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* DifficultButAwesome: Proper use of the Portal Gun is easy to screw up. That said, [[GameBreaker it's a Portal Gun in a game not designed for the Portal Gun]].
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* UntitledTitle: "The Untitled Game" mappack.
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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.

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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack of underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.

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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levels

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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levelslevels, made much easier if combined with the cheat that allows slowing down time by using the mousewheel.
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The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]].

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The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]]. An updated version known as the SpecialEdition was in the works, but due to years of DevelopmentHell, it was cancelled.



* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun.

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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levels



* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.

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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], beta of SE]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.
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* SpecialEdition: It hasn't been released yet, and it's only release date is 'before ''VideoGame/HalfLife2: Episode 3''.'

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* SpecialEdition: It hasn't been released yet, and it's only release date is 'before "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''.'"
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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.

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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.

Added: 468

Changed: 391

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* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.

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* OffModel: OffModel:
**
Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.SE.
** From the same sprite sheet, we have incorrectly-colored Overworld coins.
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* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.

to:

* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.
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Added DiffLines:

* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.

Added: 446

Changed: 379

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* {{Retraux}}: 8-bit graphics, obviously, to duplicate the style of the original ''Super Mario Bros.''
* ShoutOut: The hats available include [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash's mane]] (it's possible to perform the Sonic Rainboom with one of the cheats enabled) and the eponymous striped top hat of ''Literature/TheCatInTheHat''. Many hats from ''VideoGame/TeamFortress2'' are also available.

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* {{Retraux}}: 8-bit graphics, obviously, to duplicate the style of the original ''Super Mario Bros.''
'' Averted with the ''Portal'' objects and tiles, as they're more detailed.
* ShoutOut: ShoutOut:
**
The hats available include [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash's mane]] (it's possible to perform the Sonic Rainboom with one of the cheats enabled) and the eponymous striped top hat of ''Literature/TheCatInTheHat''. Many hats from ''VideoGame/TeamFortress2'' are also available.available.
** The six additional background colors following the standard three (Sky, Water, and Black) are based on the coat colors of the Mane Six.
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* CoOpMultiplayer: 4-player simultaneous, and each player gets his own portal gun.

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* CoOpMultiplayer: 4-player simultaneous, and each player gets his his/her own portal gun.



* GameMod: These appear from time to time on the forums.

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* GameMod: These appear from time to time on the forums.forums, taking the form of additional map packs and major mods that add more items/enemies/objects to the game.



* {{Medley}}: The map pack [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2923 ''SMB Extended'']], which combines both ''Super Mario Bros'' and ''The Lost Levels'' into one mappack. A mod must be used to run it.
* NintendoHard: Subverted for the original and ''The Lost Levels'', since the portal gun is pretty much a GameBreaker, but the downloadable mappack 0'Brothers is ''hard''.
* NostalgiaLevel: UpToEleven. Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable.
* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto VVVVVV Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.

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* {{Medley}}: The map pack [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2923 ''SMB Extended'']], which combines both ''Super Mario Bros'' and ''The Lost Levels'' into one mappack. A mod only compatible with 1.6 must be used to run it.
* NintendoHard: Subverted for the original and ''The Lost Levels'', since the portal gun is pretty much a GameBreaker, but the though a few downloadable mappack 0'Brothers is ''hard''.
map packs play this trope straight.
* NostalgiaLevel: UpToEleven. Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable.
playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].
* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto VVVVVV Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.



* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 a project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the as-of-yet released SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.

to:

* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 a project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the as-of-yet released beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
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* DevelopmentHell: [=Mari0 SE=] has spent several years in production long after the release of 1.6 in 2012.
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* AscendedGlitch: It is possible to reach the MinusWorld.

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* AscendedGlitch: It is possible to reach The exit pipe the MinusWorld.brings the player to the flagpole in 1-2 has an intentional non-solid tile in the upper left of the vertical pipe, in which the player can portal themselves up to it while big, slide through, and go down the first pipe in the WarpZone[[note]] In the game's coding, any Warp Zone pipe marked to transport the player to World 4 will instead send the player to the Minus World if the "Welcome to Warp Zone" text isn't on-screen[[/note]] to enter the MinusWorld. The player can also use the editor to clear a wall through the exit pipe and get to the Minus World easier.
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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics. However, there were many quirks and bugs present to the first release of the game that have since been ironed out.

to:

* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics. physics and fix bugs not present in the original game. However, there were many quirks and bugs present to in the first release of the game that have since been ironed out.out, and even up to 1.6 and the as-of-yet released SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
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None


* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.

to:

* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing a project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
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None


* {{Medley}}: The map pack [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2923 ''SMB Extended'']], which combines both ''Super Mario Bros'' and ''The Lost Levels'' into one mappack.

to:

* {{Medley}}: The map pack [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2923 ''SMB Extended'']], which combines both ''Super Mario Bros'' and ''The Lost Levels'' into one mappack. A mod must be used to run it.
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Added DiffLines:

* DevelopmentHell: [=Mari0 SE=] has spent several years in production long after the release of 1.6 in 2012.
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* SoftwarePorting: Averted. The developer created the source code from the ground up, in order to avoid the legal wrath of Nintendo, as well as accommodate for new physics. However, there were many quirks and bugs present to the first release of the game that have since been ironed out.

to:

* SoftwarePorting: Averted. UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Nintendo, Creator/{{Nintendo}}, as well as accommodate for new physics. However, there were many quirks and bugs present to the first release of the game that have since been ironed out.
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Linking to the right game


''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''VideoGame/SuperMarioBros'' and ''VideoGame/{{Portal}}''. You're Mario, and you have a portal gun. You can play through the classic levels from the original [[NintendoEntertainmentSystem NES]] game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.

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''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''VideoGame/SuperMarioBros'' ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' and ''VideoGame/{{Portal}}''. You're Mario, and you have a portal gun. You can play through the classic levels from the original [[NintendoEntertainmentSystem NES]] game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.
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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel "''[[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 Super Mario Bros. Special]]''", and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.

to:

* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel "''[[http://forum.''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 Super Mario Bros. Special]]''", here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
Is there an issue? Send a MessageReason:
None


* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel "''[[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 Super Mario Bros. Special]]''", and another of a ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.

to:

* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel "''[[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 Super Mario Bros. Special]]''", and another of a ZXSpectrum UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. There's also [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 an ongoing project designed to reconstruct hacks of the original NES game for play in ''Mari0'']]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
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* WreakingHavok
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\"Author appeal\" means something different weird right haha ok


* AuthorAppeal: Seems Maurice is very into ''VideoGame/{{Minecraft}}'' and ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Pony]]''.
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Open beta stuff

Added DiffLines:

* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto VVVVVV Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.
Is there an issue? Send a MessageReason:
None


* ShoutOut: The hats available include [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash's mane]] (it's possible to perform the Sonic Rainboom with one of the cheats enabled) and the eponymous striped top hat of ''Literature/TheCatInTheHat''.

to:

* ShoutOut: The hats available include [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash's mane]] (it's possible to perform the Sonic Rainboom with one of the cheats enabled) and the eponymous striped top hat of ''Literature/TheCatInTheHat''. Many hats from ''VideoGame/TeamFortress2'' are also available.

Added: 57

Removed: 24

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* AscendedGlitch: It is possible to reach the MinusWorld.



* MinusWorld: Reachable.
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** Averted with turrets.
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* SpecialEdition: It hasn't been released yet, and it's only release date is 'before ''VideoGame/DukeNukem Forever''.'

to:

* SpecialEdition: It hasn't been released yet, and it's only release date is 'before ''VideoGame/DukeNukem Forever''.''VideoGame/HalfLife2: Episode 3''.'

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