History VideoGame / ManicMiner

6th Aug '12 9:30:11 AM FELH2
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* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.

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* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''.''VideoGame/GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.



** The two "Kong Beast" levels refer to ''DonkeyKong'', which had been released two years earlier.

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** The two "Kong Beast" levels refer to ''DonkeyKong'', ''VideoGame/DonkeyKong'', which had been released two years earlier.
4th May '12 2:17:06 AM Byzantine
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Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.

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Manic Miner is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
2nd Apr '12 12:32:12 AM EarlOfSandvich
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Added DiffLines:

Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.

The good news is, the mine machinery has been piling up wealth which is there for the taking; the bad news is, it's still active and doesn't take kindly to intruders...

This game became controversial when a number of Bug-Byte programmers left to found Software Projects, and MatthewSmith used a contract loophole to take ''Manic Miner'' with him.

''Manic Miner'' is also famed as the first Spectrum game to feature a backing track alongside the sound effects, a feat previously considered impossible as the Speccy only had one sound channel. This was done by arpeggiated multiplexing: the tune and the effects were both played as a rapid staccato, and interleaved with each other. The title screen also features an attempt at two note chords using a similar method. The resulting rendition of ''The Blue Danube'' did not work quite so well.

Spawned a sequel, ''VideoGame/JetSetWilly''. A [[RuleOfThree second sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.

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!!''Manic Miner'' contains examples of the following:
* AddedAlliterativeAppeal: The title.
* AgonyBeam: While you're being hit by the sunbeam in "Solar Power Generator", your air supply will deplete four times as fast as usual.
* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.
* EndlessGame
* [[strike:Enemy Mine]] UndergroundLevel: The whole game is a mine full of enemies.
* EveryTenThousandPoints
* EverythingTryingToKillYou
* ExactlyWhatItSaysOnTheTin: Take a wild guess as to where "The Sixteenth Cavern" and "The Final Barrier" fit into the sequence of levels.
* OneHitPointWonder
* PlatformGame
* RuleOfFunny: Surbiton is nowhere near any past or present mining areas (although quarrying has been carried out in that part of the world). Also, it's a suburban area surrounded by other suburbs for miles in every direction, hence looks nothing like the picture on the title screen.
* ShoutOut: Several.
** The mobile enemies in "The Processing Plant" are [[PacMan Pac-People]].
** "Eugene's Lair" is a TakeThat at Imagine programmer Eugene Evans.
** The two "Kong Beast" levels refer to ''DonkeyKong'', which had been released two years earlier.
** "Attack of the Mutant Telephones" is a reference to cheesy B-movies, as probably are the two "Amoebatron" levels.
** [[StarWars "Endorian Forest"]], complete with ewoks.
* TimedMission: You have to complete each level before your air supply runs out.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ManicMiner