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* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, and Diversity 2's Adventure Branch.

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* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, and Diversity 2's Adventure Branch.Branch, and Diversity 3's finale sequence.



** Diversity 2's Trivia Branch uses one in tandem with a soul sand/ice floor to create a very, very slow punishment.

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** Diversity 2's Trivia Branch uses one in tandem with a soul sand/ice sand over ice floor to create a very, very slow punishment.



** Diversity's Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/TheCube''.
** Diversity 2's Adventure Branch, being mostly made by [=ColdFusion=], is littered with references to his other maps.
* SoftWater: Utilized by all three Dropper Branches.
* TheThreeTrials:



*** The Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/TheCube''.
*** The Puzzle Branch's Life and Death Puzzle references ''Theatre/DeathOfASalesman'', ''Literature/BookOfRevelation'', and ''WesternAnimation/TheLionKing''.
** Diversity 2
*** The Adventure Branch, being mostly made by [=ColdFusion=], is littered with references to his other maps.
* SidetrackBonus: The various unique wrong answer punishments in Diversity 2 and 3's Trivia Branches.
* SoftWater: Utilized by all three Dropper Branches.
* TheThreeTrials:
** Diversity:



* ThatOneLevel: Two of the stages in the Puzzle Branch, namely the doorways puzzle and the slider puzzle.



* EndOfSeriesAwareness: In the chapel scene, qmagnet congratulates the player for completing the map and asks what their favorite part was.

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* EndOfSeriesAwareness: In the chapel scene, scene of the finale sequence, qmagnet congratulates the player for completing the map and asks what their favorite part was.



* SidetrackBonus: The various unique wrong answer punishments in Diversity 2 and 3's Trivia Branches.


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* StylisticSuck: The characters in the original Diversity's Adventure Branch were comprised of a player head atop a stained clay block as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was {{Lampshaded}} by a pair of the characters during the chapel scene of the finale sequence.


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* ThatOneAchievement: More like Those Seven Advancements; specifically
"Brainiac"[[labelnote:*]]complete the Trivia Branch with less than ten wrong answers[[/labelnote]], "Disciplined"[[labelnote:*]]complete the Parkour Branch without dying[[/labelnote]], "Ringmaster"[[labelnote:*]]complete a course in the Elytra Branch, hitting all rings in one go without using rockets[[/labelnote]], "Sky's the Limit"[[labelnote:*]] a secret, reach the build limit height in the Elytra Branch[[/labelnote]], "Pizza Delivery"[[labelnote:*]]complete the Dropper Branch in thirty deaths or less[[/labelnote]], "Wildlife Protector"[[labelnote:*]]complete the Survival Branch without breaking any spawners[[/labelnote]], and "Hole in One"[[labelnote:*]]a secret, get a hole in one during the Secret Branch[[/labelnote]].

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Diversity is a series of three increasingly complex multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]Diversity 2: abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. Diversity 3: Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].

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Diversity is a series of three increasingly complex [[CreatorInJoke complex]] multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams[[labelnote:*]]Diversity 2: abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. Diversity 3: Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].



Diversity for Bedrock was announced on qmagnet's YouTube channel on June 10, 2021.

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Diversity for Bedrock was announced on qmagnet's YouTube [=YouTube=] channel on June 10, 2021.



* BarelyMissedCushion: Happens to the player in Diversity 2 and 3's Dropper Branches[[labelnote:*]]Diversity's Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. 2 and 3's Droppers had significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...

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* ArcSymbol: The 3x3 color grid, which originated in Diversity's Puzzle Branch[[labelnote:*]]where its recurrence was to stress its importance as the solution to the slider puzzle[[/labelnote]], recurs throughout the following maps (but especially Diversity 3).
* BarelyMissedCushion: Happens to the player in Diversity 2 and 3's Dropper Branches[[labelnote:*]]Diversity's Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. 2 and 3's Droppers had significantly larger landing space with significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...



* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to immortalize your failure to complete a branch.

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* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to [[EasyModeMockery immortalize your failure to complete a branch.branch]].



* NoFairCheating:
** In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, transporting themselves to the End which has been completely emptied aside from the obsidian spawning platform, the dragon, and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
** In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.g



* SoftWater: Utilized by all three Dropper Branches.



* NoFairCheating: In the Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, transporting themselves to the End which has been completely emptied aside from the obsidian spawning platform, the dragon, and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.



* AliensStealCattle: The black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.

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* AliensStealCattle: The space-themed black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.


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* SimonSaysMiniGame: The first puzzle in the Puzzle Branch.

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Diversity for Bedrock was announced on qmagnet's YouTube channel on June 10, 2021.



** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [=HermitCrafters=], and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.

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** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [=HermitCrafters=], [=MineCrackers=], the YOGSCAST and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.



* {{Checkpoint}}: All three Parkour Branches feature them in some regard, as well as Diversity's Arena Branch and Diversity 2's Adventure Branch.

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* {{Checkpoint}}: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, and Diversity 2's Adventure Branch.



** Diversity 2's Trivia Branch uses one in tandem with a soul sand floor to create a very, very slow punishment.

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** Diversity 2's Trivia Branch uses one in tandem with a soul sand sand/ice floor to create a very, very slow punishment.



* EasterEgg:
** Diversity:
*** In the Adventure Branch, there is a cave by the edge of the zombies' side of the forest, wherein there is a human character and a zombie declaring their [[ForbiddenRomance undying love for each other]].
*** The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU'RE NOT ALLOWED TO FLY".
** Diversity 2:
*** Entering the GUI of the hopper underneath the chest of the fake monument at the beginning reveals the message: "Jigarbov made me do this!". Similarly, viewing the hopper in the real monument reveals the message: "What are you looking here for?".



* FishingMinigame: Diversity 2 and 3's Trivia Branches feature them as punishments.



* GladiatorGames: 2 and 3's Arena Branches.

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* GladiatorGames: Diversity 2 and 3's Arena Branches.



* ShoutOut:
** Diversity's Escape Branch is a modified version of qmagnet's map "Complex", which itself is based on ''Film/TheCube''.
** Diversity 2's Adventure Branch, being mostly made by [=ColdFusion=], is littered with references to his other maps.



* NoFairCheating: In the Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, transporting themselves to the End which has been completely emptied aside from the obsidian spawning platform, the dragon, and a message reading "[[CheatersNeverProsper CHEATERS NEVER PROSPER]]". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.




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* WhatTheHellPlayer: Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "What, did you fall or something?"



* CasualDangerDialog: [=Maor2013=] doesn't seem all that upset to be hanging off a train car dangling over a chasm.

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* CasualDangerDialog: [=Maor2013=] [=Naor2013=] doesn't seem all that upset to be hanging off a train car dangling over a chasm.



* FishingMinigame: One of the punishments in the Trivia Branch.

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Diversity is a series of three increasingly complex multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams.

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Diversity is a series of three increasingly complex multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams.
teams[[labelnote:*]]Diversity 2: abrightmoore, [=ColdFusionGaming=], goldenturkey97, Jesper the End, qmagnet, and qwertyuiopthepie. Diversity 3: Adrian Brightmoore (abrightmoore), [=AdamDJM=], [=ColdFusion=] ([=ColdFusionGaming=]), Jigarbov, Noodlor, qmagnet, qwertyuiopthepie, [=renderXR=], and [=The1Kwa1Jsucsh=][[/labelnote]].



*** Elytra Branch: The player arrives at [=RenderXR=]'s End Ship and walks in on him [[ToiletHumor using the facilities]]. He unceremoniously hands them the purple wool due to the situation's awkwardness.

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*** Elytra Branch: The player arrives at [=RenderXR=]'s [=renderXR=]'s End Ship and walks in on him [[ToiletHumor using the facilities]]. He unceremoniously hands them the purple wool due to the situation's awkwardness.


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* GoneHorriblyRight: Professor Orange successfully transports himself to the Orange Dimension, only to discover it's incredibly dangerous.


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* NiceJobFixingItVillain: The stone's last attack in the Boss Battle Branch is to raise up large columns of ores to kill the player. Ores including diamonds. Which the player needs to make a diamond pickaxe for Giant Steve to kill the stone.


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* RaisingTheSteaks: Aporkalypse, a supernaturally powerful zombie pigman created by the stone from a regular pig.


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* SoProudOfYou: The build team to the player at the end of the finale sequence.


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* VertebrateWithExtraLimbs: Armoogeddon has wings in addition to its normal legs.
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* BizzareAndImprobableGolfGame: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).

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* BizzareAndImprobableGolfGame: BizarreAndImprobableGolfGame: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).



* CasualDangerDialog: Maor2013 doesn't seem all that upset to be hanging off a train car dangling over a chasm.

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* CasualDangerDialog: Maor2013 [=Maor2013=] doesn't seem all that upset to be hanging off a train car dangling over a chasm.

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* TheCameo:
** Many of the people in the Adventure Branch can be seen this way, being "played" by YouTubers, [=HermitCrafters=], and even Mojang devs. [[CreatorCameo Qmagnet]] also appears as the signmaker.
** The Arena Branches of Diversitys 2 and 3 have many famous faces among their respective audiences.
* {{Checkpoint}}: All three Parkour Branches feature them in some regard, as well as Diversity's Arena Branch and Diversity 2's Adventure Branch.



** Diversity 2's Trivia Branch uses one in tandem with a soul sand floor to create the a very, very slow punishment.
** In Diversity 3, the Survival Branch's mesa island has one in its mineshaft.

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** Diversity 2's Trivia Branch uses one in tandem with a soul sand floor to create the a very, very slow punishment.
** In Diversity 3, the Survival Branch's mesa badlands island has one in its mineshaft.



* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to commemorate your failure to complete a branch.

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* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to commemorate immortalize your failure to complete a branch.



* DungeonCrawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which Qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.

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* DungeonCrawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which Qmagnet qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.



*** Survival Branch: After the player brings qmagnet his friend's messages, he forgets his promise to reward them with the brown will until he notices they're not leaving.

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*** Survival Branch: After the player brings qmagnet his friend's messages, he forgets his promise to reward them with the brown will wool until he notices they're not leaving.



** {{Inverted}} in Diversity 1, the finale sequence ends with the player dropping into the void.

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** {{Inverted}} in Diversity 1, the finale sequence ends starts with the player climbing down a ladder and ends with them dropping into the void.



* EverythingIsSmashableArea: The Survival Branches.



** The Survival Branches are this, especially the first two.



* PointOfNoReturn: Each branch seals itself off after its corresponding wool block is added to the monument.
* PopQuiz: The Trivia Branches.
* RecurringElement: All three maps feature a character named Zombo.
* TheThreeTrials:
** Diversity:
*** The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly difficult trials.
*** The Labyrinthian Branch has three mazes of increasing difficulty.
** Diversity 3:
*** The Arena Branch has three stages.
*** The Trivia Branch has three segments of different topics (General, Technical, Community)



* NotTheIntendedUse:
** In the Survival Branch, placing a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
** In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.



* DurableDeathtrap: The Escape Branch is in an Ancient Pyramid, complete with perfectly functional traps.

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* DarkWorld: The Orange Dimension.
* DurableDeathtrap: The Escape Branch is in an Ancient Pyramid, ancient pyramid, complete with perfectly functional traps.




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* MadScientist: Professor H. Orange.



* AliensStealCattle: The space-themed Elytra course features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.

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* AliensStealCattle: The space-themed black course in the Elytra course branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.



* BolivianArmyEnding: The Adventure Branch's bad ending.


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* CallingYourAttacks: "Bacon... STOMP!"


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* DoorRoulette: One of the Trivia Branch's punishment is this. The only thing is, all the doors are wrong.


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* FameGate: As the player's rank increases in the Adventure Branch, they can access more areas and are given more important tasks.


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* FishbowlHelmet: Dr. Zombo uses one while fleeing from Mr. Gagarin.
* FishingMinigame: One of the punishments in the Trivia Branch.


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* HurricaneOfPuns: Armoogeddon is constantly making threats flavored with cow and meat puns.


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* LootBoxes: Petersen sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.


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* PassThroughTheRings: The core mechanic of the Elytra Branch.


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* ReplayValue: The map resets itself after the credits, so you could play again and again without having to redownload.
* SceneryAsYouGo: The Orange portal in the hub world is accessed this way.
* SidetrackBonus: The various unique wrong answer punishments in Diversity 2 and 3's Trivia Branches.
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[[folder:[=Diversity=]]]
Diversity is a series of three increasingly complex multi-genre "Complete the Monument" maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teams.

Each map contains ten mini-maps, called branches, each of a different genre and color:

* Adventure Branch (Orange)
* Arena Branch (Yellow)
* Trivia Branch (Lime)
* Parkour Branch (Pink)
* Escape Branch (Cyan)
* Labyrinthian Branch/Elytra Branch[[labelnote:*]]Replacing Labyrinthian in Diversity 3[[/labelnote]] (Purple)
* Dropper Branch (Blue)
* Survival Branch (Brown)
* Puzzle Branch (Red)
* Boss Battle Branch (Black)

!!Tropes shared between maps include:
* BarelyMissedCushion: Happens to the player in Diversity 2 and 3's Dropper Branches[[labelnote:*]]Diversity's Dropper Branch had the entire bottom of the drop be safe landing space in the form of SoftWater. 2 and 3's Droppers had significantly smaller targets[[/labelnote]]. Over and over and over and over and over and over and over and over...
* BrickJoke: Diversity 2's Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In Diversity 3, the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.
* CobwebJungle:
** Diversity 2's Trivia Branch uses one in tandem with a soul sand floor to create the a very, very slow punishment.
** In Diversity 3, the Survival Branch's mesa island has one in its mineshaft.
* CoolAndUnusualPunishment: All the Trivia Branches feature them for choosing an incorrect answer. While in Diversity there was a small set of punishments for all the wrong answers, Diversitys 2 and 3 have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.
* DeathCourse:
** Diversity's Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
** Diversity 2's Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
** Diversity 3's Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
* DungeonBypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to commemorate your failure to complete a branch.
** Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the end.
* DungeonCrawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which Qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.
* EducationThroughPyrotechnics: All three Trivia Branches incorporate fire and explosions in some of their punishments.
* EndOfEpisodeSilliness:
** In Diversity 2:
*** Adventure Branch: Professor Orange realizes in the middle of transporting the player to the original dimension that the tower they're standing on doesn't exist there.
*** Boss Battle Branch: The giant wither turns out to be an automaton controlled by the Fowl Overlord.
** In Diversity 3:
*** Trivia Branch: Qmagnet awards the player the lime wool while curtly telling them that they just barely passed the challege. (He does this regardless of the player's actual score)
*** Parkour Branch: Adam and Adrian can't decide which of them should be the one to award the pink wool, and end up in a shouting match paired with throwing the wool at each other. It's still going on when Noodlor intervenes to help the player catch the wool.
*** Escape Branch: [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] comes in like a wrecking ball (complete with music), slamming CFG out of the tower and allowing the player to obtain the cyan wool.
*** Elytra Branch: The player arrives at [=RenderXR=]'s End Ship and walks in on him [[ToiletHumor using the facilities]]. He unceremoniously hands them the purple wool due to the situation's awkwardness.
*** Dropper Branch: Qmagnet jovially tells the player to come up to his perch to collect the blue wool, only to realize after [[{{Beat}} several seconds]] that they don't actually have a way to do that.
*** Survival Branch: After the player brings qmagnet his friend's messages, he forgets his promise to reward them with the brown will until he notices they're not leaving.
*** Puzzle Branch: The player enters qmagnet's room where they are upside down and walking on the ceiling. He gives them the red wool despite his confusion.
*** Boss Battle Branch: Stone is revealed to be controlled by an anthropomorphic [[RunningJoke chicken]] and Giant Steve is an automaton controlled by Jigarbov and Feylina, who reveal the entire battle was based on a bet between them on what the player would do.
* EndingByAscending:
** {{Inverted}} in Diversity 1, the finale sequence ends with the player dropping into the void.
** Upon completing Diversity 2's monument, the player climbs a ladder up to the top of the building.
** Completing Diversity 3's monument activates a beacon which carries the player up into the sky.
* FetchQuest: The monument is completed by entering various maps to complete challenges and acquire wool blocks.
* ForcedPrizeFight: The Arena Branches.
* GladiatorGames: 2 and 3's Arena Branches.
* LeParkour: The Parkour Branches, of course, which get progressively more awesome with each installment.
* ViolenceIsTheOnlyOption: In the Arena and Boss Battle Branches. {{Averted}} at the end of Diversity 3's Boss Battle Branch, where the player can choose to spare the chicken.

!!Tropes in Diversity include:
* AfterActionPatchUp: The Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
* GreatEscape: The player does one in the Adventure Branch's King path.
* ObstacleExposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
* SecretUndergroundPassage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
* StormingTheCastle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
* TakeItToTheBridge: The entrance to the zombies' SecretUndergroundPassage is hidden beneath the Rickety Bridge of Terror.
* ThisWayToCertainDeath: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.

!!Tropes in Diversity 2 include:
* AstralFinale: The finale takes place in the End.
* ClimbingClimax: The second half of the Adventure branch require the players to meet Professor Orange at the top of the fifth tower, the highest point of the Fear Dimension mansion.
* DurableDeathtrap: The Escape Branch is in an Ancient Pyramid, complete with perfectly functional traps.
* TheHeroDies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation.

!!Tropes in Diversity 3 include:
* AliensStealCattle: The space-themed Elytra course features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
* AllJustADream:
** The ending of the Adventure branch reveals that the whole thing was a simulation designed to see whether the player would choose saving lives or escaping with the wool.
** At the end of the finale, the player wakes up in the [[BookEnds campsite from the beginning of the map]], now accompanied by the map's build team, who briefly wonder what kind of dream you were having before sending you to meet qmagnet at the van.
* AndAllIGotWasThisLousyTShirt: Completing the Arena section of the finale sequence unlocks a "Lame Yellow Shirt" with this tag.
* BarrierBustingBlow:
** One of the punishments in the Trivia Branch has [[CapsLock THE HULK]] burst through a door and the surrounding wall to smash the player.
** The end of the Escape Branch sees [[RuleOfFunny Iron]] [[NoCelebritiesWereHarmed Miley Cyrus]] come in like a wrecking ball (complete with music), slamming CFG out of the tower and allowing the player to obtain the cyan wool.
* BigDamnHeroes: Iron Miley Cyrus.
* BittersweetEnding: The walk from the campsite to the van can be one.
* BizzareAndImprobableGolfGame: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).
* BolivianArmyEnding: The Adventure Branch's bad ending.
* BookcasePassage: The player needs to find one in the introduction sequence.
* BookEnds: The map begins and ends in a forest campsite.
* CasualDangerDialog: Maor2013 doesn't seem all that upset to be hanging off a train car dangling over a chasm.
* CurtainCall: Most of the characters in the map appear in the chapel at the end of the finale sequence.
* DoNotSpoilThisEnding: The map creators requested that anyone who uploads videos of playing the map omit the method of unlocking the secret eleventh branch.
* EndOfSeriesAwareness: In the chapel scene, qmagnet congratulates the player for completing the map and asks what their favorite part was.
* EverybodysDeadDave: Aside from the player, Ockels is the only survivor of the plague caused by The Object.
* FinalBattle: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.
* FinalExamFinale: The finale sequence has the player complete extremely condensed versions of all the branches.
* FromZeroToHero: The basic plot of the Adventure Branch.
* GoldenEnding: The good ending in the Adventure Branch.
* GrandFinale
* LastSecondEndingChoice: In the Adventure Branch, the player can take the escape pod or return to the space stations to rescue any survivors. Additionally, in the Boss Battle Branch, they can either kill the chicken or give it the diamond pickaxe to take down Giant Steve.
* NoOneGetsLeftBehind: The Adventure Branch's good ending.
* OmegaEnding: Due to each branch having it's own ending, the finale sequence can be seen as this.
* ThePrecariousLedge: The Parkour Branch's course "Room With a View" is set on city rooftops and as such the player must walk across mile-high ledges, windowsills, and even a crane.
* PyrrhicVictory: The bad ending in the Adventure Branch.
* RaceAgainstTheClock: The TimeBomb puzzle in the Escape Branch.
* SurpriseParty: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the "you thought everyone forgot" shtick.
* ThereWasADoor: But not for Iron Miley Cyrus.
* TimeBomb: In the Escape Branch.
* WasItReallyWorthIt: Qmagnet really pushes this on the player in the Adventure Branch's bad ending.
* WhereItAllBegan: The campsite.
* WireDilemma: A whole section of the Escape Branch is dedicated to this, although only the last one is a TimeBomb.
[[/folder]]


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* AbandonedLaboratory: [[spoiler:Atilliary Facilities.]]



* SelfParody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
* FinalBoss: [[spoiler:The Witch, obviously.]]
* MacGuffin: Milk. Clearly an excuse plot.
* FridgeBrilliance: Why did the witch steal your milk of all things? Because in ''Minecraft'', it can be used to remove their harmful potion effects.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird ''Minecraft'' challenges to get it back.
* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.



* NightmareRetardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
* HarmlessVillain: The witch. Even in the boss fight, she [[spoiler:doesn't do anything to you at all]]. [[spoiler:Averted in the secret Wardrobe route, where she actually tries to attack you in a maze. (She attacks like any other ''Minecraft'' witch.)]]
* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat]].
* ExpositoryGameplayLimitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.

to:

* NightmareRetardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates
AIIsACrapshoot: [[spoiler:It is revealed that the witch has stolen something important from you.
* HarmlessVillain: The witch. Even in the boss fight, she [[spoiler:doesn't do anything to you at all]]. [[spoiler:Averted in the secret Wardrobe route, where she
Witch is actually tries to attack part of a larger program designed you in a maze. (She attacks like any other ''Minecraft'' witch.)]]
* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat]].
* ExpositoryGameplayLimitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
* {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that
entrap you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.
forever.]]



* ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except… the witch hasn't even appeared yet.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* PacifistRun: [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.

to:

* ReadingAheadInTheScript: An interesting player example. There is a book at AntiClimaxBoss: Played for laughs in the start of the map explaining to avoid the witch's trials. Except… the witch hasn't lazy ending. You can even appeared yet.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* PacifistRun: [[spoiler:You can spare
choose [[spoiler:not to fight the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.ending]].



* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to ''fail'' each test. Once you pass even ''one'' of the tests, even if you've failed all the others, ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]

to:

* UnwinnableByDesign: A gameplay mechanic example of {{Backtracking}}: Played straight while escaping the [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* BoxAndStickTrap: The witch resorts to
this appears. Consider that you have in the boss fight, with signs next to ''fail'' each test. Once you pass even ''one'' the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* BrickJoke: One
of the tests, even if you've failed all rooms in the others, ''all'' glitchy escape is a copy of the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler:You ''have'' to fail
ten-lever-code room, but instead every test, wall of the room is covered in levers, even the floor and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]ceiling.



* CasualDangerDialog: The witch switches between being a LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* ContinuityNod: The real ending takes place right after the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later)]].
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* CutawayGag: The memes contribute nothing to the story other than for laughs.



* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler:not to fight the witch in the lazy ending and she'l just OptOut]].
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and assertive and less funny.
* NiceJobBreakingItHero: [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]
* OhCrap: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty whacky with this, going all-out Zalgo.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later)]].
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
* CutawayGag: The memes contribute nothing to the story other than for laughs.
* TheDoorSlamsYou: An open door closes in your face in the escape route. There isn't even anything beyond that door.

to:

* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler:not to fight the witch in the lazy ending and she'l just OptOut]].
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and assertive and less funny.
* NiceJobBreakingItHero:
EasterEgg: [[spoiler:The player has to break player's wardrobe contains a secret pressure plate that lets them kill the whole environment by failing every test, making Witch and reach the environment very dangerous and unstable. ButThouMust to get the real ending.escape sequence earlier.]]
* OhCrap: There EvilIsHammy: The Witch is very hammy, even when she's [[spoiler:trying to keep you from going OffTheRails.]]
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* ExploitingTheFourthWall: Actually used as
a scene game mechanic. [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're ''meant'' to do that.]]
* ExpositoryGameplayLimitation: Extremely lampshaded
in the real ending route intro, where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, can only walk on the player gets teleported around light tiles towards the whole map repeatedly, even literal cutscene trigger. The witch teleports in front of you, just out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty whacky with this, going all-out Zalgo.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can
reach, just move forwards to win for the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
sake of exposition.
* ContinuityNod: FateWorseThanDeath: The real lazy ending takes place right after implies that you keep reliving the same adventure again and again.
* FinalBoss: The Witch, obviously. [[spoiler:If you're on the Lazy route.]]
* FinallyFoundTheBody: Since this map follows
the events of [[spoiler:Atilliary Facilities 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and 2, the dead body of Ashton Mault can be found. It seen in the same place where he died, complete with burnt skull and torn lab coat]].
* {{Foreshadowing}}: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is
also a split-second scene in front of the house that shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it house is covered up in the first map (which happens much much later)]].
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
* CouldHaveAvoidedThisPlot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
* CrypticallyUnhelpfulAnswer: "There is no milk" being written in binary in the first book.
* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* BoxAndStickTrap: The witch resorts to this in the boss fight,
labled with signs next to "AF". In the pressure plates saying "STEP ON THE WOOD". (Normally real route, there is only "SHOOT" on these signs.)
* CutawayGag: The memes contribute nothing to
the story other than for laughs.
* TheDoorSlamsYou: An open door closes in your face in
appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape route. There isn't even anything beyond that door.sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).



* FridgeBrilliance: Why did the witch steal your milk of all things? Because in ''Minecraft'', it can be used to remove their harmful potion effects.
* HarmlessVillain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. [[spoiler:Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other ''Minecraft'' witch.)]]



* InsaneTrollLogic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're ''on'' the same fence, but now you're able to progress right next to where you began.
* InvisibleWall: Played straight and made fun of.
* JumpScare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.



* AbandonedLaboratory: [[spoiler:Atilliary Facilities.]]
* AIIsACrapshoot: [[spoiler:It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]
* ThereIsNoKillLikeOverkill: Blowing up the witch.
* GenreBusting: An adventure map where you have to lose every test, not win.

to:

* AbandonedLaboratory: [[spoiler:Atilliary Facilities.LotusEaterMachine: [[spoiler:The player is trapped in one.]]
* AIIsACrapshoot: [[spoiler:It is revealed that MacGuffin: Milk. Clearly an excuse plot.
* MakesJustAsMuchSenseInContext: A witch stole
the Witch is actually part of a larger program designed milk in your fridge and you entrap you forever.have to pass her weird ''Minecraft'' challenges to get it back.
* MemeticMutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
* MindScrew: The entire adventure map depends mainly on this trope, mostly due to OminousVisualGlitch.
* NiceJobBreakingItHero: [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.
]]
* ThereIsNoKillLikeOverkill: Blowing up NightmareRetardant: Some parts of the witch.
* GenreBusting: An adventure
map where you have try to lose every test, not win.be frightening, but pull it off very poorly, such as the Pumkin man.



* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.]]



* PacifistRun: [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending, though.
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
* {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
* ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except… the witch hasn't even appeared yet.



* ContinueYourMissionDammit: The witch does this if you refuse to press the button/kill her during the real route.
* EvenEvilHasStandards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.
* EvilIsHammy
* EvilLaugh
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
* FateWorseThanDeath: The lazy ending implies that you keep reliving the same adventure again and again.
* {{Foreshadowing}}: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

to:

* ContinueYourMissionDammit: SelfParody: The witch does this if you refuse to press the button/kill her during the real route.
* EvenEvilHasStandards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.
* EvilIsHammy
* EvilLaugh
* ExactlyWhatItSaysOnTheTin: Averted or played straight depending on how you interpret "The
Easiest Adventure Map Ever."
* FateWorseThanDeath:
TM is not easy at all. The lazy ending implies that you keep reliving the same adventure again and again.
* {{Foreshadowing}}: From the start of the map, there are some hints that
first book inside the map takes place in also refers to itself.
* StealthSequel: [[spoiler:To the creator's earlier
Atilliary Facilities. First, Facilities maps.]]
* TheDoorSlamsYou: An open door closes in your face in
the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, route. There isn't even anything beyond that door.
* ThereIsNoKillLikeOverkill: Blowing up the witch.
* UnconventionalFormatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to ''fail'' each test. Once
you pass through even ''one'' of the same virtual reality hallways from tests, even if you've failed all the prequel (albeit corrupted).others, ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a PointOfNoReturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* VillainousBreakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.

Added: 1558

Changed: 19

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Now has a sequel, ''The Dropper 2''.

to:

Now has a sequel, ''The Dropper 2: Newton vs. Darwin''.

!!The Dropper contains examples of:
* BonusDungeon: Collecting all of the Diamonds in the second game opens up two of them.
* GimmickLevel: In ''The Dropper 2'', DNA gives you RegeneratingHealth and Feather Falling boots to do many long falls.
* GuideDangIt: Finding some of the secret chests can be very tricky, especially the one in level 2 of ''The Dropper
2''.
* IncredibleShrinkingMan: Level 14 of ''The Dropper 2'' ("Minecraft is huge") imposes this on the player, making them navigate a traditional Minecraft world while shrunk to 1/16th their normal size. The actual "dropper" part comes at the end, where a fall of only a few blocks for the full-sized player becomes deadly.
* LevelInReverse: Some of the levels have a button on black wool that gives you Jump Boost for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
* MooksButNoBosses: {{Mooks}} themselves are rare, only showing up in a few levels, but there are no bosses.
* NoPlotNoProblem: Neither of the maps have a plot.
* NotTheFallThatKillsYou: The primary source of the map's difficulty.
* ShoutOut: Several of the maps are references to other works. To name only a few, ''The Dropper 2'' has maps based on ''Film/TheMatrix'', ''Literature/TheLordOfTheRings'', and even [[UsefulNotes/MicrosoftWindows Windows]].
* TrialAndErrorGameplay: In the original map, level 7 (Some holes are safe) is ExactlyWhatItSaysOnTheTin; falling into some holes will kill you, and falling into other holes won't. There's no way to know which ones are safe the first time.
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* FiveBadBand:

Added: 62

Changed: 1570

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They now have [[VideoGame/SuperHostile their own trope page]].



In this game, the player must defend a house against the armies of the undead. Notable for having a complex, and dynamic environment that the player must explore as opposed to the usual static arena.


to:

In this game, the player must defend a house against the armies of the undead. Notable for having a complex, complex and dynamic environment that the player must explore as opposed to the usual static arena.

arena.



A wave survival minigame...[[ExactlyWhatItSaysOnTheTin entirely with Creepers]].

to:

A wave survival minigame...minigame… [[ExactlyWhatItSaysOnTheTin entirely with Creepers]].
Creepers]]. [[StuffBlowingUp What happens if you fail should be obvious.]]



[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like]].

to:

[[ExactlyWhatItSaysOnTheTin Exactly what it sounds like]].
like.]]



Essentially, a recreation of VideoGame/{{Bomberman}} in Minecraft.

to:

Essentially, a recreation of VideoGame/{{Bomberman}} ''VideoGame/{{Bomberman}}'' in Minecraft.
''Minecraft''.



A boss fight against and evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.

to:

A boss fight against and an evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.



A map based on...[[VideoGame/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.

to:

A map based on... [[VideoGame/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.



We'd list every map [=SethBling=] has made, but there's just too many (and most are self explanatory anyway). Just check out [[https://www.youtube.com/user/sethbling [=YouTube=] channel]].

to:

We'd list every map [=SethBling=] has made, but there's just too many (and most are self explanatory self-explanatory anyway). Just check out [[https://www.youtube.com/user/sethbling his [=YouTube=] channel]].



A fully operational game of Tic-Tac-Toe in Minecraft! Oh, and the loser gets Creepers dumped on them.


to:

A fully operational game of Tic-Tac-Toe in Minecraft! ''Minecraft''! Oh, and the loser gets Creepers dumped on them.

them.






A spinoff of Super Hostile, described by its creator as a cross between VideoGame/TheOregonTrail, VideoGame/{{Lemmings}}, and Railway Sim. There is currently one map, ''Pigget Panic''.

to:

A spinoff of Super Hostile, described by its creator as a cross between VideoGame/TheOregonTrail, VideoGame/{{Lemmings}}, ''VideoGame/TheOregonTrail'', ''VideoGame/{{Lemmings}}'', and Railway Sim.''Railway Sim''. There is currently one map, ''Pigget Panic''.



In this game, one player plays as the Terminator. Armed with a sword but slowed down, they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.

to:

In this game, one player plays as [[Franchise/{{Terminator}} the Terminator. Terminator]]. [[MightyGlacier Armed with a sword but slowed down, down]], they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.



The most popular Minecraft custom map EVER. Inspired by ''Literature/TheHungerGames'', the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.

to:

The most popular Minecraft ''Minecraft'' custom map EVER.''ever''. Inspired by ''Literature/TheHungerGames'', the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.



In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed they become Vampires.


to:

In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed killed, they become Vampires.

Vampires.



A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier and destroy their opponents' Beds; trading, upgrading and capturing Control Points along the way.

to:

A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier barrier, and destroy their opponents' Beds; trading, upgrading upgrading, and capturing Control Points along the way.



A map based on VideoGame/{{Quake}}, using teleportation, and Jump Boosts to replicate the jumping mechanics.

to:

A map based on VideoGame/{{Quake}}, ''VideoGame/{{Quake}}'', using teleportation, and along with Jump Boosts to replicate the jumping mechanics.



Minecraft...IN SPACE!!! A rare science fiction themed map, made by the [=VoxelBox=]. The player plays as [[PunnyName Pro. Tagonist]], officer of an agency called [=GR7=] who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, an brilliant sci-fi texture pack, and the shear effort put into it have caused some to call it the best custom map ever.

to:

Minecraft...''Minecraft''… IN SPACE!!! A rare science fiction themed fiction-themed map, made by the [=VoxelBox=]. The player plays as [[PunnyName Pro. Tagonist]], officer of an agency called [=GR7=] who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, an a brilliant sci-fi texture pack, and the shear sheer effort put into it have caused some to call it the best custom map ever.



* DownTheDrain: [[spoiler: How you enter the secret area. Literally.]]
* EasterEgg: An entire area of them! [[spoiler: See above]].

to:

* DownTheDrain: [[spoiler: How [[spoiler:How you enter the secret area. Literally.]]
* EasterEgg: An entire area of them! [[spoiler: See above]].[[spoiler:See above.]]



* TheMaze / BlackoutBasement: An INVISIBLE MAZE.

to:

* TheMaze / BlackoutBasement: TheMaze[=/=]BlackoutBasement: An INVISIBLE MAZE.



Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths and even cutscenes. Just make sure [[MarathonLevel you have a lot]] [[JustOneMoreLevel of free time]] before starting.

to:

Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths paths, and even cutscenes. Just make sure [[MarathonLevel you have a lot]] [[JustOneMoreLevel of free time]] before starting.



A sequel of sorts to ''Creeper Survival'' a short adventure where the only enemies are Creepers. Also includes a shop system.

to:

A sequel of sorts to ''Creeper Survival'' Survival'', a short adventure where the only enemies are Creepers. Also includes a shop system.



A StarWars themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.

to:

A StarWars ''Franchise/StarWars'' themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.



* ColorcodedForYourConvenience: Tenacity is green, Angelic is blue, Demonic is red.

to:

* ColorcodedForYourConvenience: ColorCodedForYourConvenience: Tenacity is green, Angelic is blue, Demonic is red.



* DragonAscendant: [[spoiler:The Wither]].

to:

* DragonAscendant: [[spoiler:The Wither]].Wither.]]



* FinalBoss: [[spoiler:The Wither]].

to:

* FinalBoss: [[spoiler:The Wither]].Wither.]]



* FiveManBand:

to:

* FiveManBand:FiveBadBand:



** TeamPet / SixthRanger: [[spoiler:The Wither]].
* FlunkyBoss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin...things, Areita summons Cave Spiders, Herobrine [[SerialEscalation summons the previous bosses]], [[spoiler:The Wither summons Wither Skeletons]].

to:

** TeamPet / SixthRanger: TeamPet[=/=]SixthRanger: [[spoiler:The Wither]].
Wither.]]
* FlunkyBoss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin...Pumpkin… things, Areita summons Cave Spiders, Herobrine [[SerialEscalation summons the previous bosses]], [[spoiler:The Wither summons Wither Skeletons]].



* HubLevel: The main hall fills this roll to an extent.

to:

* HubLevel: The main hall fills this roll role to an extent.



* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen]]. [[UpToEleven That you have to navigate with Blindness]]. [[SerialEscalation Over a bottomless pit with no walls]].

to:

* TheMaze: One section in the crypt is a maze. [[FromBadToWorse Full of Endermen]]. Endermen.]] [[UpToEleven That you have to navigate with Blindness]]. Blindness.]] [[SerialEscalation Over a bottomless pit with no walls]].walls.]]



* RuleOfThree: 3 Acolytes, 3 equipment sets, 3 floors...
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Nether]].

to:

* RuleOfThree: 3 Acolytes, 3 equipment sets, 3 floors...
floors^
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Nether]].Nether.]]



* CloudCuckooLander / TheDitz: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience / GoodColoursEvilColours: Allies' text is blue, enemies' is red.

to:

* CloudCuckooLander / TheDitz: CloudCuckooLander[=/=]TheDitz: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
* ColourCodedForYourConvenience / GoodColoursEvilColours: ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Allies' text is blue, enemies' is red.



* FinalBoss: [[spoiler:Unknown]].
* FinalBossNewDimension: Subverted. The final battle takes you through [[spoiler:both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld.]]

to:

* FinalBoss: [[spoiler:Unknown]].
[[spoiler:Unknown.]]
* FinalBossNewDimension: Subverted. The final battle takes you through [[spoiler:both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld.]]Overworld]].



** Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].

to:

** Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him him, he goes down in a few hits and doesn't fight back, and [[spoiler:Unknown]], where [[spoiler:the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself]].



* GiantMook: [[spoiler:Grobo]].

to:

* GiantMook: [[spoiler:Grobo]].[[spoiler:Grobo.]]



* PuzzleBoss: The Blezium fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically,

to:

* PuzzleBoss: The Blezium fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically,automatically.



* RuleOfThree: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle...
* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] takes this up to eleven by having you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].
* SerialEscalation: Pretty much the whole map, but the final boss deserves special mention: [[spoiler:you fight multiple Withers. AT ONCE.]]

to:

* RuleOfThree: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle...
castle…
* SequentialBoss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and [[spoiler:Unknown]] takes this up to eleven UpToEleven by having you [[spoiler:visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that]].
* SerialEscalation: Pretty much the whole map, but the final boss deserves special mention: [[spoiler:you fight multiple Withers. AT ONCE.]]ONCE]].



* ShieldedCoreBoss: With Magmo you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.

to:

* ShieldedCoreBoss: With Magmo Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with [[spoiler:Unknown]] you have to destroy 2 sets of Corrupted Crystals twice before [[spoiler:Grobo]] appears.



* TheVeryDefinitelyFinalDungeon: [[spoiler:The temple]].

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler:The temple]].temple.]]



* EliteMooks / EliteZombie: Anything that's not a Zombie (which is to say, the actual Minecraft Zombies).

to:

* EliteMooks / EliteZombie: EliteMooks[=/=]EliteZombie: Anything that's not a Zombie (which is to say, the actual Minecraft ''Minecraft'' Zombies).



* MultipleEndings: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way) or escape with your lives but leave Rick behind and the city in flames]].

to:

* MultipleEndings: [[spoiler:You make a LastSecondEndingChoice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way) way), or escape with your lives lives, but leave Rick behind and the city in flames]].flames.]]



* ZergRush: ALL THE DAMN TIME, but especially in the Grocery Store, the Park, the Subway, and the Power Plant.

to:

* ZergRush: ALL ''ALL THE DAMN TIME, TIME'', but especially in the Grocery Store, the Park, the Subway, and the Power Plant.



* AttackItsWeakPoint: To weaken Skeletor, you have to shoot him [[EyeScream in the eyes]], to kill Koragor, you have to shoot marked points along his arms.

to:

* AttackItsWeakPoint: To weaken Skeletor, you have to shoot him [[EyeScream in the eyes]], eyes]]; to kill Koragor, you have to shoot marked points along his arms.



* ColourCodedForYourConvenience / GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red.

to:

* ColourCodedForYourConvenience / GoodColoursEvilColours: ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: Passive [=NPCs=]' dialogue is green, allies' is blue, and enemies' is red.



* DeveloperRoom: Not actually a developer room, but after you beat Herobrine you find [[spoiler:a cave full of Steve? Heads reskinned with the skins of famous Minecraft Let's Players]].

to:

* DeveloperRoom: Not actually a developer room, but after you beat Herobrine Herobrine, you find [[spoiler:a cave full of Steve? Heads reskinned with the skins of famous Minecraft ''Minecraft'' Let's Players]].



* HeroKiller: Tarov actually manages to kill [[spoiler:[[BigGood Thannos]]]]. [[spoiler:He wasn't actually dead, though]].

to:

* HeroKiller: Tarov actually manages to kill [[spoiler:[[BigGood Thannos]]]]. [[spoiler:He wasn't actually dead, though]].though.]]



* OurSoulsAreDifferent: You collect Souls by killing monsters and loose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.

to:

* OurSoulsAreDifferent: You collect Souls by killing monsters and loose lose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.



* PlanetHeck / LethalLavaLand: Most of the map is set in the Nether.

to:

* PlanetHeck / LethalLavaLand: PlanetHeck[=/=]LethalLavaLand: Most of the map is set in the Nether.



* RuleOfThree: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains...

to:

* RuleOfThree: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains...chains…



* SequentialBoss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you who's Souls you have to collect, then you finally fight him hand to hand.
* ShieldedCoreBoss: With Maltorn you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
* ShoutOut: The special items are all named after various well-known Minecraft players.

to:

* SequentialBoss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you who's whose Souls you have to collect, then you finally fight him hand to hand.
* ShieldedCoreBoss: With Maltorn Maltorn, you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
* ShoutOut: The special items are all named after various well-known Minecraft ''Minecraft'' players.



An [[NintendoHard infamously difficult]] map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends and escape the towers.

to:

An [[NintendoHard infamously difficult]] map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends friends, and escape the towers.



* DiscOneFinalDungeon: So, you beat the all 4 towers and gained access to the Central Fortress. You think this is the end? [[spoiler:Nope, that's just Chapter 1.]]

to:

* DiscOneFinalDungeon: So, you beat the all 4 towers and gained access to the Central Fortress. You think this is the end? [[spoiler:Nope, that's just Chapter 1.]]



* HappilyEverAfter: [[spoiler: The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore]]
* HellGate: [[spoiler: The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set.]] Also, the Zombies were planning to build another one to [[spoiler:summon the Overlord]].

to:

* HappilyEverAfter: [[spoiler: The [[spoiler:The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore]]
explore.]]
* HellGate: [[spoiler: The [[spoiler:The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set.]] Also, the Zombies were planning to build another one to [[spoiler:summon the Overlord]].



* LethalLavaLand / PlanetHeck: [[spoiler: Chapter 2 is set entirely in the Nether.]]
* MooksButNoBosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being...hitting a switch.

to:

* LethalLavaLand / PlanetHeck: [[spoiler: Chapter LethalLavaLand[=/=]PlanetHeck: [[spoiler:Chapter 2 is set entirely in the Nether.]]
* MooksButNoBosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being...being… hitting a switch.



* StuffBlowingUp: Specifically, blowing up [[spoiler: the Overlord Portal]] is your final objective, and doing so reveals the exit of the final level.

to:

* StuffBlowingUp: Specifically, blowing up [[spoiler: the [[spoiler:the Overlord Portal]] is your final objective, and doing so reveals the exit of the final level.



* TheVeryDefinitelyFinalDungeon: [[spoiler: The Overlord Portal]].

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: The [[spoiler:The Overlord Portal]].Portal.]]



* DeadAllAlong: [[spoiler: Professor Grizwald]] in ''The Adventure Of The Pyramid''. However, the ending of ''The Redstone Keys'' hints that [[spoiler: he may not be dead after all]]
* DiscOneFinalDungeon: ''The Redstone Keys'': Hurray! You completed all the trials and accessed the city! [[spoiler: Only those weren't trials. They were training. Now the ''real'' trials begin.]]

to:

* DeadAllAlong: [[spoiler: Professor [[spoiler:Professor Grizwald]] in ''The Adventure Of The Pyramid''. However, the ending of ''The Redstone Keys'' hints that [[spoiler: he [[spoiler:he may not be dead after all]]
all]]l
* DiscOneFinalDungeon: ''The Redstone Keys'': Hurray! You completed all the trials and accessed the city! [[spoiler: Only [[spoiler:Only those weren't trials. They were training. Now the ''real'' trials begin.]]



* DownerEnding: ''The Adventure Of The Pyramid'': [[spoiler: Grizwald dies and the Diamond Block gets incinerated by the Lava trap]].

to:

* DownerEnding: ''The Adventure Of The Pyramid'': [[spoiler: Grizwald [[spoiler:Grizwald dies and the Diamond Block gets incinerated by the Lava trap]].trap.]]



* KaizoTrap: [[spoiler: In ''The Adventure Of The Pyramid'', taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond]].
* KillItWithFire: In ''The Adventure Of The Pyramid'' [[spoiler: YOU get killed with fire.]]

to:

* KaizoTrap: [[spoiler: In [[spoiler:In ''The Adventure Of The Pyramid'', taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond]].
diamond.]]
* KillItWithFire: In ''The Adventure Of The Pyramid'' [[spoiler: YOU Pyramid'', [[spoiler:''you'' get killed with fire.]]fire]].



* MinecartMadness: [[spoiler: The True Trial Of Fear]] in ''The Redstone Keys''.

to:

* MinecartMadness: [[spoiler: The [[spoiler:The True Trial Of Fear]] in ''The Redstone Keys''.



* SpellMyNameWithAnS: The original maps spelled it "Grizwald" but in the Machinima/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".

to:

* SpellMyNameWithAnS: The original maps spelled it "Grizwald" "Grizwald", but in the Machinima/YogscastMinecraftSeries it's been spelled "Grizwold" and "Griswold".



* BigBad: [[spoiler: The Glowstone Heart]], although [[NonActionBigBad it never really fights you directly]], and it's unknown if it's even sentient.
* TheCorruption: [[spoiler: Glowstone Energy]].
* DugTooDeep: The Xingans discovered the [[spoiler:Glowstone Heart]] by during a mining operation.

to:

* BigBad: [[spoiler: The [[spoiler:The Glowstone Heart]], although [[NonActionBigBad it never really fights you directly]], and it's unknown if it's even sentient.
* TheCorruption: [[spoiler: Glowstone Energy]].
[[spoiler:Glowstone Energy.]]
* DugTooDeep: The Xingans discovered the [[spoiler:Glowstone Heart]] by during a mining operation.



* HeroicSacrifice: [[spoiler: The last surviving miner tried to do this, but failed.]]

to:

* HeroicSacrifice: [[spoiler: The [[spoiler:The last surviving miner tried to do this, but failed.]]



* KillItWithFire: Accessing the mine requires you to [[spoiler: burn down the palace.]]
* LethalLavaLand / PlanetHeck: [[spoiler: The area of the mine around the Glowstone Heart is being turned into Nether.]]

to:

* KillItWithFire: Accessing the mine requires you to [[spoiler: burn [[spoiler:burn down the palace.]]
palace]].
* LethalLavaLand / PlanetHeck: [[spoiler: The LethalLavaLand[=/=]PlanetHeck: [[spoiler:The area of the mine around the Glowstone Heart is being turned into Nether.]]



* StuffBlowingUp: Specifically, blowing up [[spoiler: the Glowstone Heart]] is the final challenge.
* UndergroundLevel: [[spoiler: The mine.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler: The mine]].

to:

* StuffBlowingUp: Specifically, blowing up [[spoiler: the [[spoiler:the Glowstone Heart]] is the final challenge.
* UndergroundLevel: [[spoiler: The [[spoiler:The mine.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler: The mine]].
[[spoiler:The mine.]]



* ''The Tree Of Life'': The protagonist's homeland is being ravaged by drought, famine and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.

to:

* ''The Tree Of Life'': The protagonist's homeland is being ravaged by drought, famine famine, and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.



* AlienInvasion: [[spoiler: The Pigmen's invasion of the hometown]] in ''The Return'' is reminiscent of this.

to:

* AlienInvasion: [[spoiler: The [[spoiler:The Pigmen's invasion of the hometown]] in ''The Return'' is reminiscent of this.



* BattleInTheCenterOfTheMind: The interior of [[spoiler: the Mothership]] in ''The Return'' apparently displays [[spoiler: Burgmund]]'s thoughts. Or actually is his mind. [[MindScrew Or something]].
* BigBad: [[spoiler: Burgmund]] in ''The Wizard Burgmund'' and ''The Return''.
* DoesThisRemindYouOfAnything: [[spoiler: Burgmund]]'s records of experimentation with the [[spoiler: Pigmen]] in ''The Wizard Burgmund'' are...suggestive, to say the least.

to:

* BattleInTheCenterOfTheMind: The interior of [[spoiler: the [[spoiler:the Mothership]] in ''The Return'' apparently displays [[spoiler: Burgmund]]'s [[spoiler:Burgmund's]] thoughts. Or actually is his mind. [[MindScrew Or something]].
something,]]
* BigBad: [[spoiler: Burgmund]] [[spoiler:Burgmund]] in ''The Wizard Burgmund'' and ''The Return''.
* DoesThisRemindYouOfAnything: [[spoiler: Burgmund]]'s [[spoiler:Burgmund's]] records of experimentation with the [[spoiler: Pigmen]] [[spoiler:Pigmen]] in ''The Wizard Burgmund'' are...are… suggestive, to say the least.



* DungeonTown: [[spoiler: The hero's hometown after being attacked by Pigmen]].
* EvilIsVisceral: The [[spoiler: Pigman Pods]] from ''The Return'' have tentacles made of what looks like flesh, and the same stuff coats their interiors. [[spoiler: The Mothership]] is entirely made of the stuff.
* EvilSorcerer: [[spoiler: Burgmund]].

to:

* DungeonTown: [[spoiler: The [[spoiler:The hero's hometown after being attacked by Pigmen]].
Pigmen.]]
* EvilIsVisceral: The [[spoiler: Pigman [[spoiler:Pigman Pods]] from ''The Return'' have tentacles made of what looks like flesh, and the same stuff coats their interiors. [[spoiler: The [[spoiler:The Mothership]] is entirely made of the stuff.
* EvilSorcerer: [[spoiler: Burgmund]].[[spoiler:Burgmund.]]



* GeniusLoci: [[spoiler: The Temple Of Trials]] in ''The Tree Of Life''. [[MindScrew Maybe.]]
* HellGate: [[spoiler: Burgmund]] uses Nether Portals to [[spoiler: summon his Pigman armies]].
* HellIsThatNoise: [[spoiler: The Mothership]] in ''The Return'' makes strange screeching noises.
* TheLegionsOfHell: [[spoiler: Burgmund's Pigman armies]].
* LethalLavaLand / PlanetHeck: [[spoiler: Part of ''The Return'' takes place in the Nether.]]
* MacGuffin: The titular Tree in ''Tree Of Life''

to:

* GeniusLoci: [[spoiler: The [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. [[MindScrew Maybe.]]
* HellGate: [[spoiler: Burgmund]] [[spoiler:Burgmund]] uses Nether Portals to [[spoiler: summon [[spoiler:summon his Pigman armies]].
* HellIsThatNoise: [[spoiler: The [[spoiler:The Mothership]] in ''The Return'' makes strange screeching noises.
* TheLegionsOfHell: [[spoiler: Burgmund's [[spoiler:Burgmund's Pigman armies]].
* LethalLavaLand / PlanetHeck: [[spoiler: Part of ''The Return'' takes place in the Nether.
armies.]]
* LethalLavaLand[=/=]PlanetHeck: [[spoiler:Part of ''The Return'' takes place in the Nether.]]
* MacGuffin: The titular Tree in ''Tree Of Life''Life''.



* MindScrew: [[spoiler: The Temple Of Trials]] in ''The Tree Of Life''. The only trial is to not have your brain implode.

to:

* MindScrew: [[spoiler: The [[spoiler:The Temple Of Trials]] in ''The Tree Of Life''. The only trial is to not have your brain implode.



* OneWingedAngel: [[spoiler: Burgmund turns ''himself'' into [[SapientShip the Pigman Mothership]]]].

to:

* OneWingedAngel: [[spoiler: Burgmund [[spoiler:Burgmund turns ''himself'' into [[SapientShip the Pigman Mothership]]]].Mothership]].]]



* StuffBlowingUp: [[spoiler: The Nether Portals]] in ''The Wizard Burgmund'', [[spoiler: The Pigman Pods]] in ''The Return''. [[GottaCatchEmAll Gotta Blow 'Em All Up]].
* TheVeryDefinitelyFinalDungeon: [[spoiler: The last Portal]] in ''The Wizard Burgmund'', [[spoiler: The Temple Of Trials]] in ''The Tree Of Life'', [[spoiler: the Mothership]] in ''The Return''.

to:

* StuffBlowingUp: [[spoiler: The [[spoiler:The Nether Portals]] in ''The Wizard Burgmund'', [[spoiler: The [[spoiler:The Pigman Pods]] in ''The Return''. [[GottaCatchEmAll Gotta Blow 'Em All Up]].
* TheVeryDefinitelyFinalDungeon: [[spoiler: The [[spoiler:The last Portal]] in ''The Wizard Burgmund'', [[spoiler: The [[spoiler:The Temple Of Trials]] in ''The Tree Of Life'', [[spoiler: the [[spoiler:the Mothership]] in ''The Return''.



* YouCantFightFate: In ''The Tree Of Life'', [[spoiler: The Temple Of Trials]] shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. [[spoiler: However, it never said they would die in the crash.]]

to:

* YouCantFightFate: In ''The Tree Of Life'', [[spoiler: The [[spoiler:The Temple Of Trials]] shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. [[spoiler: However, [[spoiler:However, it never said they would die in the crash.]]



* TwistEnding: An [[MoodWhiplash exceptionally silly]] twist: [[spoiler: the "treasure" was just a Flint And Steel that the priests locked away to prevent fires]].

to:

* TwistEnding: An [[MoodWhiplash exceptionally silly]] twist: [[spoiler: the [[spoiler:the "treasure" was just a Flint And Steel that the priests locked away to prevent fires]].



* AxCrazy: Your brother can come of as this some times.

to:

* AxCrazy: Your brother can come of off as this some times.sometimes. [[note:Which could possibly be {{foreshadowing}} for the twist at the end.]]



* GainaxEnding: [[spoiler: Your brother is Death and he sent you to kill the villagers that had tried to run from him. You're left with a choice to fulfill your duty and kill them or defy nature and let them live.]] [[FlatWhat What]].

to:

* GainaxEnding: [[spoiler: Your [[spoiler:Your brother is Death and he sent you to kill the villagers that had tried to run from him. You're left with a choice to fulfill your duty and kill them or defy nature and let them live.]] [[FlatWhat What]].What.]]



* TheGrimReaper: [[spoiler: Your brother]] is revealed to be this. Which makes you [[spoiler: Death's ''sibling'']]. [[MindScrew Somehow]].

to:

* TheGrimReaper: [[spoiler: Your [[spoiler:Your brother]] is revealed to be this. Which makes you [[spoiler: Death's [[spoiler:Death's ''sibling'']]. [[MindScrew Somehow]].



* MindScrew: [[spoiler: How can Death have a sibling? And how can you escape Death by physically running away from it?]]
* MissionControl: Your rother.
** MissionControlIsOffItsMeds: He can come of this way.

to:

* MindScrew: [[spoiler: How [[spoiler:How can Death have a sibling? And how can you escape Death by physically running away from it?]]
* MissionControl: Your rother.
brother.
** MissionControlIsOffItsMeds: He can come of off this way.



** TomatoInTheMirror: [[spoiler: The villagers were running away from YOU.]]

to:

** TomatoInTheMirror: [[spoiler: The [[spoiler:The villagers were running away from YOU.''you''.]]



* In ''The Pharaoh's Curse 2'', the hero, having learned that [[spoiler: Horobus is still alive, and preparing to take over the world]], sets out to kill him once and for all.

to:

* In ''The Pharaoh's Curse 2'', the hero, having learned that [[spoiler: Horobus [[spoiler:Horobus is still alive, and preparing to take over the world]], sets out to kill him once and for all.



* BigBad: [[spoiler: Pharaoh Horobus]].

to:

* BigBad: [[spoiler: Pharaoh Horobus]].[[spoiler:Pharaoh Horobus.]]



* DeadAllAlong: [[spoiler: Pharaoh Ises]].
** However, the ending of the second map reveals that [[spoiler: he wasn't actually dead]].

to:

* DeadAllAlong: [[spoiler: Pharaoh Ises]].
[[spoiler:Pharaoh Ises.]]
** However, the ending of the second map reveals that [[spoiler: he [[spoiler:he wasn't actually dead]].



* EvilOverlord: [[spoiler: Pharaoh Horobus]].
* FinalBoss: [[spoiler: Pharaoh Horobus]]. Although you could easily say that it's a DualBoss with the [[spoiler:Resurrection Machine]] or that the [[spoiler:Machine]] is the boss and [[spoiler:the constantly reincarnating Horobus]] is/are its [[FlunkyBoss flunkies]].

to:

* EvilOverlord: [[spoiler: Pharaoh Horobus]].
[[spoiler:Pharaoh Horobus.]]
* FinalBoss: [[spoiler: Pharaoh Horobus]]. [[spoiler:Pharaoh Horobus.]] Although you could easily say that it's a DualBoss with the [[spoiler:Resurrection Machine]] or that the [[spoiler:Machine]] is the boss and [[spoiler:the constantly reincarnating Horobus]] is/are its [[FlunkyBoss flunkies]].



* HellGate: [[spoiler: Horobus]] uses Nether Portals for various purposes.
* TheLegionsOfHell: [[spoiler: Horobus is creating an army in the Afterlife]] in the second map.
* LethalLavaLand: One of the challenges in the second map. The same map also has [[spoiler: sections in the Nether.]]

to:

* HellGate: [[spoiler: Horobus]] [[spoiler:Horobus]] uses Nether Portals for various purposes.
* TheLegionsOfHell: [[spoiler: Horobus [[spoiler:Horobus is creating an army in the Afterlife]] in the second map.
* LethalLavaLand: One of the challenges in the second map. The same map also has [[spoiler: sections [[spoiler:sections in the Nether.]]Nether]].



* MultiMookMelee: [[spoiler: The pyramid]] in the second map is effectively a long stream of enemies that slowly gain variety and strength, culminating in a final WolfpackBoss fight against [[spoiler:a group of Blazes]].
* PlanetHeck: [[spoiler: A large part of the second map takes place in the Afterlife, i.e. the Nether]].

to:

* MultiMookMelee: [[spoiler: The [[spoiler:The pyramid]] in the second map is effectively a long stream of enemies that slowly gain variety and strength, culminating in a final WolfpackBoss fight against [[spoiler:a group of Blazes]].
* PlanetHeck: [[spoiler: A [[spoiler:A large part of the second map takes place in the Afterlife, i.e. the Nether]].Nether.]]



* ShiftingSandLand / TempleOfDoom: The setting of the first map and much of the second.
* ShipLevel: In the second map. [[spoiler: In the Afterlife, no less.]]
* SoulJar: [[spoiler:The Resurrection Machine]].
* StationaryBoss: [[spoiler:The Resurrection Machine]].

to:

* ShiftingSandLand / TempleOfDoom: ShiftingSandLand[=/=]TempleOfDoom: The setting of the first map and much of the second.
second. It's Egypt, what did you expect?
* ShipLevel: In the second map. [[spoiler: In [[spoiler:In the Afterlife, no less.]]
* SoulJar: [[spoiler:The Resurrection Machine]].
Machine.]]
* StationaryBoss: [[spoiler:The Resurrection Machine]].Machine.]]



* TheVeryDefinitelyFinalDungeon: [[spoiler: The Torture Chamber]] in the first map, [[spoiler: the pyramid]] in the second.
* ZergRush: Happens a lot in [[spoiler: the pyramid]] in the second map.

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: The [[spoiler:The Torture Chamber]] in the first map, [[spoiler: the [[spoiler:the pyramid]] in the second.
* ZergRush: Happens a lot in [[spoiler: the [[spoiler:the pyramid]] in the second map.



* GainaxEnding: An absolutely massive one: [[spoiler: The Kikatchu people regarded "Heaven" and "Hell" as not as places but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to...do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway.]] Confused yet?

to:

* GainaxEnding: An absolutely massive one: [[spoiler: The [[spoiler:The Kikatchu people regarded "Heaven" and "Hell" as not as places places, but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to...to… do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway.]] Confused yet?



* TheVeryDefinitelyFinalDungeon: [[spoiler: The Lost City Of Kikatchu]].
* TimeMaster: Apparently, Glowstone can reverse time [[spoiler: and Obsidian speeds it up]].

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: The [[spoiler:The Lost City Of Kikatchu]].
Kikatchu.]]
* TimeMaster: Apparently, Glowstone can reverse time [[spoiler: and [[spoiler:and Obsidian speeds it up]].



A puzzle-based map that requires 2 players. The protagonist is trapped in the [=FloddyFlosh=] Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to ''{{VideoGame/Portal}}''.

to:

A puzzle-based map that requires 2 players. The protagonist is trapped in the [=FloddyFlosh=] Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to ''{{VideoGame/Portal}}''.
''VideoGame/{{Portal}}''.



* AllJustADream: [[spoiler:OrWasItADream?]].

to:

* AllJustADream: [[spoiler:OrWasItADream?]].[[spoiler:OrWasItADream?]]



* EldritchAbomination: In both maps [[spoiler: the villagers are trying to summon these]]. They're only vaguely mentioned and represented by retextured Ghasts.
* FinalBoss: [[spoiler:The Shoggoth]].

to:

* EldritchAbomination: In both maps [[spoiler: the maps, [[spoiler:the villagers are trying to summon these]]. They're only vaguely mentioned and represented by retextured Ghasts.
* FinalBoss: [[spoiler:The Shoggoth]].Shoggoth.]]



* {{Gorn}}: One of the secrets is [[spoiler: ''a chest full of body parts''.]]
* HalfHumanHybrid: [[spoiler: The villagers are implied to be this]]. This is yet another reference to the Franchise/CthulhuMythos.
* LovecraftCountry: A small, mysterious TownWithADarkSecret in Massachusetts in the '30s, [[spoiler: populated by a cult of not-quite-humans who want to summon an EldritchAbomination]].

to:

* {{Gorn}}: One of the secrets is [[spoiler: ''a [[spoiler:''a chest full of body parts''.]]
parts'']].
* HalfHumanHybrid: [[spoiler: The [[spoiler:The villagers are implied to be this]]. this.]] This is yet another reference to the Franchise/CthulhuMythos.
* LovecraftCountry: A small, mysterious TownWithADarkSecret in Massachusetts in the '30s, [[spoiler: populated [[spoiler:populated by a cult of not-quite-humans who want to summon an EldritchAbomination]].



** MindScrewdriver: The second map explains that at the end of the first map [[spoiler: the protagonist went insane.]]
* MooksButNoBosses: There is one fight that COULD be considered a boss, but it goes down just as easy as a normal monster.

to:

** MindScrewdriver: The second map explains that at the end of the first map [[spoiler: map, [[spoiler:[[GoMadFromTheRevelation the protagonist went insane.]]
insane]], meaning that we were watching the ending ThroughTheEyesOfMadness]].
* MooksButNoBosses: There is one fight that COULD ''could'' be considered a boss, but it goes down just as easy as a normal monster.



* SanitySlippage: Starts happening to the protagonist before long. According to the second map [[spoiler: [[ThroughTheEyesOfMadness the protagonist went insane at the end of the first map]]]].
* ShoutOut: The whole map is one to the Franchise/CthulhuMythos, but their are many specific examples from all over the maps.

to:

* SanitySlippage: Starts happening to the protagonist before long. According to the second map [[spoiler: [[ThroughTheEyesOfMadness map, [[spoiler:[[ThroughTheEyesOfMadness the protagonist went insane at the end of the first map]]]].
* ShoutOut: The whole map is one to the Franchise/CthulhuMythos, but their there are many specific examples from all over the maps.



* TheVeryDefinitelyFinalDungeon: [[spoiler: The Asylum]] in both maps.

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: The [[spoiler:The Asylum]] in both maps.



A vast, open world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.

to:

A vast, open world open-world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.



* AxCrazy: [[spoiler: The King.]]
* BigBad: [[spoiler: Bogmire]] could count, as could [[spoiler: [[TomatoInTheMirror the King.]]]]
** NonActionBigBad: [[spoiler: Bogmire.]]
* BigFancyCastle: The entire map is set in one. [[spoiler:And the bonus section is set in another one]].

to:

* AxCrazy: [[spoiler: The [[spoiler:The King.]]
* BigBad: [[spoiler: Bogmire]] [[spoiler:Bogmire]] could count, as could [[spoiler: [[TomatoInTheMirror [[spoiler:[[TomatoInTheMirror the King.]]]]
King]]]].
** NonActionBigBad: [[spoiler: Bogmire.[[spoiler:Bogmire.]]
* BigFancyCastle: The entire map is set in one. [[spoiler:And the bonus section is set in another one]].one.]]



* DeadpanSnarker: Dominic and [[spoiler: Bogmire]] are this some of the time.

to:

* DeadpanSnarker: Dominic and [[spoiler: Bogmire]] [[spoiler:Bogmire]] are this some of the time.



* EvilVersusEvil: [[spoiler:[[VillainProtagonist The King]] vs. Bogmire]].
* ExtendedGameplay: When you reach the "end" [[spoiler: you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether.]]

to:

* EvilVersusEvil: [[spoiler:[[VillainProtagonist The King]] vs. Bogmire]].
Bogmire.]]
* ExtendedGameplay: When you reach the "end" [[spoiler: you "end", [[spoiler:you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether.]]Nether]].



* ILied: [[spoiler: Bogmire]] does this all the time, even reminding you several times that he lies a lot.

to:

* ILied: [[spoiler: Bogmire]] [[spoiler:Bogmire]] does this all the time, even reminding you several times that he lies a lot.



* LethalLavaLand: The Deserted Meadow. Averted with [[spoiler: the Nether]] though: [[spoiler: Bogmire]] didn't like all the fire, so he magically froze it over.
* TheLostWoods: [[spoiler: The Wood Maze]].

to:

* LethalLavaLand: The Deserted Meadow. Averted with [[spoiler: the Nether]] [[spoiler:the Nether]], though: [[spoiler: Bogmire]] [[spoiler:Bogmire didn't like all the fire, so he magically froze it over.over]].
* TheLostWoods: [[spoiler: The [[spoiler:The Wood Maze]].Maze.]]



** Also, [[spoiler: the Wood Maze]].

to:

** Also, [[spoiler: the [[spoiler:the Wood Maze]].



* MirrorWorld: [[spoiler: The Twilight Steeple.]]
* MissionControl: Dominic, [[spoiler: Bogmire]], [[spoiler: Doopliss]].
** MissionControlIsOffItsMeds: All of them are constantly snarking and making wisecracks, and [[spoiler: Bogmire]] in particular is constantly berating you, lying to you, and generally screwing with you.

to:

* MirrorWorld: [[spoiler: The [[spoiler:The Twilight Steeple.]]
* MissionControl: Dominic, [[spoiler: Bogmire]], [[spoiler: Doopliss]].
[[spoiler:Bogmire]], [[spoiler:Doopliss]].
** MissionControlIsOffItsMeds: All of them are constantly snarking and making wisecracks, and [[spoiler: Bogmire]] [[spoiler:Bogmire]] in particular is constantly berating you, lying to you, and generally screwing with you.



* PlanetHeck: [[spoiler: The Nether]]. However, Hell has frozen over.

to:

* PlanetHeck: [[spoiler: The [[spoiler:The Nether]]. However, Hell has frozen over.



* ShoutOut: [[spoiler: The Twilight Steeple]] is all one for ''VideoGame/PaperMarioTheThousandYearDoor''.
* SlippySlideyIceWorld: The Frigid Sprint, [[spoiler: the caves]], the entirety of [[spoiler: the Twilight Steeple]].
* SplitPersonality: [[spoiler: The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.]]
* SolveTheSoupCans: Mostly avoided, but a few instances PlayedForLaughs, like having to break the Red Wool with a Cake.
* StuffBlowingUp: Many parts have the solution involve blowing something up. The ultimate objective is to [[spoiler: blow up the castle]]. Unless you [[spoiler: choose the "far greater challenge"]], in which case you blow up [[spoiler: Bogmire's castle]] instead.
* TakeAThirdOption / OffTheRails: One puzzle is literally impossible and requires you to [[spoiler: escape through a secret passage]].

to:

* ShoutOut: [[spoiler: The [[spoiler:The Twilight Steeple]] is all one for ''VideoGame/PaperMarioTheThousandYearDoor''.
* SlippySlideyIceWorld: The Frigid Sprint, [[spoiler: the [[spoiler:the caves]], the entirety of [[spoiler: the [[spoiler:the Twilight Steeple]].
* SplitPersonality: [[spoiler: The [[spoiler:The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.]]
* SolveTheSoupCans: Mostly avoided, but a few instances are PlayedForLaughs, like having to break the Red Wool with a Cake.
* StuffBlowingUp: Many parts have the solution involve blowing something up. The ultimate objective is to [[spoiler: blow [[spoiler:blow up the castle]]. Unless you [[spoiler: choose [[spoiler:choose the "far greater challenge"]], in which case you blow up [[spoiler: Bogmire's [[spoiler:Bogmire's castle]] instead.
* TakeAThirdOption / OffTheRails: TakeAThirdOption[=/=]OffTheRails: One puzzle is literally impossible and requires you to [[spoiler: escape [[spoiler:escape through a secret passage]].



* TomatoInTheMirror: [[spoiler: The King is insane, and killed everyone. He constructed the challenges and wrote the notes himself for fun.]]

to:

* TomatoInTheMirror: [[spoiler: The [[spoiler:The King is insane, and he killed everyone. He constructed the challenges and wrote the notes himself for fun.]]



* TheVeryDefinitelyFinalDungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. [[spoiler: If you choose to continue after reaching there, it becomes a DiscOneFinalDungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether]].
%%* VillainProtagonist

to:

* TheVeryDefinitelyFinalDungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. [[spoiler: If [[spoiler:If you choose to continue after reaching there, it becomes a DiscOneFinalDungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether]].
Nether.]]
%%* VillainProtagonistVillainProtagonist: See TomatoInTheMirror.



* ''Chronotide'': The protagonist is summoned by the Chrono Keeper, who's city is under threat from a force known only as [[EldritchAbomination The Darkness]]. In order to protect the [[CosmicKeystone Chrono Crystal]], he preserved the city outside the space-time continuum and ejected [[MacGuffin the Crystal's 8 Power Cores]] to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from [[ApocalypticLog the readable thoughts of the people frozen in those moments]]. Slightly less MindScrew and a lot more NightmareFuel ensues.

to:

* ''Chronotide'': The protagonist is summoned by the Chrono Keeper, who's whose city is under threat from a force known only as [[EldritchAbomination The Darkness]]. In order to protect the [[CosmicKeystone Chrono Crystal]], he preserved the city outside the space-time continuum and ejected [[MacGuffin the Crystal's 8 Power Cores]] to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from [[ApocalypticLog the readable thoughts of the people frozen in those moments]]. Slightly less MindScrew and a lot more NightmareFuel ensues.



* ''The Curse Of The Pumpkin Prince'': The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes in on themself to bring him back to life.

to:

* ''The Curse Of The Pumpkin Prince'': The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes in it on themself to bring him back to life.



* FinalBoss: [[spoiler:Senros]].

to:

* FinalBoss: [[spoiler:Senros]].[[spoiler:Senros.]]



* HeWhoFightsMonsters / YouKillItYouBoughtIt : [[spoiler:The ending of the second map]].

to:

* HeWhoFightsMonsters / YouKillItYouBoughtIt : HeWhoFightsMonsters[=/=]YouKillItYouBoughtIt: [[spoiler:The ending of the second map]].map.]]



* MindScrew: The second map is very, VERY weird.

to:

* MindScrew: The second map is very, VERY ''very'' weird.



* RandomEventsPlot: ''The Pumpkin Prince 2''. Ostensibly the protagonist is trying to get home, but apart from that everything that happens along the way is complete randomness.

to:

* RandomEventsPlot: ''The Pumpkin Prince 2''. Ostensibly the protagonist is trying to get home, but apart from that that, everything that happens along the way is complete randomness.



** The Pumpkin Garden Zerg Rushes you with EVERY MOB IN THE GAME AT ONCE.

to:

** The Pumpkin Garden Zerg Rushes you with EVERY MOB IN THE GAME AT ONCE.
''every mob in the game at once''.



A very unusual map: the protagonist falls asleep in a tour bus in Paris, an wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct...

to:

A very unusual map: the protagonist falls asleep in a tour bus in Paris, an and wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct...
correct…



* BigBad: [[spoiler: The Devil]].

to:

* BigBad: [[spoiler: The Devil]].[[spoiler:The Devil.]]



* FinalBoss: [[spoiler:The Devil]].

to:

* FinalBoss: [[spoiler:The Devil]].Devil.]]



* [[spoiler: {{God}}]]: Makes a brief (non-physical) appearance, where he challenges you to ThatOnePuzzle.

to:

* [[spoiler: {{God}}]]: [[spoiler:{{God}}]]: Makes a brief (non-physical) appearance, where he challenges you to ThatOnePuzzle.



* LightIsNotGood / [[spoiler:GodIsEvil]]: [[spoiler: God]] actually works against you, although he's more generally annoyed than actually evil.
* PlanetHeck: [[spoiler: The last section of the map is in {{Hell}}.]]

to:

* LightIsNotGood / [[spoiler:GodIsEvil]]: [[spoiler: God]] LightIsNotGood[=/=][[spoiler:GodIsEvil]]: [[spoiler:God]] actually works against you, although he's more generally annoyed than actually evil.
* PlanetHeck: [[spoiler: The [[spoiler:The last section of the map is in {{Hell}}.]]



* UnexpectedGameplayChange: [[spoiler: The race against the Devil]], where the map abruptly changes from a slow-paced puzzler to a high speed race against time through a deadly obstacle course.
* TheVeryDefinitelyFinalDungeon: Nothing other than [[spoiler: HELL ITSELF.]]
* TheWorldIsJustAwesome: Why have an aerial Minecart ride through Paris? BECAUSE IT LOOKS AWESOME!

to:

* UnexpectedGameplayChange: [[spoiler: The [[spoiler:The race against the Devil]], where the map abruptly changes from a slow-paced puzzler to a high speed race against time through a deadly obstacle course.
* TheVeryDefinitelyFinalDungeon: Nothing other than [[spoiler: HELL ITSELF.]]
[[spoiler:HELL ITSELF]].
* TheWorldIsJustAwesome: Why have [[MinecartMadness an aerial Minecart ride minecart ride]] through Paris? BECAUSE IT LOOKS AWESOME!



A StarWars themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve it's schematics.

to:

A StarWars ''Franchise/StarWars'' themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve it's its schematics.



* DevelopersRoom: Not exactly: the Cell Block contains signs [[ShoutOut referencing]] popular Minecraft Let's Players.
* EternalEngine / SpaceZone / BattleshipRaid: The entire map is set inside the Death Star.

to:

* DevelopersRoom: Not exactly: the Cell Block contains signs [[ShoutOut referencing]] popular Minecraft ''Minecraft'' Let's Players.
* EternalEngine / SpaceZone / BattleshipRaid: EternalEngine[=/=]SpaceZone[=/=]BattleshipRaid: The entire map is set inside the Death Star.



* MinecartMadness: The escape train...thing. At this point, it's pretty much mandatory.

to:

* MinecartMadness: The escape train...train… thing. At this point, it's pretty much mandatory.



* RidiculouslyCuteCritter: [[ItMakesSenseInContext Ewok Pigs]].

to:

* RidiculouslyCuteCritter: [[ItMakesSenseInContext Ewok Pigs]].Pigs.]]



* TheVeryDefinitelyFinalDungeon: [[spoiler:The Garden]].

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler:The Garden]].
Garden.]]



The hero is one of the shipwrecked survivors from the S.S. ''Gloria''. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the ''Gloria'' is part of something much bigger...

to:

The hero is one of the shipwrecked survivors from the S.S. ''Gloria''. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the ''Gloria'' is part of something much bigger...
bigger…



* BigBad: [[EldritchAbomination The Corruption]].
* CrapsackWorld: The...wherever it is. The last Humans are being hunted down by the Corruption, hidden in various Terminals that are being destroyed one by one.
* EternalEngine: The ''Gloria'''s reactor.

to:

* BigBad: [[EldritchAbomination The Corruption]].
Corruption.]]
* CrapsackWorld: The...The… wherever it is. The last Humans are being hunted down by the Corruption, hidden in various Terminals that are being destroyed one by one.
* EternalEngine: The ''Gloria'''s ''Gloria''[='=]s reactor.



* GottaCatchEmAll: There is a large amount of Gold and Lapis Lazuli to find. [[spoiler:Finding all the Lapis is necessary to get the true ending]].
* JustBeforeTheEnd: The world slowly but inexorably being taken over by the Corruption. [[spoiler:You eventually manage to destroy it and save the few surviving scraps of civilization left]].

to:

* GottaCatchEmAll: There is a large amount of Gold and Lapis Lazuli to find. [[spoiler:Finding all the Lapis is necessary to get the true ending]].
ending.]]
* JustBeforeTheEnd: The world is slowly but inexorably being taken over by the Corruption. [[spoiler:You eventually manage to destroy it and save the few surviving scraps of civilization left]].left.]]



* ZergRush: The Heart Zerg Rushes you with nearly every mob in the game at once. [[SerialEscalation And it only gets more insane]] [[TurnsRed the more damage you do]].

to:

* ZergRush: The Heart Zerg Rushes you with nearly every mob in the game at once. [[SerialEscalation And it only gets more insane]] [[TurnsRed the more damage you do]].
do.]]



A ''Literature/TheLordOfTheRings'-themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...

to:

A ''Literature/TheLordOfTheRings'-themed ''Literature/TheLordOfTheRings''-themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...
within…



* BigBad: [[spoiler: Maeglin]].

to:

* BigBad: [[spoiler: Maeglin]].[[spoiler:Maeglin.]]



* DugTooDeep: The mine. Only fitting, considering that LOTR is the Trope Namer.

to:

* DugTooDeep: The mine. Only fitting, considering that LOTR ''LOTR'' is the Trope Namer.



* FinalBoss: [[spoiler: The Balrog]].
* LoveMakesYouEvil: It certainly made [[spoiler: Maeglin]] evil.

to:

* FinalBoss: [[spoiler: The Balrog]].
[[spoiler:The Balrog.]]
* LoveMakesYouEvil: It certainly made [[spoiler: Maeglin]] [[spoiler:Maeglin]] evil.



* OffscreenMomentOfAwesome: [[spoiler: Tuor killing Maeglin]].

to:

* OffscreenMomentOfAwesome: [[spoiler: Tuor [[spoiler:Tuor killing Maeglin]].Maeglin.]]



* ShownTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the Minecraft Middle-Earth project, you'd expect they'd know their stuff.
* StationaryBoss: [[spoiler:The Balrog]].

to:

* ShownTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the Minecraft ''Minecraft'' Middle-Earth project, you'd expect they'd know their stuff.
* StationaryBoss: [[spoiler:The Balrog]].Balrog.]]



* [[spoiler: TheWarSequence: The city comes under siege, requiring you to fend of vast armies of monsters]].
* ZergRush: During [[spoiler: the siege]], [[spoiler: Gondolin]] is absolutely overflowing with Monster Spawners.

to:

* [[spoiler: TheWarSequence: The [[spoiler:The city comes under siege, requiring you to fend of vast armies of monsters]].
monsters.]]
* ZergRush: During [[spoiler: the [[spoiler:the siege]], [[spoiler: Gondolin]] [[spoiler:Gondolin]] is absolutely overflowing with Monster Spawners.



* AbandonedLaboratory: Alpha Hub has one where they were doing experiments on [[spoiler: Nether materials.]]

to:

* AbandonedLaboratory: Alpha Hub has one where they were doing experiments on [[spoiler: Nether materials.]][[spoiler:Nether materials]].



* ArtifactOfDoom: [[spoiler: The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the ZombieApocalypse.]]

to:

* ArtifactOfDoom: [[spoiler: The [[spoiler:The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the ZombieApocalypse.]]



* BeneathTheEarth: [[spoiler: Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.]]

to:

* BeneathTheEarth: [[spoiler: Gladsbury's [[spoiler:Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.]]



* ColonyDrop: [[spoiler: It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.]]
* DecadeDissonance: Intentional: [[spoiler: The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.]]
* DeusExMachina: [[spoiler: In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.]]

to:

* ColonyDrop: [[spoiler: It [[spoiler:It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.]]
* DecadeDissonance: Intentional: [[spoiler: The [[spoiler:The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.]]
* DeusExMachina: [[spoiler: In [[spoiler:In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.]]



* FaceHeelTurn: [[spoiler: Zandell]].
* FlyingSaucer: [[spoiler: The Durinian ships are huge flying saucers.]]
* FungusHumongous: [[spoiler: One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.]]

to:

* FaceHeelTurn: [[spoiler: Zandell]].
* FlyingSaucer: [[spoiler: The Durinian ships are huge flying saucers.
[[spoiler:Zandell.]]
* FlyingSaucer: [[spoiler:The Durinian ships are huge flying saucers.]]
* FungusHumongous: [[spoiler: One [[spoiler:One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.]]



* TheMaze: There's a really elaborate one [[spoiler: under Lord Muford's castle.]]

to:

* TheMaze: There's a really elaborate one [[spoiler: under [[spoiler:under Lord Muford's castle.]]castle]].



* MinecartMadness: Although fortunately there are very few obstacles so you can mostly just enjoy the ride.

to:

* MinecartMadness: Although fortunately fortunately, there are very few obstacles obstacles, so you can mostly just enjoy the ride.



* SealedEvilInACan: [[spoiler:Asgondus]].

to:

* SealedEvilInACan: [[spoiler:Asgondus]].[[spoiler:Asgondus.]]



* WeirdSun: [[spoiler: Gladsbury used to have an artificial sun.]]

to:

* WeirdSun: [[spoiler: Gladsbury [[spoiler:Gladsbury used to have an artificial sun.]]



* ''The Swarm'': [[DoomedHometown The protagonist's hometown has been destroyed]] by a swarm of monsters called, well, [[ExactlyWhatItSaysOnTheTin The]] [[TitleDrop Swarm]]. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[[[RougeAnglesOfSatin sic]]] to keep the population under control. They then set out to destroy The Swarm once and for all.
* ''The Swarm: Rebirth'': The hero has deposed the tyrannical "govenment" is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.

to:

* ''The Swarm'': [[DoomedHometown The protagonist's hometown has been destroyed]] by a swarm of monsters called, well, [[ExactlyWhatItSaysOnTheTin The]] [[TitleDrop Swarm]]. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[[[RougeAnglesOfSatin sic]]] govenment"[=[=][[RougeAnglesOfSatin sic]][=]=] to keep the population under control. They then set out to destroy The Swarm once and for all.
* ''The Swarm: Rebirth'': The hero has deposed the tyrannical "govenment" and is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.



* FinalBoss: [[spoiler:The Pharaoh]].

to:

* FinalBoss: [[spoiler:The Pharaoh]].Pharaoh.]]



* ShiftingSandLand / TempleOfDoom: The setting, as you'd expect.
* TimedMission: There is one timed section. [[UpToEleven It's also a maze]]. [[OhCrap Of Lava]].

to:

* ShiftingSandLand / TempleOfDoom: ShiftingSandLand[=/=]TempleOfDoom: The setting, as you'd expect.
* TimedMission: There is one timed section. [[UpToEleven It's also a maze]]. maze.]] [[OhCrap Of Lava]].Lava.]]



An interesting puzzle map, that effectively uses DualWorldGameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one they are teleported between [[LevelAte two]] [[LethalLavaLand areas]], one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.

to:

An interesting puzzle map, that effectively uses DualWorldGameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one one, they are teleported between [[LevelAte two]] [[LethalLavaLand areas]], one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.



What happens when you try to make a DatingSim in Minecraft? You get this. It...No explanation will do. It needs to be seen to be believed.

to:

What happens when you try to make a DatingSim in Minecraft? ''Minecraft''? You get this. It...No explanation will do. It needs to be seen to be believed.



* [[spoiler: BattleInTheCenterOfTheMind]]: The whole map, but most evident in Chapter 5 and [[spoiler: the battle against the Wither]].
* BigBad: Wuqing. [[spoiler: In both worlds.]]

to:

* [[spoiler: BattleInTheCenterOfTheMind]]: [[spoiler:BattleInTheCenterOfTheMind]]: The whole map, but most evident in Chapter 5 and [[spoiler: the [[spoiler:the battle against the Wither]].
* BigBad: Wuqing. [[spoiler: In [[spoiler:In both worlds.]]



* BilingualBonus / MeaningfulName: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.

to:

* BilingualBonus / MeaningfulName: BilingualBonus[=/=]MeaningfulName: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.



* BonusBoss: The four elemental gods, who are hidden one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
* DeathCourse: In Chapter 3 you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.

to:

* BonusBoss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
* DeathCourse: In Chapter 3 3, you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.



* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you reach the Sensei. [[spoiler: It is, but you're not done when you meet her]].

to:

* DiscOneFinalDungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you to reach the Sensei. [[spoiler: It [[spoiler:It is, but you're not done when you meet her]].her.]]



* ElementalPowers: The four elemental gods [[DishingOutDirt Diqiu]], [[MakingASplash Mizu]], [[BlowYouAway Feng]], and [[PlayingWithFire Kasai]] are themed after the four classic elements.

to:

* ElementalPowers: The four elemental gods [[DishingOutDirt Diqiu]], [[MakingASplash Mizu]], [[BlowYouAway Feng]], and [[PlayingWithFire Kasai]] are themed after the four classic elements.



* FarEast / InterchangeableAsianCultures / CultureChopSuey: The setting is a seemingly random blend of elements from China and Japan, which is justified since [[spoiler: it's AllJustADream and protagonist's memories of their trip are getting all jumbled together.]]

to:

* FarEast / InterchangeableAsianCultures / CultureChopSuey: FarEast[=/=]InterchangeableAsianCultures[=/=]CultureChopSuey: The setting is a seemingly random blend of elements from China and Japan, which is justified since [[spoiler: it's [[spoiler:it's AllJustADream and protagonist's memories of their trip are getting all jumbled together.]]together]].



* FinalBoss: [[spoiler:The Wither]].

to:

* FinalBoss: [[spoiler:The Wither]].Wither.]]



* [[spoiler: HappyEnding: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.]]

to:

* [[spoiler: HappyEnding: [[spoiler:HappyEnding: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.]]



* [[spoiler: JourneyToTheCenterOfTheMind: Sort of, except it's in your mind.]]

to:

* [[spoiler: JourneyToTheCenterOfTheMind: [[spoiler:JourneyToTheCenterOfTheMind: Sort of, except it's in your mind.]]



** There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, [[spoiler:the jade caves]], and the [[spoiler: dark side of the dream world]] in Chapter 5.

to:

** There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, [[spoiler:the jade caves]], and the [[spoiler: dark [[spoiler:dark side of the dream world]] in Chapter 5.



* PaperFanOfDoom: Hatsumomo's Metal Fan and [[spoiler: Wuqing's Metal Fan]], which are actually some of the best weapons.
* [[spoiler: SamusIsAGirl: The Sensei.]]

to:

* PaperFanOfDoom: Hatsumomo's Metal Fan and [[spoiler: Wuqing's [[spoiler:Wuqing's Metal Fan]], which are actually some of the best weapons.
* [[spoiler: SamusIsAGirl: [[spoiler:SamusIsAGirl: The Sensei.]]



The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house...totally deserted.

to:

The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house...house… totally deserted.



* AlwaysNight: [[spoiler:[[CueTheSun Until the Jim Reaper is vanquished, that is]]]].
* ArsonMurderAndJaywalking: If [[spoiler:Jim Reaper]] wins, you will [[spoiler:have your soul sucked out and be turned into an undead soldier]]...and have your name legally changed to Jim.
* AttackItsWeakPoint: To kill [[spoiler: the Jim Reaper]], you have to destroy his 4 Hearts.
* BigBad: [[spoiler:The Jim Reaper]].

to:

* AlwaysNight: [[spoiler:[[CueTheSun Until the Jim Reaper is vanquished, that is]]]].
is]].]]
* ArsonMurderAndJaywalking: If [[spoiler:Jim Reaper]] wins, you will [[spoiler:have your soul sucked out and be turned into an undead soldier]]...soldier]]… and have your name legally changed to Jim.
* AttackItsWeakPoint: To kill [[spoiler: the [[spoiler:the Jim Reaper]], you have to destroy his 4 Hearts.
* BigBad: [[spoiler:The Jim Reaper]].Reaper.]]



* BlackAndGreyMorality: At least according to [[spoiler:Jim Reaper]]: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. [[ArsonMurderAndJaywalking Darkly killed his dog]]."

to:

* BlackAndGreyMorality: At least according to [[spoiler:Jim Reaper]]: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. [[ArsonMurderAndJaywalking Darkly killed his dog]]."dog.]]"



* FauxAffablyEvil: [[spoiler:The Jim Reaper]].
* FinalBoss: [[spoiler:The Jim Reaper]].
* FlunkyBoss: [[spoiler:The Jim Reaper]] sends his minions after you, but compared to the rest of the map his arena is positively sterile.

to:

* FauxAffablyEvil: [[spoiler:The Jim Reaper]].
Reaper.]]
* FinalBoss: [[spoiler:The Jim Reaper]].
Reaper.]]
* FlunkyBoss: [[spoiler:The Jim Reaper]] sends his minions after you, but compared to the rest of the map map, his arena is positively sterile.



* MultipleEndings: You [[LastSecondEndingChoice can either]] [[spoiler: become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk]].

to:

* MultipleEndings: You [[LastSecondEndingChoice can either]] [[spoiler: become [[spoiler:become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk]].



* NoOntologicalInertia: [[spoiler:The town and all its people are returned to normal after the Jim Reaper dies]].

to:

* NoOntologicalInertia: [[spoiler:The town and all its people are returned to normal after the Jim Reaper dies]].dies.]]



* StationaryBoss: [[spoiler:The Jim Reaper]].
* ThemeNaming / SignificantAnagram: All the gravediggers' names were spelled using the same letters in different orders, [[OddNameOut except the last]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:Jim Reaper's lair]].

to:

* StationaryBoss: [[spoiler:The Jim Reaper]].
Reaper.]]
* ThemeNaming / SignificantAnagram: ThemeNaming[=/=]SignificantAnagram: All the gravediggers' names were spelled using the same letters in different orders, [[OddNameOut except the last]].
* TheVeryDefinitelyFinalDungeon: [[spoiler:Jim Reaper's lair]].lair.]]



** WeirdSun: [[spoiler: After winning, a smiling Sun comes up]].
* [[spoiler: YouKillItYouBoughtIt]]: This happens in one of the endings.

to:

** WeirdSun: [[spoiler: After [[spoiler:After winning, a smiling Sun comes up]].
up.]]
* [[spoiler: YouKillItYouBoughtIt]]: This YouKillItYouBoughtIt: [[spoiler:This happens in one of the endings.]]



* ChekhovsGunman: [[spoiler:The Innocent [=Piglet/Porkins=]]]. Also, [[spoiler:Random Stranger]].

to:

* ChekhovsGunman: [[spoiler:The Innocent [=Piglet/Porkins=]]]. [=Piglet/Porkins=].]] Also, [[spoiler:Random Stranger]].



* KickTheDog: [[spoiler:Dorleac killing the Innocent Piglet]].

to:

* KickTheDog: [[spoiler:Dorleac killing the Innocent Piglet]].Piglet.]]



** The Random Stranger, too. Yes, his name is actually Random Stranger. [[spoiler:Except it's actually Jorren]].

to:

** The Random Stranger, too. Yes, his name is actually Random Stranger. [[spoiler:Except it's actually Jorren]].Jorren.]]



* InsistentTerminology: Some items are renamed to fit the Wild West themed: Swords become Whips and Knives, Bows become Guns, and so on.

to:

* InsistentTerminology: Some items are renamed to fit the Wild West themed: theme: Swords become Whips and Knives, Bows become Guns, and so on.



* RailRoading: The map has a tendency to tell you to do things in a specific order, rather than let you do them how you like or at least MAKE you do them in a specific order.

to:

* RailRoading: {{Railroading}}: Downplayed yet semi-enforced. The map has a tendency to tell you to do things in a specific order, rather than let you do them how you like or at least MAKE ''make'' you do them in a specific order.



A puzzle map that takes many queues from ''VideoGame/{{Portal}}'' in which two players are kept in facility and forced to solve a series of complex puzzles.

to:

A puzzle map that takes many queues from ''VideoGame/{{Portal}}'' in which two players are kept in a facility and forced to solve a series of complex puzzles.



A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the Minecraft mobs.

to:

A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the Minecraft ''Minecraft'' mobs.






The Easiest Adventure Map TM is a satirical jab at the Minecraft Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes, a "Lazy" route, where you complete all the witch's challenges, and the "Real" router, where you [[spoiler: fail all the witch's challenges but get to escape the machine you're trapped in.]]

to:

The Easiest Adventure Map TM [[TradeSnark TM]] is a satirical jab at the Minecraft ''Minecraft'' Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes, routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" router, route, where you [[spoiler: fail [[spoiler:fail all the witch's challenges challenges, but get to escape the machine you're trapped in.]]in]].



* AddressingThePlayer: The player plays as...themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.]]

to:

* AddressingThePlayer: The player plays as...as… themselves. [[spoiler:At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.]]



* FinalBoss: [[spoiler:The Witch, obviously]].

to:

* FinalBoss: [[spoiler:The Witch, obviously]].obviously.]]



* FridgeBrilliance: Why did the witch steal your milk of all things? Because in Minecraft, it can be used to remove their harmful potion effects.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird minecraft challenges to get it back.

to:

* FridgeBrilliance: Why did the witch steal your milk of all things? Because in Minecraft, ''Minecraft'', it can be used to remove their harmful potion effects.
* MakesJustAsMuchSenseInContext: A witch stole the milk in your fridge and you have to pass her weird minecraft ''Minecraft'' challenges to get it back.



* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy minecraft features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* NightmareRetardant: Some parts of the map tries to be frightening, but pulls it off very poorly, such as the Pumkin man.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler: However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN" and "DANGER", and everything generally stops making sense.]]
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something imporant from you.
* HarmlessVillain: The witch. Even in the boss fight, she [[spoiler:doesn't do anything to you at all.]] [[spoiler: Averted in the secret Wardrobe route, where she actually tries to attack you in a maze. (She attacks like any other minecraft witch.)]]
* CasualDangerDialog: The witch switches between a big ham to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat.]]

to:

* AGlitchInTheMatrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy minecraft ''Minecraft'' features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
* NightmareRetardant: Some parts of the map tries try to be frightening, but pulls pull it off very poorly, such as the Pumkin man.
* NothingIsScarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. [[spoiler: However, [[spoiler:However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN" WIN", and "DANGER", and everything generally stops making sense.]]
* PokeThePoodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something imporant important from you.
* HarmlessVillain: The witch. Even in the boss fight, she [[spoiler:doesn't do anything to you at all.]] [[spoiler: Averted all]]. [[spoiler:Averted in the secret Wardrobe route, where she actually tries to attack you in a maze. (She attacks like any other minecraft ''Minecraft'' witch.)]]
* CasualDangerDialog: The witch switches between being a big ham LargeHam to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
* FinallyFoundTheBody: Since this map follows the events of [[spoiler:Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat.]]coat]].



* {{Backtracking}}: Played straight while escaping the [[spoiler: broken matrix.]] You see familiar areas such as the bedroom and the first and third chamber.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.

to:

* {{Backtracking}}: Played straight while escaping the [[spoiler: broken matrix.]] [[spoiler:broken matrix]]. You see familiar areas such as the bedroom and the first and third chamber.
* InsurmountableWaistHeightFence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...jumps… only to find out that you've come full circle to where you've started, except now you're ON ''on'' the same fence fence, but now you're able to progress right next to where you began.



* ReadingAheadintheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except...the witch haven't even appeared yet.

to:

* ReadingAheadintheScript: ReadingAheadInTheScript: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except...Except… the witch haven't hasn't even appeared yet.



* PacifistRun: [[spoiler: You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending though.

to:

* PacifistRun: [[spoiler: You [[spoiler:You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk.]] You still get the same lazy ending ending, though.



* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to FAIL each test. Once you pass even ONE of the tests, even if you've failed all the others, ALL the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a pointofnoreturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing it's self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler: You HAVE to fail every test, and failing most tests requires you to jump into the void and die. You're MEANT to do that.]]
* ButThouMust: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler: But you can choose not to via the Real route.]]
* DeathCourse: Complete with Bottomless Pits and Le Parkour and The Maze. [[spoiler: But they're all harmless, so its really played for laughs.]]
* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler: not to fight her in the lazy ending and she'l just OptOut.]]

to:

* UnwinnableByDesign: A gameplay mechanic example of this appears. Consider that you have to FAIL ''fail'' each test. Once you pass even ONE ''one'' of the tests, even if you've failed all the others, ALL ''all'' the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a pointofnoreturn.
PointOfNoReturn.
* UnwinnableByInsanity: It is possible to get yourself stuck inside the hedgemaze by abusing it's its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
* ExploitingTheFourthWall: Actually used as a game mechanic. [[spoiler: You HAVE [[spoiler:You ''have'' to fail every test, and failing most tests requires you to jump into the void and die. You're MEANT ''meant'' to do that.]]
* ButThouMust: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. [[spoiler: But [[spoiler:But you can choose not to via the Real route.]]
* DeathCourse: Complete with Bottomless Pits and Le Parkour and The Maze. [[spoiler: But [[spoiler:But they're all harmless, so its it's really played for laughs.]]
* AntiClimaxBoss: Played for laughs in the lazy ending. You can even choose [[spoiler: not [[spoiler:not to fight her the witch in the lazy ending and she'l just OptOut.]]OptOut]].



* NiceJobBreakingItHero: [[spoiler: The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]

to:

* NiceJobBreakingItHero: [[spoiler: The [[spoiler:The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. ButThouMust to get the real ending.]]



* RailRoading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]

to:

* RailRoading: {{Railroading}}: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary [[spoiler:Atilliary Facilities 2,]] 2]], and shows the [[spoiler:extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]later)]].



* AbandonedLaboratory: [[spoiler: Atilliary Facilities.]]
* AIIsACrapshoot: [[spoiler: It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]

to:

* AbandonedLaboratory: [[spoiler: Atilliary [[spoiler:Atilliary Facilities.]]
* AIIsACrapshoot: [[spoiler: It [[spoiler:It is revealed that the Witch is actually part of a larger program designed you entrap you forever.]]



* OfftheRails: The entire real ending route.
* RoomFullofCrazy: The floating signs in the glitchy escape sequence.

to:

* OfftheRails: OffTheRails: The entire real ending route.
* RoomFullofCrazy: RoomFullOfCrazy: The floating signs in the glitchy escape sequence.



* FateWorseThanDeath: The lazy ending implies you keep reliving the same adventure again and again.
* ForeShadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

to:

* FateWorseThanDeath: The lazy ending implies that you keep reliving the same adventure again and again.
* ForeShadowing: {{Foreshadowing}}: From the start of the map map, there are some hints that the map takes places place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

Changed: 22

Removed: 21

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None


A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level.
Currently has 2 maps:

to:

A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level.
level. Currently has 2 maps:
Is there an issue? Send a MessageReason:
None


* TheFirstTown: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it [[spoiler:and freeing it from Senros's rule]].

to:

* TheFirstTown: FirstTown: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it [[spoiler:and freeing it from Senros's rule]].
Is there an issue? Send a MessageReason:
None


* FauxSymobolism: ''The Tree Of Life'' is full of this.

to:

* FauxSymobolism: FauxSymbolism: ''The Tree Of Life'' is full of this.
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None


* FinalBoss: [[spoiler:The Witch, obviously.]].

to:

* FinalBoss: [[spoiler:The Witch, obviously.]].obviously]].



* Backtracking: Played straight while escaping the [[spoiler: broken matrix.]] You see familiar areas such as the bedroom and the first and third chamber.

to:

* Backtracking: {{Backtracking}}: Played straight while escaping the [[spoiler: broken matrix.]] You see familiar areas such as the bedroom and the first and third chamber.
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
Direct linking.


* ShowingTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the Minecraft Middle-Earth project, you'd expect they'd know their stuff.

to:

* ShowingTheirWork: ShownTheirWork: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the Minecraft Middle-Earth project, you'd expect they'd know their stuff.
Is there an issue? Send a MessageReason:


* EverythingsBetterWithPrincesses: Not really: Princess Idril (indirectly) caused [[spoiler: the destruction of Gondolin]].
Is there an issue? Send a MessageReason:
None


* ColourCodedForYourConvenience / GoodColoursEvilColours: Allies' dialogue is blue, enemies' is red.
** The three equipment sets as well: Tenacity is green, Angelic is blue, Demonic is red.

to:

* ColourCodedForYourConvenience / ColorcodedForYourConvenience: Tenacity is green, Angelic is blue, Demonic is red.
*
GoodColoursEvilColours: Allies' dialogue is blue, enemies' is red.
** The three equipment sets as well: Tenacity is green, Angelic is blue, Demonic is
red.

Added: 153

Removed: 158

Is there an issue? Send a MessageReason:


* HumanPopsicle: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.



* SuspendedAnimation: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
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None


A map based on...[[SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.

to:

A map based on...[[SonicTheHedgehog [[VideoGame/SonicTheHedgehog well, guess]]. Here, the player must dash through an obstacle course while being timed.
Is there an issue? Send a MessageReason:
None


A LordOfTheRings themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...

to:

A LordOfTheRings themed ''Literature/TheLordOfTheRings'-themed map, set during one of the stories in ''Literature/TheSilmarillion''. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if its replacement trope or any others are applicable.


* BiggerBad: Morgoth.
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None


* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/{{Yogscast}} chose to rename the pig that name using a Name Tag.

to:

* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/{{Yogscast}} chose to rename the pig that name using a Name Tag.)
Is there an issue? Send a MessageReason:
None


* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/Yogscast chose to rename the pig that name using a Name Tag.

to:

* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, LetsPlay/LewisBrindley and LetsPlay/SimonLane from the LetsPlay/Yogscast LetsPlay/{{Yogscast}} chose to rename the pig that name using a Name Tag.

Added: 116

Changed: 32

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None


In addition, ''Lost Potato 3'' continues the protagonists' search to find the Lost Potato and defeat Prince Dorleac.



* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of the map, Creator/LewisBrindley and Creator/Simon Lane from the LetsPlay/Yogscast chose to rename the pig that name using a Name Tag.

to:

* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of the map, Creator/LewisBrindley part 1, LetsPlay/LewisBrindley and Creator/Simon Lane LetsPlay/SimonLane from the LetsPlay/Yogscast chose to rename the pig that name using a Name Tag.
Is there an issue? Send a MessageReason:
None


* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins.

to:

* NoNameGiven: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins.Porkins (this name was presumably selected because in their playthrough of the map, Creator/LewisBrindley and Creator/Simon Lane from the LetsPlay/Yogscast chose to rename the pig that name using a Name Tag.
Is there an issue? Send a MessageReason:
None


* FiveBadBand:

to:

* FiveBadBand:FiveManBand:
Is there an issue? Send a MessageReason:


* ShoutOut: The whole map is a Shout Out to the CthulhuMythos, but their are many specific examples from all over the maps.

to:

* ShoutOut: The whole map is a Shout Out one to the CthulhuMythos, Franchise/CthulhuMythos, but their are many specific examples from all over the maps.
Is there an issue? Send a MessageReason:
Spelling mistakes


* InsurmountableWaistHeightFence: Hillariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.

to:

* InsurmountableWaistHeightFence: Hillariously Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps...only to find out you've come full circle to where you've started, except now you're ON the same fence but now you're able to progress right next to where you began.



* NiceJobBreakingItHero: [[spoiler: The player has to break the whole enviornment by failing every test, making the enviornment very dangerous and unstable. Buthoumust to get the real ending.]]

to:

* NiceJobBreakingItHero: [[spoiler: The player has to break the whole enviornment environment by failing every test, making the enviornment environment very dangerous and unstable. Buthoumust ButThouMust to get the real ending.]]



* Railroading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADoS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and cieling.

to:

* Railroading: RailRoading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths - Pass each test or fail each test, with the two endings.
* ContinuityNod: The real ending takes place right after the events of [[spoiler: Atilliary Facilities 2,]] and shows the [[spoiler:extent of destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADoS SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later.)]]
* BrickJoke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and cieling.ceiling.



* BoxandStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)

to:

* BoxandStickTrap: BoxAndStickTrap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)



* Even Evil Has Standards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.

to:

* Even Evil Has Standards: EvenEvilHasStandards: If you pass at least one of the trials and then refuse to kill the witch, the witch will remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering a ride home.



* Foreshadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

to:

* Foreshadowing: ForeShadowing: From the start of the map there are some hints that the map takes places in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).

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