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* BonusBoss: Knight Man's level contains a door that can only be opened by using his weapon, meaning you must go through the level twice to reach it. [[spoiler: Bass is behind this door.]]



* OptionalBoss: Knight Man's level contains a door that can only be opened by using his weapon, meaning you must go through the level twice to reach it. [[spoiler: Bass is behind this door.]]



* TrailersAlwaysSpoil: A demo video on Darkflamewolf's Youtube channel entitled "Promo Robot Master Video!" displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of [[BonusBoss Knight Man]]. Talk about revealing the proper order early to keen, observant eyes!]]

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* TrailersAlwaysSpoil: A demo video on Darkflamewolf's Youtube channel entitled "Promo Robot Master Video!" displays all the robot masters and a brief snippet of the attacks they can do. [[spoiler: It also reveals the order in which you can fight them via their weaknesses by the order of the splice cuts; with the exception of [[BonusBoss [[OptionalBoss Knight Man]]. Talk about revealing the proper order early to keen, observant eyes!]]



* WeWillMeetAgain: [[spoiler: Bass says this to Mega Man after their BonusBoss battle in Knight Man's stage.]]

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* WeWillMeetAgain: [[spoiler: Bass says this to Mega Man after their BonusBoss OptionalBoss battle in Knight Man's stage.]]
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* TheCameo: [[spoiler: Proto Man and Bass.]]

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* %%* TheCameo: [[spoiler: Proto Man and Bass.]]

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%%* ChargedAttack: The Pharaoh Shot, Magma Bazooka, and Mega Buster.

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%%* * TheCameo: [[spoiler: Proto Man and Bass.]]
*
ChargedAttack: The Pharaoh Shot, Mega Buster, [[VideoGame/MegaMan4 Pharoah Shot]], and [[VideoGame/MegaMan9 Magma Bazooka, Bazooka]] can all be charged up to fire more powerful shots like in their original games (or Mega Man 4 and later in the case of the Mega Buster.)



%%* DemotedToExtra: [[spoiler: Proto Man and Bass get bit parts.]]

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%%* * DemotedToExtra: [[spoiler: Proto Man's only appearance is to save Mega Man and from the collapsing Skull Castle. Bass get bit parts.gets it better at least, appearing as the game's Main/SuperBoss.]]



* DevelopersForesight: Your unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.



%%* LuckilyMyShieldWillProtectMe: The Star Crash.

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%%* * LuckilyMyShieldWillProtectMe: The Star Crash.Crash is able to protect Mega Man against weak enemies and projectiles, a step up from it's original version in VideoGame/MegaMan5.



* {{Superboss}}: [[spoiler: Bass appears as the game's Superboss in Knight Man's stage, and is also the last boss in the game's hidden Boss Rush mode.]]



* TheCameo: [[spoiler: Proto Man and Bass.]]
* DevelopersForesight: Your unusual exploration is rewarded in the Robot Master stages with either a teleporter to the secret stage or an easter egg. Some require you to do odd things like walk above the ceiling off screen, going past the apparent end of a room via quicksand and just plain riding Rush Jet past the edge of the screen.
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* ArmorPiercing: The Knight Crush blows through all shielded enemies. Awesome.

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* ArmorPiercing: The Knight Crush blows through all shielded enemies. Awesome.



* BossRush: As is tradition for the Mega Man series, the seventh Wily Castle stage contains one against all 10 of the game's Robot Masters.

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* BossRush: As is tradition for the Mega Man series, the seventh Wily Castle stage contains one against all 10 of the game's Robot Masters. [[spoiler: Entering a secret password on the password screen gives access to a boss rush featuring the rest of the game's bosses in addition to the Robot Masters.]]



%%* RecycledSoundtrack: All of it.

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%%* * RecycledSoundtrack: All The entirety of it.the game's soundtrack consists of midi renditions of songs from past Mega Man games.
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%%* BossRush: As is tradition for a Mega Man game.

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%%* * BossRush: As is tradition for a the Mega Man game.series, the seventh Wily Castle stage contains one against all 10 of the game's Robot Masters.

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Fixed the Shout-Outs section. The first three fit more under Call-Back since they're referencing other Mega Man games, and the last one doesn't count since it was just a coincidence


* CallBack:
** Bringing Rush back with much love, including the near-forgotten Rush Marine!
** [[spoiler: The Wily fake-out at the end of Skull Castle stage 7, as well as a block falling on Mega Man and Dr. Wily and Proto Man destroying it to rescue Mega Man at the end of the game]] are nice references to Mega Man 3.
** Each of the 10 upgrades is a reference to its original appearance in their respective games.



* ShoutOut:
** Bringing Rush back with much love, including the near-forgotten Rush Marine!
** [[spoiler: The Wily fake-out at the end of Skull Castle stage 7, as well as a block falling on Mega Man and Dr. Wily and Proto Man destroying it to rescue Mega Man at the end of the game]] are nice references to Mega Man 3.
** Each of the 10 upgrades is a reference to its original appearance in their respective games.
** Although some would mistake it as a ShoutOut to [[Film/TransformersRevengeOfTheFallen the second live-action Transformers movie]], [[Creator/DarkFlameWolf Darkflamewolf]] actually had the subtitle finalized prior to any publicity being revealed around said movie.
Tabs MOD

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TRS cleanup. Deleting unclear examples


%%* UnderwaterBossBattle: The first Skull Castle boss.
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Capitalization was fixed from VideoGame.Megaman Revengeofthe Fallen to VideoGame.Mega Man Revenge Of The Fallen. Null edit to update page.
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Capitalization was fixed from VideoGame.Megaman Revengeofthe Fallen to VideoGame.Megaman Revenge Of The Fallen. Null edit to update page.
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Commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* AIBreaker: Averted; Toad Man no longer is stopped from doing his attacks by simply firing on him. In fact, he won't stop his Rain Flush unless you prevent it by either his weakness or a fully charged Mega Buster blast.
** Supposedly edited in the final game version where only a half-charged Mega Buster blast can cancel out his Rain Flush. This was done to accommodate Perfect Run players who forbid charged shots by not only having it cancel the flush but only doing one damage to Toad Man for a half charged shot.
* AdvancingWallOfDoom: The Rolling Drill enemies found in Stone Man's stage and Skull Castle stage 8 are this. They move towards you from the edge of the screen and [[OneHitKill kill you instantly]] on contact.

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* AIBreaker: Averted; Toad Man no longer is stopped from doing his attacks by simply firing on him. In fact, he won't stop his Rain Flush unless you prevent it by either his weakness or a fully charged Mega Buster blast.
**
blast. Supposedly edited in the final game version where only a half-charged Mega Buster blast can cancel out his Rain Flush. This was done to accommodate Perfect Run players who forbid charged shots by not only having it cancel the flush but only doing one damage to Toad Man for a half charged shot.
* AdvancingWallOfDoom: AdvancingWallOfDoom:
**
The Rolling Drill enemies found in Stone Man's stage and Skull Castle stage 8 are this. They move towards you from the edge of the screen and [[OneHitKill kill you instantly]] on contact.



* AlwaysAccurateAttack: Centaur Flash, Rain Flush and Tornado Blow.
* AntiFrustrationFeatures: A number of them, including the Rush abilities, a set of optional upgrades, and E/W/M tanks that replenish themselves on game-over.

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* %%* AlwaysAccurateAttack: Centaur Flash, Rain Flush and Tornado Blow.
* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
A number of them, including the Rush abilities, a set of optional upgrades, and E/W/M tanks that replenish themselves on game-over.



* BarrierWarrior: Star Man. You too, once you receive his Star Crash. To a lesser extent, the Power Stone.

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* %%* BarrierWarrior: Star Man. You too, once you receive his Star Crash. To a lesser extent, the Power Stone.



* BlackKnight: Knight Man.
* BlobMonster: The Yellow Devil makes a return.

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* %%* BlackKnight: Knight Man.
* %%* BlobMonster: The Yellow Devil makes a return.



* BossRush: As is tradition for a Mega Man game.

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* %%* BossRush: As is tradition for a Mega Man game.



* ChargedAttack: The Pharaoh Shot, Magma Bazooka, and Mega Buster.
* ChickenWalker: The Dachone makes a reappearance.

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* %%* ChargedAttack: The Pharaoh Shot, Magma Bazooka, and Mega Buster.
* %%* ChickenWalker: The Dachone makes a reappearance.



* DeathCourse: Skull Castle, as is tradition.

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* %%* DeathCourse: Skull Castle, as is tradition.



* DemotedToExtra: [[spoiler: Proto Man and Bass get bit parts.]]

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* %%* DemotedToExtra: [[spoiler: Proto Man and Bass get bit parts.]]



* DiscOneFinalBoss: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.]]
** The impact of this is lessened when you realise [[spoiler:the fake final stage is marked with an ordinary dot instead of a skull, while ''VideoGame/MegaMan2'', ''[[VideoGame/MegaMan3 3]]'', ''[[VideoGame/MegaMan4 4]]'', and ''[[VideoGame/MegaMan10 10]]'' all marked both their fake and real final levels with skulls, with the real one not showing up on the map until you clear the fake one]].
* DishingOutDirt: Stone Man.
* DramaticThunder: In the Skull Castle map screen, as is tradition.

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* DiscOneFinalBoss: You fight the Wily Machine in Skull Castle 7. [[spoiler: Skull Castle 8 contains a four-part Wily Machine battle.]]
**
]] The impact of this is lessened when you realise [[spoiler:the fake final stage is marked with an ordinary dot instead of a skull, while ''VideoGame/MegaMan2'', ''[[VideoGame/MegaMan3 3]]'', ''[[VideoGame/MegaMan4 4]]'', and ''[[VideoGame/MegaMan10 10]]'' all marked both their fake and real final levels with skulls, with the real one not showing up on the map until you clear the fake one]].
* %%* DishingOutDirt: Stone Man.
* %%* DramaticThunder: In the Skull Castle map screen, as is tradition.



* ExcusePlot: As is tradition.
* FlashStep: Centaur Man can do this by distorting spacetime.

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* %%* ExcusePlot: As is tradition.
* %%* FlashStep: Centaur Man can do this by distorting spacetime.



* HollywoodMagnetism: Magnet Man.
* HomingProjectile: The Magnet Missiles are a variation.

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* %%* HollywoodMagnetism: Magnet Man.
* %%* HomingProjectile: The Magnet Missiles are a variation.



* HumongousMecha: Some of the Skull Castle bosses.

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* %%* HumongousMecha: Some of the Skull Castle bosses.



* InconvenientlyPlacedConveyorBelt: It's a retro-platformer.
* InvincibleMinorMinion: Mets, and Gabyoalls reappear in this game.

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* %%* InconvenientlyPlacedConveyorBelt: It's a retro-platformer.
* %%* InvincibleMinorMinion: Mets, and Gabyoalls reappear in this game.



* LuckilyMyShieldWillProtectMe: The Star Crash.

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* %%* LuckilyMyShieldWillProtectMe: The Star Crash.



* NostalgiaLevel: Every level, given the game's premise.
* OneHitKill: The spikes, as is tradition. The magma beams in Magma Man's stage and Skull Castle 8. The Rolling Drills found in both Stone Man's stage and Skull Castle 8.
* OneWingedAngel: Wily pulls this on you [[spoiler: four times]].
* PrecisionGuidedBoomerang: The Knight Crush.

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* %%* NostalgiaLevel: Every level, given the game's premise.
* %%* OneHitKill: The spikes, as is tradition. The magma beams in Magma Man's stage and Skull Castle 8. The Rolling Drills found in both Stone Man's stage and Skull Castle 8.
* %%* OneWingedAngel: Wily pulls this on you [[spoiler: four times]].
* %%* PrecisionGuidedBoomerang: The Knight Crush.



* RecycledSoundtrack: All of it.

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* %%* RecycledSoundtrack: All of it.



* [[SequelHook Sequel Hook]]/[[TheStinger The Stinger]]: This definitely occurs if you get the [[spoiler: normal]] ending.

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* [[SequelHook Sequel Hook]]/[[TheStinger The Stinger]]: %%* SequelHook: This definitely occurs if you get the [[spoiler: normal]] ending.



* SpikesOfDoom: This game just ''loves'' to use them. Dare you to find a single level that ''doesn't'' have spikes of doom in this game.

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* %%* SpikesOfDoom: This game just ''loves'' to use them. Dare you to find a single level that ''doesn't'' have spikes of doom in this game.



* SuperVillainLair: Skull Castle.

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* %%* SuperVillainLair: Skull Castle.



* UnderwaterBossBattle: The first Skull Castle boss.

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* %%* UnderwaterBossBattle: The first Skull Castle boss.



* VideoGameSettings:
** AbsurdlySpaciousSewer: Toad Man's stage.
** LevelsTakeFlight: Tornado Man's stage.
** DownTheDrain: Wily Skull Castle Stage 1 and Stage 2.
** EternalEngine: Spark Man's stage.
** LethalLavaLand: Magma Man's stage.
** ShiftingSandLand: Pharaoh Man's stage.
** SlippySlideyIceWorld: The upper portions of Tornado Man's stage can be this.
** SpaceLevel: Star Man's stage.
** UndergroundLevel: Half of Stone Man's stage.
** TheVeryDefinitelyFinalDungeon: Wily Skull Castle Stage 8.



* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously]].

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* WhamShot: During the [[spoiler: good ending, where we see a familiar Zero-like helmet and a pair of eyes open up maliciously]].maliciously]].
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