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*Abnormal Ammo: [[LoadsandLoadsofCharacters Many classes]] in xColdxFusionx's Cutstuff Community Classes mod fire shots that are ridiculously silly, such as Travis' [[ThePowerOfTheSun Solar Gun]], Yellow Devil's blob shots, and many others.
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* NintendoHard: The single player campaign, in paticular. You ''have'' to win each match in first place to progress, and against bots that have [[TheComputerIsACheatingBastard infinite ammo]], which means they can endlessly spam high damage weapons such as [[VideoGame/MegaMan1 Hyper Bomb]], or area effecting effects such as [[VideoGame/MegaMan6 Centaur Flash]], all they want. And then there's some of the bosses, where if you die, you have to start the fight over with all their health restored.
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* EverythingDances: Type B. One of ''Chaos Generator'''s (see below) crazy effects is called "Jelly World". Which causes every floor in the level to sway up and down.
** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which takes Jelly World UpToEleven and turns it into a downright Type C. Not only does the entire stage itself move, but it also moves so much it ''[[TremorTrampoline literally bounces players and items up and down]]''.

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* EverythingDances: Type B. One of ''Chaos Generator'''s (see below) crazy effects is called "Jelly World". Which causes every floor in the level to sway up and down.
** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which takes Jelly World UpToEleven and turns it into a downright Type C.UpToEleven. Not only does the entire stage itself move, but it also moves so much it ''[[TremorTrampoline literally bounces players and items up and down]]''.
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the namespace of Doom


''Mega Man 8-Bit Deathmatch'' is a ''VideoGame/MegaMan'' themed multiplayer GameMod for the Skulltag engine, which itself is a GameMod of ''{{Doom}}''. It was first released in October 2010 from [=CutmanMike=], who previously made ''GhoulsVsHumans'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

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''Mega Man 8-Bit Deathmatch'' is a ''VideoGame/MegaMan'' themed multiplayer GameMod for the Skulltag engine, which itself is a GameMod of ''{{Doom}}''.''VideoGame/{{Doom}}''. It was first released in October 2010 from [=CutmanMike=], who previously made ''GhoulsVsHumans'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.



** An EasterEgg in Starman's stage features a duck enemy from ''{{VideoGame/Ducktales}}'' which plays the "Moon" theme from said game when shot at.

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** An EasterEgg in Starman's stage features a duck enemy from ''{{VideoGame/Ducktales}}'' ''VideoGame/{{Ducktales}}'' which plays the "Moon" theme from said game when shot at.

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* TheCameo: [[spoiler: Mega Man X is seen looking at your character's statue during the ending]].

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* TheCameo: [[spoiler: Mega Man X VideoGame/MegaManX is seen looking at your character's statue during the single player ending]].


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* UnflinchingWalk: [[spoiler:Your character does this after beating the bonus ''VideoGame/MegaMan7'' single player chapter, mimicing the credits sequence from that game]].
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* TheCameo: [[spoiler: Mega Man X is seen looking at your character's statue during the ending]].
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The game's stages, skins and weapons are based off of the [[VideoGame/MegaMan first six Mega Man games on the NES]], with an update in June 2011 that added content from ''Mega Man 7''.

It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from ''Mega Man 7'', and each chapter features a series of predefined deathmatches before the player faces the [[BossBattle chapter boss]].

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The game's stages, skins and weapons are based off of the [[VideoGame/MegaMan first six Mega Man games [[VideoGame/MegaMan1 the]] [[VideoGame/MegaMan2 first]] [[VideoGame/MegaMan3 six]] [[VideoGame/MegaMan4 Mega]] [[VideoGame/MegaMan5 Man]] [[VideoGame/MegaMan6 games]] on the NES]], NES, with an update in June 2011 that added content from ''Mega Man 7''.

''VideoGame/MegaMan7'', borrowing the 8-bit graphics from the fan made ''Rockman 7 FC''. An update in the near future will add aditional content from ''VideoGame/MegaMan8'', also borrowing graphics from ''Rockman 8 FC''.

It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from ''Mega Man 7'', ''VideoGame/MegaMan7'', and each chapter features a series of predefined deathmatches before the player faces the [[BossBattle chapter boss]].



* EasterEgg: There's a [[http://megaman.wikia.com/wiki/Yashichi Yashichi]] hidden in each stage. Unlike ''Mega Man 1'', it can not be obtained, even if you noclip to it.

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* EasterEgg: There's a [[http://megaman.wikia.com/wiki/Yashichi Yashichi]] hidden in each stage. Unlike ''Mega Man 1'', ''VideoGame/MegaMan1'', it can not be obtained, even if you noclip to it.



* [[spoiler: HumongousMecha: The FinalBoss of the single player campaign is none other than Gamma from ''Mega Man 3''. Not only that, but it's [[OhCrap also fully functional.]]]]

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* [[spoiler: HumongousMecha: The FinalBoss of the single player campaign is none other than Gamma from ''Mega Man 3''.''VideoGame/MegaMan3''. Not only that, but it's [[OhCrap also fully functional.]]]]



** The Flash Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds.

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** The Flash Stopper. If anyone is hit by it, most of their screen is [[BlindedByTheLight obscured by a white blur for a few seconds.seconds]].



*** A simular EasterEgg shows up in Shademan's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''VideoGame/GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''Mega Man 7''.

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*** A simular EasterEgg shows up in Shademan's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''VideoGame/GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''Mega Man 7''.''VideoGame/MegaMan7''.



** Subverted by the Doc Robots at the end of Chapter 3, since they are just regular bots equipped with ''Mega Man 2'' weapons, [[TheComputerIsACheatingBastard with infinite ammo]].

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** Subverted by the Doc Robots at the end of Chapter 3, since they are just regular bots equipped with ''Mega Man 2'' ''VideoGame/MegaMan2'' weapons, [[TheComputerIsACheatingBastard with infinite ammo]].



* SpringsSpringsEverywhere: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''Mega Man 6''.

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* SpringsSpringsEverywhere: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''Mega Man 6''.''VideoGame/MegaMan6''.



*** In ''Chaos Generator'', one effect called "Random Force Beams" dots the current stage with large holes that shoot the same instakill lasers from Quickman's stage. [[ItGotWorse Oh]], and there's [[OhCrap no warning markers this time round]].
*** [[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].

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*** ** In ''Chaos Generator'', one effect called "Random Force Beams" dots the current stage with large holes that shoot the same instakill lasers from Quickman's stage. [[ItGotWorse Oh]], and there's [[OhCrap no warning markers this time round]].
*** ** [[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].
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--> '''Cutman:''' ''[[Series/MegaMan Let's see how you do against, Kung-fu Cutman!]]''

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--> '''Cutman:''' ''[[Series/MegaMan ''[[WesternAnimation/MegaMan Let's see how you do against, Kung-fu Cutman!]]''
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* BonusBoss: [[spoiler: In the single player campaign, if you beat Flashman, Drillman, and Knightman's stages quick enough, you'll fight Enker, Punk and Ballade retrospectively. If you beat them, you'll keep their retrospective weapon for the rest of the chapter.]]

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* BonusBoss: [[spoiler: In the single player campaign, if you beat Flashman, Drillman, and Knightman's stages quick enough, you'll fight Enker, Punk and Ballade retrospectively. If you beat them, you'll keep their retrospective weapon for the rest of the chapter.]] [[SNKBoss Well, if you]] ''[[SNKBoss can]]'' [[SNKBoss beat them, that is.]] Did we mention you only get one try against them?]]



* SNKBoss: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses.
** [[spoiler:[[BonusBoss Enker, Punk and Ballade]]]] may also count as [[SNKBoss SNK Bosses]] as well since they also count as bots.

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* SNKBoss: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses.
bosses, who are regular monsters by ''Doom'' engine standards.
** [[spoiler:[[BonusBoss Enker, Punk and Ballade]]]] may also count as [[SNKBoss SNK Bosses]] as well since they also count as bots. And fiendishly difficult.

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It can be found [[http://cutstuff.net/mm8bdm/?p=115 here]].

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It can be found [[http://cutstuff.net/mm8bdm/?p=115 here]].here]] and does not require ''Doom''.

[[TheWikiRule Now has its own wiki]] [[http://mm8bdm.wikia.com/wiki/Mega_Man_8-Bit_Deathmatch_Wiki HERE!]]
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* SNKBoss: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses.
** [[spoiler:[[BonusBoss Enker, Punk and Ballade]]]] may also count as [[SNKBoss SNK Bosses]] as well since they also count as bots.
** Subverted by the Doc Robots at the end of Chapter 3, since they are just regular bots equipped with ''Mega Man 2'' weapons, [[TheComputerIsACheatingBastard with infinite ammo]].
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/MM8BDMScreen_7156.png]]
[[caption-width-right:300:[[VideoGame/MegaMan2 Does this look familar to you?]]]]


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** The title screen, after the opening story, is a direct homage to ''VideoGame/MegaMan2''.

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** BottomlessPitRescueService: A few maps have Beat Call, a one use assist item who saves you from being killed in such pits.



* EasterEgg: There's a Yashichi hidden in each stage. Unlike ''Mega Man 1'', it can not be obtained, even if you noclip to it.

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* EasterEgg: There's a Yashichi [[http://megaman.wikia.com/wiki/Yashichi Yashichi]] hidden in each stage. Unlike ''Mega Man 1'', it can not be obtained, even if you noclip to it.



* BarrierChangeBoss: [[spoiler:Wily Machine #1]] in the latest version of ''Powered Up'' expansion.

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* BarrierChangeBoss: [[spoiler:Wily Machine #1]] in the latest version of ''Powered Up'' the ''[[MegaManPoweredUp Powered Up]]'' expansion.



** One effect in [[GameMod Chaos Generator Upgraded]] has more traditional zombies that quickly swarm the stage.

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** One effect in [[GameMod Chaos ''Chaos Generator Upgraded]] Upgraded'' has more traditional zombies that quickly swarm the stage.

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Since there\'s so many Game Mods tropes, I\'ve split them into their own section.


!!Provides examples of:

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!!Provides !!The vanilla game alone has examples of:



* EverythingDances: One of [[GameMod Chaos Generator's]] (see below) crazy effects is called "''Jelly World''". Which causes every floor in the level to sway up and down.
** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which takes Jelly World UpToEleven. Not only does the entire stage itself move, but it also moves so much it ''[[TremorTrampoline literally bounces players and items up and down]]''.



*** And in Chaos Generator, one effect dots the current stage with large holes that shoot these same lasers. [[ItGotWorse Oh]], and there's [[OhCrap no warning markers like in Quickman's stage]].
*** [[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].



** Most of the [[GameMod Chaos Generator]] effects do this, especially in [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 Chaos Generator Upgraded]]. One effect, called "Earthquake", knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.



* OurZombiesAreDifferent:
** [[GameMod Roboenza Mode]] has the "infected", who can climb walls and automatically die after a certain amount of time.
** One effect in [[GameMod Chaos Generator Upgraded]] has more traditional zombies that quickly swarm the stage.
* {{Retraux}}: [[CaptainObvious Of course.]]



* {{Retraux}}: [[CaptainObvious Of course.]]



* SpringsSpringsEverywhere:
** Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''Mega Man 6''.
** One of the chaos effects in [[GameMod Chaos Generator Upgraded]] makes every floor in the stage behave like the aforementioned springs.
* TremorTrampoline: The violent movements of "Jelly World" in Chaos Generator Upgraded makes players and items bounce up and down constently, unlike the original Chaos Generator release.

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* SpringsSpringsEverywhere:
**
SpringsSpringsEverywhere: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his actual stage from ''Mega Man 6''.
** One of the chaos effects in [[GameMod Chaos Generator Upgraded]] makes every floor in the stage behave like the aforementioned springs.
* TremorTrampoline: The violent movements of "Jelly World" in Chaos Generator Upgraded makes players and items bounce up and down constently, unlike the original Chaos Generator release.
6''.


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----
!!The various [[GameMod Game Mods]] also provide the following tropes:

* BarrierChangeBoss: [[spoiler:Wily Machine #1]] in the latest version of ''Powered Up'' expansion.
* EverythingDances: Type B. One of ''Chaos Generator'''s (see below) crazy effects is called "Jelly World". Which causes every floor in the level to sway up and down.
** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which takes Jelly World UpToEleven and turns it into a downright Type C. Not only does the entire stage itself move, but it also moves so much it ''[[TremorTrampoline literally bounces players and items up and down]]''.
* FrickinLaserBeams:
*** In ''Chaos Generator'', one effect called "Random Force Beams" dots the current stage with large holes that shoot the same instakill lasers from Quickman's stage. [[ItGotWorse Oh]], and there's [[OhCrap no warning markers this time round]].
*** [[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].
* InterfaceScrew:
** Most of the ''Chaos Generator'' effects do this, especially in ''Chaos Generator Upgraded''. One effect, called "Earthquake", constantly knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.
* OurZombiesAreDifferent:
** ''Roboenza Mode'' has the "infected", who can climb walls and automatically die after a certain amount of time.
** One effect in [[GameMod Chaos Generator Upgraded]] has more traditional zombies that quickly swarm the stage.
* SpringsSpringsEverywhere: One chaos effect in ''Chaos Generator Upgraded'', "Bouncy Terrain" makes ''every floor'' in the stage behave like the springs from Springman's stage.
* TremorTrampoline: The violent movements of "Jelly World" in ''Chaos Generator Upgraded'' makes players and items bounce up and down constantly, unlike the original Chaos Generator release.
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Argh! That edit lock time limit made me rush things a bit!


** An EasterEgg in Starman's stage features a duck enemy from ''VideoGame/Ducktales'' which plays the "Moon" theme from said game when shot at.
*** A simular EasterEgg shows up in Shademan's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''Mega Man 7''.

to:

** An EasterEgg in Starman's stage features a duck enemy from ''VideoGame/Ducktales'' ''{{VideoGame/Ducktales}}'' which plays the "Moon" theme from said game when shot at.
*** A simular EasterEgg shows up in Shademan's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''GhostsNGoblins'' ''VideoGame/GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''Mega Man 7''.



* TremorTrampoline: The violent movements of Jelly World in Chaos Generator Upgraded makes players and items bounce up and down constently, unlike the original Chaos Generator release.

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* TremorTrampoline: The violent movements of Jelly World "Jelly World" in Chaos Generator Upgraded makes players and items bounce up and down constently, unlike the original Chaos Generator release.

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* ClassicCheatCode: The usual cheat codes from [=Doom=] can be entered. Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.

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* ClassicCheatCode: The usual cheat codes from [=Doom=] ''[=Doom=]'' can be entered. Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.flat.
* EasterEgg: There's a Yashichi hidden in each stage. Unlike ''Mega Man 1'', it can not be obtained, even if you noclip to it.



** Quickman's stage has these. Like always, they kill instantly if touched, [[NoFairCheating including cheating players]] with GodMode on.

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** Quickman's stage has these. Like always, they kill instantly if touched, [[NoFairCheating including cheating players]] players with GodMode on.


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* InstantDeathRadius: The [[ThatOneBoss Metool Daddy]] and [[spoiler:[[FinalBoss Gamma]]]]. Not even GodMode prevents you from getting crushed beneath them.


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* PuzzleBoss: [[spoiler:Gamma]].


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** An EasterEgg in Starman's stage features a duck enemy from ''VideoGame/Ducktales'' which plays the "Moon" theme from said game when shot at.
*** A simular EasterEgg shows up in Shademan's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''Mega Man 7''.


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* TremorTrampoline: The violent movements of Jelly World in Chaos Generator Upgraded makes players and items bounce up and down constently, unlike the original Chaos Generator release.
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** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which [[UpToEleven not only moves the entire stage itself]], but also moves it so much it ''literally bounces players and items up and down''.

to:

** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which [[UpToEleven not takes Jelly World UpToEleven. Not only moves does the entire stage itself]], itself move, but it also moves it so much it ''literally ''[[TremorTrampoline literally bounces players and items up and down''.down]]''.
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* ShoutOut:
** The bots drop a lot of refrences in their [[BossBanter BOTCHAT]] dialogues:
--> '''Cutman:''' ''[[Series/MegaMan Let's see how you do against, Kung-fu Cutman!]]''
--> '''Snakeman:''' ''[[SnakesOnAPlane I have the urge to be on a plane...]]''
--> '''Freezeman:''' ''[[PlanetOfTheApes Get your filthy hands off me! You damn dirty bot!]]''
--> '''Slashman:''' ''[[MarvelVsCapcom Let's go, bub!]]''
** Shademan ''takes'' the cake, though:
--> ''"[[SesameStreet SEVEN! SEVEN USELESS ROBOTS AH AH AH AH AH!]]"''
--> ''"[[VideoGame/CastlevaniaSymphonyOfTheNight What is a Robot Master? A miserable little pile of circuits!]]"''
--> ''"[[VideoGame/CastlevaniaSymphonyOfTheNight PLAYTIME IS OVER! WITNESS TRUE POWER!]]"''
--> ''"[[VideoGame/GhostsNGoblins THIS STAGE IS AN ILLUSION AND IS A TRAP DEVISUT BY]] [[SpellMyNameWithAnS WILEY!]]"''
--> ''"[[VideoGame/CastlevaniaIISimonsQuest WHAT A HORRIBLE NIGHT TO HAVE A CURSE!]]"''

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* EverythingDances: One of [[GameMod Chaos Generator's]] (see below) crazy effects is called "''Jelly World''". Which causes every floor in the level to sway up and down.
** And then there's the expansion to the mod called ''Chaos Generator Upgraded'', which [[UpToEleven not only moves the entire stage itself]], but also moves it so much it ''literally bounces players and items up and down''.



** Quickman's stage has these.
** [[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].

to:

** Quickman's stage has these.
**
these. Like always, they kill instantly if touched, [[NoFairCheating including cheating players]] with GodMode on.
*** And in Chaos Generator, one effect dots the current stage with large holes that shoot these same lasers. [[ItGotWorse Oh]], and there's [[OhCrap no warning markers like in Quickman's stage]].
***
[[http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2773 Someone has made it into a weapon]].

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* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]].

to:

* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]]. A better list of the more notable mods is [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=3865 here]].


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* VictoryFakeout: After beating the final botmatch at the end of the sixth chapter, a triumphant theme plays and the message '''CONGRATULATIONS!''' appears instead of the message '''A NEW CHALLENGER!''' that usualy heralds the chapter boss. It turns out it was a trap and now you have to fight [[spoiler:[[BossRush all the Robot Masters from]] ''[[BossRush Mega Man 1-6]]'' [[BossRush one by one]]]]. After going through ''that'', the same triumphant theme from before plays but then [[spoiler:Dr. Wily himself comes at you inside Gamma]].
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I mistook Flash Stopper for Bright Stopper (facepalms self).


** The Bright Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds.

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** The Bright Flash Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds.

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* ClassicCheatCode: The usual cheat codes from [=Doom=] can be entered. You can only do this in the campaign, skirmish or cheat servers, though. Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.

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* ClassicCheatCode: The usual cheat codes from [=Doom=] can be entered. You can only do this in the campaign, skirmish or cheat servers, though. Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.



** Flash Stopper also does this, but in that case the pain is inflicted on your enemies.



* PrecisionFStrike: A minor one, but Snakeman and Freezeman's bots sometimes exclaim "Damn!" when killed.

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* InterfaceScrew: Most of the [[GameMod Chaos Generator]] effects do this, especially with [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 Chaos Generator Upgraded]]. One effect, called "Earthquake", knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.

to:

* InterfaceScrew: InterfaceScrew:
** The Bright Stopper. If anyone is hit by it, most of their screen is obscured by a white blur for a few seconds.
**
Most of the [[GameMod Chaos Generator]] effects do this, especially with in [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 Chaos Generator Upgraded]]. One effect, called "Earthquake", knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.
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* SpikesOfDoom: Rather surprisingly, they appear rarely compared to their abundant appearance in the acual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.

to:

* SpikesOfDoom: Rather surprisingly, they appear rarely compared to their abundant appearance in the acual actual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.



** Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his acual stage from [=Mega Man 6=].

to:

** Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his acual actual stage from [=Mega ''Mega Man 6=].6''.
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* BlackoutBasement: Brightman's stage, which features an "enemy" that when shot at, plunges the stage into darkeness. Another "enemy" appears and lights it back up again when destroyed.

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* BlackoutBasement: Brightman's stage, which features an "enemy" that when shot at, plunges the stage into darkeness.darkness. Another "enemy" appears and lights it back up again when destroyed.

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* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]]. ** Even [=CutmanMike=] himself made a few, such as [[http://cutstuff.net/mm8bdm/?p=27 Roboenza]], [[http://cutstuff.net/mm8bdm/?p=33 Chaos Generator]], and [[http://cutstuff.net/mm8bdm/?p=96 Screw Scramble]].
** Roboenza has [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2357 been expanded on by another user]] with several changes, such as the last survivor [[TurnsRed "enraging"]].
** [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 And here's an expansion for Chaos Generator]].

to:

* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]]. here]].
** Even [=CutmanMike=] himself made a few, such as [[http://cutstuff.net/mm8bdm/?p=27 Roboenza]], [[http://cutstuff.net/mm8bdm/?p=33 Chaos Generator]], and [[http://cutstuff.net/mm8bdm/?p=96 Screw Scramble]].
** *** Roboenza has [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2357 been expanded on by another user]] with several changes, such as the last survivor [[TurnsRed "enraging"]].
** *** [[http://www.cutstuff.net/forum/viewtopic.php?f=31&t=2875 And here's an expansion for Chaos Generator]].
Camacan MOD

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''Mega Man 8-Bit Deathmatch'' is a [[VideoGame/MegaMan Mega Man themed]] multiplayer GameMod for the Skulltag engine, which itself is a GameMod of ''{{Doom}}''. It was first released in October 2010 from [=CutmanMike=], who previously made ''GhoulsVsHumans'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

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''Mega Man 8-Bit Deathmatch'' is a [[VideoGame/MegaMan Mega Man themed]] ''VideoGame/MegaMan'' themed multiplayer GameMod for the Skulltag engine, which itself is a GameMod of ''{{Doom}}''. It was first released in October 2010 from [=CutmanMike=], who previously made ''GhoulsVsHumans'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.



The game's stages, skins and weapons are based off of the [[VideoGame/MegaMan first 6 Mega Man games on the NES]], with an update in June 2011 that added content from ''Mega Man 7''.

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The game's stages, skins and weapons are based off of the [[VideoGame/MegaMan first 6 six Mega Man games on the NES]], with an update in June 2011 that added content from ''Mega Man 7''.
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Example Indentation: a double star by itself is never right in the examples section. One trope per example. Spelling.


It takes place after ''Mega Man 6'', when the ''real'' Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant oppertunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.

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It takes place after ''Mega Man 6'', when the ''real'' Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant oppertunity opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.






* BonusBoss: [[spoiler: In the single player campaign, if you beat Flashman, Drillman, and Knightman's stages quick enough, you'll fight Enker, Punk and Ballade retrospectivly. If you beat them, you'll keep their retrospective weapon for the rest of the chapter.]]
* BossBanter: Most of the bots do this. Suprisingly, none of the acual single player bosses speak while you fight them.
* BossRush: Sorta happens near the end of single player. [[spoiler: At the end of chapter six, before the FinalBoss, you fight all the Robot Masters from ''Mega Man 1-6'' one by one with them equiped with their own weapons.]]

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* BonusBoss: [[spoiler: In the single player campaign, if you beat Flashman, Drillman, and Knightman's stages quick enough, you'll fight Enker, Punk and Ballade retrospectivly.retrospectively. If you beat them, you'll keep their retrospective weapon for the rest of the chapter.]]
* BossBanter: Most of the bots do this. Suprisingly, Surprisingly, none of the acual actual single player bosses speak while you fight them.
* BossRush: BossRush:
**
Sorta happens near the end of single player. [[spoiler: At the end of chapter six, before the FinalBoss, you fight all the Robot Masters from ''Mega Man 1-6'' one by one with them equiped with their own weapons.]]



* ClassicCheatCode: The usual cheat codes from [=Doom=] can be entered. You can only do this in the campaign, skirmish or cheat servers, though.
** NoFairCheating: Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.

to:

* ClassicCheatCode: The usual cheat codes from [=Doom=] can be entered. You can only do this in the campaign, skirmish or cheat servers, though.
** NoFairCheating:
though. Even then, the [[GodMode IDDQD]] cheat does not protect you from telefrags, nor the laser beams in Quickman's stage, nor [[ThatOneBoss Metool Daddy]] stomping you flat.



* FrickinLaserBeams: As mentioned, Quickman's stage has these.

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* FrickinLaserBeams: As mentioned, FrickinLaserBeams:
**
Quickman's stage has these.



* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]]. Even [=CutmanMike=] himself made a few, such as [[http://cutstuff.net/mm8bdm/?p=27 Roboenza]], [[http://cutstuff.net/mm8bdm/?p=33 Chaos Generator]], and [[http://cutstuff.net/mm8bdm/?p=96 Screw Scramble]].

to:

* GameMod: Most of them can be found [[http://www.cutstuff.net/forum/viewforum.php?f=31 here]]. ** Even [=CutmanMike=] himself made a few, such as [[http://cutstuff.net/mm8bdm/?p=27 Roboenza]], [[http://cutstuff.net/mm8bdm/?p=33 Chaos Generator]], and [[http://cutstuff.net/mm8bdm/?p=96 Screw Scramble]].



* OurZombiesAreDifferent: [[GameMod Roboenza Mode]] has the "infected", who can climb walls and automaticly die after a certain amount of time.

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* OurZombiesAreDifferent: OurZombiesAreDifferent:
**
[[GameMod Roboenza Mode]] has the "infected", who can climb walls and automaticly automatically die after a certain amount of time.



* SpikesOfDoom: Rather suprisingly, they appear rarely compared to their abundent appearence in the acual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.
* SpringsSpringsEverywhere: Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his acual stage from [=Mega Man 6=].
** One of the chaos effects in [[GameMod Chaos Generator Upgraded]] makes every floor in the stage behave like the aformented springs.

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* SpikesOfDoom: Rather suprisingly, surprisingly, they appear rarely compared to their abundent appearence abundant appearance in the acual games. They appear in Bubbleman, Topman and Dr. Cossack's stages.
* SpringsSpringsEverywhere: SpringsSpringsEverywhere:
**
Burstman and Springman's stages features large bubbles/springs players can bounce on. Plantman's stage lacks these despite being present in his acual stage from [=Mega Man 6=].
** One of the chaos effects in [[GameMod Chaos Generator Upgraded]] makes every floor in the stage behave like the aformented aforementioned springs.

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* [[spoiler: HumongousMecha: The FinalBoss of the single player campaign is none other than Gamma from ''Mega Man 3''. Not only that, but it's [[OhCrap also fully functional.]]]]


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* [[spoiler: HumongousMecha: The FinalBoss of the single player campaign is none other than Gamma from ''Mega Man 3''. Not only that, but it's [[OhCrap also fully functional.]]]]
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''Mega Man 8-Bit Deathmatch'' is a [[VideoGame/MegaMan Mega Man themed]] multiplayer GameMod for the Skulltag engine, which itself is a GameMod of {{Doom}}. It was first released in October 2010 from [=CutmanMike=], who previously made GhoulsVsHumans, and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

to:

''Mega Man 8-Bit Deathmatch'' is a [[VideoGame/MegaMan Mega Man themed]] multiplayer GameMod for the Skulltag engine, which itself is a GameMod of {{Doom}}. ''{{Doom}}''. It was first released in October 2010 from [=CutmanMike=], who previously made GhoulsVsHumans, ''GhoulsVsHumans'', and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

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