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An ActionRPG[=/=]RealTimeStrategy game with SimulationGame elements (explicitly compared to ''{{VideoGame/DungeonKeeper}}'' by its developers), part of Nekro's draw is its ''heavy'' emphasis on RandomlyGeneratedLevels, with even the campaign map differing from game to game, and [[RandomEvent Random Events]] that may greatly aide or hinder the Nekro in his quest, perhaps even both.

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An ActionRPG[=/=]RealTimeStrategy game with SimulationGame elements (explicitly compared to ''{{VideoGame/DungeonKeeper}}'' ''VideoGame/DungeonKeeper'' by its developers), part of Nekro's draw is its ''heavy'' emphasis on RandomlyGeneratedLevels, with even the campaign map differing from game to game, and [[RandomEvent Random Events]] that may greatly aide or hinder the Nekro in his quest, perhaps even both.
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* RandomlyGeneratedLevels: Combined with [[RandomEvent Random Events]], a large part of the game's design is built around this, even in the campaign mode.
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An ActionRPG[=/=]RealTimeStrategy game with SimulationGame elements (explicitly compared to ''{{VideoGame/DungeonKeeper}}'' by its developers), part of Nekro's draw is its ''heavy'' emphasis on RandomlyGeneratedLevels, with even the campaign map differing from game to game, and RandomEvents that may greatly aide or hinder the Nekro in his quest, perhaps even both.

to:

An ActionRPG[=/=]RealTimeStrategy game with SimulationGame elements (explicitly compared to ''{{VideoGame/DungeonKeeper}}'' by its developers), part of Nekro's draw is its ''heavy'' emphasis on RandomlyGeneratedLevels, with even the campaign map differing from game to game, and RandomEvents [[RandomEvent Random Events]] that may greatly aide or hinder the Nekro in his quest, perhaps even both.




'''Nekro provides examples of:''

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\n'''Nekro !!''Nekro'' provides examples of:''
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NeedsMoreLove.
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You know the EvilSorcerer? The dark magus who has dealt with a GodOfEvil for mystical and temporal might, and now seeks to turn all under his influence into {{Mordor}}?

[[EvilIsCool Wouldn't it be]] ''[[EvilIsCool awesome]]'' [[VillainProtagonist to play as him?]]

Such is the basic premise of ''[[http://darkforgegames.com/nekro/ Nekro]]'', an upcoming game currently in open beta, and even better, [[EvilVersusEvil you don't have to feel bad about it!]] You are the titular Nekromancer, an undead [[AlchemyIsMagic alchemist]] betrayed by his [[TheCaligula King]]. Caught in a [[BlessedWithSuck horrifying half-life]], the Nekro sets out both for revenge against his former liege and to cut the link between their life forces before his [[EvilTowerOfOminousness tower]] is destroyed, preventing him from [[ResurrectiveImmortality reconstructing]] his body...which would [[AndIMustScream leave his mind intact]].

An ActionRPG[=/=]RealTimeStrategy game with SimulationGame elements (explicitly compared to ''{{VideoGame/DungeonKeeper}}'' by its developers), part of Nekro's draw is its ''heavy'' emphasis on RandomlyGeneratedLevels, with even the campaign map differing from game to game, and RandomEvents that may greatly aide or hinder the Nekro in his quest, perhaps even both.

NeedsMoreLove.

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'''Nekro provides examples of:''

* AntiVillain: Ultimately, the Nekro just wants to die, and he has quite legitimate reason for hating the King.
* DeathSeeker: That would be ''you.''
* EvilOverlord: Both the Nekro and the King, though the latter hides it well.
* TheUndead: Your main minions. Part of the main game is figuring out what you can make from what enemies, and how that influences your battle plan.

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