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* SurpriseParty: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the "you thought everyone forgot" shtick.

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* SurpriseParty: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the [[NotSoForgottenBirthday "you thought everyone forgot" shtick.shtick]].
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Trope deprecated per TRS


* UnintentionallyUnwinnable: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.



* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
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* AntiClimaxBoss: The Boss Battle Branch consists of an unmodified Wither fight. [[CreatorBacklash Qmagnet felt afterwards that this made the branch rather lackluster]] in comparison to the other branches, and the ideas he had in retrospective ended up being integrated into ''Diversity 2''[='s=] Boss Battle Branch.
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*** The Trivia Branch's second questions asks what ''Minecraft'' consists of. The wrong answers are "[[VideoGame/AssassinsCreed Assassinating Templars]]", "[[VideoGame/GrandTheftAuto Stealing Cars and Taking Over the City]]", and "[[Franchise/BatmanArkhamSeries Gliding Around Arkham City Ninja Style]]".

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* RecurringElement: All three maps feature a character named Zombo.

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* RecurringElement: RecurringElement:
**
All three maps feature a character named Zombo.



* ThatOneLevel: Two of the stages in the Puzzle Branch, namely the doorways puzzle and the slider puzzle.
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*** In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. [[VideoGame/Portal That is not a lie]]."

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*** In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. [[VideoGame/Portal [[VideoGame/{{Portal}} That is not a lie]]."

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Diversity is a series of increasingly [[CreatorInJoke complex]] multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]Diversity 2: abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. Diversity 3: Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].

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Diversity ''Diversity'' is a series of increasingly [[CreatorInJoke complex]] multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]Diversity 2: teams[[labelnote:*]]''Diversity 2'': abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. Diversity 3: ''Diversity 3'': Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].



The Diversity build team is now Zombocron Entertainment, and is an official partner of Minecraft.

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The Diversity build team is now Zombocron Entertainment, and is an official partner of Minecraft.



* Labyrinthian Branch/Elytra Branch[[labelnote:*]]Replacing Labyrinthian in Diversity 3[[/labelnote]] (Purple)

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* Labyrinthian Branch/Elytra Branch[[labelnote:*]]Replacing Labyrinthian in Diversity 3[[/labelnote]] ''Diversity 3''[[/labelnote]] (Purple)



Diversity for Bedrock was announced on qmagnet's [=YouTube=] channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.

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Diversity ''Diversity'' for Bedrock was announced on qmagnet's [=YouTube=] channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.



** Diversity's Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
** Played with in Diversity 3's Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.

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** Diversity's ''Diversity''[='s=] Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
** Played with in Diversity 3's ''Diversity 3''[='s=] Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.



** The 3x3 color grid, which originated in Diversity's Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially Diversity 3).
** A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in Diversity's Escape Branch[[labelnote:*]]a set of buttons played text messages from each mob, with their names in the corresponding color[[/labelnote]], Diversity 2's Labyrinthian Branch[[labelnote:*]]the player's goal is to collect the four mob heads from four different colored floors of the maze and place them on the matching color blocks at the beginning[[/labelnote]], and Diversity 3's intro[[labelnote:*]]they appear as decorations in qmagnet's house[[/labelnote]] and finale[[labelnote:*]]the player needs to retrive them and place them on their colored blocks during the Survival segment[[/labelnote]] sequences.
* BarelyMissedCushion: Happens to the player in Diversity 2 and 3's Dropper Branches[[labelnote:*]]Diversity's Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. 2 and 3's Droppers had significantly larger landing space with significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...
* BrickJoke: Diversity 2's Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In Diversity 3, the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.

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** The 3x3 color grid, which originated in Diversity's ''Diversity''[='s=] Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially Diversity 3).
''Diversity 3'').
** A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in Diversity's ''Diversity''[='s=] Escape Branch[[labelnote:*]]a set of buttons played text messages from each mob, with their names in the corresponding color[[/labelnote]], Diversity 2's ''Diversity 2''[='s=] Labyrinthian Branch[[labelnote:*]]the player's goal is to collect the four mob heads from four different colored floors of the maze and place them on the matching color blocks at the beginning[[/labelnote]], and Diversity 3's ''Diversity 3''[='s=] intro[[labelnote:*]]they appear as decorations in qmagnet's house[[/labelnote]] and finale[[labelnote:*]]the player needs to retrive them and place them on their colored blocks during the Survival segment[[/labelnote]] sequences.
* BarelyMissedCushion: Happens to the player in Diversity 2 and 3's the Dropper Branches[[labelnote:*]]Diversity's Branches of ''Diversity 2'' and ''Diversity 3''[[labelnote:*]]''Diversity''[='s=] Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. 2 ''2'' and 3's ''3''[='s=] Droppers had significantly larger landing space with significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...
* BrickJoke: Diversity 2's ''Diversity 2''[='s=] Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In Diversity 3, ''Diversity 3'', the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.



** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [[LetsPlay/HermitcraftServer Hermitcrafters]], [[LetsPlay/MindcrackServer Mindcrackers]], the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
** The Arena Branches of Diversitys 2 and 3 have many famous faces among their respective audiences.
* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, Diversity 2's Adventure Branch, and Diversity 3's finale sequence.

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** Many of the people in the ''Diversity''[='s=] Adventure Branch can be seen this way, being "played" by YouTubers, [[LetsPlay/HermitcraftServer Hermitcrafters]], [[LetsPlay/MindcrackServer Mindcrackers]], the LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
** The Arena Branches of Diversitys 2 ''Diversity 2'' and 3 ''Diversity 3'' have many famous faces among their respective audiences.
* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's ''Diversity''[='s=] Arena Branch, Trivia Branch and Labyrinthian Branch, Diversity 2's ''Diversity 2''[='s=] Adventure Branch, and Diversity 3's ''Diversity 3''[='s=] finale sequence.



** Diversity 2's Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
** In Diversity 3, the Survival Branch's badlands island has one in its mineshaft.
* CoolAndUnusualPunishment: All the Trivia Branches feature them for choosing an incorrect answer. While in Diversity there was a small set of punishments for all the wrong answers, Diversitys 2 and 3 have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.

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** Diversity 2's ''Diversity 2''[='s=] Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
** In Diversity 3, ''Diversity 3'', the Survival Branch's badlands island has one in its mineshaft.
* CoolAndUnusualPunishment: All the Trivia Branches feature them for choosing an incorrect answer. While in Diversity ''Diversity'' there was a small set of punishments for all the wrong answers, Diversitys 2 ''Diversity 2'' and 3 ''Diversity 3'' have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.



** Diversity's Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
** Diversity 2's Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
** Diversity 3's Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to [[EasyModeMockery immortalize your failure to complete a branch]].
** Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the end[[labelnote:hint]]leave chirp playing[[/labelnote]].
* DungeonCrawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.

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** Diversity's ''Diversity''[='s=] Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
** Diversity 2's ''Diversity 2''[='s=] Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
** Diversity 3's ''Diversity 3''[='s=] Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
* DungeonBypass: Diversity ''Diversity'' and Diversity 2 ''Diversity 2'' feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's ''2''[='s=] Bonus room creating a pedestal to [[EasyModeMockery immortalize your failure to complete a branch]].
** Diversity's ''Diversity''[='s=] Puzzle Branch has a secret method to bypass the slider puzzle at the end[[labelnote:hint]]leave chirp playing[[/labelnote]].
* DungeonCrawling: Diversity ''Diversity'' and Diversity 2's ''Diversity 2''[='s=] Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity ''Diversity'' having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 ''Diversity 2'' having a large facility-like structure.



** Diversity:

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** Diversity:''Diversity'':



** Diversity 2:

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** Diversity 2:''Diversity 2'':



** Diversity 3:

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** Diversity 3:''Diversity 3'':
*** In qmagnet's house in the intro sequence, there are computers running ''Complex'', ''Diversity'' and ''Diversity 2''.



*** The escape pods in the Launch Bay in the Adventure Branch have landing gear made of hoppers. Opening them reveals that they're named "[[BuffySpeak Ship Thingy IDK]]"



*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.

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*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.[[labelnote:*]][[Franchise/TheLegendOfZelda The Master Bush]], [[VideoGame/{{Fallout}} Exbushimental MIRV]], [[Franchise/HarryPotter The Bush of Gryffindead]], [[Franchise/MarvelCinematicUniverse The Infinity Bush]], [[Franchise/StarWars Luke's Lightsabush]], [[Series/TheWalkingDead Bushille]], [[Myth/KingArthur Excal]][[WesternAnimation/TheSwordInTheStone ibush]], [[Characters/MCUThor Bushnir]], [[VideoGame/MegaMan Mega Bushter]], [[VideoGame/GodOfWar Bush of Chaos]], [[Franchise/AssassinsCreed Hidden Bush]], [[ComicBook/{{Batman}} Busharang]][[/labelnote]]



** In Diversity 2:

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** In Diversity 2:''Diversity 2'':



*** Boss Battle Branch: The giant wither turns out to be an automaton controlled by the Fowl Overlord.
** In Diversity 3:

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*** Boss Battle Branch: The giant wither Wither turns out to be an automaton controlled by the Fowl Overlord.
** In Diversity 3:''Diversity 3'':



** {{Inverted}} in Diversity 1, the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
** Upon completing Diversity 2's monument, the player climbs a ladder up to the top of the building.
** Completing Diversity 3's monument activates a beacon which carries the player up into the sky.

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** {{Inverted}} in Diversity 1, ''Diversity'', the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
** Upon completing Diversity 2's ''Diversity 2''[='s=] monument, the player climbs a ladder up to the top of the building.
** Completing Diversity 3's ''Diversity 3''[='s=] monument activates a beacon which carries the player up into the sky.



* FishingMinigame: Diversity 2 and 3's Trivia Branches feature them as punishments.

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* FishingMinigame: Diversity 2 and 3's The Trivia Branches of ''Diversity 2'' and ''Diversity 3'' feature them as punishments.



* GladiatorGames: Diversity 2 and 3's Arena Branches.

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* GladiatorGames: The Arena Branches of ''Diversity 2'' and Diversity 2 and 3's Arena Branches.3''.



** In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
** In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.

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** In Diversity's ''Diversity''[='s=] Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
** In Diversity 3, 'Diversity 3''[='s=] intro sequence, entering the secret room while in creative mode will cause the player to instantly die and be set to adventure mode with the message "[[red:DEATH TO CHEATERS!!]]".
** In ''Diversity 3'',
the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.



** Diversity:
*** The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map "City of Love", and as such the first charcter the player meets is "played" by Jigarbov.

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** Diversity:
''Diversity'':
*** The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map "City ''City of Love", Love'', and as such the first charcter character the player meets is "played" by Jigarbov.



*** The Puzzle Branch's riddle section is modeled after the map "Who Am I?" by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
** Diversity 2:

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*** The Puzzle Branch's riddle section is modeled after the map "Who ''Who Am I?" I?'' by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
** Diversity 2:''Diversity 2'':



** Diversity 3:

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** Diversity 3:''Diversity 3'':



*** In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. [[VideoGame/Portal That is not a lie]]."
*** One room in the Trivia Branch has a shelf of Mystery Concoctions with unique descriptions, one says "You can hear whispers of tiny voices asking for someone named [[Literature/HortonHearsAWho Horton]]..."



* SidetrackBonus: The various unique wrong answer punishments in Diversity 2 and 3's Trivia Branches.

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* SidetrackBonus: The various unique wrong answer punishments in Diversity 2 and 3's the Trivia Branches.Branches of ''Diversity 2'' and ''Diversity 3''.



** There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map "Complex", he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on "Complex" where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
** In Diversity 3's Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially [=YouTubers=], and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too [[FetchQuest Fetch Questy]].

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** There are two to rsmalec in Diversity, ''Diversity'', both for the same reason (during his playthrough of qmagnet's map "Complex", ''Complex'', he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on "Complex" ''Complex'' where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
** In Diversity 3's ''Diversity 3''[='s=] Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially [=YouTubers=], and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too [[FetchQuest Fetch Questy]].



** Diversity:

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** Diversity:''Diversity'':



** Diversity 3:

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** Diversity 3:''Diversity 3'':



* ViolenceIsTheOnlyOption: In the Arena and Boss Battle Branches. {{Averted}} at the end of Diversity 3's Boss Battle Branch, where the player can choose to spare the chicken.

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* ViolenceIsTheOnlyOption: In the Arena and Boss Battle Branches. {{Averted}} at the end of Diversity 3's ''Diversity 3''[='s=] Boss Battle Branch, where the player can choose to spare the chicken.



** Diversity:

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** Diversity:''Diversity'':



** Diversity 3:

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** Diversity 3:''Diversity 3'':



!!Tropes in Diversity include:

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!!Tropes in Diversity ''Diversity'' include:



!!Tropes in Diversity 2 include:

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!!Tropes in Diversity 2 ''Diversity 2'' include:



!!Tropes in Diversity 3 include:

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!!Tropes in Diversity 3 ''Diversity 3'' include:



* LootBoxes: Petersen sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.

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* LootBoxes: Petersen Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.

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*** The last segment of the Puzzle branch is inspired by ''VideoGame/{{Portal}}'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.

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*** Some of the drops in the Dropper Branch are shoutouts. "The Trench" is themed after the climax of ''Film/ANewHope'', with the player needing to dodge a TIE Fighter and the ''Millenium Falcon'' and X-Wings outside the drop. "The Creator/DavidBowie" is filled with staircases in an Creator/MCEscher-type orientation, referencing ''Film/{{Labyrinth}}''. "The 2600" references the UsefulNotes/Atari2600, with Creator/{{Atari}}'s logo at the top of the drop, and the sides decorated with enemies from ''VideoGame/SpaceInvaders'', with the ship from the game at the bottom and made of slime blocks to serve as the landing target.
*** The last segment of the Puzzle branch Branch is inspired by ''VideoGame/{{Portal}}'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.
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*** In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at his computer through the door shows that they're playing ''VideoGame/{{Roblox}}''.

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*** In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at his their computer through the door shows that they're playing ''VideoGame/{{Roblox}}''.

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to:

\\\
The Diversity build team is now Zombocron Entertainment, and is an official partner of Minecraft.
\\\




Diversity for Bedrock was announced on qmagnet's [=YouTube=] channel on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.

to:

\n\\\
Diversity for Bedrock was announced on qmagnet's [=YouTube=] channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.



*** In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at his computer through the door shows that they're playing ''VideoGame/{{Roblox}}''.



*** In the Parkour Branch's course "Cannonball Run", all of the pirates are named after piracy softwares and websites.



*** Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns Herobrine, and behind the painting in the basement is a chest with supplies.

to:

*** Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns Herobrine, [[UrbanLegendOfZelda Herobrine]], and behind the painting in the basement is a chest with supplies.


Added DiffLines:

* HilariousInHindsight: One of the custom mobs faced in the Arena Branch is the "strider" which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.


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* PunnyName: Aporkalypse and Armoogeddon.

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Diversity for Bedrock was announced on qmagnet's [=YouTube=] channel on June 10, 2021.

to:

Diversity for Bedrock was announced on qmagnet's [=YouTube=] channel on June 10, 2021.
2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.




!!Tropes in Diversity include:
* GreatEscape: The player does one in the Adventure Branch's King path.
* NotTheIntendedUse:
** In the Survival Branch, placing a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
** In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
* ObstacleExposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
* RealityEnsues: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
* SecretUndergroundPassage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
* StormingTheCastle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
* TakeItToTheBridge: The entrance to the zombies' SecretUndergroundPassage is hidden beneath the Rickety Bridge of Terror.
* ThatOneLevel: Two of the stages in the Puzzle Branch, namely the doorways puzzle and the slider puzzle.
* ThisWayToCertainDeath: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.



** One door in a DummiedOut room in the Escape Branch triggers a message reading "No cheating!"
** Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:

to:

** Diversity:
***
One door in a DummiedOut room in the Escape Branch triggers a message reading "No cheating!"
** *** Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:



** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"

to:

** *** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"
** Diversity 3:
*** There is a secret advancement "Cheater!" for going into Creative mode.

!!Tropes in Diversity include:
* GreatEscape: The player does one in the Adventure Branch's King path.
* NotTheIntendedUse:
** In the Survival Branch, placing a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
** In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
* ObstacleExposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
* SecretUndergroundPassage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
* StormingTheCastle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
* SurprisinglyRealisticOutcome: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
* TakeItToTheBridge: The entrance to the zombies' SecretUndergroundPassage is hidden beneath the Rickety Bridge of Terror.
* ThatOneLevel: Two of the stages in the Puzzle Branch, namely the doorways puzzle and the slider puzzle.
* ThisWayToCertainDeath: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.
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More accurate.


* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], [[GiantSpiders Spiders]], [[EliteMook Malformed]].

to:

* [[TheLostWoods Stage]] [[LethalLavaLand 3]]: [[{{Mooks}} Fallen Knights]], [[GoddamnBats Baby Zombies]], [[GiantSpiders Spiders]], {{giant|Spider}} and {{scary Spider}}s, [[EliteMook Malformed]].
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*** Survival Branch: After the player brings qmagnet his friend's messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.

to:

*** Survival Branch: After the player brings qmagnet his friend's friends' messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.



*** The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map ''The Code'' by JesperTheEnd. At the bottom of each dropper is a character with a letter on the back spelling out "JesperTheEnd" as a nod to him.

to:

*** The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map ''The Code'' by JesperTheEnd. [=JesperTheEnd=]. At the bottom of each dropper is a character with a letter on the back spelling out "JesperTheEnd" "[=JesperTheEnd=]" as a nod to him.
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** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [=HermitCrafters=], [=MineCrackers=], the YOGSCAST and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

to:

** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [=HermitCrafters=], [=MineCrackers=], [[LetsPlay/HermitcraftServer Hermitcrafters]], [[LetsPlay/MindcrackServer Mindcrackers]], the YOGSCAST LetsPlay/{{Yogscast}} and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

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*** The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU'RE NOT ALLOWED TO FLY".

to:

*** The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU'RE "YOU ARE NOT ALLOWED TO FLY".FLY".
*** In the Survival Branch, there is a set of enchanted diamond tools hidden atop the bedrock chamber.



** In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, transporting themselves to the End which has been completely emptied aside from the obsidian spawning platform, the dragon, and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.

to:

** In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting themselves them to the End which has been completely emptied aside from the obsidian spawning platform, the dragon, platform and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.



*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing''.

to:

*** The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map ''The Code'' by JesperTheEnd. At the bottom of each dropper is a character with a letter on the back spelling out "JesperTheEnd" as a nod to him.
*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing''. DummiedOut rooms in the puzzle reference ''Franchise/StarWars'' and ''TabletopGame/TheGameOfLife''.



** Cheating to get through the door at the end of the Puzzle Branch's riddle section rewards the player with a sign reading "Do you find it amusing to cheat?"
** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "What, did you fall or something?"

to:

** One door in a DummiedOut room in the Escape Branch triggers a message reading "No cheating!"
** Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:
*** Outside the combination lock is "Wow! Cheating on the first puzzle? Shame!"
*** Outside the second puzzle is "Hello Cheater Don't try to get all the lights on... It's about timing the lamps to get the lever".
*** Under the series of chests is a series of signs: "Hey Cheater Here's a hint: ♪ wait ♪" "Another hint for the Cheater ♪ blocks♪" "Go back to Room 1 and look at the music discs" "Man, you are desperate. Notice the word in the chest?" "Okay seriously stop cheating. You can do this." "Match the carpet colour with the music disc colour"
***
Cheating to get through the door at the end of the Puzzle Branch's riddle section rewards the player with a sign reading "Do you find it amusing to cheat?"
** Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "What, did you "Seriously? You fall off or something?"
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The Escape Branch has several inaccessible rooms.
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** In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.g

to:

** In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.g



*** The Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/{{Cube}}''.

to:

*** The Escape Branch is a modified version of qmagnet's map "Complex", which is itself is based on ''Film/{{Cube}}''.

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*** In the Adventure Branch, Dr. Zombo enters [[Series/{{Lost}} 4 8 15 16 23 42]] into a keypad.



*** At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing {{Creator/AdamWest}}'s head unlocks a secret advancement.

to:

*** At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing {{Creator/AdamWest}}'s [[Creator/AdamWest Adam West's]] head unlocks a secret advancement.


Added DiffLines:

*** In the Adventure Branch, Dr. Zombo enters [[Series/{{Lost}} 4 8 15 16 23 42]] into a keypad.
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*** In the Adventure Branch, Dr. Zombo enters [[Series/Lost 4 8 15 16 23 42]] into a keypad.

to:

*** In the Adventure Branch, Dr. Zombo enters [[Series/Lost [[Series/{{Lost}} 4 8 15 16 23 42]] into a keypad.

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*** In the Adventure Branch, Dr. Zombo enters [[Series/Lost 4 8 15 16 23 42]] into a keypad.



* DevelopersForesight: Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.

to:

* DevelopersForesight: DevelopersForesight:
** Dropping onto the bridge to the black portal instantly teleports the player to the side, dropping them into the void.
**
Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.

Added: 462

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*** In the cavern at the end of the intro sequence, [[spoiler: there is an alternate path beginning under the wooden bridge that leads to three map pieces depicting the hub with locations circled, and ends at a secret apartment seemingly belonging to Kwa, where they can assemble the map with a fourth piece to see the locations of the Shecret Weapons. The apartment also contains a [[Franchise/DoctorWho TARDIS]] to transport the player back to the main path.]]



*** At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking ColdFusion's head through the branch and wearing it during the ending scene.

to:

*** At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking ColdFusion's [=ColdFusion=]'s head through the branch and wearing it during the ending scene.
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None

Added DiffLines:

* DevelopersForesight: Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.
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None

Added DiffLines:

*** In the Adventure Branch, one of the block zombies in the underground tunnel says "[[Music/TheCranberries Cranberries]] had a really good song. Can't remember...", referring to "Zombie".
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Added DiffLines:

** Diversity 3:
*** Several of the advancements (especially the secret ones) involve finding easter eggs or are themselves easter eggs.
*** There is a secret underground chamber in the Arena Branch containing a secret Smash Token, the Branch of Life, which doubles the holder's health and provides a constant regeneration buff.
*** At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking ColdFusion's head through the branch and wearing it during the ending scene.
*** The space-themed black course in the Elytra branch features a flying saucer ([[FreezeFrameBonus piloted by an Enderman]]) with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
*** At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing {{Creator/AdamWest}}'s head unlocks a secret advancement.
*** The mushroom island in the Survival Branch has a hidden chest with diamond tools.
*** Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns Herobrine, and behind the painting in the basement is a chest with supplies.
*** Unlocking the Secret Branch involves tracking down easter eggs within the hub.

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** Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the end.

to:

** Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the end.end[[labelnote:hint]]leave chirp playing[[/labelnote]].



** There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map "Complex", he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he his named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on "Complex" where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.

to:

** There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map "Complex", he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he his is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on "Complex" where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.



* CallBack: The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by [=ColdFusion=].
** A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.

to:

* CallBack: CallBack:
**
The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by [=ColdFusion=].
** *** A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.with.
** The portal sheep from Diversity 2's Puzzle Branch appear in this map's puzzle branch as part of the memory puzzle, as well as in the chapel scene in the finale sequence. In both locations they function as they did previously.
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*** The last segment of the Puzzle branch is inspired by ''VideoGame/Portal'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep).

to:

*** The last segment of the Puzzle branch is inspired by ''VideoGame/Portal'', ''VideoGame/{{Portal}}'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep).sheep). One of the chambers is even taken directly from the game.



*** The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "BaaaaDOS".

to:

*** The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "BaaaaDOS"."[=BaaaaDOS=]".

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** Diversity 2

to:

** Diversity 22:


Added DiffLines:

*** The last segment of the Puzzle branch is inspired by ''VideoGame/Portal'', complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep).
** Diversity 3:
*** The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "BaaaaDOS".

Added: 2131

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** Played with in Diversity 3's Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.fvf
* ArcSymbol: The 3x3 color grid, which originated in Diversity's Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially Diversity 3).

to:

** Played with in Diversity 3's Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.fvf
time.
* ArcSymbol: ArcSymbol:
**
The 3x3 color grid, which originated in Diversity's Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially Diversity 3).3).
** A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in Diversity's Escape Branch[[labelnote:*]]a set of buttons played text messages from each mob, with their names in the corresponding color[[/labelnote]], Diversity 2's Labyrinthian Branch[[labelnote:*]]the player's goal is to collect the four mob heads from four different colored floors of the maze and place them on the matching color blocks at the beginning[[/labelnote]], and Diversity 3's intro[[labelnote:*]]they appear as decorations in qmagnet's house[[/labelnote]] and finale[[labelnote:*]]the player needs to retrive them and place them on their colored blocks during the Survival segment[[/labelnote]] sequences.


Added DiffLines:

* TakeThat:
** There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map "Complex", he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he his named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on "Complex" where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
** In Diversity 3's Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially [=YouTubers=], and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too [[FetchQuest Fetch Questy]].


Added DiffLines:

* DummiedOut: The Escape Branch has several inaccessible rooms.

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*** Escape Branch: [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] comes in like a wrecking ball (complete with music), slamming CFG out of the tower and allowing the player to obtain the cyan wool.

to:

*** Escape Branch: [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] comes in like a wrecking ball (complete with music), slamming CFG [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.



*** The Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/TheCube''.

to:

*** The Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/TheCube''.''Film/{{Cube}}''.



** The end of the Escape Branch sees [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] come in like a wrecking ball (complete with music), slamming CFG out of the tower and allowing the player to obtain the cyan wool.

to:

** The end of the Escape Branch sees [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] come in like a wrecking ball (complete with music), slamming CFG [=ColdFusion=] out of the tower and allowing the player to obtain the cyan wool.


Added DiffLines:

* CallBack: The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by [=ColdFusion=].
** A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.

Added: 1205

Changed: 329

Removed: 136

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* AfterActionPatchUp:
** Diversity's Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
** Played with in Diversity 3's Arena Branch, where [=AdamDJM=] tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.fvf



** Similarly, King Steve and his castle appear in every map in some form.



*** The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map "City of Love", and as such the first charcter the player meets is "played" by Jigarbov.
*** One of the fishermen in the Adventure Branch says "[[Literature/OneFishTwoFishRedFishBlueFish One fish Two fish Red fish Blue fish]]".



*** The Puzzle Branch's riddle section is modeled after the map "Who Am I?" by Thalizar. The wording of the second riddle also references another of his maps, "Melody".



* AfterActionPatchUp: The Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.



* RealityEnsues: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.



* WhatTheHellPlayer: Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "What, did you fall or something?"

to:

* WhatTheHellPlayer: WhatTheHellPlayer:
** Cheating to get through the door at the end of the Puzzle Branch's riddle section rewards the player with a sign reading "Do you find it amusing to cheat?"
**
Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "What, did you fall or something?"

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