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''Martian Gothic: Unification'' is a 2000 SurvivalHorror game. The original Windows 95 version was the last game developed by Creative Reality. A UsefulNotes/PlayStation port was released by Creator/TakeTwoInteractive the following year.
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''Martian Gothic: Unification'' is a 2000 SurvivalHorror game. The original Windows 95 version was the last game developed by Creative Reality. A UsefulNotes/PlayStation Platform/PlayStation port was released by Creator/TakeTwoInteractive the following year.
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* SaveScumming: Averted. There are terminals with the game Martian Mayhem, which is a broken game that serves as a place to save the game. Since you can only save at the terminals, it makes the game trickier. In the UsefulNotes/PlayStation version of the game, you can save up to 12 times per terminal. In the PC version, you can save up to 2 to 4 times per terminal. There is also a laptop in the game (found in the Necropolis) that lets you save anywhere, which is a nice addition to the game.
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* SaveScumming: Averted. There are terminals with the game Martian Mayhem, which is a broken game that serves as a place to save the game. Since you can only save at the terminals, it makes the game trickier. In the UsefulNotes/PlayStation Platform/PlayStation version of the game, you can save up to 12 times per terminal. In the PC version, you can save up to 2 to 4 times per terminal. There is also a laptop in the game (found in the Necropolis) that lets you save anywhere, which is a nice addition to the game.
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Per TRS, this is YMMV
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* CameraScrew: There are plenty of these, often obscuring entire sections of playable areas. The Necropolis is lousy with these instances. There is a specific example of this effect in the game where it often leads to your character's death: When you're in the room with the [=TriMorph=] guarding the spectrometer, there is a door in the middle of the room that you have to get through in order to reach safety. When you attempt to go there, the [=TriMorph=] will lunge toward you. The camera angles change quite radically two times during the process of getting past the door, which will likely cause you to get killed by said [=TriMorph=].
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When the team arrives, they find the base is filled with corpses, many of which are frozen solid despite the base being maintained at a comfortable temperature. By searching for logs, notes, and voice recorders, the team slowly pieces together what happened in Vita 1, which is a slow-burning story of corporate greed, alien technologies, and an ancient artifact.
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When the team arrives, they find the base is filled with corpses, many of which are frozen solid despite the base being maintained at a comfortable temperature. By searching for logs, notes, and voice recorders, the team slowly pieces together what happened in Vita 1, which is a slow-burning story of corporate greed, alien technologies, and an ancient artifact.
AncientArtifact.
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** However [[https://retroactionmagazine.com/2011/06/30/stephen-marley-talks-martian-gothic/ per the game's script writer]] the voice actor "played Kenzo exactly as I directed him: a zoned-out, emotionally flat loner bordering on sociopathic."
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trivia
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* DummiedOut:
** [[spoiler:After you place the explosives on the fissure and you race toward the escape shuttle, you're likely to see a short scene of Queen Mab/The Matriarch coming out of her tomb. Apparently, this was supposed to be the one boss fight in the game. However, even if you go where she appeared, you will not encounter her because her theoretical boss battle was never implemented.]]
** [[spoiler:Cut dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
** [[spoiler:After you place the explosives on the fissure and you race toward the escape shuttle, you're likely to see a short scene of Queen Mab/The Matriarch coming out of her tomb. Apparently, this was supposed to be the one boss fight in the game. However, even if you go where she appeared, you will not encounter her because her theoretical boss battle was never implemented.]]
** [[spoiler:Cut dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
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* SealedEvilInACan: [[spoiler:Queen Mab/The Matriarch and the bacteria that has plagued Vita base is an example. Once the research team opened up her sarcophagus the bacteria quickly infected their numbers. Meanwhile, it would go on to make Queen Mab subconsciously aware of the goings-on in and around Vita 1 base.]]
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* SealedEvilInACan: [[spoiler:Queen Mab/The Matriarch and the bacteria that has plagued Vita base is an example. Once the research team opened up her sarcophagus sarcophagus, the bacteria quickly infected their numbers. Meanwhile, it would go on to make Queen Mab subconsciously aware of the goings-on in and around Vita 1 base.]]
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* DummiedOut:
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* DummiedOut: DullSurprise: It seems as though Kenzo being "zen" was put in to HandWave how his voice actor just sounds like a guy reading dialogue most of the time, with little in the way of inflection or emotion.
* DummiedOut:
* DummiedOut:
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* SoleSurvivor: [[spoiler:It turns out not all of Vita Base was wiped out, as the base doctor is still alive and hiding in the infirmary. Unfortunately, he's gone insane and his attempts to communicate and help have to be translated through a lens of madness.]]
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** [[spoiler:Cut Dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
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** [[spoiler:Cut Dialogue dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
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* DummiedOut: [[spoiler:After you place the explosives on the fissure and you race toward the escape shuttle, you're likely to see a short scene of Queen Mab/The Matriarch coming out of her tomb. Apparently, this was supposed to be the one boss fight in the game. However, even if you go where she appeared, you will not encounter her because her theoretical boss battle was never implemented.]]
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* DummiedOut: DummiedOut:
** [[spoiler:After you place the explosives on the fissure and you race toward the escape shuttle, you're likely to see a short scene of Queen Mab/The Matriarch coming out of her tomb. Apparently, this was supposed to be the one boss fight in the game. However, even if you go where she appeared, you will not encounter her because her theoretical boss battle was never implemented.]]
** [[spoiler:Cut Dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
** [[spoiler:After you place the explosives on the fissure and you race toward the escape shuttle, you're likely to see a short scene of Queen Mab/The Matriarch coming out of her tomb. Apparently, this was supposed to be the one boss fight in the game. However, even if you go where she appeared, you will not encounter her because her theoretical boss battle was never implemented.]]
** [[spoiler:Cut Dialogue implying multiple endings indicate you were originally able to choose which of the three protagonists remained behind and sacrificed themselves so the other two can launch the shuttle and escape. In the final game, Karne ends up doing the HeroicSacrifice no matter what.]]
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* SaveScumming: Averted. There are terminals with the game Martian Mayhem, which is a broken game that serves as a place to save the game. Since you can only save at the terminals, it makes the game trickier. In the PlayStation version of the game, you can save up to 12 times per terminal. In the PC version, you can save up to 2 to 4 times per terminal. There is also a laptop in the game (found in the Necropolis) that lets you save anywhere, which is a nice addition to the game.
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* SaveScumming: Averted. There are terminals with the game Martian Mayhem, which is a broken game that serves as a place to save the game. Since you can only save at the terminals, it makes the game trickier. In the PlayStation UsefulNotes/PlayStation version of the game, you can save up to 12 times per terminal. In the PC version, you can save up to 2 to 4 times per terminal. There is also a laptop in the game (found in the Necropolis) that lets you save anywhere, which is a nice addition to the game.
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* TeamworkPuzzleGame: With the added twist that your characters cannot meet or the game will end.
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* DissonantSerenity: Kenzo acts extremely calm about most things going on around him. One of the first things he encounters in the game is a floating corpse that speaks directly into his mind, and his reaction amounts to "huh, interesting". When the man says he's zen, he ain't kidding.
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* DissonantSerenity: Kenzo acts extremely calm about most things going on around him. One of the first things he encounters in the game is a floating corpse that speaks directly into his mind, and his reaction amounts to "huh, interesting". Even his teammates think his calmness is weird. When the man says he's zen, he ain't kidding.
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* DissonantSerenity: Kenzo acts extremely calm about most things going on around him. One of the first things he does in the game is encounter a floating corpse that speaks directly into his mind, which he calmly describes to others over the radio. This prompts Karne to ask if he's high on something.
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* DissonantSerenity: Kenzo acts extremely calm about most things going on around him. One of the first things he does encounters in the game is encounter a floating corpse that speaks directly into his mind, which he calmly describes and his reaction amounts to others over "huh, interesting". When the radio. This prompts Karne to ask if man says he's high on something.zen, he ain't kidding.
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* DissonantSerenity: Kenzo acts extremely calm about most things going on around him. One of the first things he does in the game is encounter a floating corpse that speaks directly into his mind, which he calmly describes to others over the radio. This prompts Karne to ask if he's high on something.
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* TitleDrop: Near the end of the game when you finally reach the ancient tomb, Kenzo dubs its architectural style as "Martian gothic".
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* TitleDrop: Near the end of the game when you finally reach the ancient tomb, Kenzo dubs its architectural style as "Martian gothic".
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Changed line(s) 41 (click to see context) from:
* TitleDrop: Near the end of the game when you finally reach the ancient tomb, Kenzo describes its architectural style as "Martian gothic".
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* TitleDrop: Near the end of the game when you finally reach the ancient tomb, Kenzo describes dubs its architectural style as "Martian gothic".