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* MadLibsDialogue: ATC and pilot chatter in some missions and free flight. These mostly consist of phonetics, numbers, aircraft makes, airlines (and the appended Heavy if needed), terminologies, instructions, acknowledgements and some specific locations. Notable airports and airfields are denoted by their proper name (such as Minneapolis, Anoka County, Honolulu, Princess Juliana, etc.), other lesser ones are simply identified by their ICAO code.

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* MadLibsDialogue: ATC and pilot chatter in some missions and free flight. These mostly consist of phonetics, numbers, aircraft makes, airlines (and the appended Heavy if needed), terminologies, instructions, acknowledgements and some specific locations. Notable airports and airfields are denoted by their proper name (such as Minneapolis, Anoka County, Honolulu, Princess Juliana, etc.), other lesser ones (typically advisory airports and strips without ATC) are simply identified by their ICAO code.
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* ShoutOut: Knowing that some players would fly to [[Ride/DisneyThemeParks Walt Disney World]], the developers added models of Cinderella Castle, Space Mountain, and Spaceship Earth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)
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** Outside multiplayer, this trope reaches its logical conclusion with [=Prepar3D=] (FSX's SpiritualSuccessor): The EULA explicitely forbids the use of the simulator for entertainment purposes and only can be used for professional use (like training new pilots). Justified, since Lockheed Martin's (the owners of the FSX engine, who also hired most of the Microsoft FSX's programming team) main job is designing ''fighter jets'' for the U.S. Air Force.

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** Outside multiplayer, this trope reaches its logical conclusion with [=Prepar3D=] (FSX's SpiritualSuccessor): The EULA explicitely forbids the use of the simulator for entertainment purposes and only can be used for professional use (like training new pilots).pilots), but oddly enough, as for 2017, the current EULA doesn't mention this anymore. Justified, since Lockheed Martin's (the owners of the FSX engine, who also hired most of the Microsoft FSX's programming team) main job is designing ''fighter jets'' for the U.S. Air Force.

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NeedsWikiMagicLove.

'''NOTE''': The article includes tropes from both the series and also from Lockheed Martin [=Prepar3D=], since the program is [[SpiritualSuccessor almost exactly the same as FS and shares the same tropes]].

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NeedsWikiMagicLove.

'''NOTE''': The article includes tropes from both the series and also from Lockheed Martin Martin's [=Prepar3D=], since the program is [[SpiritualSuccessor almost exactly the same as FS FS, as it use an advanced version of the FSX's engine and shares the same tropes]].tropes]], but it '''does not''' include tropes from Dovetail's ''Flight Sim World'', despite using the same engine, as it works differently from either of them.
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** Playing the game with keyboard controls. Unlike most games where the stick centers itself after releasing the key, the yoke and pedals stick to where they are until you make a new input, this makes helicopters borderline impossible to fly correctly. You can enable mouse yoke but it's only marginally better and you lose the ability to click switches in the cockpit or hold space to look around. At the very least, a Microsoft [=SideWinder=] Precision series joystick or any other twisting joystick makes the game ''much'' easier. Even a gamepad offers a better experience as you have yoke/cyclic (left stick), rudder pedals (triggers) and view (right stick).
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* RareVehicles: If you choose to tail the Challenger jet after the helicopter portion of "Tokyo Executive Transport" in ''X'' and match it's altitude to stay hidden, you'll encounter a Russian Ekranoplan briefly travelling in the same direction as said Challenger once you enter the foggy overcast area.

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* RareVehicles: If you choose to tail the Challenger jet after the helicopter portion of "Tokyo Executive Transport" in ''X'' and match it's altitude to stay hidden, you'll encounter a Russian Ekranoplan briefly travelling sailing/flying(?) in the same direction as said Challenger once you enter the foggy overcast area.
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* RareVehicles: If you choose to tail the Challenger jet after the helicopter portion of "Tokyo Executive Transport" in ''X'' and match it's altitude to stay hidden, you'll encounter a Russian Ekranoplan briefly travelling in the same direction as said Challenger once you enter the foggy overcast area.
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*FromBadToWorse: The mission ''Yakutat Mail Run'' involves a long string of these. First, the weather already isn't cooperating, as a snowstorm is moving in on Yakutat, it's late at night, and visibility is poor the whole way through. Then, about halfway along the trip, your vacuum system fails, depriving you of the ever-important attitude indicator and horizontal situation indicator. Then, ATC informs you that they're having radar trouble and can't give you vectors, meaning that you'll have to do the full procedure. Then, as you're trying to execute said procedure already down vital systems, one of the engines fails. And catches fire.
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* CosmeticAward: Every mission in ''X'' has a reward obtained for completing it or completing an optional objective. The tutorials reward themed "wings" medals (and of course four "rotors" medals for the helicopter tutorials) while the rest have some reward in common. [[NoFairCheating Enabling the option to allow changes in the mission will not reward anything though]]. There are also general progression rewards like how many hours of in-game flying, how many airports you've landed at and how many landings in general.

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* CosmeticAward: Every mission in ''X'' has a reward obtained for completing it or completing an optional objective. The tutorials reward themed "wings" medals (and of course four "rotors" medals for the helicopter tutorials) while the rest have some reward in common. [[NoFairCheating Enabling the option to allow changes in the mission will not reward anything though]]. There are also general progression rewards like such as how many hours of in-game flying, how many different airports you've landed at, total landings, hours at and how many landings in general.night, hours with multiple engines, etc.



** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you vectors and in general allows you to manage other systems on the aircraft easily.

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** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you vectors and autopilot in general allows you to manage concentrate on other systems on the aircraft systems more easily.
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* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but it still exists in the game. This is averted in the various scenery addons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.

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* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but it the former still exists in the game. This is averted in the various scenery addons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.



** Special mention also goes to FS2004/FS9 and FSX, for basically being the go to for standardised flight simulation, even though both games are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.

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** Special mention also goes to FS2004/FS9 [=FS2004/FS9=] and FSX, for basically being the go to for standardised flight simulation, even though both games are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.

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* SceneryPorn: Some versions of the game feature an interesting set of trees, barns and buildings on the ground.

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* SceneryPorn: Some Later versions of the game feature an interesting set of trees, barns start featuring 3D scenery objects on the ground. ''X'' has both procedural scenery (where the game generates trees and buildings on where the ground.topographical data says so and in respect to the location) and special scenery (where special buildings and landmarks are consistently placed such as airplane hangars, terminals, the Eiffel Tower, stadiums, etc.).


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* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but it still exists in the game. This is averted in the various scenery addons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.


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* VideoGameCrueltyPunishment: The Flour Power mission in ''X'' has you dropping flour bombs on floating targets and even smaller boat targets for a time bonus. The narrator warns that dropping them on whales will incur a time penalty.
** Bird strikes, natch. It might be funny to fly into a flock of birds, not so much when it severely affects your aircraft.
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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn dial with the mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind the yokes.

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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn dial dials with the mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind the yokes.
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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn switches with the mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind the yokes.

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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn switches dial with the mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind the yokes.
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None


* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click or turn with the mouse. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind your yoke.

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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click switches or turn switches with the mouse. mouse cursor. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind your yoke.the yokes.
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* DiegeticInterface: These games are designed around this. ''X'' includes both a 2D panel cockpit and a 3D virtual cockpit. All of your important readouts are generally in front of you or somewhere in the cockpit and you can click or turn with the mouse. It's recommended to play these games with a face/head tracking peripheral such as [=TrackIR=] or [=FaceTrackNOIR=] so you can look closely at the displays or reach switches hidden behind your yoke.
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* HitboxDissonance: ''X'''s crash detection is a little odd due to the fact that your plane is a OneHitPointWonder with crash settings on. Sometimes you might clip a piece of scenery or another plane and be fine, other times you might be otherwise clear but the game determines you've crashed into it. Many missions can be failed in ''X'' due to this and many players, even the most experienced, choose to turn off crash settings and decide for themselves when they've crashed.

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* IdTellYouButThenIdHaveToKillYou: Joked with in the Secret Shuttle mission in ''X'' where you're ferrying workers to Area51. As you begin your approach descent, your co-pilot changes callsign from Janet 356 to Longhorn 27. He then quotes the trope before he says he was kidding.

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* IdTellYouButThenIdHaveToKillYou: Joked with in the Secret Shuttle mission in ''X'' where you're ferrying workers to Area51. As you begin your approach descent, your co-pilot changes callsign from Janet 356 to Longhorn 27. He then quotes the trope before he says he was he's kidding.



* ScenicTourLevel: Some of the easier missions tend to be casual flights from one place to another but encourage exploration. Most notable mentions go to the Hawaiian Tour and Midwest Fly-In.

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* ScenicTourLevel: Some of the easier missions in ''X'' tend to be casual flights from one place to another but encourage exploration. Most notable mentions go to the Hawaiian Tour Checkout and Midwest Fly-In.Fly-In.
** The Midwest Fly-In involves taking an old friend as a co-pilot in his J-3 Cub to Eagle Creek Airpark for a Fly-In. Completing the mission outright gives nothing but many side objectives give some rewards. Barnstorming four barns earns a badge, terrorizing sheep on the various farms also gets you another badge, landing a flour bomb on the target in the lake near Eagle Creek gets you a trophy and another trophy is rewarded if you touch down right on the striped line.
** Hawaiian Checkout is meant to be a checkout to ensure you can fly the Mooney Bravo you rented but your co-pilot encourages exploration. Passing by points of interest has him give some personal stories or other historical and geological trivia of the areas you fly to. This mission is only in the Deluxe edition of ''X'' (also included in the Gold and UsefulNotes/{{Steam}} Edition) to showcase the enhanced SceneryPorn and G1000 glass MFD variant of the Bravo.
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** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you specific heading and altitude assignments and allows to manage other systems on the aircraft easily.

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** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you specific heading vectors and altitude assignments and in general allows you to manage other systems on the aircraft easily.
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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.

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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen.stolen items. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
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* IdTellYouButThenIdHaveToKillYou: Joked with in the Secret Shuttle mission in ''X'' where you're ferrying workers to Area51. As you begin your approach descent, your co-pilot changes callsign from Janet 356 to Longhorn 27. He then quotes the trope before he says he was kidding.
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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two potential planes carrying contraband in an [=EH101=] and the two planes break off. If you follow the DC-3, you recover the contraband they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the CRJ-700. Your co-pilot reveals he's working undercover with the British Government to track the CEO of a criminal espionage organization.

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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two potential planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the DC-3, C-47, you recover the contraband stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects.suspects who had bought the stolen. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the CRJ-700.Challenger 300. Your co-pilot reveals he's working undercover with the British Government to track the CEO of a criminal espionage organization.
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** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the CRJ-700. Your co-pilot reveals he's working to track the CEO of a criminal espionage organization.

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** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the CRJ-700. Your co-pilot reveals he's working undercover with the British Government to track the CEO of a criminal espionage organization.
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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two potential planes carrying contraband in an [=EH101=] and the two planes break off. If you follow the DC-3, you recover the contraband they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects. The game advises you match their speed, stay a certain distance and fly below them to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.

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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two potential planes carrying contraband in an [=EH101=] and the two planes break off. If you follow the DC-3, you recover the contraband they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects. The game advises you match their speed, stay a certain distance and fly below them their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
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None

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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two potential planes carrying contraband in an [=EH101=] and the two planes break off. If you follow the DC-3, you recover the contraband they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects. The game advises you match their speed, stay a certain distance and fly below them to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
** Tokyo Executive Transport starts off with you ferrying several executives from Shiodome to the nearby airport where they depart. You can optionally continue the mission with your co-pilot and get into the company Learjet 45 and tail the CRJ-700. Your co-pilot reveals he's working to track the CEO of a criminal espionage organization.
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** This trope is PlayedForLaughs in the [[https://www.youtube.com/watch?v=j0DaMZlvcD4 first official trailer]] for ''X'' with the urgent 737 pilot.

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** This trope is PlayedForLaughs in the [[https://www.youtube.com/watch?v=j0DaMZlvcD4 com/watch?v=evMRJx-SgO0 first official trailer]] for ''X'' with the urgent 737 pilot.

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* GameplayAutomation: In-universe, as in RealLife, many aircraft can be set to autopilot. How much you want the craft to be automated can be chosen.

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* GameplayAutomation: In-universe, as As in RealLife, many aircraft can be set to autopilot. How much you want the craft to be automated can be chosen.decided such as following the heading bug, desired attitude, vertical speed, etc.
** In-fact, this automation is recommended for more accurate and smooth piloting from beginners to experts alike. Especially in IFR flights with ATC giving you specific heading and altitude assignments and allows to manage other systems on the aircraft easily.


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* MadLibsDialogue: ATC and pilot chatter in some missions and free flight. These mostly consist of phonetics, numbers, aircraft makes, airlines (and the appended Heavy if needed), terminologies, instructions, acknowledgements and some specific locations. Notable airports and airfields are denoted by their proper name (such as Minneapolis, Anoka County, Honolulu, Princess Juliana, etc.), other lesser ones are simply identified by their ICAO code.


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** This trope is PlayedForLaughs in the [[https://www.youtube.com/watch?v=j0DaMZlvcD4 first official trailer]] for ''X'' with the urgent 737 pilot.
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* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails so lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitude

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* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails so which means you lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitude

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* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails so lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitude



* TheBackwardsR: Happens a lot with some freeware Russian planes's gauges, but in this case it's not for parody purposes, but as a mix of reality issues (since being Russian planes, they cannot use English gauges) and the fact many programmers doesn't speak Russian.

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* TheBackwardsR: Happens a lot with some freeware Russian planes's gauges, but in this case it's not for parody purposes, but as a mix of reality issues (since being Russian planes, they cannot use English gauges) and the fact many programmers doesn't don't speak Russian.
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* ViolationOfCommonSense: When your aircraft loses enough speed that the lift drops and the aircraft loses response and plummets, you're taught to point the nose down and open the throttle all the way to full. This will speed you back up and get more air flowing under your wings again so you can pull up out of said stall.

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* ViolationOfCommonSense: When your aircraft loses enough speed that the lift drops and drops, the aircraft loses response and plummets, you're taught to point the nose down and open the throttle all the way to full. This will speed you back up and get more air flowing under your wings again so you can pull up out of said stall.
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* CosmeticAward: Every mission in ''X'' has a reward obtained for completing it or completing an optional objective. The tutorials reward themed "wings" medals (and of course four "rotors" medals for the helicopter tutorials) while the rest have some reward in common. [[NoFairCheating Enabling the option to allow changes in the mission will not reward anything though]]. There are also general progression rewards like how many hours of in-game flying, how many airports have landed at and how many landings in general.

to:

* CosmeticAward: Every mission in ''X'' has a reward obtained for completing it or completing an optional objective. The tutorials reward themed "wings" medals (and of course four "rotors" medals for the helicopter tutorials) while the rest have some reward in common. [[NoFairCheating Enabling the option to allow changes in the mission will not reward anything though]]. There are also general progression rewards like how many hours of in-game flying, how many airports have you've landed at and how many landings in general.

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