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'''Cloud Man:''' [[Music/TheRollingStones Hey you! Get off of my cloud!]]\\

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'''Cloud Man:''' [[Music/TheRollingStones [[Music/TheRollingStonesBand Hey you! Get off of my cloud!]]\\
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** The Guts Dozer's reveal at the end of Chapter 2 is punctuated by an 8-bit remix of the [[WesternAnimation/MegaMan Gutsman's]] [[Memes/MegaMan Ass]] riff.

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** The Guts Dozer's reveal at the end of Chapter 2 is punctuated by an 8-bit remix of the [[WesternAnimation/MegaMan [[WesternAnimation/MegaManRubySpears Gutsman's]] [[Memes/MegaMan Ass]] riff.
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* AttackPatternAlpha: [[spoiler:The Genesis Unit's first two [[CombinationAttack Combination Attacks]] are referred to as Attack Form Alpha and Attack Form Beta. Hyper Storm H.'s BuffySpeak aside, this likely applies to the third (Delta) as well.]]

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* AttackPatternAlpha: [[spoiler:The Genesis Unit's first two [[CombinationAttack Combination Attacks]] {{Combination Attack}}s are referred to as Attack Form Alpha and Attack Form Beta. Hyper Storm H.'s BuffySpeak aside, this likely applies to the third (Delta) as well.]]



* BehemothBattle: The {{Final Boss}} is [[spoiler: an epic showdown between Eclipse (a.k.a. the possessed Wily Star) and the player, who is piloting [[HumongousMecha Gamma Mk. II]].]]

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* BehemothBattle: The {{Final Boss}} FinalBoss is [[spoiler: an epic showdown between Eclipse (a.k.a. the possessed Wily Star) and the player, who is piloting [[HumongousMecha Gamma Mk. II]].]]



* DramaticIrony: The plot of the ''Videogame/MegaMan10'' chapter hinges around Dr. Light sending the player character after Dr. Wily, who presumably has a cure for Roboenza. However, as the intro for the chapter (and the trailer for V6) make clear, Wily ''does not'' have a cure, as he didn't plan for his own robots getting infected.

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* DramaticIrony: The plot of the ''Videogame/MegaMan10'' ''VideoGame/MegaMan10'' chapter hinges around Dr. Light sending the player character after Dr. Wily, who presumably has a cure for Roboenza. However, as the intro for the chapter (and the trailer for V6) make clear, Wily ''does not'' have a cure, as he didn't plan for his own robots getting infected.



* MarathonLevel: It's more like a marathon ''chapter'', but Chapter 13 is far and away the longest chapter in the game, having [[spoiler:a whopping twelve botmatches, all of which must be completed without getting fragged once and all but one of which end with one of the aforementioned [[MiniBoss Mini-Bosses]], and ''three'' chapter bosses, of whom one has [[MultiStageBattle three phases]] and [[DamageSpongeBoss tons of health]]]]. It's also one of only three chapters in the game to not skip any maps during the campaign,[[note]]along with the 11-map Chapter 8 and 5-map Chapter 10[[/note]] and it even includes maps based on levels ''[[UpToEleven that weren't even in]] [[VideoGame/MegaManV its source game]].''

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* MarathonLevel: It's more like a marathon ''chapter'', but Chapter 13 is far and away the longest chapter in the game, having [[spoiler:a whopping twelve botmatches, all of which must be completed without getting fragged once and all but one of which end with one of the aforementioned [[MiniBoss Mini-Bosses]], and ''three'' chapter bosses, of whom one has [[MultiStageBattle three phases]] and [[DamageSpongeBoss tons of health]]]]. It's also one of only three chapters in the game to not skip any maps during the campaign,[[note]]along with the 11-map Chapter 8 and 5-map Chapter 10[[/note]] and it even includes maps based on levels ''[[UpToEleven ''[[ExaggeratedTrope that weren't even in]] [[VideoGame/MegaManV its source game]].''



* PetTheDog: In the {{Playable Epilogue}}, talking to Dr. Light has him point out that while Dr. Wily [[spoiler: is still set in his evil ways]], he cared enough to [[spoiler: bring the damaged Maestro to Light Labs]].

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* PetTheDog: In the {{Playable Epilogue}}, PlayableEpilogue, talking to Dr. Light has him point out that while Dr. Wily [[spoiler: is still set in his evil ways]], he cared enough to [[spoiler: bring the damaged Maestro to Light Labs]].



* {{Retcon}}: The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.

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* {{Retcon}}: The [[Videogame/MegaManII [[VideoGame/MegaManII Sakugarne]] and [[Videogame/MegaManV [[VideoGame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.



* RunningGag: The fact that [[spoiler: Auto's]] {{Paper Thin Disguise}} as [[MyNameIsQuestionMarks ???]] never once gets broken. Even [[spoiler: Dr. Cossack]], supposedly a scientific genius, is fooled.

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* RunningGag: The fact that [[spoiler: Auto's]] {{Paper Thin Disguise}} PaperThinDisguise as [[MyNameIsQuestionMarks ???]] never once gets broken. Even [[spoiler: Dr. Cossack]], supposedly a scientific genius, is fooled.



** Chapter 11 has [[spoiler:Wily launch an Evil Energy-filled Mega Mech Shark onto the city, which the player (or Mega Man) destroys, causing Evil Energy to seep out at an alarmingly fast rate when it crash-lands. Dialogue of characters getting "sick" around the time of the battleship's attack suggest that it's being used to create and start the Roboenza pandemic ''Videogame/MegaMan10'' focused on, which is the main subject for Version 6.]]

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** Chapter 11 has [[spoiler:Wily launch an Evil Energy-filled Mega Mech Shark onto the city, which the player (or Mega Man) destroys, causing Evil Energy to seep out at an alarmingly fast rate when it crash-lands. Dialogue of characters getting "sick" around the time of the battleship's attack suggest that it's being used to create and start the Roboenza pandemic ''Videogame/MegaMan10'' ''VideoGame/MegaMan10'' focused on, which is the main subject for Version 6.]]



** Version 6, while a much lesser example compared to the above hooks, [[spoiler:ends with the player receiving a letter in the mail from Dr. Wily, providing strong hints towards the events of ''Videogame/MegaMan11'' being adapted in the ''8-Bit Deathmatch'' canon]].

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** Version 6, while a much lesser example compared to the above hooks, [[spoiler:ends with the player receiving a letter in the mail from Dr. Wily, providing strong hints towards the events of ''Videogame/MegaMan11'' ''VideoGame/MegaMan11'' being adapted in the ''8-Bit Deathmatch'' canon]].



'''Cut Man:''' [[WesternAnimation/MegaMan Let's see how you do against, Kung-fu Cutman!]]\\
'''Elec Man:''' Don't you go hugging me... [[WebComic/MSPaintMasterpieces It's hard to be cool when you're hugging me.]]\\

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'''Cut Man:''' [[WesternAnimation/MegaMan [[WesternAnimation/MegaManRubySpears Let's see how you do against, Kung-fu Cutman!]]\\
'''Elec Man:''' Don't you go hugging me... [[WebComic/MSPaintMasterpieces [[Webcomic/MSPaintMasterpieces It's hard to be cool when you're hugging me.]]\\



*** There's an EasterEgg in Mars' map that plays a chiptune cover of ''Videogame/{{Doom}}''[='s=] "Kitchen Ace (And Taking Names)", the theme of [=E1M4=].

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*** There's an EasterEgg in Mars' map that plays a chiptune cover of ''Videogame/{{Doom}}''[='s=] ''VideoGame/{{Doom}}''[='s=] "Kitchen Ace (And Taking Names)", the theme of [=E1M4=].



*** This is lampshaded by Dr. Light in {{The Stinger}} for Chapter 10:

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*** This is lampshaded by Dr. Light in {{The Stinger}} TheStinger for Chapter 10:

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** Each stage has a Yashichi hidden somewhere on the map.

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** Each stage has a Yashichi hidden somewhere on the map.map, nearly always out of bounds.


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* EnemyCivilWar: PlayedForLaughs to explain why Chapters 7, 8 and 11 continue to have free-for-all deathmatches even after the tournament is concluded and one-on-one fights should be expected as per Mega Man tradition - it turns out ''all'' the previous Wily robots want another crack at Maestro, and they want the glory too much to team up, so they end up fighting each other as much as they're fighting their intended target. Chapters 9, 10 and 13 go with team deathmatch instead, however, averting this trope since the forces of evil are more unified under King, the Genesis Unit and the [[spoiler:Stardroids]] respectively, and Chapter 12 involves a robot-infecting pandemic causing mass chaos, forcing Maestro to fight robots who would otherwise be allies as well as adversaries.
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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', released the year following ''VideoGame/MegaMan8'' and released only a few months after ''Mega Man & Bass'' in Japan]].

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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', released the year following ''VideoGame/MegaMan8'' and released only a few months after ''Mega Man & Bass'' in Japan]].



** The plot of [[spoiler:''Videogame/SuperAdventureRockman'']] is heavily abridged from its source material, reducing it to [[spoiler: a small, linear obstacle course followed by a two-part boss fight, and the only characters of importance besides Ra Moon and its creations Ra Thor and Ra Devil are Maestro and Pharaoh Man]].

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** The plot of [[spoiler:''Videogame/SuperAdventureRockman'']] is heavily abridged from its source material, reducing it to [[spoiler: a small, linear obstacle course inside the Lanfront Ruins followed by a two-part boss fight, and the only characters of importance besides Ra Moon and its creations Ra Thor and Ra Devil are Maestro [[PlayerCharacter Maestro]] and Pharaoh Man]].



** In Version 5, it is rare, though possible, to acquire Solar Blaze from ''Videogame/MegaMan10'' from Eddie or as a starting loadout weapon in LMS which is otherwise not present as a stationary collectable weapon as the version only covers up to ''[=MM9=]''. [[spoiler:The weapon is also obtainable during the third phase of [[BonusBoss Quint]]'s battle, where he takes the player into the near future (or the present as of Version 6)]].

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** In Version 5, it is was rare, though possible, to acquire Solar Blaze from ''Videogame/MegaMan10'' from Eddie or as a starting loadout weapon in LMS which is otherwise Last Man Standing despite ''10'' having not present as a stationary collectable weapon as the version only covers up to ''[=MM9=]''.yet ben adapted into ''8-Bit Deathmatch''. [[spoiler:The weapon is also obtainable during the third phase of [[BonusBoss Quint]]'s battle, where he takes the player into the near future (or the present as of Version 6)]].



* DeathByAdaptation: [[spoiler:Duo, who survived ''Mega Man 8'' and showed up in spinoffs in the Classic series, is destroyed by Terra at the end of Chapter 12 in a way that makes it so that he can't be rebuilt in this game.]]

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* DeathByAdaptation: [[spoiler:Duo, who survived ''Mega Man 8'' and showed up in spinoffs in the Classic series, is destroyed by Terra at the end of Chapter 12 in a way that makes it so that he can't be rebuilt in this game.rebuilt.]]



** ''Any'' of the current final bosses become one when a new expansion is released. The strongest example of this, though, is Gamma in chapter 6: every previous chapter has been building up to Gamma's return, but its defeat doesn't even mark the halfway point of the game.

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** ''Any'' of the current final bosses become one when a new expansion is released. The strongest example of this, though, is Gamma in chapter 6: every previous chapter has been building up to Gamma's return, but its defeat doesn't even mark Chapter 6 serves as the halfway point conclusion to the TournamentArc that makes up the first half of the game.



*** There's an EasterEgg in Mars' map that plays a chiptune cover of ''Videogame/{{Doom}}''[='s=] "Kitchen Ace (And Taking Names)", the theme of E1M4.

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*** There's an EasterEgg in Mars' map that plays a chiptune cover of ''Videogame/{{Doom}}''[='s=] "Kitchen Ace (And Taking Names)", the theme of E1M4.[=E1M4=].

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** Copy Robot to Mega Man as well (except for the purple scarf and constant smug face).

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** Copy Robot Mega Man? to Mega Man as well (except for the purple scarf and constant smug face).



* DroppedABridgeOnHim: In Chapter 13, [[spoiler:Terra goes out very unceremoniously by the way of having the Wily Star's debris literally crushing him. And then the game gives you his Spark Chaser and makes you solve a target puzzle with it - as if to spit on his "grave" further]].
** At the end of Chapter 6, [[spoiler:after the gauntlet of Robot Masters, Copy Robot shows up one last time to challenge the player only to get crushed by Gamma's fist coming straight through the window.]]

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* DroppedABridgeOnHim: DroppedABridgeOnHim:
** At the end of Chapter 6, [[spoiler:after the gauntlet of Robot Masters, Mega Man? shows up one last time to challenge the player only to get crushed by Gamma's fist coming straight through the window.]]
**
In Chapter 13, [[spoiler:Terra goes out very unceremoniously by the way of having the Wily Star's debris literally crushing him. And then the game gives you his Spark Chaser and makes you solve a target puzzle with it - as if to spit on his "grave" further]].
** At the end of Chapter 6, [[spoiler:after the gauntlet of Robot Masters, Copy Robot shows up one last time to challenge the player only to get crushed by Gamma's fist coming straight through the window.]]
further]].
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: The amount of skins and their corresponding bots is ''staggering'': in addition to [[OriginalCharacter Maestro]], there's Mega Man, Proto Man, Bass[[note]]some of whom have alternative forms, such as helmetless Mega Man, Proto Man in his Break Man form, Bass's ''Rockman 7 FC'' sprites as well as a custom-made one for the SGC Demo[[/note]], Duo[[note]]both the form he was repaired in and his original form from 8's opening cutscene[[/note]], Roll[[note]]with her classic and ''Mega Man 8'' outfits, as well her sprites from a mobile port of ''VideoGame/MegaMan1''[[/note]], Auto[[note]]in his standard appearance and with the Met helmet he wears during Proto Man's shop screen in ''VideoGame/MegaMan10''[[/note]], a Sniper Joe[[note]]both the standard model and the "01" model from ''VideoGame/MegaMan7''[[/note]], Dr. Wily in his armor from ''Mega Man's Soccer'', the [[VideoGame/MegaMan2 Alien hologram]], and even [[OffModel Bad Box Art Mega Man]], and then there's ''all the Robot Masters'' from the first 10 games... as well as ''VideoGame/MegaManAndBass''[[note]]including two forms of Slash Man, one using his Rockman 7 FC sprites and one based off of his single ''VideoGame/MegaMan10'' sprite[[/note]], including [[VideoGame/MegaManPoweredUp Mega Man's evil doppelganger]], [[VideoGame/MegaMan3 Doc Robot]], [[VideoGame/MegaMan5 the four Dark Man robots]], the three Mega Man Killers[[note]]as well as Ballade's alternative form[[/note]], the Evil Robot who fought Duo in 8's opening cutscene, King, the [[VideoGame/MegaManTheWilyWars Genesis Unit]], [[VideoGame/MegaMan9 Fake Man]], every single [[VideoGame/MegaManV Stardroid plus Sunstar]], and finally [[spoiler:[[VideoGame/SuperAdventureRockman Ra Thor]]]]. [[MyFriendsAndZoidberg Oh, and]] [[VideoGame/MegaManII Quint.]]
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* TheDogBitesBack: [[spoiler:In Chapter 13, Terra kidnaps Wily and forces him to build the Wily Star for him and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.

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* TheDogBitesBack: [[spoiler:In Chapter 13, Terra kidnaps Wily and forces him to build the Wily Star for him and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.]]
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* TheDogBitesBack: [[spoiler:In Chapter 13, Terra kidnaps Wily and forces him to build the Wily Star for him and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.
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*** By extension, this also applies to the first six chapters. Prior to Version 3, the story was fairly simple and only told through Dr. Light between the completion of each chapter, the bosses had little connection to the story other than to give players a break from the usual deathmatch gameplay and were generally less complex to fight than the bosses that came later, and your character was implied to be Mega Man himself instead of a generic tournament robot. From Version 3 onward, the hints of a larger storyline were beginning to develop, the bosses got more complex and were better connected to the plot of each chapter, and Maestro was introduced in Version 5 while Mega Man himself was becoming a part of the story. Version [=5B=] corrects this by completely revamping the content from initially released game to match the quality of everything made in Version 3 and beyond.

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*** By extension, this also applies to the first six chapters. Prior to Version 3, the story was fairly simple and only told through Dr. Light between the completion of each chapter, the bosses had little connection to the story other than to give players a break from the usual deathmatch gameplay and were generally less complex to fight than the bosses that came later, and your character was implied to be Mega Man himself instead of a generic tournament robot. From Version 3 onward, the hints of a larger storyline were beginning to develop, the bosses got more complex and were better connected to the plot of each chapter, and Maestro was introduced in Version 5 while Mega Man himself was becoming a part of the story. Version [=5B=] corrects this by completely revamping the content from the initially released game to match the quality of everything made in Version 3 and beyond.



** Pre-Version 5, the door behind Guts Man contained a beat-up sprite of Slash Man from ''Rockman 7 FC''. The same image appears in Astro Man's &Bass stage, though you need Treble Boost and an energy refill to find it.
** Version 5 adds a mugshot of Shark Man from the DOS games hidden behind the mugshots on the Stage Select screen.

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** Pre-Version 5, the door behind Guts Man contained a beat-up sprite of Slash Man from ''Rockman 7 FC''. The same image appears in Astro Man's &Bass ''& Bass'' stage, though you need Treble Boost and an energy refill to find it.
it, or enter the map outside of singleplayer and use Spectator mode to fly to it freely.
** Version 5 adds a mugshot of Shark Man from the DOS ''VideoGame/MegaManDOS'' games hidden behind the mugshots on the Stage Select screen.



* TheEndOfTheWorldAsWeKnowIt: [[spoiler:In the Version [=5B=] stinger, Dr. Cossack theorises that Roboenza will bring an end to not just robots, but humanity as well.]]

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* TheEndOfTheWorldAsWeKnowIt: [[spoiler:In the Version [=5B=] stinger, Dr. Cossack theorises theorizes that Roboenza will bring an end to not just robots, but humanity as well.]]



** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albiet as part of the Ra Moon bonus boss plotline]].

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** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albiet [[spoiler:albeit as part of the Ra Moon bonus boss plotline]].

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"[[KonamiCode ^^VV<><>BA Start!]]"

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"[[KonamiCode ^^VV<><>BA Start!]]"Start!]]"\\
"[[VideoGame/BanjoKazooie WishyWashyBanjo!]]"
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** In the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates the player/[[CanonName Maestro]] and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albiet as part of the Ra Moon bonus boss plotline]].

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** In References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates the player/[[CanonName Maestro]] Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on, on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albiet as part of the Ra Moon bonus boss plotline]].
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** In the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates the player/[[CanonName Maestro]] and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albiet as part of the Ra Moon bonus boss plotline]].

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** At the end of Chapter 6, [[spoiler:after the gauntlet of Robot Masters, Copy Robot shows up one last time to challenge the player only to get crushed by Gamma's fist coming straight through the window.]]



* RecurringBoss: The fake Mega Man from ''VideoGame/MegaManPoweredUp'' is fought no less than ''three times''. [[spoiler: He attempts to fight you a fourth time, [[BaitAndSwitchBoss but Wily has other plans]]]].

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* RecurringBoss: The fake Mega Man from ''VideoGame/MegaManPoweredUp'' is fought no less than ''three times''. [[spoiler: He attempts to fight you a fourth time, [[BaitAndSwitchBoss but Wily has other plans]]]].plans]], though Wily crushing him with Gamma could possibly be just an accident.]]
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** Mega Man and Bass both team up with PlayerCharacter for the ''VideoGame/MegaManAndBass'' chapter.

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** Mega Man and Bass both team up with PlayerCharacter for the ''VideoGame/MegaManAndBass'' chapter. Surprisingly, it's ''Bass'' who approaches the heroes with an offer for collaboration, as he knows even he has his limits and can't fight an entire army of robots by his lonesome.
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* MutualKill: The projectile-heavy nature of this game (there is a complete lack of "hitscan" weapons that hit whatever's in your crosshair instantly, aside from maybe a few very close-ranged weapons) means this is a ''very common occurance''.
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** In Chapter 11, the PlayerCharacter must win a round of Team Deathmatch, with him on the Red (Wily) Team and several Fake Men on the Blue (Light) Team.

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** In Chapter 11, the PlayerCharacter must win a round of Team Deathmatch, with him them alone on the Red (Wily) Team and several Fake Men on the Blue (Light) Team.

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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', released the year following ''VideoGame/MegaMan8'' and released only a few months after ''Mega Man & Bass'' in Japan]]

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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', released the year following ''VideoGame/MegaMan8'' and released only a few months after ''Mega Man & Bass'' in Japan]]Japan]].



* AdaptedOut: In Version [=5A=], the plot point of Dr. Light being arrested during the events of ''VideoGame/MegaMan9'' was dropped from this game's retelling. Version [=5B=] adds a new cutscene system to the lab, allowing this plot detail to be brought back.

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* AdaptedOut: AdaptedOut:
**
In Version [=5A=], the plot point of Dr. Light being arrested during the events of ''VideoGame/MegaMan9'' was dropped from this game's retelling. Version [=5B=] adds a new cutscene system to the lab, allowing this plot detail to be brought back.back.
** The plot of [[spoiler:''Videogame/SuperAdventureRockman'']] is heavily abridged from its source material, reducing it to [[spoiler: a small, linear obstacle course followed by a two-part boss fight, and the only characters of importance besides Ra Moon and its creations Ra Thor and Ra Devil are Maestro and Pharaoh Man]].
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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', came a year after ''VideoGame/MegaMan8''.]]

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** [[spoiler:Ra Thor and Ra Devil are introduced into the story in Chapter 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise, ''Videogame/SuperAdventureRockman'', came a released the year following ''VideoGame/MegaMan8'' and released only a few months after ''VideoGame/MegaMan8''.]]''Mega Man & Bass'' in Japan]]
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* {{Retraux}}: The original six NES titles, as well as ''9'' and ''10'', have their assets and sprites ported over and retooled to work in 3D. In the case of the rest of the represented games, which include ''7'', ''8'', ''& Bass'', ''Wily Wars'', and ''V'', their assets are redesigned (and colorized, in the case of ''Mega Man V'') to mimic the graphics of the [[UsefulNotes/NintendoEntertainmentSystem NES]].
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** Unlike in ''VideoGame/MegaMan10'', Roll never gets infected with Roboenza at any point.

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** Unlike Downplayed since she never died to begin with, but unlike in ''VideoGame/MegaMan10'', Roll never gets infected with Roboenza at any point.
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* GuideDangIt: [[spoiler:The Weapon Collection sidequest, available after reaching Chapter 13. Every weapon from ''[=MM1=]'' all the way to ''[=MM10=]'' and including ''Mega Man and Bass'' can be bought in Auto's shop, while the ''[=MMV=]'' arsenal and the Mega Man Killers' signature weapons can be gradually collected upon progressing further through the chapter. However, in order to get Dawn Breaker (which can't be used outside this chapter), you have to buy Rush Search and uncover 8 artifacts scattered across the entire game, solve the puzzles inside Lanfront Ruins and defeat Ra Thor along with Ra Devil. Even if you managed to do ''all of the above'', you still have to find Mega Ball and Sakugarne - the only weapons that will be left at this point... all in order to get the trophy.]]

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* GuideDangIt: [[spoiler:The Weapon Collection sidequest, available after reaching Chapter 13. Every weapon from ''[=MM1=]'' all the way to ''[=MM10=]'' and including [[note]]as well as ''Mega Man and Bass'' & Bass''[[/note]] can be bought in Auto's shop, while the ''[=MMV=]'' arsenal and the Mega Man Killers' signature weapons can be gradually collected upon progressing further through the chapter. However, in order to get Dawn Breaker (which can't be used outside this chapter), you have to buy Rush Search and uncover 8 artifacts scattered across the entire game, solve the puzzles inside Lanfront Ruins and defeat Ra Thor along with Ra Devil. Even if you managed to do ''all of the above'', you still have to find Mega Ball and Sakugarne - the only weapons that will be left at this point... all in order to get the trophy.]]

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* {{Retcon}}:
** In earlier versions of the game, Oil Man's color scheme was initially the international navy blue with yellow lips. In Version 6, it was changed to the Japanese dark grey with pink lips.
** The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.

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* {{Retcon}}:
** In earlier versions of the game, Oil Man's color scheme was initially the international navy blue with yellow lips. In Version 6, it was changed to the Japanese dark grey with pink lips.
**
{{Retcon}}: The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.
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Artistic License: Space - Mercury


** The colorations of half the planets in the solar system are...well, different than they are in real life. Mercury is pink and green as opposed to grey, Pluto is blue instead of white and brown, Uranus is brown, not blue, and instead of being a mostly orange-ish planet, Jupiter is ''green.''

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** The colorations of half the planets in the solar system are...well, different than they are in real life. Mercury is being pink and green as opposed to grey, is ''somewhat'' excusable, but what's not are Pluto is being blue instead of white and brown, Uranus is brown, not conversely being brown as opposed to blue, and that instead of being a mostly orange-ish planet, Jupiter is ''green.''
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Artistic License: Space

Added DiffLines:

* ArtisticLicenseSpace: Chapter 13 faithfully carries over most of the artistic license ''VideoGame/MegaManV'' had, but it adds a few new examples of its own:
** The colorations of half the planets in the solar system are...well, different than they are in real life. Mercury is pink and green as opposed to grey, Pluto is blue instead of white and brown, Uranus is brown, not blue, and instead of being a mostly orange-ish planet, Jupiter is ''green.''
** Neptune's stage now actually takes place on Neptune, but still has surface water and a sky resembling that of midday on Earth like his terrestrial stage in ''Mega Man V'' does. In real life, Neptune does not have a watery (or any) surface and is too far from the sun for it to be any brighter out than Earth gets in the evening at the ''most.''
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* Early on, Oil Man's color scheme was initially the international navy blue with yellow lips. In Version 6, it was changed to the Japanese dark grey with pink lips.
* The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.

to:

* Early on, ** In earlier versions of the game, Oil Man's color scheme was initially the international navy blue with yellow lips. In Version 6, it was changed to the Japanese dark grey with pink lips.
* ** The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster weapon palette. Sakugarne gives the user a forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies an azure blue and lime green colorization.

Added: 619

Changed: 426

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* {{Retcon}}: The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster. Sakugarne gives the user a green/bright green color palette reminiscent of Quint's own, and Spark Chaser applies a blue and lime green colorization.

to:

* {{Retcon}}: {{Retcon}}:
* Early on, Oil Man's color scheme was initially the international navy blue with yellow lips. In Version 6, it was changed to the Japanese dark grey with pink lips.
*
The [[Videogame/MegaManII Sakugarne]] and [[Videogame/MegaManV Spark Chaser]] are given new weapon color palettes as the original official artwork of Mega Man using the two weapons (the latter from the Rockman Carddass series) showed no color change from the base Mega Buster. Buster weapon palette. Sakugarne gives the user a green/bright forest green/mint green color palette reminiscent of Quint's own, and Spark Chaser applies a an azure blue and lime green colorization.

Added: 747

Changed: 689

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** [[spoiler:Quint from Version 5 onwards. In ''VideoGame/MegaManII'', he's easily dispatched with a predictable pattern, and Sakurgarne is relatively useless. In ''8-Bit Deathmatch'', he's [[FutureBadass almost exactly what you'd really expect from a future Mega Man]]: he's taking a whopping ''five transitions to beat'', gradually becoming much more powerful over the fight and being very durable himself. Sakugarne itself is very helpful as support to him in battle, as it is when wielded by the player.]]

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** [[spoiler:Quint from Version 5 onwards. In ''VideoGame/MegaManII'', he's easily dispatched with a predictable pattern, and his signature Sakurgarne weapon is relatively useless. In ''8-Bit Deathmatch'', he's [[FutureBadass almost exactly what you'd really expect from a future Mega Man]]: he's taking a whopping ''five transitions to beat'', gradually becoming much more powerful over the fight and being very durable himself. Sakugarne itself is very helpful as support to him in battle, as it is when wielded by the player.]]



* AdaptationalLateAppearance: The Stardroids and the Genesis Unit were introduced in ''VideoGame/MegaManV'' and ''VideoGame/MegaManTheWilyWars'' respectively, both of which released between ''VideoGame/MegaMan6'' and ''VideoGame/MegaMan7''. In ''8-Bit Deathmatch'', the Genesis Unit are introduced in Chapter 10, which is set in-between ''VideoGame/MegaManAndBass'' (Chapter 9) and ''''VideoGame/MegaMan9'' (Chapter 11), while the Stardroids are introduced in Chapter 13, set after ''VideoGame/MegaMan10'' (Chapter 12). Ra Devil, are also introduced in Chapter 13, while their actual introduction into the ''Mega Man'' franchise came a year after ''VideoGame/MegaMan8''.]]

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* AdaptationalLateAppearance: AdaptationalLateAppearance:
**
The Stardroids and the Genesis Unit were introduced in ''VideoGame/MegaManV'' and ''VideoGame/MegaManTheWilyWars'' respectively, both of which released between ''VideoGame/MegaMan6'' and ''VideoGame/MegaMan7''. In ''8-Bit Deathmatch'', the Genesis Unit are introduced in Chapter 10, which is set in-between ''VideoGame/MegaManAndBass'' (Chapter 9) and ''''VideoGame/MegaMan9'' ''VideoGame/MegaMan9'' (Chapter 11), while the Stardroids are introduced in Chapter 13, set after ''VideoGame/MegaMan10'' (Chapter 12). 12).
** [[spoiler:Ra Thor and
Ra Devil, Devil are also introduced into the story in Chapter 13, 13 as part of an optional sidequest, while their actual introduction into the ''Mega Man'' franchise franchise, ''Videogame/SuperAdventureRockman'', came a year after ''VideoGame/MegaMan8''.]]



** In ''VideoGame/MegaManII'' the Sakugarne is infamously weak, dealing little damage, being awkward to use, and making its rider take damage when it lands on an enemy that isn't killed by the attack. No longer the case in ''8-bit Deathmatch'': the Sakugarne is outright '''terrifying''' in the right hands, dealing significant explosive damage to anyone near it with each landing and outright {{One Hit KO}}ing anything it directly lands on. It's still unwieldy, but that's the trade-off for being so powerful.

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** In ''VideoGame/MegaManII'' the Sakugarne is infamously weak, dealing little damage, being awkward to use, and making its rider take damage when it lands on an enemy that isn't killed by the attack.attack, including the FinalBoss. No longer the case in ''8-bit Deathmatch'': the Sakugarne is outright '''terrifying''' in the right hands, dealing significant explosive damage to anyone near it with each landing and outright {{One Hit KO}}ing anything it directly lands on. It's still unwieldy, but that's the trade-off for being so powerful.
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* AdaptationalLateAppearance: The Stardroids and the Genesis Unit were introduced in ''VideoGame/MegaManV'' and ''VideoGame/MegaManTheWilyWars'' respectively, both of which released between ''VideoGame/MegaMan6'' and ''VideoGame/MegaMan7''. In ''8-Bit Deathmatch'', the Genesis Unit are introduced in V4, which adapts ''Mega Man & Bass'' and ''The Wily Wars'', while the Stardroids are introduced in V6, which adapts ''10'' and ''V''. [[spoiler:The Ra Moon supercomputer from ''VideoGame/SuperAdventureRockman'', along with Ra Thor and Ra Devil, are also introduced in V6, while their actual introduction into the ''Mega Man'' franchise came a year after ''Mega Man 8''.]]

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* AdaptationalLateAppearance: The Stardroids and the Genesis Unit were introduced in ''VideoGame/MegaManV'' and ''VideoGame/MegaManTheWilyWars'' respectively, both of which released between ''VideoGame/MegaMan6'' and ''VideoGame/MegaMan7''. In ''8-Bit Deathmatch'', the Genesis Unit are introduced in V4, Chapter 10, which adapts ''Mega Man & Bass'' is set in-between ''VideoGame/MegaManAndBass'' (Chapter 9) and ''The Wily Wars'', ''''VideoGame/MegaMan9'' (Chapter 11), while the Stardroids are introduced in V6, which adapts ''10'' and ''V''. [[spoiler:The Ra Moon supercomputer from ''VideoGame/SuperAdventureRockman'', along with Ra Thor and Chapter 13, set after ''VideoGame/MegaMan10'' (Chapter 12). Ra Devil, are also introduced in V6, Chapter 13, while their actual introduction into the ''Mega Man'' franchise came a year after ''Mega Man 8''.''VideoGame/MegaMan8''.]]
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* AchievementMockery: Carrying over from Zandronium is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for a five and ten deaths in a row without scoring a single kill, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.

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* AchievementMockery: Carrying over from Zandronium is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for a five and ten deaths in a row without scoring a single kill, frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.[[note]]There is one other "negative" medal known as "Spam", but as ''Mega Man 8-Bit Deathmatch'' lacks a {{BFG}} weapon, it cannot be earned under any circumstances.[[note]]

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