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* BadassNormal: Elite soldiers of the weaker races[[note]]Halflings, Humans, Orcs, and especially Dwarves and Gnolls[/note]] who are un-empowered by magic count, particularly when led by a Warlord; with just ordinary weapons, they can fight and win against minor monsters.



** With a single exception (Barbarians), Dark Elves are at least as bad as Klackons for ruling over other races (or being ruled by them), and in many cases are worse. Even the peaceful [[{{Hobbits}} Halflings]] don't enjoy their reign.

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** With a single exception (Barbarians), Dark Elves are at least as bad as Klackons for ruling over other races (or being ruled by them), and in many cases are worse. Even the peaceful [[{{Hobbits}} Halflings]] don't enjoy their reign. (Curiously, they're no ''worse'' at ruling Klackons than anyone else.)
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The Kingdom has been renamed The Good Kingdom.


*** TheKingdom: High Men are standard fantasy humans, notable for being [[HumanityIsAdvanced a highly-advanced civilization]] whose technology is only equalled by Orcs, with their nation defended by knightly {{Paladin}} cavalry and skilled Pikeman footsoldiers. [[HumansAreAverage They're one of the more balanced races in the game.]]

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*** TheKingdom: TheGoodKingdom: High Men are standard fantasy humans, notable for being [[HumanityIsAdvanced a highly-advanced civilization]] whose technology is only equalled by Orcs, with their nation defended by knightly {{Paladin}} cavalry and skilled Pikeman footsoldiers. [[HumansAreAverage They're one of the more balanced races in the game.]]
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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, ''[[ElementalWarOfMagic Elemental - War of Magic]]'', which has been released in 2010.

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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, ''[[ElementalWarOfMagic Elemental - War of Magic]]'', ''VideoGame/ElementalWarOfMagic'', which has been released in 2010.
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** Halflings are small and weak, no mistaking it, and they lack access to university research and its infrastructural fruits. But they produce massive quantities of food, their [[SufferTheSlings slingers]] are deceptively lethal, and because they're so nice, they're actually the best possible administrators for a multiracial empire. Very few races would object to being governed by halfling governors, who don't oppress conquered races and who make sure that the food always reaches the table.
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And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly remake of ''Magic of Magic'' instead of being "inspired". However, the critical reception has not been kind.

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And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly lawyer-friendly remake of ''Magic ''Master of Magic'' instead of being "inspired". However, the critical reception has not been kind.
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''Master of Magic'' only held together after patching - in the pre-WWW era - and has more [[GameBreaker GameBreakers]] than you can shake a stick at, but is still fresh and offers numerous things to fiddle with. The in-game help system is marvelous. The game remains appreciated and has the odd SpiritualSuccessor, particularly the ''AgeOfWonders'' series, which is similar in having tactical combat, ItemCrafting and "research from random spellbook" approach, but weaker non-linearity factors.

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''Master of Magic'' only held together after patching - in the pre-WWW era - and has more [[GameBreaker GameBreakers]] than you can shake a stick at, but is still fresh and offers numerous things to fiddle with. The in-game help system is marvelous. The game remains appreciated and has the odd SpiritualSuccessor, particularly the ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' series, which is similar in having tactical combat, ItemCrafting and "research from random spellbook" approach, but weaker non-linearity factors.
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* MasterOfNone: Orcs are a downplayed example. They are the purest of vanilla races with no real weaknesses and no real strengths, but what this means is that their military is nearly always inferior to High Men, while their economy is essentially identical. However, they make excellent slaves for less-advanced races, and they're also excellent garrison troops, producers and researchers for a wizard with summoned armies.

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* FightsLikeANormal: Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, but fighting with mail and steel instead of dragon-fire or sorcerous lightning.

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* FightsLikeANormal: FightsLikeANormal:
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Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, magic (and yes, possibly with an Angel in their midst), but fighting with mail and steel instead of dragon-fire or sorcerous lightning.lightning.
** The Warlord trait doesn't provide you with any magical benefits whatsoever. It just turns your normal units into master fighters.
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* FightsLikeANormal: Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, but fighting with mail and steel instead of dragon-fire or sorcerous lightning.
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*** BornInTheSaddle: Nomads are a nation of horsemen and [[ProudMerchantRace merchants who get extra income from trade routes]]. Instead of regular cavalry, however, they get [[HorseArcher Horsebowmen]].

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*** BornInTheSaddle: Nomads are this in theory, though in practice they're similar to High Men, as well as being a nation of horsemen and [[ProudMerchantRace merchants who get extra income from trade routes]]. Instead of regular cavalry, however, they get [[HorseArcher Horsebowmen]].Horsebowmen]], harkening back to their raider origins. Also unlike High Men, they don't get Engineers and roads - instead, they are masters of traversing untracked wastes, and their merchants don't ''need'' roads or rivers.
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* HumanSacrifice: The Dark Rituals spell turns the town's religious building into a center of this, reducing pop growth and increasing unrest in exchange for mana.
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** To a certain extent, the lowly spearmen as well. Their base stats are pathetic beyond reason, but they require zero gold upkeep (only eating one food per turn), and having just one in a city is enough to allow you to defend the city yourself with magic. Finally, spearmen units come with more figures than most other unit types, so they get more benefit from attack enhancements than an equivalent unit of swordsmen.

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** To a certain extent, the lowly spearmen as well. Their base stats are pathetic beyond reason, but they require zero gold upkeep (only eating one food per turn), and having just one in a city is enough to allow you to defend the city yourself with magic. Finally, spearmen units come with more figures than most other unit types, so they get more benefit from attack enhancements than an equivalent unit of swordsmen. Dark Elf spearmen are the epitome of the "lethal joke" part, being one of the most powerful normal units in the game through their magical power.
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** OurOrcsAreDifferent: Instead of being TheHorde-like, they are a fully civilized race with access to engineers, universities and cathedrals (among other things). They can build every building in the game and have [[JackOfAllStats no particular specialty]], and their normal units are the baseline from which other races' units vary.

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** OurOrcsAreDifferent: Instead of being TheHorde-like, they are a fully civilized race with access to engineers, universities and cathedrals (among other things).things) - in other words, these are ''classic'' Tolkien Orcs, though their morality (also like Tolkien Orcs) is a function of their master rather than being AlwaysChaoticEvil. They can build every building in the game and have [[JackOfAllStats no particular specialty]], and their normal units are the baseline from which other races' units vary.
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X Meets Y isn't supposed to get crosswicks.


* XMeetsY: ''VideoGame/{{Civilization}}'' meets ''TabletopGame/MagicTheGathering''.
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** Most of the races that can't research effectively get a lot of flak for it from players. Those who swear by such races expect to make up for it by using their race in an early ZergRush and conquering themselves an empire that ''can'' research.

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** Most of the races that can't research effectively get a lot of flak for it from players. Those who swear by such races expect to make up for it by using their race in an early ZergRush and conquering themselves an empire that ''can'' research. (This would also apply to Trolls, but Trolls are simply so powerful that ''anyone'' can use them well.)
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* EasyModeMockery: Playing the game on the lowest difficulty level (Intro) will force you to pick from one of the default wizards, and not allow you to customize your own.
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Useful Notes are not tropes.


* GrandVizierJafar: Here he is an Alchemist Sorcerer with the nasty habit of casting Time Stop.
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* AllInTheManual: The Prima Guide for ''Master of Magic'' is one of the best computer game guides ever - some people just bought the game after reading the guide.

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* AllInTheManual: AllThereInTheManual: The Prima Guide for ''Master of Magic'' is one of the best computer game guides ever - some people just bought the game after reading the guide.

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* BugWar: What happens when you get involved in hostilities with the Klackons.

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* BugWar: What happens when you get involved in hostilities with the Klackons. Klackons do ''not'' do well either as rulers of other races or as their vassals, so the usual result of capturing a Klackon city (or vice versa) is to raze it.



* [[LethalJokeCharacter Lethal Joke Race]]: Most of the races that can't research effectively get a lot of flak for it from players. Those who swear by such races expect to make up for it by using their race in an early ZergRush and conquering themselves an empire that ''can'' research.

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* [[LethalJokeCharacter Lethal Joke Race]]: Race]]:
**
Most of the races that can't research effectively get a lot of flak for it from players. Those who swear by such races expect to make up for it by using their race in an early ZergRush and conquering themselves an empire that ''can'' research.research.
** Klackons not only have the research skills of Trolls, but they can't even effectively conquer research cities; Klackon empires simply don't synergize well with having other races in the mix, requiring any non-Klackon cities in the empire to be heavily garrisoned to avoid mass unrest. Playing Klackons requires a completely different mindset from other races, relying on economic and industrial production rather than magical might and accepting that you'll be behind the research curve.
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** OurDwarvesAreAllTheSame: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands. Also, they manage to be a HigherTechSpecies without actually being good researchers or scientists; their knowledge of steam and machinery is a part of their racial tradition, and they disdain science in favor of "practical knowledge."

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** OurDwarvesAreAllTheSame: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands. Also, they manage to be a HigherTechSpecies high-tech species without actually being good researchers or scientists; their knowledge of steam and machinery is a part of their racial tradition, and they disdain science in favor of "practical knowledge."
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** AllTrollsAreDifferent: Tall, regenerating brutes.

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** AllTrollsAreDifferent: Tall, regenerating brutes. Trolls are also descended from corrupted nature spirits, and while stupid, they are suprisingly spiritual beings whose shamans can build great Cathedrals.



** OurDwarvesAreAllTheSame: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands.

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** OurDwarvesAreAllTheSame: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands. Also, they manage to be a HigherTechSpecies without actually being good researchers or scientists; their knowledge of steam and machinery is a part of their racial tradition, and they disdain science in favor of "practical knowledge."



** OurOrcsAreDifferent: Instead of being TheHorde-like, they are basically no different than other civilized races. They are the only race who can build all types of buildings and have no specialty.

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** OurOrcsAreDifferent: Instead of being TheHorde-like, they are basically no different than other a fully civilized races. race with access to engineers, universities and cathedrals (among other things). They are the only race who can build all types of buildings every building in the game and have [[JackOfAllStats no specialty.particular specialty]], and their normal units are the baseline from which other races' units vary.
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Namespace


Another SpiritualSuccessor has been released in May of 2012, this time by Paradox and InoCo, titled ''Warlock: Master of the Arcane'', which uses a hex-grid map and combat system very similar to ''VideoGame/{{Civilization}} V'', while changing the setting to the ''{{Majesty}}'' universe of Ardania.

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Another SpiritualSuccessor has been released in May of 2012, this time by Paradox and InoCo, titled ''Warlock: Master of the Arcane'', which uses a hex-grid map and combat system very similar to ''VideoGame/{{Civilization}} V'', while changing the setting to the ''{{Majesty}}'' ''VideoGame/{{Majesty}}'' universe of Ardania.
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* {{Merlin}}: Here he is a Sage Master (25% bonus to Research) and uses Life and Nature magic.

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* {{Merlin}}: Myth/{{Merlin}}: Here he is a Sage Master (25% bonus to Research) and uses Life and Nature magic.
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* XMeetsY: ''VideoGame/{{Civilization}}'' meets ''MagicTheGathering''.

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* XMeetsY: ''VideoGame/{{Civilization}}'' meets ''MagicTheGathering''.''TabletopGame/MagicTheGathering''.
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* XMeetsY: ''Franchise/{{Civilization}}'' meets ''MagicTheGathering''.

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* XMeetsY: ''Franchise/{{Civilization}}'' ''VideoGame/{{Civilization}}'' meets ''MagicTheGathering''.
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* XMeetsY: ''Franchise/{{Civilization}}'' meets ''MagicTheGathering''.
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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, [[ElementalWarOfMagic Elemental - War of Magic]], which has been released in 2010.

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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, [[ElementalWarOfMagic ''[[ElementalWarOfMagic Elemental - War of Magic]], Magic]]'', which has been released in 2010.
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** The simple Heroism spell, which turns any normal unit into an Elite.
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And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly remake of ''Magic of Magic'' instead of being "inspired". It is available via [[http://store.steampowered.com/app/265970 Steam Early Access]].

to:

And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly remake of ''Magic of Magic'' instead of being "inspired". It is available via [[http://store.steampowered.com/app/265970 Steam Early Access]].
However, the critical reception has not been kind.
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* EldritchAbomination: The Chaos Spawn. It flies, [[PowerFloats but has no wings]]. It is a ball of... flesh?... and a bunch of eyes (yes, like a [[DungeonsAndDragons beholder]]). It [[EyeBeams attacks by looking]] at its target. It has some of the worst attack stats in the game, but the negative effects it causes with those attacks are [[StandardStatusEffects crippling]] and [[OneHitKill fatal]]. Unfortunately, it's a GlassCannon that can't even make ranged attacks, making it AwesomeButImpractical. Rare for abominations, really...

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* EldritchAbomination: The Chaos Spawn. It flies, [[PowerFloats but has no wings]]. It is a ball of... flesh?... and a bunch of eyes (yes, like a [[DungeonsAndDragons [[TabletopGame/DungeonsAndDragons beholder]]). It [[EyeBeams attacks by looking]] at its target. It has some of the worst attack stats in the game, but the negative effects it causes with those attacks are [[StandardStatusEffects crippling]] and [[OneHitKill fatal]]. Unfortunately, it's a GlassCannon that can't even make ranged attacks, making it AwesomeButImpractical. Rare for abominations, really...

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