this.
%% * BigBoosHaunt: The Ghost Houses.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
%% * AutoScrollingLevel: Quite a few of them, particularly the airship levels.
%% * AxCrazy: Iggy seems to have some shades of this.
%% * BigBoosHaunt: The Ghost Houses.
%% * BigNo: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
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* BlackoutBasement: A number of levels.
to:
%% * BlackoutBasement: A number of levels.
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* BreakingTheFourthWall: See MickeyMousing (which is inverted in this game) below.
* BrutalBonusLevel: World 9 (and World 9-7 in particular).
* BubblyClouds: World 7.
* BrutalBonusLevel: World 9 (and World 9-7 in particular).
* BubblyClouds: World 7.
to:
%% * BreakingTheFourthWall: See MickeyMousing (which is inverted in this game) below.
%% * BrutalBonusLevel: World 9 (and World 9-7 in particular).
%% * BubblyClouds: World 7.
%% * BrutalBonusLevel: World 9 (and World 9-7 in particular).
%% * BubblyClouds: World 7.
Changed line(s) 38 (click to see context) from:
* ChasingYourTail: The rematch against Iggy.
to:
%% * ChasingYourTail: The rematch against Iggy.
Changed line(s) 41 (click to see context) from:
* ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.
to:
%% * ColorCodedMultiplayer: Yet Luigi and the two Toad colors are interchangeable.
Changed line(s) 46 (click to see context) from:
* CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.
to:
%% * CoOpMultiplayer: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see VideoGameCrueltyPotential.
Changed line(s) 53,54 (click to see context) from:
* DamselInDistress: Peach, of course.
* DeathMountain: World 6.
* DeathMountain: World 6.
to:
%% * DamselInDistress: Peach, of course.
%% * DeathMountain: World 6.
%% * DeathMountain: World 6.
Changed line(s) 66 (click to see context) from:
* EscapeSequence
to:
%% * EscapeSequence
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* GrimyWater: In the forest levels.
* GroundPound: Also see CombinationAttack.
* GroundPound: Also see CombinationAttack.
to:
%% * GrimyWater: In the forest levels.
%% * GroundPound: Also see CombinationAttack.
%% * GroundPound: Also see CombinationAttack.
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* HatOfFlight: The Propeller Suit has a helmet with a propeller on it.
to:
%% * HatOfFlight: The Propeller Suit has a helmet with a propeller on it.
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* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.
to:
* IWasToldThereWouldBeCake[=/=]TheCakeIsALie[=/=]JumpingOutOfACake: IWasToldThereWouldBeCake: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.
Changed line(s) 91,94 (click to see context) from:
* InvincibilityPowerUp: The Super Star.
* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
* ItsAllUpstairsFromHere: Many of the tower/fortress levels.
* JungleJapes: World 5.
* InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
* ItsAllUpstairsFromHere: Many of the tower/fortress levels.
* JungleJapes: World 5.
to:
%% * InvincibilityPowerUp: The Super Star.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
%% * ItsAllUpstairsFromHere: Many of the tower/fortress levels.
%% * JungleJapes: World 5.
%% * InvisibleBlock: Which are often blocks that don't exist until the player hits the location.
%% * ItsAllUpstairsFromHere: Many of the tower/fortress levels.
%% * JungleJapes: World 5.
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* KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
* KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
* KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
to:
%% * KillItWithFire: The Fire Flower, unchanged from ''VideoGame/SuperMarioBros.''
%% * KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
%% * KillItWithIce: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
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* LaughingMad: Iggy Koopa.
* LavaPit: Plentiful in World 8, since it's set in a volcanic area.
* LavaPit: Plentiful in World 8, since it's set in a volcanic area.
to:
%% * LaughingMad: Iggy Koopa.
%% * LavaPit: Plentiful in World 8, since it's set in a volcanic area.
%% * LavaPit: Plentiful in World 8, since it's set in a volcanic area.
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* LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
* LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
to:
%% * LethalLavaLand: Most of the castles, and World 8, which seriously ups the ante for lava levels.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
%% * LettingTheAirOutOfTheBand: Near the end of the game, when [[spoiler:Kamek reveals himself after the TrickBoss battle against Bowser]]. Also occurs during multiplayer, if all players put themselves in bubbles.
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* MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.
to:
%% * MiniDungeon: As usual, the mid-world Fortress levels, as well as the Ghost Houses.
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* OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.
* OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.
to:
%% * OminousLatinChanting: The final boss theme, [[VariableMix when you get to the lava portion]].
%% * OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.
%% * OminousPipeOrgan: The castle theme, the airship theme, and some of the boss themes.
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* PalmtreePanic: World 4.
to:
%% * PalmtreePanic: World 4.
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* PlatformBattle: The first fight with Iggy and the second fight with Ludwig.
* PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
* PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
to:
%% * PlatformBattle: The first fight with Iggy and the second fight with Ludwig.
%% * PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
%% * PowerupMount: Yoshi. Unlike in ''VideoGame/SuperMarioWorld'', however, players can't simply take Yoshi to other levels.
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* {{Reconstruction}}: Of the original 2D ''Mario'' sidescrollers.
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* RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.
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%% * RemixedLevel: A few of the exclusive Coin Battle courses from ''VideoGame/SuperMarioBros''.
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* RiseToTheChallenge: World 8-6. With lava. Good luck!
* RoarBeforeBeating: Roy and Bowser.
* RubberBandAI: The volcanic smog in World 8-1.
* RoarBeforeBeating: Roy and Bowser.
* RubberBandAI: The volcanic smog in World 8-1.
to:
%% * RiseToTheChallenge: World 8-6. With lava. Good luck!
%% * RoarBeforeBeating: Roy and Bowser.
%% * RubberBandAI: The volcanic smog in World 8-1.
%% * RoarBeforeBeating: Roy and Bowser.
%% * RubberBandAI: The volcanic smog in World 8-1.
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* ShipLevel: The airship stages.
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%% * ShipLevel: The airship stages.
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* SlippySlideyIceWorld: World 3.
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%% * SlippySlideyIceWorld: World 3.
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* SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]
* SmugSnake: Ludwig von Koopa.
* SmugSnake: Ludwig von Koopa.
to:
%% * SmashToBlack: Happens in TheStinger. [[spoiler:Doesn't stop you from ''hear''ing the castle land on Bowser.]]
%% * SmugSnake: Ludwig von Koopa.
%% * SmugSnake: Ludwig von Koopa.
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* SpreadShot: Ludwig uses an Initial Burst in the second fight against him.
to:
%% * SpreadShot: Ludwig uses an Initial Burst in the second fight against him.
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* SuperNotDrowningSkills: A Mario Bros. staple.
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%% * SuperNotDrowningSkills: A Mario Bros. staple.
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* TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
* ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
* ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%%* TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* TurnsRed:
** Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
* ATwinkleInTheSky: Using a warp cannon.
* ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
* ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%%* TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* TurnsRed:
** Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
* ATwinkleInTheSky: Using a warp cannon.
to:
%% * TeethClenchedTeamwork: The multiplayer has a knack for varying between this and EnemyMine.
%% * ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
%% * ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%%* %% * TrickBoss: [[spoiler:The final boss.]]
* TookALevelInBadass: Morton Koopa's the sixth Koopaling to be fought instead of the second.
%% * TrojanHorse: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
%% *TurnsRed:
**TurnsRed: Iggy's Chain Chomp.
** When Bowser appears to be defeated in the final battle, [[spoiler: his [[RedEyesTakeWarning eyes turn red]] after he turns giant.]]
%% * ATwinkleInTheSky: Using a warp cannon.
%% * ThoseTwoGuys: Blue Toad and Gold Toad don't even have names.
%% * ThrowABarrelAtIt: The barrels here work almost the same way as in ''VideoGame/DonkeyKongCountry''.
%% *
**
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* UnderwaterBossBattle: The second fight with Wendy.
to:
%% * UnderwaterBossBattle: The second fight with Wendy.
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* VideoGameCrueltyPotential: You can pick them up and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BottomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]
to:
* VideoGameCrueltyPotential: You can pick them up Toads and throw them into [[ConvectionSchmonvection lava]], [[HollywoodAcid slime]], or [[BottomlessPits pits]]. [[{{Griefer}} Guess which one you're more likely to see?]]
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* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
* YouAllLookFamiliar: The Toads.
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
* YouAllLookFamiliar: The Toads.
to:
* WarmUpBoss: Larry's painfully easy, even by [[HardLevelsEasyBosses Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
standards]].
%% * YouAllLookFamiliar: The Toads.
* WhatHappenedToTheMouse: Peach's birthday is never mentioned after the opening sequence, [[spoiler: not even in the ending, which is, like most Mario games, a giant Mario/Peach ShipTease]].
%% * YouAllLookFamiliar: The Toads.
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%%* AirJousting
to:
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%%* AutoScrollingLevel
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* TheNewAdventures
to:
* TheNewAdventuresTheNewAdventures: The second title in the "New Super Mario Bros" series.
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Quality upgrade.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw_group_art.jpg]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nsmbw_group_art.jpg]]org/pmwiki/pub/images/nsmbw.png]]
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[[caption-width-right:300:[[PromotedToPlayable Toads helping the Mario Bros?]] [[CueTheFlyingPigs What sort of madness is this?!]]]]
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* BrutalBonusLevel: World 9 (and world 9-7 in particular).
to:
* BrutalBonusLevel: World 9 (and world World 9-7 in particular).
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* StatuesqueStunner: Peach is significantly taller than even Super Luigi.
Changed line(s) 155 (click to see context) from:
* SuperNotDrowningSkills
to:
* SuperNotDrowningSkillsSuperNotDrowningSkills: A Mario Bros. staple.
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* SocializationBonus: If all but one player die, they can be resurrected by the one still standing. Makes beating some levels [[GameBreaker MUCH easier]], [[NintendoHard and maybe even necessary]].
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not a trope
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* HackTheDamnSystem: Turns out, if you hack your Wii console just right, you might get a butt-ton of newER Mario games.
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None
Deleted line(s) 134 (click to see context) :
* RedZoneRemixVid: [[http://www.youtube.com/watch?v=OgfuJ01yfHQ Starring the Koopalings!]]
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* AscendedMeme: One of the hint videos you can purchase with star coins has Mario and the Toads use Yoshis to bounce Luigi around through a level, causing him to collect the checkpoint, all three star coins, the top of the flagpole, and several 1-ups. In other words, Luigi WinsByDoingAbsolutelyNothing.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nsmbw.JPG]]
to:
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* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
to:
* DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, present (Or if you're using Super Guide), she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
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None
*DevelopersForesight: In multiplayer,[[spoiler:At the end of the final boss chase, if Mario loses a life before/is still respawning when Peach comes into view, and if Luigi is present, she will instead [[SayMyName cry out Luigi's name]] (Also taken from ''VideoGame/SuperMarioGalaxy''). If this happens to both brothers, thus only leaving the Toads, she will simply shout her default "Help!", [[NarM Which can undermine the intensity of Peach in sight.]] ]]
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** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"
to:
** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"
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Unnecessary
Changed line(s) 47 (click to see context) from:
* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins. (Note: It's NOT New Super Mario Bros 2!)*
to:
* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins. (Note: It's NOT New Super Mario Bros 2!)*coins during the credits' run.
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None
Changed line(s) 4 (click to see context) from:
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
to:
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that TheCakeIsALie, and the seven Koopalings plus Bowser Junior jump out of it. They kidnap Peach [[ExcusePlot (again),]] taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.
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* AdvancingBossOfDoom: [[spoiler:Bowser, when he grows giant.]]
to:
* AdvancingBossOfDoom: [[spoiler:Bowser, [[spoiler: Bowser, when he grows giant.]]
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* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.*
to:
* CreativeClosingCredits: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.* (Note: It's NOT New Super Mario Bros 2!)*
* HackTheDamnSystem: Turns out, if you hack your Wii console just right, you might get a butt-ton of newER Mario games.
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** Iggy's Chain Chomp.
to:
** Iggy's Chain Chomp. (A refernce to Super Mario Odyssey?"
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* VideoGameCaringPotential: You can save trapped citizens and carry your friends to safety.
to:
* VideoGameCaringPotential: You can save trapped citizens Toads and carry your friends them to safety.
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* AdvertisedExtra: Yoshis prominently appear on the cover, but the number of levels they actually appear in can probably be counted on one hand (and you can't keep them).
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Added DiffLines:
* CoverVersion: The music in this game mostly, though not exclusively, consists of remakes of pieces from the previous episode.
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* SnowySleighBells: The [[https://www.youtube.com/watch?v=2Xyd7GqHLgo map theme]] from [[SlippySlideyIceWorld World 3]] uses extremely prominent sleigh bells. Also, the [[https://www.youtube.com/watch?v=aUaSPW-Xnvw overworld theme]] in icy levels is almost the same than the regular overworld theme with added sleigh bells.
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** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notable the Snow Spikes in the previous game, this is the first time the originals reappear.
to:
** Classic Spikes show up for the first time since their debut in ''VideoGame/SuperMarioBros3''. While variants have been shown in other games, such as Clubbas in the ''Paper Mario'' games, Tolstar in ''VideoGame/MarioAndLuigiSuperstarSaga'', and most notable notably the Snow Spikes in the previous game, this is the first time the originals reappear.