Is there an issue? Send a MessageReason:
None
Changed line(s) 60,62 (click to see context) from:
** Finding the Sub Tank in Bubble Crab's stage. The game never hints that the Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that X now has the ability to jump on top of water?
** Good luck finding the Armor upgrade in this game. You need to use the Spin Wheel on a certain spot on the floor that isn't marked or distinguished in any way (by looking destructible or discolored, for example). There's no reason you'd come across it unless you were arbitrarily using the Spin Wheel (or the Helmet Radar) in this spot. And when you find it, the tiles don't crumble in a way that's graphically consistent with the series; the tileset literally falls off like someone was messing with it in a level editor.
** The Heart Tank in Wire Sponge's stage. It's hidden right at the start of the level, in a hidden alcove in the wall on the left. As with the Armor upgrade, about the only way to find it is to dedicate yourself to crawling over each level firing the Helmet Radar off every screen until it finds the passage. Which is the entire point of using the Helmet Radar, but still.
** Good luck finding the Armor upgrade in this game. You need to use the Spin Wheel on a certain spot on the floor that isn't marked or distinguished in any way (by looking destructible or discolored, for example). There's no reason you'd come across it unless you were arbitrarily using the Spin Wheel (or the Helmet Radar) in this spot. And when you find it, the tiles don't crumble in a way that's graphically consistent with the series; the tileset literally falls off like someone was messing with it in a level editor.
** The Heart Tank in Wire Sponge's stage. It's hidden right at the start of the level, in a hidden alcove in the wall on the left. As with the Armor upgrade, about the only way to find it is to dedicate yourself to crawling over each level firing the Helmet Radar off every screen until it finds the passage. Which is the entire point of using the Helmet Radar, but still.
to:
** Reaching the Life Up in Energen Crystal Stage can be rough. It's not too hard to locate, but the gap you need to cross with the Ride Armor is too long for the dash-jump-hover that you'd expect. Many players have found ways around it by grabbing the ledge with Strike Chain or extending airtime with Giga Crash, but the ''real'' solution is to gradually tap the hover button rather than holding it down - something that does not come naturally and is never hinted anywhere.
** Finding the Sub Tank inBubble Crab's stage. Deep-Sea Base Stage. The game never hints that the charged Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that X now has the ability to jump on top of water?
** Good luck finding the Armorupgrade Parts in this game. Robot Junkyard Stage. You need to use the Spin Wheel on a certain spot on the floor that isn't is marked or distinguished by ''lacking'' cracks in any way (by looking destructible or discolored, for example). There's no reason you'd come across it unless you were arbitrarily using the Spin Wheel (or the Helmet Radar) in this spot.its tiles, just a plain color. And when you find it, the tiles don't crumble in a way that's graphically consistent with the series; the tileset literally falls off like someone was messing with it in a level editor.
** TheHeart Tank Life Up in Wire Sponge's stage. Weather Control Stage. It's hidden right at the start of the level, in a hidden alcove in the wall on the left. As with the Armor upgrade, about the only way to find it is to dedicate yourself to crawling over each level firing the Helmet Radar off every screen until it finds the passage. Which is the entire point of using the Helmet Radar, but still.
** Finding the Sub Tank in
** Good luck finding the Armor
** The
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EleventhHourRanger: If X successfully retrieves Zero's parts, [[spoiler:Zero will show up during X's final confrontation with Sigma to destroy his doppelganger.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DubInducedPlotHole: In the Japanese version, [[spoiler:Sigma]] will tell X to meet him in the Central Computer for their confrontation. The English version removes this line, thus making many English-speaking players confused over why X is suddenly back in Magna Centipede's stage.
Is there an issue? Send a MessageReason:
fixed spoiler error
Changed line(s) 96 (click to see context) from:
** If you don't find the [[Shoryuken capsule]] in X-Hunter Stage 3, you won't be able to go back for it after clearing the stage.
to:
** If you don't find the [[Shoryuken [[spoiler: Shoryuken capsule]] in X-Hunter Stage 3, you won't be able to go back for it after clearing the stage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 91,94 (click to see context) from:
* PermanentlyMissableContent: There are several ways to make it impossible to collect all of Zero's components, thereby forcing you to fight him near the end of the game:
** If an X-Hunter is hiding in a Maverick's stage, and you beat that stage without dealing with the X-Hunter, they'll teleport off the map and never re-appear.
** Once the X-Hunters first appear, for every two Mavericks you destroy without dealing with at least one X-Hunter, you'll also cause one of the Hunters to teleport away and never come back (which order they disappear in is chosen at random; not that it makes any difference, seeing how you're screwed if even one of them does so).
** If you've gotten two of the Zero parts, but choose not to deal with the X-Hunter before you destroy the last Maverick (say, if that Maverick has the weapon the X-Hunter is weak to), the Hunters break into Dr. Cain's lab and steal back the two parts that you did reclaim.
** If an X-Hunter is hiding in a Maverick's stage, and you beat that stage without dealing with the X-Hunter, they'll teleport off the map and never re-appear.
** Once the X-Hunters first appear, for every two Mavericks you destroy without dealing with at least one X-Hunter, you'll also cause one of the Hunters to teleport away and never come back (which order they disappear in is chosen at random; not that it makes any difference, seeing how you're screwed if even one of them does so).
** If you've gotten two of the Zero parts, but choose not to deal with the X-Hunter before you destroy the last Maverick (say, if that Maverick has the weapon the X-Hunter is weak to), the Hunters break into Dr. Cain's lab and steal back the two parts that you did reclaim.
to:
* PermanentlyMissableContent: PermanentlyMissableContent:
** There are several ways to make it impossible to collect all of Zero's components, thereby forcing you to fight him near the end of the game:
** *** If an X-Hunter is hiding in a Maverick's stage, and you beat that stage without dealing with the X-Hunter, they'll teleport off the map and never re-appear.
** *** Once the X-Hunters first appear, for every two Mavericks you destroy without dealing with at least one X-Hunter, you'll also cause one of the Hunters to teleport away and never come back (which order they disappear in is chosen at random; not that it makes any difference, seeing how you're screwed if even one of them does so).
** *** If you've gotten two of the Zero parts, but choose not to deal with the X-Hunter before you destroy the last Maverick (say, if that Maverick has the weapon the X-Hunter is weak to), the Hunters break into Dr. Cain's lab and steal back the two parts that you did reclaim.reclaim.
** If you don't find the [[Shoryuken capsule]] in X-Hunter Stage 3, you won't be able to go back for it after clearing the stage.
** There are several ways to make it impossible to collect all of Zero's components, thereby forcing you to fight him near the end of the game:
** If you don't find the [[Shoryuken capsule]] in X-Hunter Stage 3, you won't be able to go back for it after clearing the stage.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PersonalSpaceInvader: The wingless Pararoids from Morph Moth's stage will try to jump and latch onto X, should they manage to they will either force him to repeatedly [[InterfaceScrew fire his buster, jump, or dash]] until he gets them off.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!! All spoilers for ''VideoGame/MegaManX1'' may be unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:
Crosswicking.
Added DiffLines:
* FrozenFoePlatform: Crystal Snail's weapon, Crystal Hunter, allows X to freeze enemies in crystal blocks and use them as platforms.
Is there an issue? Send a MessageReason:
Updating Link
Changed line(s) 108 (click to see context) from:
* ShoutOut: In the ''X Legacy Collection'' rerelease, the achievement for grabbing an item by using the Silk Shot is called [[Franchise/SpiderMan "Friendly Neighborhood Mega Man"]].
to:
* ShoutOut: In the ''X Legacy Collection'' rerelease, the achievement for grabbing an item by using the Silk Shot is called [[Franchise/SpiderMan [[ComicBook/SpiderMan "Friendly Neighborhood Mega Man"]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
''Mega Man X2'' is something of a MissionPackSequel to its predecessor, playing mostly the same but with a new set of Maverick bosses, Special Weapons, and Armor Parts. The main difference is the duels against the X-Hunters, and the game also makes great use of its cartridge's Cx4 chip to draw wireframe objects and warp sprites in real-time, for some added visual spectacle.
to:
''Mega Man X2'' is something of a MissionPackSequel to its predecessor, playing mostly the same but with a new set of Maverick bosses, Special Weapons, and Armor Parts. The main difference is the duels against the X-Hunters, and the game also makes great use of its cartridge's Cx4 [=Cx4=] chip to draw wireframe objects and warp sprites in real-time, for some added visual spectacle.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,13 (click to see context) from:
[[YearX In the year 21XX]], six months after the events of [[VideoGame/MegaManX1 the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have left is his control chip.
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's command, the Maverick Hunters besiege the hideout.
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile - unleash a brand new group of SA-Class Mavericks to wage war again. They also hold the three reconstructed pieces of Zero's body, and challenge X to duels over his control chip; thus begins the war to resurrect Zero. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
Alongside the X-Hunters, this game has a new batch of eight Mavericks to fight. They have diverse origins, ranging from former Maverick Hunters to complete mysteries:
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's command, the Maverick Hunters besiege the hideout.
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile - unleash a brand new group of SA-Class Mavericks to wage war again. They also hold the three reconstructed pieces of Zero's body, and challenge X to duels over his control chip; thus begins the war to resurrect Zero. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
Alongside the X-Hunters, this game has a new batch of eight Mavericks to fight. They have diverse origins, ranging from former Maverick Hunters to complete mysteries:
to:
[[YearX In the year 21XX]], six months after the events of [[VideoGame/MegaManX1 the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have left is his control chip.
chip. Sigma has been is destroyed, but the remnants of his rebellion are slowly rebuilding their forces. forces.
X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's command, the Maverick Hunters besiege thehideout.
hideout. Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile - unleash a brand new group of SA-Class Mavericks to wage war again. They also hold the three reconstructed pieces of Zero's body, and challenge X to duels over his control chip; thus begins the war to resurrect Zero. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
Alongside ''Mega Man X2'' is something of a MissionPackSequel to its predecessor, playing mostly the same but with a new set of Maverick bosses, Special Weapons, and Armor Parts. The main difference is the duels against the X-Hunters, this and the game has a new batch also makes great use of its cartridge's Cx4 chip to draw wireframe objects and warp sprites in real-time, for some added visual spectacle.
This game's eight Mavericksto fight. They have diverse origins, ranging range from complete newcomers to more former Maverick Hunters to complete mysteries:Hunters:
X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's command, the Maverick Hunters besiege the
This game's eight Mavericks
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BubbleShield: Charging up the Bubble Splash turns the rapid fire BubbleGun into an orbital shield that also allows X to jump extremely high underwater.
Is there an issue? Send a MessageReason:
None
Changed line(s) 112 (click to see context) from:
* SorryImLate: If Zero's parts have been obtained prior to defeating all the Mavericks, he'll reactive in time to take down his fake copy before it could fight X.
to:
* SorryImLate: If Zero's parts have been obtained prior to defeating all the Mavericks, he'll reactive reactivate in time to take down his fake copy before it could fight X.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,21 (click to see context) from:
Mavericks:
* Wheel Gator of the 6th Naval Unit, gives [[SpikedWheels Spin Wheel]]
* Bubble Crab of the 6th Naval Unit, gives [[BubbleGun Bubble Splash]]
* Flame Stag of the 17th Elite Unit, gives [[PlayingWithFire Speed Burner]]
* Morph Moth of an unknown unit, gives [[ExtraOreDinary Silk Shot]]
* Magna Centipede of the 0th Special Unit, gives [[PlayerGuidedMissile Magnet]] [[StickyBomb Mine]]
* Crystal Snail of an unknown unit, gives [[CrystalPrison Crystal Hunter]]
* Overdrive Ostrich of the 7th Airborne Unit, gives [[RazorWind Sonic]] [[FlechetteStorm Slicer]]
* Wire Sponge of an unknown unit, gives [[GrapplingHookPistol Strike Chain]]
* Wheel Gator of the 6th Naval Unit, gives [[SpikedWheels Spin Wheel]]
* Bubble Crab of the 6th Naval Unit, gives [[BubbleGun Bubble Splash]]
* Flame Stag of the 17th Elite Unit, gives [[PlayingWithFire Speed Burner]]
* Morph Moth of an unknown unit, gives [[ExtraOreDinary Silk Shot]]
* Magna Centipede of the 0th Special Unit, gives [[PlayerGuidedMissile Magnet]] [[StickyBomb Mine]]
* Crystal Snail of an unknown unit, gives [[CrystalPrison Crystal Hunter]]
* Overdrive Ostrich of the 7th Airborne Unit, gives [[RazorWind Sonic]] [[FlechetteStorm Slicer]]
* Wire Sponge of an unknown unit, gives [[GrapplingHookPistol Strike Chain]]
to:
* Wheel
* Bubble
* Flame
* Morph
* Magna
* Crystal
* Overdrive
* Wire
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
In the year 21XX, six months after the events of [[VideoGame/MegaManX1 the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have left is his control chip.
to:
[[YearX In the year 21XX, 21XX]], six months after the events of [[VideoGame/MegaManX1 the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have left is his control chip.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,12 (click to see context) from:
In the year 21XX, set six months after [[VideoGame/MegaManX1 the events of the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have is his control chip.
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's orders, the Maverick Hunters travel to the area to destroy them.
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile - reveal themselves, unleashing a brand new group of powerful Mavericks. They also claim to hold the three pieces of Zero's body, and challenge X to duels over his control chip. Thus begins a war to get a chance at reconstructing X's dear friend. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's orders, the Maverick Hunters travel to the area to destroy them.
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile - reveal themselves, unleashing a brand new group of powerful Mavericks. They also claim to hold the three pieces of Zero's body, and challenge X to duels over his control chip. Thus begins a war to get a chance at reconstructing X's dear friend. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
to:
In the year 21XX, set six months after the events of [[VideoGame/MegaManX1 the events of the first game]], X has taken over as the leader of Maverick Hunters following Zero's [[HeroicSacrifice death]]. Zero's body is missing, and all they have left is his control chip.
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X'sorders, command, the Maverick Hunters travel to besiege the area to destroy them.
hideout.
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile -reveal themselves, unleashing unleash a brand new group of powerful Mavericks. SA-Class Mavericks to wage war again. They also claim to hold the three reconstructed pieces of Zero's body, and challenge X to duels over his control chip. Thus chip; thus begins a the war to get a chance at reconstructing X's dear friend.resurrect Zero. However, X will also discover a dark secret about the nature of Sigma, and that his influence may be more difficult to neutralize than it seems.
Sigma has been destroyed, but the remnants of his rebellion are slowly rebuilding their forces. X spearheads a crusade to root them out, discovering a large group of Mavericks in an abandoned factory. Under X's
Shortly afterward, however, the X-Hunters - a [[TerribleTrio trio of Mavericks]] named Serges, Violen, and Agile -
Is there an issue? Send a MessageReason:
Dewicked trope
Changed line(s) 119 (click to see context) from:
* WolverineClaws: [[spoiler:Sigma's]] WeaponOfChoice are retractable claws that emerge from his knuckles.
to:
* WolverineClaws: [[spoiler:Sigma's]] WeaponOfChoice weapons are retractable claws that emerge from his knuckles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** Finding the Sub Tank in Bubble Crab's stage. The game never hints that the Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that it lets you jump on top of the water?
to:
** Finding the Sub Tank in Bubble Crab's stage. The game never hints that the Bubble Splash allows you to jump higher than normal when fully charged in water, and even if you accidentally find out, how would you ever possibly guess that it lets you X now has the ability to jump on top of the water?
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GunsAkimbo: The buster upgrade allows X to fire two charge shots in quick succession by charging both busters in each hand.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 22 (click to see context) :
Changed line(s) 27 (click to see context) from:
* BackFromTheDead: The plot is to get back Zero's parts in order to revive him, and if you fail the X-Hunters revive him to serve as a boss. [[spoiler:Sigma himself is revived by the X-Hunters, starting his JokerImmunity.]]
to:
* BackFromTheDead: BackFromTheDead:
** The plot is to get back Zero's parts in order to revive him, and if you fail the X-Hunters revive him to serve as a boss. [[spoiler:Sigma himself is revived by the X-Hunters, starting his JokerImmunity.]]
** The plot is to get back Zero's parts in order to revive him, and if you fail the X-Hunters revive him to serve as a boss. [[spoiler:Sigma himself is revived by the X-Hunters, starting his JokerImmunity.]]
Changed line(s) 34 (click to see context) from:
* BlindIdiotTranslation: "Sagesse" (wisdom) has been mistranslated to "Serges." Violen may have been this in the original Japanese; the X-Hunters are named after French words, and while the French word for violent is "[[ShapedLikeItself violent]]", in Japanese it would be pronounced without the "t".
to:
* BlindIdiotTranslation: BlindIdiotTranslation:
** "Sagesse" (wisdom) has been mistranslated to "Serges." Violen may have been this in the original Japanese; the X-Hunters are named after French words, and while the French word for violent is "[[ShapedLikeItself violent]]", in Japanese it would be pronounced without the "t".
** "Sagesse" (wisdom) has been mistranslated to "Serges." Violen may have been this in the original Japanese; the X-Hunters are named after French words, and while the French word for violent is "[[ShapedLikeItself violent]]", in Japanese it would be pronounced without the "t".
* CollapsingLair: On the stage select screen, a section of the X-Hunters base is destroyed after a stage is completed. By the time X proceeds to confront Sigma, it's fallen down completely.
* MissingSecret: Prior to the BossRush, there's a broken teleporter next to the one X uses. There's no given explanation as why it's there or has a hidden significance.
Changed line(s) 79 (click to see context) from:
%%* NeverSmileAtACrocodile: Wheel Gator.
to:
Changed line(s) 91 (click to see context) from:
* PowerUpLetdown: The Radar Helmet sounds awesome, a way to detect secret passages in a franchise that uses them, but in practice it's not that helpful. It has to be manually activated and doesn't let X fire any weapons, and it will only detect secret passages in the sense of paths that are out of view or hidden; for power-ups that are in plain view but in out-of-the-way areas the player is unlikely to go to, the Radar probably won't point out to you. Further, there's only a few hidden passages in this game that aren't immediately obvious without the Radar to draw attention to them, and in the internet age any player can just look up the locations of power-ups, rendering the Radar pointless.
to:
* PowerUpLetdown: PowerupLetdown: The Radar Helmet sounds awesome, a way to detect secret passages in a franchise that uses them, but in practice it's not that helpful. It has to be manually activated and doesn't let X fire any weapons, and it will only detect secret passages in the sense of paths that are out of view or hidden; for power-ups that are in plain view but in out-of-the-way areas the player is unlikely to go to, the Radar probably won't point out to you. Further, there's only a few hidden passages in this game that aren't immediately obvious without the Radar to draw attention to them, and in the internet age any player can just look up the locations of power-ups, rendering the Radar pointless.
Changed line(s) 103 (click to see context) from:
* ShoutOut: In the X Legacy Collection rerelease, the achievement for grabbing an item by using the Silk Shot is called [[Franchise/SpiderMan "Friendly Neighborhood Mega Man".]]
to:
* ShoutOut: In the X ''X Legacy Collection Collection'' rerelease, the achievement for grabbing an item by using the Silk Shot is called [[Franchise/SpiderMan "Friendly Neighborhood Mega Man".]]Man"]].
Added DiffLines:
* SorryImLate: If Zero's parts have been obtained prior to defeating all the Mavericks, he'll reactive in time to take down his fake copy before it could fight X.
Is there an issue? Send a MessageReason:
None
Changed line(s) 92 (click to see context) from:
* PunchedAcrossTheRoom: Overdrive Ostrich can jump-kick X across the arena.
to:
* PunchedAcrossTheRoom: Overdrive Ostrich can jump-kick X across the arena. [[spoiler:Sigma]] can also do something like this.
Changed line(s) 97 (click to see context) from:
* ScreenShake: The screen constantly shakes in Wheel Gator's stage.
to:
* ScreenShake: The screen constantly shakes in Wheel Gator's stage. Justified because you're in an immense dinosaur-themed tank that's on the move.
Changed line(s) 111 (click to see context) from:
* TurnsRed: Starting with this game, the Mavericks began unleashing new, more powerful attacks after their HP hits 50%. Flame Stag doesn't reveal much in the way of new attacks, but the color of his fire upgrades from red to blue (in the rematch against him, he already starts out blue).
to:
* TurnsRed: Starting with this game, the Mavericks began unleashing new, more powerful attacks after their HP hits 50%. Flame Stag doesn't reveal much in the way of new attacks, but the color of his fire upgrades from red to blue and he does act faster (in the rematch against him, he already starts out blue).
Is there an issue? Send a MessageReason:
None
Changed line(s) 105 (click to see context) from:
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. [[Spoiler: Zero's black copy]] can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
to:
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. [[Spoiler: [[spoiler: Zero's black copy]] can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 105 (click to see context) from:
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. Zero's black copy can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
to:
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. [[Spoiler: Zero's black copy copy]] can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 36 (click to see context) :
* BonusBoss: Agile, Serges, and Violen become available to fight after a second Maverick is down. They need more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. Zero's black copy can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
Changed line(s) 105 (click to see context) from:
* SkippableBoss: [[spoiler:If you defeat the three X-Hunters in the Maverick stages and obtain all of Zero's pieces, you won't have to fight Zero in the final stage.]] Inversely, [[spoiler:if you choose not to fight one or more of the X-Hunters, and don't get all the Zero parts, you will have to fight Zero in the final stage.]]
to:
* SkippableBoss: [[spoiler:If SkippableBoss:
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. Zero's black copy can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
** If you defeat the three X-Hunters in the Maverick stages and obtain all of [[spoiler: Zero'spieces, pieces]], you won't have to fight Zero [[spoiler: Zero]] in the final stage.]] stage. Inversely, [[spoiler:if if you choose not to fight one or more of the X-Hunters, and don't get all the [[spoiler: Zero parts, you will have to parts]], the fight Zero in the final stage.]]is mandatory.
** Agile, Serges, and Violen become available to fight after a second Maverick is down. They need somewhat more strategy to defeat than the usual Mavericks, but defeat all three and you skip a boss fight preceding Sigma. Zero's black copy can also be fought in [[https://www.youtube.com/watch?v=yqJOgXoc15Y the japanese mobile port]] in Magna Centipede's stage after the game's been completed once.
** If you defeat the three X-Hunters in the Maverick stages and obtain all of [[spoiler: Zero's
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* StealthPun: Magna Centipede's stage takes place in a secure data storage facility. Magna's weakness, Silk Shot, comes from Morph Moth, whose own stage is a scrapyard. You're defeating Magna Centipede by [[spoiler: feeding him junk data.]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 25,27 (click to see context) :
* AmbiguousSituation: The leadership of the X-Hunters seems to shift between Agile and Serges. While Agile is arguably the most Sigma-like and is the last X-Hunter faced in the final stages, Serges seems to be coming up with all their plans such as the Unification and has those sinister ties to Dr. Wily. It's hard to tell who's supposed to be in charge.
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like he was in ''X3'' or ''X6''?
** Then there's the CanonForeigner χ -kai- from the [=TruForce=] Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like he was in ''X3'' or ''X6''?
** Then there's the CanonForeigner χ -kai- from the [=TruForce=] Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
** Then there's the CanonForeigner χ -kai- from the TruForce Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
to:
** Then there's the CanonForeigner χ -kai- from the TruForce [=TruForce=] Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like in ''X3'' or ''X6''?
to:
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like he was in ''X3'' or ''X6''?''X6''?
** Then there's the CanonForeigner χ -kai- from the TruForce Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
** Then there's the CanonForeigner χ -kai- from the TruForce Collectibles series of models, who was retroactively introduced as the leader of the X-Hunters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AmbiguousSituation: The leadership of the X-Hunters seems to shift between Agile and Serges. While Agile is arguably the most Sigma-like and is the last X-Hunter faced in the final stages, Serges seems to be coming up with all their plans such as the Unification and has those sinister ties to Dr. Wily. It's hard to tell who's supposed to be in charge.
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like in ''X3'' or ''X6''?
** Adding to this is the ambiguity of Sigma's resurrection. Is he already revived by the beginning of the game, leading the X-Hunters himself from behind the scenes? Or is he awoken during the final stages to avenge the X-Hunters, like in ''X3'' or ''X6''?
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
->''"X and the rest of the Hunters have tracked the last of the Mavericks to an abandoned Reploid factory. There thy hope to wipe out the last of the resistance. Little do they suspect that real war is about to begin..."''
to:
->''"X and the rest of the Hunters have tracked the last of the Mavericks to an abandoned Reploid factory. There thy they hope to wipe out the last of the resistance. Little do they suspect that real war is about to begin..."''