History VideoGame / MinecraftAdventureMaps

22nd Apr '17 5:18:01 AM Armystuntman
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* InsurmountableWaistHeightFence: Hillariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.

to:

* InsurmountableWaistHeightFence: Hillariously Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.



* NiceJobBreakingItHero: [[spoiler: The player has to break the whole enviornment by failing every test, making the enviornment very dangerous and unstable. Buthoumust to get the real ending.]]

to:

* NiceJobBreakingItHero: [[spoiler: The player has to break the whole enviornment environment by failing every test, making the enviornment environment very dangerous and unstable. Buthoumust ButThouMust to get the real ending.]]



* Railroading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADoS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and cieling.

to:

* Railroading: RailRoading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADoS SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and cieling.ceiling.



* BoxandStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)

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* BoxandStickTrap: BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)



* Even Evil Has Standards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.

to:

* Even Evil Has Standards: EvenEvilHasStandards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.



* Foreshadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

to:

* Foreshadowing: ForeShadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
22nd Apr '17 4:52:00 AM Armystuntman
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Added DiffLines:

[[/folder]]
[[folder:[=The Easiest Adventure Map TM=]]]
!![=The Easiest Adventure Map TM=]
The Easiest Adventure Map TM is a satirical jab at the Minecraft Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes, a "Lazy" route, where you complete all the witch's challenges, and the "Real" router, where you [[spoiler: fail all the witch's challenges but get to escape the machine you're trapped in.]]
!!!The Easiest Adventure Map TM contains examples of:
* AddressingThePlayer: The player plays as...themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.]]
* SelfParody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
* FinalBoss: [[spoiler:The Witch, obviously.]].
* MacGuffin: Milk. Clearly an excuse plot.
* FridgeBrilliance: Why did the witch steal your milk of all things? Because in Minecraft, it can be used to remove their harmful potion effects.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird minecraft challenges to get it back.
* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.
* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy minecraft features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* NightmareRetardant: Some parts of the map tries to be frightening, but pulls it off very poorly, such as the Pumkin man.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler: However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN" and "DANGER", and everything generally stops making sense.]]
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something imporant from you.
* HarmlessVillain: The witch. Even in the boss fight, she [[spoiler:doesn't do anything to you at all.]] [[spoiler: Averted in the secret Wardrobe route, where she actually tries to attack you in a maze. (She attacks like any other minecraft witch.)]]
* CasualDangerDialog: The witch switches between a big ham to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat.]]
* ExpositoryGameplayLimitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* Backtracking: Played straight while escaping the [[spoiler: broken matrix.]] You see familiar areas such as the bedroom and the first and third chamber.
* InsurmountableWaistHeightFence: Hillariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.
* AllThereInTheManual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
* ReadingAheadintheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except...the witch haven't even appeared yet.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* PacifistRun: [[spoiler: You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending though.
* AWinnerIsYou: The lazy ending uses this to mock the player.
* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to FAIL each test. Once you pass even ONE of the tests, even if you've failed all the others, ALL the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a pointofnoreturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing it's self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler: You HAVE to fail every test, and failing most tests requires you to jump into the void and die. You're MEANT to do that.]]
* ButThouMust: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler: But you can choose not to via the Real route.]]
* DeathCourse: Complete with Bottomless Pits and Le Parkour and The Maze. [[spoiler: But they're all harmless, so its really played for laughs.]]
* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler: not to fight her in the lazy ending and she'l just OptOut.]]
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and assertive and less funny.
* NiceJobBreakingItHero: [[spoiler: The player has to break the whole enviornment by failing every test, making the enviornment very dangerous and unstable. Buthoumust to get the real ending.]]
* OhCrap: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty whacky with this, going all-out Zalgo.
* Railroading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADoS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and cieling.
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* BoxandStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* CutawayGag: The memes contribute nothing to the story other than for laughs.
* TheDoorSlamsYou: An open door closes in your face in the escape route. There isn't even anything beyond that door.
* FreezeFrameBonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
* HitMeDammit: The witch invokes this and gets upset when you refuse, especially if you've failed every other trial beforehand.
* JuxtapositionGag: The witch's evil secret lair is... right under the player's house. Literally.
* AbandonedLaboratory: [[spoiler: Atilliary Facilities.]]
* AIIsACrapshoot: [[spoiler: It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]
* ThereIsNoKillLikeOverkill: Blowing up the witch.
* GenreBusting: An adventure map where you have to lose every test, not win.
* NoFairCheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
* OfftheRails: The entire real ending route.
* RoomFullofCrazy: The floating signs in the glitchy escape sequence.
* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* Even Evil Has Standards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.
* EvilIsHammy
* EvilLaugh
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* FateWorseThanDeath: The lazy ending implies you keep reliving the same adventure again and again.
* Foreshadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
2nd Apr '17 9:51:34 AM nombretomado
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* ShoutOut: [[spoiler: The Twilight Steeple]] is all one for PaperMarioTheThousandYearDoor.

to:

* ShoutOut: [[spoiler: The Twilight Steeple]] is all one for PaperMarioTheThousandYearDoor.''VideoGame/PaperMarioTheThousandYearDoor''.
1st Feb '17 12:53:44 PM Morgenthaler
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* [[spoiler: MultipleEndings]]: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way) or escape with your lives but leave Rick behind and the city in flames]].

to:

* [[spoiler: MultipleEndings]]: MultipleEndings: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way) or escape with your lives but leave Rick behind and the city in flames]].



* [[spoiler:AntagonistTitle]]: ''The Wizard Burgmund''.

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* [[spoiler:AntagonistTitle]]: AntagonistTitle: ''The Wizard Burgmund''.



* [[spoiler: DoomedHometown]]: In ''The Return''.

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* [[spoiler: DoomedHometown]]: DoomedHometown: In ''The Return''.



* [[spoiler: TheGrimReaper]]: [[spoiler: Your brother]] is revealed to be this. Which makes you [[spoiler: Death's ''sibling'']]. [[MindScrew Somehow]].

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* [[spoiler: TheGrimReaper]]: TheGrimReaper: [[spoiler: Your brother]] is revealed to be this. Which makes you [[spoiler: Death's ''sibling'']]. [[MindScrew Somehow]].



* [[spoiler: VillainProtagonist]]: Well, sort of. From one point of view.

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* [[spoiler: VillainProtagonist]]: VillainProtagonist: Well, sort of. From one point of view.



* [[spoiler: DeadAllAlong]]: [[spoiler: Pharaoh Ises]].

to:

* [[spoiler: DeadAllAlong]]: DeadAllAlong: [[spoiler: Pharaoh Ises]].



* [[spoiler: AllJustADream]]: [[spoiler:OrWasItADream?]].
* [[spoiler: {{Cult}}]]

to:

* [[spoiler: AllJustADream]]: AllJustADream: [[spoiler:OrWasItADream?]].
* [[spoiler: {{Cult}}]]%%* {{Cult}}



* [[spoiler: ThroughTheEyesOfMadness]]

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* [[spoiler: ThroughTheEyesOfMadness]]%%* ThroughTheEyesOfMadness



* [[spoiler: VillainProtagonist]]

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* [[spoiler: VillainProtagonist]]%%* VillainProtagonist



* [[spoiler:HeWhoFightsMonsters / YouKillItYouBoughtIt]] : [[spoiler:The ending of the second map]].

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* [[spoiler:HeWhoFightsMonsters HeWhoFightsMonsters / YouKillItYouBoughtIt]] YouKillItYouBoughtIt : [[spoiler:The ending of the second map]].



* [[spoiler: {{Satan}}]]: He also shows up.

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* [[spoiler: {{Satan}}]]: {{Satan}}: He also shows up.
1st Feb '17 12:51:16 PM Morgenthaler
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* HalfHumanHybrid: [[spoiler: The villagers are implied to be this]]. This is yet another reference to the CthulhuMythos.

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* HalfHumanHybrid: [[spoiler: The villagers are implied to be this]]. This is yet another reference to the CthulhuMythos.Franchise/CthulhuMythos.
6th Jan '17 4:58:04 PM nombretomado
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** Not to mention [[TheHumanCentipede the Zombie Centipede]].

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** Not to mention [[TheHumanCentipede [[Film/TheHumanCentipede the Zombie Centipede]].
25th Nov '16 1:17:40 PM nombretomado
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* ShoutOut: The impaled heads in Azuma Village all have the skins of popular Minecraft players.
** Also, three sidequest characters are named [[AvatarTheLastAirBender Suki, Ty Lee, and Monk Gyatso]].

to:

* ShoutOut: ShoutOut:
**
The impaled heads in Azuma Village all have the skins of popular Minecraft players.
** Also, three Three sidequest characters are named [[AvatarTheLastAirBender [[WesternAnimation/AvatarTheLastAirBender Suki, Ty Lee, and Monk Gyatso]].
20th Nov '16 3:42:55 AM SeptimusHeap
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* InterchangeableAsianCultures: [[InstantAwesomeJustAddNinja Ninja]] show up at one point, despite Xingan [[CultureChopSuey otherwise being a counterpart of China]].

to:

* InterchangeableAsianCultures: [[InstantAwesomeJustAddNinja [[GratuitousNinja Ninja]] show up at one point, despite Xingan [[CultureChopSuey otherwise being a counterpart of China]].
19th Jan '16 3:08:36 PM dasuberkaiser
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* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you reach the Sensei. [[spoiler: It is, but your not done when you meet her]].

to:

* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you reach the Sensei. [[spoiler: It is, but your you're not done when you meet her]].



* FinalBoss: [[spoiler:The Wither]]

to:

* FinalBoss: [[spoiler:The Wither]]Wither]].



* TheVeryDefinitelyFinalDungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out [[spoiler:that you still have to go through the "dark side" of your own world as the real final area]].

to:

* TheVeryDefinitelyFinalDungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out [[spoiler:that you still have to go through the "dark side" of your own mental world as the real final area]].
3rd Jan '16 10:58:26 AM nombretomado
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* WeirdMoon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from ''SoulEater''.

to:

* WeirdMoon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from ''SoulEater''.''Manga/SoulEater''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MinecraftAdventureMaps