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Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert and heavily inspired by the pirate adventure novel ''Literature/OnStrangerTides'' [[note]](no, not [[Film/PiratesOfTheCaribbeanOnStrangerTides that one]][[/note]]), co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang to write the rest of the dialogue. Presto changeo.

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Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert and heavily inspired by the pirate adventure novel ''Literature/OnStrangerTides'' [[note]](no, not [[Film/PiratesOfTheCaribbeanOnStrangerTides that one]][[/note]]), one]])[[/note]], co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang to write the rest of the dialogue. Presto changeo.



* AerithAndBob: Plain common names are mixed with punny or ludicrous ones. Take the main duo; Elaine Marley and Guybrush Threepwood.

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* AerithAndBob: Plain common names are mixed with punny or ludicrous ones. Take the main duo; Elaine Marley and Guybrush Threepwood. The ridiculous nature of the latter name is a running joke throughout the series.


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**** Ron Gilbert himself is known to troll fans over this. At a post-mortem presentation on it to celebrate the 30 year anniversary of the original release, he quipped that after 30 years, he forgot.
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Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert and heavily inspired by the pirate adventure novel ''Literature/OnStrangerTides'' [[note]](no, not [[Film/PiratesOfTheCaribbeanOnStrangerTides that one]][[/note]], co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang to write the rest of the dialogue. Presto changeo.

to:

Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert and heavily inspired by the pirate adventure novel ''Literature/OnStrangerTides'' [[note]](no, not [[Film/PiratesOfTheCaribbeanOnStrangerTides that one]][[/note]], one]][[/note]]), co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang to write the rest of the dialogue. Presto changeo.

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Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert, co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang write the rest of the dialogue. Presto changeo.

to:

Originally conceived as a ''Literature/TreasureIsland''-like {{pirate}} adventure by Creator/RonGilbert, Creator/RonGilbert and heavily inspired by the pirate adventure novel ''Literature/OnStrangerTides'' [[note]](no, not [[Film/PiratesOfTheCaribbeanOnStrangerTides that one]][[/note]], co-creators Creator/TimSchafer and Dave Grossman (of Creator/TelltaleGames) began using their own [[NoFourthWall meta-fictional]] jokes as placeholders. As [=LucasArts=] was actually somewhat clever and still had a sense of humor in those days, they told Schafer and his gang to write the rest of the dialogue. Presto changeo.



Unfortunately, the franchise seems dead at the moment - due to the acquisition of [=LucasArts=] by Disney in 2012, the IP became their property. They promptly shut the entire developer down. While they have kept the older games up for sale and some of the older adventure game IPs have been sold off, efforts by series creator Ron Gilbert to purchase the ''Monkey Island'' rights have been fruitless for several years. Telltale Games had similar luck getting the license to do future seasons of their ''Tales'' series before they closed in 2018, hence leaving their revival as a once-off.



* AdventureGame
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** In ''VideoGame/EscapeFromMonkeyIsland'', the machine still doesn't dispense any grog, but if you kick it enough, some empty cans eventually tumble out.

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** In ''VideoGame/EscapeFromMonkeyIsland'', the machine still doesn't dispense any grog, but if you kick it enough, some empty cans eventually tumble out.

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corrected formatting


-->'''Guybrush''' (''in song''): You say you're nasty pirates,
--->Scheming, thieving, bad bushwhackers?\\
From what I've seen I tell you,\\
You're not pirates! You're just slackers!

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-->'''Guybrush''' (''in song''): You song''):
--->You
say you're nasty pirates,
--->Scheming,
pirates,\\
scheming,
thieving, bad bushwhackers?\\
From what I've seen I tell you,\\
You're
you\\
you're
not pirates! You're pirates, you're just slackers!
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* XMarksTheSpot: It's a game about pirates hunting for buried treasure. ''Naturally'', this comes up sometimes.
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Disambiguating and deleting links that don't fit any of the tropes


* AdaptationDyeJob: Elaine has black hair in the original 16-color version of ''Secret''. In the older 256-color upgrade of ''Secret'' and in ''[=LeChuck=]'s Revenge'' it's brown. In ''Curse'', she has [[FieryRedhead red hair]] and blue eyes. In ''Tales'' she has red hair and {{green eyes}}. In [[VideogameRemake the MI1 Special Edition remake]] Elaine now has brown hair and green eyes; however, in the [=MI2=] SE she has red hair instead (but still has green eyes).

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* AdaptationDyeJob: Elaine has black hair in the original 16-color version of ''Secret''. In the older 256-color upgrade of ''Secret'' and in ''[=LeChuck=]'s Revenge'' it's brown. In ''Curse'', she has [[FieryRedhead red hair]] and blue eyes. In ''Tales'' she has red hair and {{green eyes}}.green eyes. In [[VideogameRemake the MI1 Special Edition remake]] Elaine now has brown hair and green eyes; however, in the [=MI2=] SE she has red hair instead (but still has green eyes).
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* TropicalIslandAdventure: Being set in the Caribbean, the series naturally takes place on various tropical islands.
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** In Revenge, Guybrush can ask virtually every character "Wanna hear about how I defeated the ghost pirate LeChuck?" and "Wanna see my scar?", to which the answer is pretty much always no.

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** In Revenge, Guybrush can ask virtually every character "Wanna hear about how I defeated the ghost pirate LeChuck?" [=LeChuck=]?" and "Wanna see my scar?", to which the answer is pretty much always no.



** The sheer amount of library books programmed into [[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]], when you only need three of them, was revolutionary at the time. It took the ability to play the game at your own pace and ran with it.

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** The sheer amount of library books programmed into [[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's [=LeChuck=]'s Revenge]], when you only need three of them, was revolutionary at the time. It took the ability to play the game at your own pace and ran with it.



* MeanwhileBackAtThe Lechuck's headquarters.

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* MeanwhileBackAtThe Lechuck's [=Lechuck=]'s headquarters.



* NiceJobBreakingItHero: Most of the games have Guybrush's spending four chapters undoing his own actions. In ''Revenge'' he gives away Lechuck's beard, enabling his resurrection, in ''Curse'' he turns Elaine into a golden statue and in ''Tales'' he unleashes a Voodoo Pox.

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* NiceJobBreakingItHero: Most of the games have Guybrush's spending four chapters undoing his own actions. In ''Revenge'' he gives away Lechuck's [=LeChuck=]'s beard, enabling his resurrection, in ''Curse'' he turns Elaine into a golden statue and in ''Tales'' he unleashes a Voodoo Pox.
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Elaine's sprites are virtually identical in the 256-color SMI and MI 2.


* AdaptationDyeJob: Elaine has black hair in the original 16-color version of ''Secret'', as well as in ''[=LeChuck=]'s Revenge''. In the older 256-color upgrade of ''Secret'', and in ''Curse'', she has [[FieryRedhead red hair]] and blue eyes. In ''Tales'' she has red hair and {{green eyes}}. In [[VideogameRemake the MI1 Special Edition remake]] Elaine now has brown hair and green eyes; however, in the [=MI2=] SE she has red hair instead (but still has green eyes).

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* AdaptationDyeJob: Elaine has black hair in the original 16-color version of ''Secret'', as well as ''Secret''. In the older 256-color upgrade of ''Secret'' and in ''[=LeChuck=]'s Revenge''. Revenge'' it's brown. In the older 256-color upgrade of ''Secret'', and in ''Curse'', she has [[FieryRedhead red hair]] and blue eyes. In ''Tales'' she has red hair and {{green eyes}}. In [[VideogameRemake the MI1 Special Edition remake]] Elaine now has brown hair and green eyes; however, in the [=MI2=] SE she has red hair instead (but still has green eyes).
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This is NOT trivia; it may be the best-known puzzle in the entire series. In describing it more extensively I'm copying some text from the "You Fight Like a Cow" page, as I can't think of a better way to say it.


* YouFightLikeACow: The {{Trope Namer|s}}. The literal phrase becomes the standard LameComeback in many normal dialogues.

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* YouFightLikeACow: The {{Trope Namer|s}}.In Insult Swordfighting, the results of sword fights are based entirely on insults, with lots of {{Flynning}} between barbs. One such insult is the TropeNamer. The literal phrase becomes the standard LameComeback in many normal dialogues.
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It's not spelled like "vanilla," or, for that matter, like "gorilla."


** Of course, pretty much every item Guybrush picks up gets sent into hammerspace, including a live monkey, a very large fruit picker, and a 60-pound block of tofu. His coat and pants seem to double as [[BagOfHolding Bags of Holding]]. In the second, a manilla envelope acting as hammerspace for all of Guybrush's confiscated items "tickles" when it is opened and dumps its entire contents into his inventory.

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** Of course, pretty much every item Guybrush picks up gets sent into hammerspace, including a live monkey, a very large fruit picker, and a 60-pound block of tofu. His coat and pants seem to double as [[BagOfHolding Bags of Holding]]. In the second, a manilla manila envelope acting as hammerspace for all of Guybrush's confiscated items "tickles" when it is opened and dumps its entire contents into his inventory.
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* GoshDarnItToHeck: Zig-zagged throughout the series. The word "hell" is used uncensored (and to refer to the literal, biblical Hell) in both ''Secret'' and ''Curse'', but ''[=LeChuck's=] Revenge'' just has [=LeChuck=] describe the place he's trying to banish Guybrush to as "a dimension of infinite pain", whereas ''Escape'' plays it for laughs and repeatedly describes [=LeChuck=] as "The Ghost-Zombie-Demon Pirate from Heck."
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** Guybrush asking people what the Secret of Monkey Island? is, since it's not revealed in the first game. No one has given a straight answer yet. (''VideoGame/FlightOfTheAmazonQueen'', a [=LucasArts=] adventure pastiche, gave a humorous joke answer to this: ''"Elaine is really a guy."'')\\

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** Guybrush asking people what the Secret of Monkey Island? is, since it's not revealed in the first game. No one has given a straight answer yet. (''VideoGame/FlightOfTheAmazonQueen'', a [=LucasArts=] adventure pastiche, gave a humorous joke answer to this: ''"Elaine is really a guy."'')\\"'') This is a joke on a meta level, as the original intended answer became inaccessible after Ron Gilbert left [=LucasArts=].\\



The gag continues still, only flipped. Twenty years after Secret's release, series creator Ron Gilbert released a game called VideoGame/DeathSpank, containing an old adventurer named Eubrick who claims to know the Secret of Monkey Island. Unfortunately, the game's titular hero isn't at all interested in what it might be.

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The gag continues still, only flipped. Twenty years after Secret's release, series creator Ron Gilbert released a game called VideoGame/DeathSpank, ''VideoGame/DeathSpank'', containing an old adventurer named Eubrick who claims to know the Secret of Monkey Island. Unfortunately, the game's titular hero isn't at all interested in what it might be.
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*** In ''Curse'', Guybrush actually gets [=LeChuck=] to admit that even ''he'' doesn't know what the Secret of Monkey Island is.
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** "I'm Guybrush Threepwood, a mighty pirate!"

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* HoldYourHippogriffs: Loads of them.



* HoldYourHippogriffs: Loads of them.
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** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time. In the demo, he can pick up a chalice and become [[http://2.bp.blogspot.com/-v7C4L98ibbo/VZii98-jH2I/AAAAAAAA3CE/XZHuMlB2ca8/s640/The_Secret_of_Monkey_Island_%2528DOS%2529_15.gif Indy himself for a moment]]

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** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time. In the demo, he can pick up a chalice and become [[http://2.bp.blogspot.com/-v7C4L98ibbo/VZii98-jH2I/AAAAAAAA3CE/XZHuMlB2ca8/s640/The_Secret_of_Monkey_Island_%2528DOS%2529_15.gif Indy himself for a moment]]



** Averted in the fourth game, where [=LeChuck=]appears, but is quickly supplanted by the games new villain who dominates [=LeChuck=].

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** Averted in the fourth game, where [=LeChuck=]appears, [=LeChuck=] appears, but is quickly supplanted by the games game's new villain who dominates [=LeChuck=].
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** Of course, pretty much every item Guybrush picks up gets sent into hammerspace, including a live monkey, a very large fruit picker, and a 60-pound block of tofu. His coat and pants seem to double as [[BagOfHolding Bags of Holding]]. In the second, a manilla envelope acting as hammerspace for all of Guybrush's confiscated items "tickles" when it is opened and dumps it's entire contents into his inventory.

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** Of course, pretty much every item Guybrush picks up gets sent into hammerspace, including a live monkey, a very large fruit picker, and a 60-pound block of tofu. His coat and pants seem to double as [[BagOfHolding Bags of Holding]]. In the second, a manilla envelope acting as hammerspace for all of Guybrush's confiscated items "tickles" when it is opened and dumps it's its entire contents into his inventory.
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* DrunkenGlow: Rum Rogers, as the name suggests, is so inflicted with the rosy glow.
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* BloodyBowelsOfHell: The Caves of Meat in the final episode of the first game are implied to be Hell, and have giant organs growing on the walls.

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*** His hair was meant to be reddish blond (as seen on the first game's cover and in close-ups), but the first game did not have the capability to display the exact shade on character sprites - especially as it had to be ported for several, lower res systems. As a result, in Secret, his hair is lighter than intended, and in Revenge, it is darker than intended. In Curse (the first without either creator Ron Gilbert nor orig artist Steve Purcell), the developers assumed that the intended color was plain blond based on the first game's graphics, and as a result, it was canonised as such from then on.



** Captain Dread and Kate Capsize are both this at different times in Revenge, though in the former's case he can't travel many places due to his lack of navigator, and in the latter's, she can travel to any coordinate but will only do so for money.



** In Revenge, Guybrush can ask virtually every character "Wanna hear about how I defeated the ghost pirate LeChuck?" and "Wanna see my scar?", to which the answer is pretty much always no.



** ''Secret'' shows Guybrush exploring Monkey Island with a group. In the game he goes alone.

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** ''Secret'' shows Guybrush exploring Monkey Island with a group. In the game he goes alone. Also, Elaine is depicted with a sword, which she never otherwise is.



* DemBones: [=LeChuck's=] crew, Murray, and Guybrush's hallucinations of his parents.

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* DemBones: [=LeChuck's=] crew, Murray, and Guybrush's hallucinations of his parents.parents, as well as the cameo of [[GrimFandango Manny]] in 3.


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** In the original version of 2, the ability to polish a pirate's peg leg was put in so you could buy items from the antique's store that are not part of the plot (these being the Feather Pen and the Elvis Collector Plate). However, it could be abused to hire Kate Capsize's ship, so it stops short of the exact amount (but you can sell the items back, if you already bought them, to bring it up to the right amount). As a result they capped the polishing pirate leg at 19 from the CD version onwards, making the items in the antique store TheArtifact since it is impossible to buy them AND buy the relevant items for the plot with just the one amount of cash.
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* CoversAlwaysLie: Every game's box art has a scene that does not appear ingame.

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* CoversAlwaysLie: Every game's box art has a scene that does not appear ingame. Just in general they make the games look a lot more serious and dramatic than they actually are.
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** There's actually a way to die in each of the five games, but only the first and fourth ones count: In ''Secret'' [[http://www.youtube.com/watch?v=QMq762wbQS8 Guybrush drowns]] if he stays underwater for too long after ten minutes (the rest of the games, excepting ''Escape'', perhaps, he automatically surfaces after the ten minutes are up). ''Revenge'' [[HowWeGotHere is being told after the fact]], so if Guybrush dies, Elaine tells him to stop screwing around and tell the real story, and in ''Curse'', you need to fake your death to progress. The ''Curse'' example actually comes with not one, but two [[BreakTheFourthWall fourth-wall breaking]] {{lampshade|Hanging}}s; one from Guybrush, telling the kids not to try this at home, and one from the barkeep and the gravedigger, wondering how Guybrush managed to die in a LucasArts game. ''Escape'' sums up two ways to die: 1. by drowning in the second dive underwater after surfacing upon Guybrush's running out of breath in the first dive; and 2. having him kill his future self in the Mysts of Tyme and then going around and having himself get killed by his past self. ''Tales'' has one way to die, [[spoiler:and surprisingly, it's not an Easter egg, but rather a part of a story to progress on from Chapter 4 to Chapter 5.]]

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** There's actually a way to die in each of the five games, but only the first and fourth ones count: In ''Secret'' [[http://www.youtube.com/watch?v=QMq762wbQS8 Guybrush drowns]] if he stays underwater for too long after ten minutes (the rest of the games, excepting ''Escape'', perhaps, he automatically surfaces after the ten minutes are up). ''Revenge'' [[HowWeGotHere is being told after the fact]], so if Guybrush dies, Elaine tells him to stop screwing around and tell the real story, and in ''Curse'', you need to fake your death to progress. The ''Curse'' example actually comes with not one, but two [[BreakTheFourthWall fourth-wall breaking]] {{lampshade|Hanging}}s; one from Guybrush, telling the kids not to try this at home, and one from the barkeep and the gravedigger, wondering how Guybrush managed to die in a LucasArts Creator/LucasArts game. ''Escape'' sums up two ways to die: 1. by drowning in the second dive underwater after surfacing upon Guybrush's running out of breath in the first dive; and 2. having him kill his future self in the Mysts of Tyme and then going around and having himself get killed by his past self. ''Tales'' has one way to die, [[spoiler:and surprisingly, it's not an Easter egg, but rather a part of a story to progress on from Chapter 4 to Chapter 5.]]



* {{Unwinnable}}: Generally averted, according to LucasArts' policy, but it is possible to make the first game unwinnable if you really try, such as by using up all your money in the vending machine. Later releases of the game will simply cause Guybrush to refuse wasting any more money on the vending machine after the first time you try it.

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* {{Unwinnable}}: Generally averted, according to LucasArts' Creator/LucasArts' policy, but it is possible to make the first game unwinnable if you really try, such as by using up all your money in the vending machine. Later releases of the game will simply cause Guybrush to refuse wasting any more money on the vending machine after the first time you try it.
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** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time. In the demo, he can pick a chalice and become [[http://2.bp.blogspot.com/-v7C4L98ibbo/VZii98-jH2I/AAAAAAAA3CE/XZHuMlB2ca8/s640/The_Secret_of_Monkey_Island_%2528DOS%2529_15.gif Indy himself for a moment]]

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** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time. In the demo, he can pick up a chalice and become [[http://2.bp.blogspot.com/-v7C4L98ibbo/VZii98-jH2I/AAAAAAAA3CE/XZHuMlB2ca8/s640/The_Secret_of_Monkey_Island_%2528DOS%2529_15.gif Indy himself for a moment]]
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** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time.

to:

** "I'm selling these fine leather jackets," a ShoutOut to ''VideoGame/IndianaJonesAndTheLastCrusade: The Graphic Adventure'', also pops up from time to to time. In the demo, he can pick a chalice and become [[http://2.bp.blogspot.com/-v7C4L98ibbo/VZii98-jH2I/AAAAAAAA3CE/XZHuMlB2ca8/s640/The_Secret_of_Monkey_Island_%2528DOS%2529_15.gif Indy himself for a moment]]
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* [[WeNamedTheMonkeyJack We Named the Dog Guybrush]]
* [[WhyDidItHaveToBeSnakes Why Did It Have to Be Porcelain?]]

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* [[WeNamedTheMonkeyJack We Named the Dog Guybrush]]
Guybrush]]: In the second game, Elaine names her dog Guybrush for a number of unflattering reasons
* [[WhyDidItHaveToBeSnakes Why Did It Have to Be Porcelain?]]Porcelain?]] Guybrush has a crippling fear of porcelain, so of course, he has to confront it in virtually every game.
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* {{Foil}}: Elaine is TheAce who's plans are doomed to fail, while Guybrush is TheMillstone, who's bumbling and cunning eventually save the day (generally after [[NiceJobBreakingItHero ruining Elaine's plan in the first place]]).

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* {{Foil}}: Elaine is TheAce who's plans are doomed collected, determined, and militaristic, prefering to fail, while tackle problems head on. Guybrush is TheMillstone, who's bumbling laid back and cunning eventually save the day (generally after goofy, preferring to outwit or think his problems. Fittingly, Elaine's straight forward plans often run afoul of Guybrush's [[NiceJobBreakingItHero ruining Elaine's plan in the first place]]).wacky antics]] and then it ends up left to him to fix what he broke.
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** Averted in the fourth game, where [=LeChuck=]appears, but is quickly supplanted by the games new villain who dominates [=LeChuck=].
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* {{Foil}}: Elaine is TheAce , while Guybrush is TheMillstone.

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* {{Foil}}: Elaine is TheAce , who's plans are doomed to fail, while Guybrush is TheMillstone.TheMillstone, who's bumbling and cunning eventually save the day (generally after [[NiceJobBreakingItHero ruining Elaine's plan in the first place]]).

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