History VideoGame / Mari0

31st Aug '16 11:39:35 AM Superjustinbros
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* CameraScrew: In the co-op mode, the screen used to scroll to accommodate the foremost player. Anyone else who fell too far behind got screwed unless the foremost player went back, or unless the player who fell behind managed to catch up with portals. A later update added a splitscreen to fix this.

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* CameraScrew: In the co-op mode, the screen used to scroll to accommodate the foremost player. Anyone else who fell too far behind got screwed unless the foremost player went back, or unless the player who fell behind managed to catch up with portals. A later update SE would've added a splitscreen to fix this.



* GameMod: These appear from time to time on the forums, taking the form of additional map packs and major mods that add more items/enemies/objects to the game.

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* GameMod: These appear from time to time on the forums, taking the form of additional map packs and major mods that add more items/enemies/objects to the game. Alesan's Entities is one of the more notable ones.



* [[spoiler:KonamiCode: Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros levels first.]]

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* [[spoiler:KonamiCode: Entering KonamiCode: [[spoiler:Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros levels first.]]
31st Aug '16 11:00:26 AM Superjustinbros
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* NostalgiaLevel: UpToEleven. Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].

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* NostalgiaLevel: UpToEleven. UpToEleven.
**
Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].hacks]].
** Other ports include the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].
** A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
15th Apr '16 1:04:20 AM TurretBot
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15th Apr '16 12:59:33 AM TurretBot
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* SpecialEdition: Until it was canceled. Thankfully, it was an open beta.

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* SpecialEdition: Until it was canceled. Thankfully, it was an open had a mostly-complete public beta.
15th Apr '16 12:58:44 AM TurretBot
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* SpecialEdition: It hasn't been released yet, and it's only release date is "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''."

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* SpecialEdition: It hasn't been released yet, and it's only release date is "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''."Until it was canceled. Thankfully, it was an open beta.
20th Mar '16 1:53:16 AM Kytseo
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Added DiffLines:

* DifficultButAwesome: Proper use of the Portal Gun is easy to screw up. That said, [[GameBreaker it's a Portal Gun in a game not designed for the Portal Gun]].
8th Feb '16 2:49:34 PM thatother1dude
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Added DiffLines:

* UntitledTitle: "The Untitled Game" mappack.
6th Jan '16 9:17:05 PM Superjustinbros
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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.

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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack of underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
6th Oct '15 10:25:34 PM Superjustinbros
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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.

to:

* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
6th Oct '15 10:22:55 PM Superjustinbros
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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levels

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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levelslevels, made much easier if combined with the cheat that allows slowing down time by using the mousewheel.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Mari0