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Bonus Boss is a disambiguation


* BonusBoss: Technically twenty of them planned for the 1.0 release.
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It was modeled after the VideoGame/{{Touhou}} Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]

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It was modeled after the VideoGame/{{Touhou}} Franchise/TouhouProject Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]



* HoldTheLine: [[VideoGame/{{Touhou}} Like the series it copies from]], the game features "survival attacks" that you have to wait out.

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* HoldTheLine: [[VideoGame/{{Touhou}} [[Franchise/TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.

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VideoGame/LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.

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VideoGame/LunacyStar [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lunacy_star_example.png]]
[[caption-width-right:350: An example of the later stages. Note the score player's gotten while still keeping all the bombs.]]
'''Lunacy Star'''
is a BulletHell indie game available for the PC, made with Game Maker.



There are six stages to play in the current version 0.8 and six shottypes to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]

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There are six stages to play in the current version 0.8 and six shottypes shot types to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
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Both a sequel, ''Lunacy Star 2'', and a remake, ''Re: Lunacy Star'', are in development.

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Both a sequel, ''Lunacy Star 2'', Second'', and a remake, ''Re: Lunacy Star'', are in development.
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Both a sequel, ''Lunacy Star 2'', and a remake, ''Re: Lunacy Star'', are in development.
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Hottip cleanup


* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]]. You will need them.

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* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: [[note]] At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]].[[/note]]. You will need them.
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It was modeled after the TouhouProject and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]

to:

It was modeled after the TouhouProject VideoGame/{{Touhou}} Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]



* HoldTheLine: [[TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.

to:

* HoldTheLine: [[TouhouProject [[VideoGame/{{Touhou}} Like the series it copies from]], the game features "survival attacks" that you have to wait out.
Is there an issue? Send a MessageReason:
namespace shift


LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.

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LunacyStar VideoGame/LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.
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Added DiffLines:

LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.
It was modeled after the TouhouProject and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]

[[http://tvtropes.org/pmwiki/posts.php?discussion=13118644450A29220100&page=1#6 The Forum page for the game can be found here.]]

There are six stages to play in the current version 0.8 and six shottypes to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
The full version 1.0 (to be released at a later date) will feature replays, widescreen compatibility, gamepad compatibility, a practice mode for individual attacks, the Extra Stage, and a tutorial level called the Zero Stage.

For help on the game, there is a guide [[HowTo/LunacyStar here.]]

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!!This game contains examples of:

* AllThereInTheManual: There's a story?
* AllYourPowersCombined: Three midbosses reappear and combine their attacks together in the Extra Stage.
* AnimateInanimateObject: The first boss, the Idiot Box, is a flying square. The third boss is a group of flying ''cubes.''
* AsLongAsItSoundsForeign: Fully in effect and quite intentional. The third stage midbosses' name is "Nategasa Kumanichi."
* BonusBoss: Technically twenty of them planned for the 1.0 release.
* BonusLevelOfHell: The Extra Stage.
* BoringButPractical: The Gear Axis's homing attacks are weak, but they're the only homing missiles.
* BulletHell
* ContinuingIsPainful: Playing on the highest difficulty on a ship with a high charge penalty on death can affect your immediate scoring potiental by several orders of magnitude.
* DifficultButAwesome: The 6D4's shot styles require a little bit of effort to use correctly.
* EasierThanEasy: Zero. [[NintendoHard Maybe.]]
* HarderThanHard: Lunacy Determined (the name being a pun on the creator's website Lunacy Indeterminate)
* HoldTheLine: [[TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.
* InterfaceSpoiler: Of course the final boss has less attacks than the rest of the bosses! [[spoiler: [[TrueFinalBoss Oh wait.]]]]
* MarathonBoss: Minor case- the final boss can take as much time as the first half of the game.
* MirrorBoss: The fourth boss is a fleet of copies of the second player ship, the Solar Hydra. Some of their attacks were designed to mirror the shottypes available to the player.
* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]]. You will need them.
* PinballScoring: Not the worst case, but it ramps up from tens of millions to hundreds of millions suddenly in the last two levels.
* RankInflation: The score rank system in the game goes from 1 to 100. Rank 100 requires five hundred million points.
* RecurringBoss: Almost every midboss (and some bosses) reappears. One reappears ''twice.''
* SequentialBoss: The fifth and the sixth bosses immediately follow their stages' midbosses.
* StationaryBoss: Fifth boss the Ancient Guardian doesn't move at all. This is traded with you moving everywhere.
* SuperMode: Overdrive mode pumps your power through the roof and makes everything worth tens of thousands of points. Also, you can't bomb, and the more Charge you have stacked up- the longer the mode lasts and the more everything is worth.

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