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Bonus Boss is a disambiguation
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* BonusBoss: Technically twenty of them planned for the 1.0 release.
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It was modeled after the VideoGame/{{Touhou}} Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
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It was modeled after the VideoGame/{{Touhou}} Franchise/TouhouProject Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
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* HoldTheLine: [[VideoGame/{{Touhou}} Like the series it copies from]], the game features "survival attacks" that you have to wait out.
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* HoldTheLine: [[VideoGame/{{Touhou}} [[Franchise/TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.
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VideoGame/LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.
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[[caption-width-right:350: An example of the later stages. Note the score player's gotten while still keeping all the bombs.]]
'''Lunacy Star''' is a BulletHell indie game available for the PC, made with Game Maker.
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There are six stages to play in the current version 0.8 and six shottypes to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
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There are six stages to play in the current version 0.8 and six shottypes shot types to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
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Both a sequel, ''Lunacy Star 2'', and a remake, ''Re: Lunacy Star'', are in development.
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Both a sequel, ''Lunacy Star 2'', Second'', and a remake, ''Re: Lunacy Star'', are in development.
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Both a sequel, ''Lunacy Star 2'', and a remake, ''Re: Lunacy Star'', are in development.
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Hottip cleanup
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* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]]. You will need them.
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* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: [[note]] At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]].[[/note]]. You will need them.
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It was modeled after the TouhouProject and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
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It was modeled after the TouhouProject VideoGame/{{Touhou}} Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
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* HoldTheLine: [[TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.
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* HoldTheLine: [[TouhouProject [[VideoGame/{{Touhou}} Like the series it copies from]], the game features "survival attacks" that you have to wait out.
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LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.
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LunacyStar is a BulletHell indie game available for the PC, made with Game Maker.
It was modeled after the TouhouProject and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
[[http://tvtropes.org/pmwiki/posts.php?discussion=13118644450A29220100&page=1#6 The Forum page for the game can be found here.]]
There are six stages to play in the current version 0.8 and six shottypes to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
The full version 1.0 (to be released at a later date) will feature replays, widescreen compatibility, gamepad compatibility, a practice mode for individual attacks, the Extra Stage, and a tutorial level called the Zero Stage.
For help on the game, there is a guide [[HowTo/LunacyStar here.]]
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!!This game contains examples of:
* AllThereInTheManual: There's a story?
* AllYourPowersCombined: Three midbosses reappear and combine their attacks together in the Extra Stage.
* AnimateInanimateObject: The first boss, the Idiot Box, is a flying square. The third boss is a group of flying ''cubes.''
* AsLongAsItSoundsForeign: Fully in effect and quite intentional. The third stage midbosses' name is "Nategasa Kumanichi."
* BonusBoss: Technically twenty of them planned for the 1.0 release.
* BonusLevelOfHell: The Extra Stage.
* BoringButPractical: The Gear Axis's homing attacks are weak, but they're the only homing missiles.
* BulletHell
* ContinuingIsPainful: Playing on the highest difficulty on a ship with a high charge penalty on death can affect your immediate scoring potiental by several orders of magnitude.
* DifficultButAwesome: The 6D4's shot styles require a little bit of effort to use correctly.
* EasierThanEasy: Zero. [[NintendoHard Maybe.]]
* HarderThanHard: Lunacy Determined (the name being a pun on the creator's website Lunacy Indeterminate)
* HoldTheLine: [[TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.
* InterfaceSpoiler: Of course the final boss has less attacks than the rest of the bosses! [[spoiler: [[TrueFinalBoss Oh wait.]]]]
* MarathonBoss: Minor case- the final boss can take as much time as the first half of the game.
* MirrorBoss: The fourth boss is a fleet of copies of the second player ship, the Solar Hydra. Some of their attacks were designed to mirror the shottypes available to the player.
* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]]. You will need them.
* PinballScoring: Not the worst case, but it ramps up from tens of millions to hundreds of millions suddenly in the last two levels.
* RankInflation: The score rank system in the game goes from 1 to 100. Rank 100 requires five hundred million points.
* RecurringBoss: Almost every midboss (and some bosses) reappears. One reappears ''twice.''
* SequentialBoss: The fifth and the sixth bosses immediately follow their stages' midbosses.
* StationaryBoss: Fifth boss the Ancient Guardian doesn't move at all. This is traded with you moving everywhere.
* SuperMode: Overdrive mode pumps your power through the roof and makes everything worth tens of thousands of points. Also, you can't bomb, and the more Charge you have stacked up- the longer the mode lasts and the more everything is worth.
It was modeled after the TouhouProject and plays similarly, down to the [[NintendoHard ridiculous difficulty.]]
[[http://tvtropes.org/pmwiki/posts.php?discussion=13118644450A29220100&page=1#6 The Forum page for the game can be found here.]]
There are six stages to play in the current version 0.8 and six shottypes to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]]
The full version 1.0 (to be released at a later date) will feature replays, widescreen compatibility, gamepad compatibility, a practice mode for individual attacks, the Extra Stage, and a tutorial level called the Zero Stage.
For help on the game, there is a guide [[HowTo/LunacyStar here.]]
----
!!This game contains examples of:
* AllThereInTheManual: There's a story?
* AllYourPowersCombined: Three midbosses reappear and combine their attacks together in the Extra Stage.
* AnimateInanimateObject: The first boss, the Idiot Box, is a flying square. The third boss is a group of flying ''cubes.''
* AsLongAsItSoundsForeign: Fully in effect and quite intentional. The third stage midbosses' name is "Nategasa Kumanichi."
* BonusBoss: Technically twenty of them planned for the 1.0 release.
* BonusLevelOfHell: The Extra Stage.
* BoringButPractical: The Gear Axis's homing attacks are weak, but they're the only homing missiles.
* BulletHell
* ContinuingIsPainful: Playing on the highest difficulty on a ship with a high charge penalty on death can affect your immediate scoring potiental by several orders of magnitude.
* DifficultButAwesome: The 6D4's shot styles require a little bit of effort to use correctly.
* EasierThanEasy: Zero. [[NintendoHard Maybe.]]
* HarderThanHard: Lunacy Determined (the name being a pun on the creator's website Lunacy Indeterminate)
* HoldTheLine: [[TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out.
* InterfaceSpoiler: Of course the final boss has less attacks than the rest of the bosses! [[spoiler: [[TrueFinalBoss Oh wait.]]]]
* MarathonBoss: Minor case- the final boss can take as much time as the first half of the game.
* MirrorBoss: The fourth boss is a fleet of copies of the second player ship, the Solar Hydra. Some of their attacks were designed to mirror the shottypes available to the player.
* NintendoHard: The game rewards you with extra lives in almost every level [[hottip:*: At my last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.]]. You will need them.
* PinballScoring: Not the worst case, but it ramps up from tens of millions to hundreds of millions suddenly in the last two levels.
* RankInflation: The score rank system in the game goes from 1 to 100. Rank 100 requires five hundred million points.
* RecurringBoss: Almost every midboss (and some bosses) reappears. One reappears ''twice.''
* SequentialBoss: The fifth and the sixth bosses immediately follow their stages' midbosses.
* StationaryBoss: Fifth boss the Ancient Guardian doesn't move at all. This is traded with you moving everywhere.
* SuperMode: Overdrive mode pumps your power through the roof and makes everything worth tens of thousands of points. Also, you can't bomb, and the more Charge you have stacked up- the longer the mode lasts and the more everything is worth.