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* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta of SE]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit due to all the new features added and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.
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* OffModel:
** Thanks to a [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] most of ''[=Mari0=]'''s sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. This sheet also provides a different coin sprite than what is used in the original ''Super Mario Bros.''
** If the player uses enemies in environments they originally did not appear in in ''Super Mario Bros.'', they will not inherit the palettes they otherwise would have in ''The Lost Levels''.
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* CameraScrew: In the co-op mode, the screen used to scroll to accommodate the foremost player. Anyone else who fell too far behind got screwed unless the foremost player went back, or unless the player who fell behind managed to catch up with portals. SE would've added a splitscreen to fix this.
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''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' and ''VideoGame/{{Portal}}''. You're Mario, and you have a portal gun. You can play through the classic levels from the original {{UsefulNotes/NES}} game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.

to:

''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' and ''VideoGame/{{Portal}}''. You're ''VideoGame/{{Portal}}'' created by German developer Maurice Guégan. The premise is simple: you're Mario, and you have a portal gun. You can play through the classic levels from the original {{UsefulNotes/NES}} game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.
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Up To Eleven is a defunct trope


* NostalgiaLevel: UpToEleven.

to:

* NostalgiaLevel: UpToEleven.NostalgiaLevel:
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zero context example


%% * UnwinnableByMistake: Quite a number of fan-created mappacks tend to suffer from this.

Added: 190

Changed: 49

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** ''VideoGame/SuperMarioBrosSpecial'' was given a community-driven [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 port]] one month after Mari0 officially launched.

to:

** ''VideoGame/SuperMarioBrosSpecial'' was given a community-driven [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 port]] one month after Mari0 ''[=Mari0=]'' officially launched.



** Thanks to a [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] most of Mari0's sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. This sheet also provides a different coin sprite than what is used in-game.

to:

** Thanks to a [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] most of Mari0's ''[=Mari0=]'''s sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. This sheet also provides a different coin sprite than what is used in-game.in the original ''Super Mario Bros.''
** If the player uses enemies in environments they originally did not appear in in ''Super Mario Bros.'', they will not inherit the palettes they otherwise would have in ''The Lost Levels''.

Changed: 983

Removed: 530

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** Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].
** Other ports include the UsefulNotes/PC88[=/=]Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].
** A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta of SE]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.

to:

** Literally the The entirety of the original ''Super Mario Bros.'' is playable. and its follow-up, ''[[VideoGame/SuperMarioBrosTheLostLevels The entirety of ''The Lost Levels'' is also playable, Levels]]'', are available as well as default map packs (the latter in the "DLC" map pack).
** ''VideoGame/SuperMarioBrosSpecial'' was given
a few other miscellaneous remakes, including community-driven [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].
** Other ports include the UsefulNotes/PC88[=/=]Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.
php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].
** A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657
port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
one month after Mari0 officially launched.
* ObviousBeta: [[DownplayedTrope Downplayed]] with the [[http://forum.stabyourself.net/viewtopic.php?f=8&t=4004 open beta of SE]], where the only eye-openers are characters having "-unfinished" in their names, and you can't go onto Adhesion/VideoGame/{{VVVVVV}} Gel with a mushroom. The level editor also crashes quite a bit now due to all the new features added, added and ported 1.6 maps can crash in SE's editor due to missing the "Buzzy Beetle Half" entity.



** Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames.
** From the same sprite sheet, we have incorrectly-colored Overworld coins.

to:

** Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's Mari0's sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames.
** From the same
frames. This sheet also provides a different coin sprite sheet, we have incorrectly-colored Overworld coins.than what is used in-game.

Changed: 241

Removed: 229

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The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]]. An updated version known as the SpecialEdition was in the works, but due to years of DevelopmentHell, it was cancelled.

In early 2018, a sequel to the game was announced with development being shown on Twitch. The sequel plans to be a rewrite based on ''VideoGame/SuperMarioBros3'' with numerous improvements and content brought over from SE's beta.

to:

The game is available as a [[FreewareGames free download]] at [[http://stabyourself.net/mari0/ its homepage on Stabyourself.net]]. An updated version known as the SpecialEdition was in the works, but due to years of DevelopmentHell, it was cancelled.

cancelled with only a public beta in 2014 ever being released. In early 2018, a sequel to the game was announced with development being shown on Twitch. The of a sequel plans to be a rewrite based on ''VideoGame/SuperMarioBros3'' was streamed on Website/{{Twitch}}, but with numerous improvements and content brought over from SE's beta.little news since then, [[{{Vaporware}} don't hold your breath]].
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None


In early 2018, a sequel to the game was announced with development being shown on Twitch. The sequel plans to be a rewrite based on VideoGame/SuperMarioBros3 with numerous improvements and content brought over from SE's beta.

to:

In early 2018, a sequel to the game was announced with development being shown on Twitch. The sequel plans to be a rewrite based on VideoGame/SuperMarioBros3 ''VideoGame/SuperMarioBros3'' with numerous improvements and content brought over from SE's beta.



* KonamiCode: [[spoiler:Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros levels first.]]

to:

* KonamiCode: [[spoiler:Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros ''VideoGame/SuperMarioBros1'' levels first.]]



%% * RatchetScrolling: Averted, even for the levels that otherwise look and act very much like ''VideoGame/SuperMarioBros''.

to:

%% * RatchetScrolling: Averted, even for the levels that otherwise look and act very much like ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''.

Changed: 970

Removed: 13

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* DifficultButAwesome: Proper use of the Portal Gun is easy to screw up. That said, [[GameBreaker it's a Portal Gun in a game not designed for the Portal Gun]].

to:

%% * DifficultButAwesome: Proper use of the Portal Gun is easy to screw up. That said, [[GameBreaker it's a Portal Gun in a game not designed for the Portal Gun]].



* LevelEditor

to:

%% * LevelEditor



* NintendoHard: Subverted for the original and ''The Lost Levels'', since the portal gun is pretty much a GameBreaker, though a few downloadable map packs play this trope straight.

to:

%% * NintendoHard: Subverted for the original and ''The Lost Levels'', since the portal gun is pretty much a GameBreaker, though a few downloadable map packs play this trope straight.



* RatchetScrolling: Averted, even for the levels that otherwise look and act very much like ''VideoGame/SuperMarioBros''.

to:

%% * RatchetScrolling: Averted, even for the levels that otherwise look and act very much like ''VideoGame/SuperMarioBros''.



* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack of underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
* SpecialEdition: Until it was canceled. Thankfully, it had a mostly-complete public beta.
* SuspendSave

to:

* UsefulNotes/SoftwarePorting: {{Averted}}. The developer created the source code from the ground up, in order to avoid the legal wrath of Creator/{{Nintendo}}, as well as accommodate for new physics and fix bugs not present in the original game. However, there were many quirks and bugs present in the first release of the game that have since been ironed out, and even up to 1.6 and the beta version of the SpecialEdition, several objects/features both used and unused in vanilla [=SMB1=][[note]]such as a lack of underwater palettes for overworld enemies and vice versa (as seen in The Lost Levels), Cheep Cheeps not having random spawn-points underwater, Bloopers not being stompable if placed out of water, and Hammer Bros. not coming after the player if they remain on-screen for long enough[[/note]] aren't present, leaving it up to modders to restore these missing contents.
%% * SpecialEdition: Until it was canceled. Thankfully, it had a mostly-complete public beta.
%% * SuspendSave



* UnwinnableByMistake: Quite a number of fan-created mappacks tend to suffer from this.

to:

%% * UnwinnableByMistake: Quite a number of fan-created mappacks tend to suffer from this.
Is there an issue? Send a MessageReason:
None


** Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.

to:

** Thanks to a rather well-known [[http://www.mariomayhem.com/downloads/sprites/smb1/smb1_misc_sprites.gif sprite sheet]] where most of this game's sprite work was based on, Buzzy Beetles in overworked levels appear to bop up and down as they move, with one of their rows growing an extra pixel in size in one of their frames. Even with how obvious this error is and with fixes available, this was not fixed in SE.frames.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* DownloadableContent: A handful of mappacks are available, including ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time. Subverted in the 1.6 version since they are actually pre-packaged rather than donwloaded (but the menu still lists them as DLC).

to:

* DownloadableContent: A handful of mappacks are available, including ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time. Subverted in the 1.6 version since they are actually pre-packaged rather than donwloaded downloaded (but the menu still lists them as DLC).
Is there an issue? Send a MessageReason:
None


* DownloadableContent: One even includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time. Subverted in the 1.6 version since the maps are actually pre-packaged (rather than downloaded).

to:

* DownloadableContent: One even includes A handful of mappacks are available, including ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time. Subverted in the 1.6 version since the maps they are actually pre-packaged (rather rather than downloaded).donwloaded (but the menu still lists them as DLC).
Is there an issue? Send a MessageReason:
None


* DownloadableContent: One even includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time.

to:

* DownloadableContent: One even includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Thankfully you have the Portal Gun this time. Subverted in the 1.6 version since the maps are actually pre-packaged (rather than downloaded).
Is there an issue? Send a MessageReason:
None

Added DiffLines:


In early 2018, a sequel to the game was announced with development being shown on Twitch. The sequel plans to be a rewrite based on VideoGame/SuperMarioBros3 with numerous improvements and content brought over from SE's beta.
Is there an issue? Send a MessageReason:
None


** Other ports include the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].

to:

** Other ports include the PC88/Sharp UsefulNotes/PC88[=/=]Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].
Is there an issue? Send a MessageReason:
None


''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' and ''VideoGame/{{Portal}}''. You're Mario, and you have a portal gun. You can play through the classic levels from the original [[NintendoEntertainmentSystem NES]] game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.

to:

''Mari'''[[color:#0066ff:0]]''''' (2012) is a fan-made {{crossover}} between ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' and ''VideoGame/{{Portal}}''. You're Mario, and you have a portal gun. You can play through the classic levels from the original [[NintendoEntertainmentSystem NES]] {{UsefulNotes/NES}} game (but with portals!), try and solve the Aperture Science-themed puzzles based on ''Portal'' and ''Portal 2'', or even [[LevelEditor make your own levels]]. There's a CoOpMultiplayer mode too--up to four players can play simultaneously, much like in ''VideoGame/NewSuperMarioBrosWii''.

Changed: 6

Removed: 523

Is there an issue? Send a MessageReason:
Not exactly an example.


** The six additional background colors following the standard three (Sky, Water, and Black) are based on the coat colors of the Mane Six.
* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.

to:

** The six additional background colors in SE following the standard three (Sky, Water, and Black) are based on the coat colors of the Mane Six.
* ShownTheirWork: Some fan-based map packs are re-creations of very unknown versions of ''Super Mario Bros.'', one of these being the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]]. A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
Six.
Is there an issue? Send a MessageReason:
None


* CameraScrew: In the co-op mode, the screen used to scroll to accommodate the foremost player. Anyone else who fell too far behind got screwed unless the foremost player went back, or unless the player who fell behind managed to catch up with portals. A later update added a splitscreen to fix this.

to:

* CameraScrew: In the co-op mode, the screen used to scroll to accommodate the foremost player. Anyone else who fell too far behind got screwed unless the foremost player went back, or unless the player who fell behind managed to catch up with portals. A later update SE would've added a splitscreen to fix this.



* GameMod: These appear from time to time on the forums, taking the form of additional map packs and major mods that add more items/enemies/objects to the game.

to:

* GameMod: These appear from time to time on the forums, taking the form of additional map packs and major mods that add more items/enemies/objects to the game. Alesan's Entities is one of the more notable ones.



* [[spoiler:KonamiCode: Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros levels first.]]

to:

* [[spoiler:KonamiCode: Entering KonamiCode: [[spoiler:Entering it at the title screen unlocks the cheats without having to complete the SuperMarioBros levels first.]]

Added: 675

Changed: 256

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None


* NostalgiaLevel: UpToEleven. Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].

to:

* NostalgiaLevel: UpToEleven. UpToEleven.
**
Literally the entirety of the original ''Super Mario Bros.'' is playable. The entirety of ''The Lost Levels'' is also playable, as well as a few other miscellaneous remakes, including [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2383 ROM hacks]].hacks]].
** Other ports include the PC88/Sharp X1 pseudo-sequel ''VideoGame/SuperMarioBrosSpecial'' (available [[http://forum.stabyourself.net/viewtopic.php?f=12&t=1364 here]]), and another of a UsefulNotes/ZXSpectrum [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2713 tech demo]].
** A [[http://forum.stabyourself.net/viewtopic.php?f=12&t=2657 port]] of the original ''VideoGame/TheGreatGianaSisters'' is also available.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* SpecialEdition: Until it was canceled. Thankfully, it was an open beta.

to:

* SpecialEdition: Until it was canceled. Thankfully, it was an open had a mostly-complete public beta.
Is there an issue? Send a MessageReason:
None


* SpecialEdition: It hasn't been released yet, and it's only release date is "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''."

to:

* SpecialEdition: It hasn't been released yet, and it's only release date is "[[TakeThat before]] ''VideoGame/HalfLife2: Episode 3''."Until it was canceled. Thankfully, it was an open beta.

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