History VideoGame / Mari0

8th Feb '16 2:49:34 PM thatother1dude
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Added DiffLines:
* UntitledTitle: "The Untitled Game" mappack.
6th Jan '16 9:17:05 PM Superjustinbros
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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
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* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack of underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
6th Oct '15 10:25:34 PM Superjustinbros
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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port of the original ''VideoGame/TheGreatGianaSisters'' is also available.
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* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A port [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
6th Oct '15 10:22:55 PM Superjustinbros
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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levels
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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levelslevels, made much easier if combined with the cheat that allows slowing down time by using the mousewheel.
6th Oct '15 10:22:18 PM Superjustinbros
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The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]].
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The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]]. An updated version known as the SpecialEdition was in the works, but due to years of DevelopmentHell, it was cancelled.

* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun.
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* {{Knockback}}: An unlockable cheat has Mario ricochet behind himself whenever he shoots with the portal gun. Potential abuse of this can allow players to soar across levels

* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.
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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], beta of SE]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.
18th May '15 5:25:16 AM MegaMarioMan
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* SpecialEdition: It hasn't been released yet, and it's only release date is 'before ''VideoGame/HalfLife2: Episode 3''.'
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* SpecialEdition: It hasn't been released yet, and it's only release date is 'before "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''.'"
15th Apr '15 11:14:15 AM Superjustinbros
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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.
to:
* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added.added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.
15th Apr '15 10:01:29 AM Superjustinbros
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* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.
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* OffModel: OffModel: ** Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.SE. ** From the same sprite sheet, we have incorrectly-colored Overworld coins.
15th Apr '15 9:23:44 AM Superjustinbros
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* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.
to:
* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.
15th Apr '15 6:40:21 AM Superjustinbros
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Added DiffLines:
* OffModel: Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.
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