History VideoGame / Naev

23rd Jul '16 12:21:54 PM LordInsane
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* GameMod: The game is quite moddable, and while there are very few mods yet (in addition to the relatively obscurity of the game there is the fact that it is an open-source fan game in development -- stuff that might have been mods for other, basically finished games have a decent chance of just ending up in the official game), that doesn't mean there aren't any (though, obviously, even less finished than Naev proper). ''Long Night'', for example, is set in an expy of the ''[[Literature/TechnicHistory Flandry]]'' setting and features a mostly randomly-generated universe.

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* GameMod: The game is quite moddable, and while there are very few mods yet (in addition to the relatively obscurity of the game there is the fact that it is an open-source fan game in development -- stuff that might have been mods for other, basically finished games have a decent chance of just ending up in the official game), that doesn't mean there aren't any (though, obviously, even less finished than Naev proper). ''Long Night'', ''Nox Imperii'', for example, is set in an expy of the ''[[Literature/TechnicHistory Flandry]]'' setting and features a mostly randomly-generated universe.
13th Mar '16 7:48:39 AM LordInsane
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* GameMod: The game is quite moddable, and while there are very few mods yet (in addition to the relatively obscurity of the game there is the fact that it is an open-source fan game in development -- stuff that might have been mods for other, basically finished games have a decent chance of just ending up in the official game), that doesn't mean there aren't any (though, obviously, even less finished than Naev proper). ''Long Night'', for example, is set in an expy of the ''[[Literature/Technic History Flandry]]'' setting and features a mostly randomly-generated universe.

to:

* GameMod: The game is quite moddable, and while there are very few mods yet (in addition to the relatively obscurity of the game there is the fact that it is an open-source fan game in development -- stuff that might have been mods for other, basically finished games have a decent chance of just ending up in the official game), that doesn't mean there aren't any (though, obviously, even less finished than Naev proper). ''Long Night'', for example, is set in an expy of the ''[[Literature/Technic History ''[[Literature/TechnicHistory Flandry]]'' setting and features a mostly randomly-generated universe.
9th Mar '16 3:51:59 PM LordInsane
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* GameMod: The game is quite moddable, and while there are very few mods yet (in addition to the relatively obscurity of the game there is the fact that it is an open-source fan game in development -- stuff that might have been mods for other, basically finished games have a decent chance of just ending up in the official game), that doesn't mean there aren't any (though, obviously, even less finished than Naev proper). ''Long Night'', for example, is set in an expy of the ''[[Literature/Technic History Flandry]]'' setting and features a mostly randomly-generated universe.
8th Mar '16 6:01:53 PM LordInsane
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* LaResistance: The Frontier Liberation Front is a militant, illegal (but with suspected backing from at least some individual Frontier governments) group aimed at trying to keep the Dvaered from taking over the Frontier. The Dvaered could have crushed the FLF and overrun the Frontier ''anyway'' without a miracle for the FLF, but in-fighting and manoeuvring within the Dvaered High Command have kept the Dvaered from properly focusing on it (as every general wants to be the one to benefit the most from the conquest). There may be other reasons as well, but those are intended to be revealed in the FLF campaign.
20th Jan '16 8:37:59 PM nombretomado
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Currently in development (a playable 0.6.1 beta build is available for Windows, Mac, and some Linux distros), as is this article. To get more exposure, in September 2012 it was added to {{Steam}} Greenlight, [[http://steamcommunity.com/sharedfiles/filedetails/?id=93971156 located here]].

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Currently in development (a playable 0.6.1 beta build is available for Windows, Mac, and some Linux distros), as is this article. To get more exposure, in September 2012 it was added to {{Steam}} UsefulNotes/{{Steam}} Greenlight, [[http://steamcommunity.com/sharedfiles/filedetails/?id=93971156 located here]].
29th Dec '15 7:05:20 AM LordInsane
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* SciFiWritersHaveNoSenseOfScale: The aforementioned Kestrel, a cruiser, has 700 megajoules of shielding. That's approximately the amount of energy released by burning five gallons of gasoline.



* SciFiWritersHaveNoSenseOfScale: The aforementioned Kestrel, a cruiser, has 700 megajoules of shielding. That's approximately the amount of energy released by burning five gallons of gasoline.


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* SleeperStarship: The means by which the Frontier was colonized, in the First Growth. This is the main reason for the Frontier being a relative backwater, as without the convenience of hyperspace the First Growth colonizers could only rely on telemetry in the Solar System, leaving most of the twelve successful colonies (there were twenty ships sent out, one blew up, two veered off course, three disappeared and two arrived but their destination planets were later found to be barren and without human life) on harsher planets with less resources than those of the hyperspace-allowed Second Growth.
27th Dec '15 5:19:03 AM LordInsane
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* MultipleEndings: [[NoEnding Not currently]], but the plan is that once the campaigns for the major factions are in properly (as of December 2015 only part of the Empire campaign, and much smaller parts of the FLF and Dvaered ones are), they'll be mutually exclusive after a cut-off point, leaving the galaxy looking differently depending on which faction you joined up with.

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* MultipleEndings: [[NoEnding Not currently]], but the plan is that once the campaigns for the major factions are in properly (as of December 2015 only part of the Empire campaign, and much smaller parts of the FLF and Dvaered ones are), they'll be mutually exclusive after a cut-off point, leaving the galaxy looking differently depending on which faction you joined up with. The stories are supposed to be mostly separate from one another (with Empire/Proteron and FLF/Dvaered being exceptions as having mostly the same basic story as the other side of the pair, but from a different perspective and with a different outcome), although this is hampered by the interconnectedness of the setting and the intended plans for some of the factions (everyone would have to at least ''acknowledge'' [[spoiler: the Proteron invasion]], for instance).
26th Dec '15 2:51:37 AM LordInsane
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Currently in development (a playable 0.5.3 beta build is available for Windows, Mac, and some Linux distros), as is this article, although several of the developers have mentioned that active development have [[DevelopmentHell stalled]], with little real progress made since late 2012. To get more exposure, in September 2012 it was added to {{Steam}} Greenlight, [[http://steamcommunity.com/sharedfiles/filedetails/?id=93971156 located here]].

to:

Currently in development (a playable 0.5.3 6.1 beta build is available for Windows, Mac, and some Linux distros), as is this article, although several of the developers have mentioned that active development have [[DevelopmentHell stalled]], with little real progress made since late 2012.article. To get more exposure, in September 2012 it was added to {{Steam}} Greenlight, [[http://steamcommunity.com/sharedfiles/filedetails/?id=93971156 located here]].



* BigBad: [[spoiler:House Proteron. They're the Empire's one of three Grand Experiment (the other being House Za'lek and House Thurion) on new forms of government that went [[GoneHorriblyRight TOO successful]], resulting in a faction that is trying to take the Empire over, after it starts viewing the Empire's shrinking due to House Dvaered and Sirius emerging as the sign that the Empire's time has ended and they, as the ultimate form of government, need to take over. They sabotaged the Sol Hypergate in an attempt to link it to their gate instead so they can launch the invasion right onto Earth, but end up ''causing'' the Incident.]]

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* BigBad: [[spoiler:House Proteron. They're the Empire's one of three Grand Experiment Experiments (the other being House Za'lek and House Thurion) on new forms of government that went [[GoneHorriblyRight TOO successful]], resulting in a faction that is trying to take the Empire over, after it starts viewing the Empire's shrinking due to House Dvaered and Sirius emerging as the sign that the Empire's time has ended and they, as the ultimate form of government, need to take over. They sabotaged the Sol Hypergate in an attempt to link it to their gate instead so they can launch the invasion right onto Earth, but end up ''causing'' the Incident.]]]] This being said, the plan is that eventually [[VillainProtagonist the player character will be able to help them]] [[spoiler:take over the Empire]], assuming you want that.



* MultipleEndings: [[NoEnding Not currently]], but the plan is that once the campaigns for the major factions are in properly (as of December 2015 only part of the Empire campaign, and much smaller parts of the FLF and Dvaered ones are), they'll be mutually exclusive after a cut-off point, leaving the galaxy looking differently depending on which faction you joined up with.



** Also, a planet called [[Franchise/StarTrek Praxis]].

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** Also, a planet called [[Franchise/StarTrek Praxis]].Praxis]], belonging to the local proud warrior culture.
5th Sep '15 6:12:46 AM Berrenta
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* FailOSuckyname:
** One randomly chosen name for pirate targets in bounty hunting missions is "The Horrible Mustache".
** A funnier one is The [[DoubleEntendre Delicious]] [[HoYay Mustache]].
** One nonrandom example: Pilot T. (Target?) Practice.


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* UnfortunateNames:
** One randomly chosen name for pirate targets in bounty hunting missions is "The Horrible Mustache".
** A funnier one is The [[DoubleEntendre Delicious]] [[HoYay Mustache]].
** One nonrandom example: Pilot T. (Target?) Practice.
25th Aug '15 3:37:34 AM hypervelocityvomitcomet
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* BoringButPractical: The ''Quicksilver'' qualifies. Few weapon options, but some amazing passive bonuses. It saves 25% on jump time, and it's fast in-system once you have the [[FragileSpedster Zephyr II]] drive and two stabilizers, and there's still room for a cargo pod. The time saved means that even most "emergency" cargo deliveries become a breeze, and you can run away from most fights.

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* BoringButPractical: The ''Quicksilver'' qualifies. Few weapon options, but some amazing passive bonuses. It saves 25% on jump time, and it's fast in-system once you have the [[FragileSpedster [[FragileSpeedster Zephyr II]] drive and two stabilizers, and there's still room for a cargo pod. The time saved means that even most "emergency" cargo deliveries become a breeze, and you can run away from most fights.



* MoreDakka: Most of the kinetic weapons (mass drivers, miniguns). Many other weapons (lasers etc) fire several times per second, too - leading to an energy equivalent of this rather than BeamSpam.



* ProudWarriorRaceGuy: House Dvaered. They were originally workers, miners, outcasts and low-ranking soldiers fed up with how things were being run, so [[TheRevolutionWillNotBeCivilized they rebelled]] until they were acknowledged and given what they wanted. Now they fly around in bright red ships and start fights. [[HonorBeforeReason Usually when it's least convenient for you]].



* ProudWarriorRaceGuy: House Dvaered. They were originally workers, miners, outcasts and low-ranking soldiers fed up with how things were being run, so [[TheRevolutionWillNotBeCivilized they rebelled]] until they were acknowledged and given what they wanted. Now they fly around in bright red ships and start fights. [[HonorBeforeReason Usually when it's least convenient for you]].

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* ProudWarriorRaceGuy: House Dvaered. They were originally workers, miners, outcasts RequiredSecondaryPowers: Most components need both power and low-ranking soldiers fed up with how things were being run, so [[TheRevolutionWillNotBeCivilized they rebelled]] until they were acknowledged CPU time. The main power plant provides both, and given there are several different to choose from: some provide good shielding but poor power and CPU, some provide good CPU power, and a third line provides more power. A secondary line of powerplants provides more of everything but is much heavier, and you need more powerful thrusters to move more mass at an acceptable speed.
** In a more literal sense, you can buy secondary power plants, should you meed more power than
what they wanted. Now they fly around in bright red ships your [[AddedAlliterativeAppeal primary power plant provides]]. However, these are slaved to the main computer and start fights. [[HonorBeforeReason Usually when it's least convenient for you]].take CPU.
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