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* DoubleMeaningTitle: Does the "minute" in the {{Portmantitle}} mean "small" or "60 seconds"? Both, actually.
Tabs MOD

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[[caption-width-right:258:''[[EarWorm oohn chaa oohn chaa]]'']]

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[[caption-width-right:258:''[[EarWorm oohn [[caption-width-right:258:''oohn chaa oohn chaa]]'']]
chaa'']]
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ShootEmUp [[XMeetsY meets]] RhythmGame.

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ShootEmUp [[XMeetsY [[JustForFun/XMeetsY meets]] RhythmGame.
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It plays like a standard BulletHell ShootEmUp; however, the ship's two special weapons--homing bombs, and an ability to instantly delete all enemy projectiles on screen--only function if the player activates them in time with the beat in the background. That's something the player better learn doing, since the ship's standard weak weapon certainly won't let him cut through all the enemies and kill the boss within the game's one-minute limit.

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It plays like a standard BulletHell ShootEmUp; however, the ship's two special weapons--homing bombs, and an ability to instantly delete all enemy projectiles on screen--only function if the player activates them in time with the beat in the background. That's something the player better learn doing, since the ship's standard weak weapon certainly won't let him them cut through all the enemies and kill the boss within the game's one-minute limit.
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* {{Minimalism}}: The graphics are bare-bones and the entire game is essentially a bite-sized affair.
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* TimedMission: One minute for entire game.
* WordPureeTitle: "minute" + "beat"

to:

* {{Portmantitle}}: "minute" + "beat"
* TimedMission: One minute for the entire game.
* WordPureeTitle: "minute" + "beat"
game.
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A game by {{Cactus}}. It can be downloaded [[http://cactusquid.com/games.htm here]].

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A game by {{Cactus}}.Creator/{{Cactus}}. It can be downloaded [[http://cactusquid.com/games.htm here]].
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A game by {{Cactus}}.

to:

A game by {{Cactus}}.
{{Cactus}}. It can be downloaded [[http://cactusquid.com/games.htm here]].
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Personally I think Title Tropes need no explanations, but here you go...

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* TimedMission: One minute for entire game.
* WordPureeTitle: "minute" + "beat"
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Undetailed entries moved to discussion


* TimedMission: Entire game.
* WordPureeTitle

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Changed: 14

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ShootEmUp [[XMeetsY meets]] RhythmGame. By {{Cactus}}.

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ShootEmUp [[XMeetsY meets]] RhythmGame. By

A game by
{{Cactus}}.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/minubeat_7398.PNG]]
[[caption-width-right:350:''[[EarWorm oohn chaa oohn chaa]]'']]

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[[quoteright:350:http://static.[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/minubeat_7398.org/pmwiki/pub/images/minubeat_6070.PNG]]
[[caption-width-right:350:''[[EarWorm [[caption-width-right:258:''[[EarWorm oohn chaa oohn chaa]]'']]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/minubeat_7398.PNG]]
[[caption-width-right:350:''[[EarWorm oohn chaa oohn chaa]]'']]

ShootEmUp [[XMeetsY meets]] RhythmGame. By {{Cactus}}.

It plays like a standard BulletHell ShootEmUp; however, the ship's two special weapons--homing bombs, and an ability to instantly delete all enemy projectiles on screen--only function if the player activates them in time with the beat in the background. That's something the player better learn doing, since the ship's standard weak weapon certainly won't let him cut through all the enemies and kill the boss within the game's one-minute limit.
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!!The game displays the following tropes:
* BulletHell: Though it's not about avoiding the bullets as much as about deleting them in time. But you can try and dodge if you want.
* DeliberatelyMonochrome: And you can switch between white on black and black on white.
* DestructibleProjectiles: All of them can be destroyed at once.
* LargeAndInCharge: The boss is significantly bigger than other enemies.
* TimedMission: Entire game.
* WordPureeTitle
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