History VideoGame / MasterOfMagic

4th Apr '18 10:53:49 PM Ramidel
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* BadassNormal: Elite soldiers of the weaker races[[note]]Halflings, Humans, Orcs, and especially Dwarves and Gnolls[/note]] who are un-empowered by magic count, particularly when led by a Warlord; with just ordinary weapons, they can fight and win against minor monsters.

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* BadassNormal: Elite soldiers of the weaker races[[note]]Halflings, Humans, Orcs, and especially Dwarves and Gnolls[/note]] Gnolls[[/note]] who are un-empowered by magic count, particularly when led by a Warlord; with just ordinary weapons, they can fight and win against minor monsters.
4th Apr '18 10:53:25 PM Ramidel
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* BadassNormal: Elite soldiers of the weaker races[[note]]Halflings, Humans, Orcs, and especially Dwarves and Gnolls[/note]] who are un-empowered by magic count, particularly when led by a Warlord; with just ordinary weapons, they can fight and win against minor monsters.



** With a single exception (Barbarians), Dark Elves are at least as bad as Klackons for ruling over other races (or being ruled by them), and in many cases are worse. Even the peaceful [[{{Hobbits}} Halflings]] don't enjoy their reign.

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** With a single exception (Barbarians), Dark Elves are at least as bad as Klackons for ruling over other races (or being ruled by them), and in many cases are worse. Even the peaceful [[{{Hobbits}} Halflings]] don't enjoy their reign. (Curiously, they're no ''worse'' at ruling Klackons than anyone else.)
6th Feb '18 3:46:11 PM Discar
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*** TheKingdom: High Men are standard fantasy humans, notable for being [[HumanityIsAdvanced a highly-advanced civilization]] whose technology is only equalled by Orcs, with their nation defended by knightly {{Paladin}} cavalry and skilled Pikeman footsoldiers. [[HumansAreAverage They're one of the more balanced races in the game.]]

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*** TheKingdom: TheGoodKingdom: High Men are standard fantasy humans, notable for being [[HumanityIsAdvanced a highly-advanced civilization]] whose technology is only equalled by Orcs, with their nation defended by knightly {{Paladin}} cavalry and skilled Pikeman footsoldiers. [[HumansAreAverage They're one of the more balanced races in the game.]]
14th Dec '17 6:07:53 PM nombretomado
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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, ''[[ElementalWarOfMagic Elemental - War of Magic]]'', which has been released in 2010.

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{{Stardock}} was in talks as of 2007 to make a sequel, ''Master of Magic 2'', but these talks broke down. Instead, they made a SpiritualSuccessor, ''[[ElementalWarOfMagic Elemental - War of Magic]]'', ''VideoGame/ElementalWarOfMagic'', which has been released in 2010.
19th Mar '17 4:36:16 AM Ramidel
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** Halflings are small and weak, no mistaking it, and they lack access to university research and its infrastructural fruits. But they produce massive quantities of food, their [[SufferTheSlings slingers]] are deceptively lethal, and because they're so nice, they're actually the best possible administrators for a multiracial empire. Very few races would object to being governed by halfling governors, who don't oppress conquered races and who make sure that the food always reaches the table.
17th Mar '17 8:58:01 PM NOYB
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And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly remake of ''Magic of Magic'' instead of being "inspired". However, the critical reception has not been kind.

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And yet another SpiritualSuccessor is in the works, called ''[[http://myworldsofmagic.com/ Worlds of Magic]]'', which is more of a lawyer friendly lawyer-friendly remake of ''Magic ''Master of Magic'' instead of being "inspired". However, the critical reception has not been kind.
15th Jan '17 11:27:47 AM nombretomado
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''Master of Magic'' only held together after patching - in the pre-WWW era - and has more [[GameBreaker GameBreakers]] than you can shake a stick at, but is still fresh and offers numerous things to fiddle with. The in-game help system is marvelous. The game remains appreciated and has the odd SpiritualSuccessor, particularly the ''AgeOfWonders'' series, which is similar in having tactical combat, ItemCrafting and "research from random spellbook" approach, but weaker non-linearity factors.

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''Master of Magic'' only held together after patching - in the pre-WWW era - and has more [[GameBreaker GameBreakers]] than you can shake a stick at, but is still fresh and offers numerous things to fiddle with. The in-game help system is marvelous. The game remains appreciated and has the odd SpiritualSuccessor, particularly the ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' series, which is similar in having tactical combat, ItemCrafting and "research from random spellbook" approach, but weaker non-linearity factors.
6th Oct '16 12:29:22 AM Ramidel
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* MasterOfNone: Orcs are a downplayed example. They are the purest of vanilla races with no real weaknesses and no real strengths, but what this means is that their military is nearly always inferior to High Men, while their economy is essentially identical. However, they make excellent slaves for less-advanced races, and they're also excellent garrison troops, producers and researchers for a wizard with summoned armies.
5th Oct '16 11:44:49 PM Ramidel
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* FightsLikeANormal: Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, but fighting with mail and steel instead of dragon-fire or sorcerous lightning.

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* FightsLikeANormal: FightsLikeANormal:
**
Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, magic (and yes, possibly with an Angel in their midst), but fighting with mail and steel instead of dragon-fire or sorcerous lightning.lightning.
** The Warlord trait doesn't provide you with any magical benefits whatsoever. It just turns your normal units into master fighters.
5th Oct '16 11:39:15 PM Ramidel
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* FightsLikeANormal: Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic, but fighting with mail and steel instead of dragon-fire or sorcerous lightning.
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