History VideoGame / MonkeyIsland

15th Jun '16 7:00:36 PM nombretomado
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Originally conceived as a ''Literature/TreasureIsland''-like SeriousBusiness pirate adventure by Creator/RonGilbert, Creator/TimSchafer and [[TelltaleGames Dave Grossman]] began using their own CrazyAwesome jokes as dialogue placeholders. As Creator/LucasArts was actually somewhat clever and somewhat funny in those days, they had him and his gang write the rest of the dialogue. Presto changeo...

to:

Originally conceived as a ''Literature/TreasureIsland''-like SeriousBusiness pirate adventure by Creator/RonGilbert, Creator/TimSchafer and [[TelltaleGames [[Creator/TelltaleGames Dave Grossman]] began using their own CrazyAwesome jokes as dialogue placeholders. As Creator/LucasArts was actually somewhat clever and somewhat funny in those days, they had him and his gang write the rest of the dialogue. Presto changeo...



Series creator Ron Gilbert left after the second game. After the long hiatus following ''Escape'', TelltaleGames took up the mantle with their episodic ''Tales of Monkey Island'' release - with Gilbert's blessing and also the involvement of many key staff members from the original two games. [=LucasArts=] has also gotten back in the game of late, finally redeeming themselves in the eyes of adventure fans by remaking both the original ''Secret of Monkey Island'' and the first sequel ''[=LeChuck's=] Revenge'', complete with voice acting by the cast of ''Curse''.

to:

Series creator Ron Gilbert left after the second game. After the long hiatus following ''Escape'', TelltaleGames Telltale Games took up the mantle with their episodic ''Tales of Monkey Island'' release - with Gilbert's blessing and also the involvement of many key staff members from the original two games. [=LucasArts=] has also gotten back in the game of late, finally redeeming themselves in the eyes of adventure fans by remaking both the original ''Secret of Monkey Island'' and the first sequel ''[=LeChuck's=] Revenge'', complete with voice acting by the cast of ''Curse''.
17th Apr '16 12:26:25 PM morenohijazo
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Added DiffLines:

* SeadogPegLeg: Several characters have those. Most of them pirates.
19th Feb '16 9:59:21 AM PaulA
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Originally conceived as a ''TreasureIsland''-like SeriousBusiness pirate adventure by Creator/RonGilbert, Creator/TimSchafer and [[TelltaleGames Dave Grossman]] began using their own CrazyAwesome jokes as dialogue placeholders. As LucasArts was actually somewhat clever and somewhat funny in those days, they had him and his gang write the rest of the dialogue. Presto changeo...

to:

Originally conceived as a ''TreasureIsland''-like ''Literature/TreasureIsland''-like SeriousBusiness pirate adventure by Creator/RonGilbert, Creator/TimSchafer and [[TelltaleGames Dave Grossman]] began using their own CrazyAwesome jokes as dialogue placeholders. As LucasArts Creator/LucasArts was actually somewhat clever and somewhat funny in those days, they had him and his gang write the rest of the dialogue. Presto changeo...
1st Feb '16 1:36:43 AM GrammarNavi
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** ''TalesOfMonkeyIsland'' opens with a spectacular failure due to a last minute substitution and continues with a quest to empower a magical sponge. The latter is repeated, but inverted.

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** ''TalesOfMonkeyIsland'' ''VideoGame/TalesOfMonkeyIsland'' opens with a spectacular failure due to a last minute substitution and continues with a quest to empower a magical sponge. The latter is repeated, but inverted.
13th Dec '15 8:42:08 AM Generality
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* ImperfectRitual:
** In ''VideoGame/TheCurseOfMonkeyIsland'', the solution to a puzzle near the end is for Guybrush to recreate a magic potion from earlier in the game, using creative substitutions for some of the ingredients that aren't available in the place where he's now trapped. It still works.
** You know, this tends to show up a lot in the games:
*** The first game had the recipe for the map to the titular Monkey Island
*** The second one had two instances of woodo doll manufacturing
*** The third one has a hangover cure, twice
*** The fourth one has the ultimate insult, twice
*** ''TalesOfMonkeyIsland'' opens with a spectacular failure due to a last minute substitution and continues with a fiest for a giant sponge. The later one is repeated, but inverted.
*** And every single time Guybrush has to figure out and find close enough substitutes for the requested ingredients.

to:

* ImperfectRitual:
**
ImperfectRitual: In ''VideoGame/TheCurseOfMonkeyIsland'', the solution to a puzzle near the end is for each game, Guybrush has to recreate construct a magic potion from earlier in the game, Voodoo spell using creative substitutions for some of items he finds that are similar to the ingredients that aren't available listed for the spell. This may result in the place where he's now trapped. It still works.
** You know, this tends
spell having unfortunate side-effects or a limited range. Often he has to show up a lot in do it again at the games:
***
end of the game with yet another set of items. Details:
**
The first game had has the recipe for the map to the titular Monkey Island
***
Island.
**
The second one had has two instances of woodo Voodoo doll manufacturing
***
manufacturing.
**
The third one has a hangover cure, twice
***
twice.
**
The fourth one has the ultimate insult, twice
***
twice.
**
''TalesOfMonkeyIsland'' opens with a spectacular failure due to a last minute substitution and continues with a fiest for quest to empower a giant magical sponge. The later one latter is repeated, but inverted.
*** And every single time Guybrush has to figure out and find close enough substitutes for the requested ingredients.
inverted.
13th Dec '15 6:45:02 AM morenohijazo
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Added DiffLines:

* ImperfectRitual:
** In ''VideoGame/TheCurseOfMonkeyIsland'', the solution to a puzzle near the end is for Guybrush to recreate a magic potion from earlier in the game, using creative substitutions for some of the ingredients that aren't available in the place where he's now trapped. It still works.
** You know, this tends to show up a lot in the games:
*** The first game had the recipe for the map to the titular Monkey Island
*** The second one had two instances of woodo doll manufacturing
*** The third one has a hangover cure, twice
*** The fourth one has the ultimate insult, twice
*** ''TalesOfMonkeyIsland'' opens with a spectacular failure due to a last minute substitution and continues with a fiest for a giant sponge. The later one is repeated, but inverted.
*** And every single time Guybrush has to figure out and find close enough substitutes for the requested ingredients.
30th Oct '15 2:29:18 PM Generality
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Added DiffLines:

* ReplayValue: Most conversational exchanges in the games give Guybrush three or four dialogue choices, most of which receive a unique response. Usually he won't go through the same conversation multiple times; this means that one can play the entire game several times and get unique jokes throughout by choosing different dialogue paths.
21st Oct '15 2:25:41 PM Generality
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* WalkDontSwim: In all five games Guybrush spends some time sauntering across the bottom of a body of water. In some cases it's justified; in others, we can presume he's weighed down by the considerable contents of his pockets.
16th Oct '15 12:51:29 PM Generality
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** Starting with the second game, Guybrush will occasionally have to rent and use some item that will inexplicably be pink. Though he didn't seem to mind wearing a pink ''dress'' to a masquerade party (and was universally complimented on it), in subsequent games he shows increasing frustration at having to be seen in a pink ship or theme park ride car.
4th Oct '15 12:24:37 AM Generality
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** The adventure is divided in about four/five named parts. The last is some variation of "Guybrusth Kicks Butt".

to:

** The adventure is divided in about four/five named parts. The last is some variation of "Guybrusth "Guybrush Kicks Butt".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MonkeyIsland