1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lunacy_star_example.png]] |
2 | [[caption-width-right:350: An example of the later stages. Note the score player's gotten while still keeping all the bombs.]] |
3 | '''Lunacy Star''' is a BulletHell indie game available for the PC, made with Game Maker. |
4 | It was modeled after the Franchise/TouhouProject Project and plays similarly, down to the [[NintendoHard ridiculous difficulty.]] |
5 | |
6 | [[https://tvtropes.org/pmwiki/posts.php?discussion=13118644450A29220100&page=1#6 The Forum page for the game can be found here.]] |
7 | |
8 | There are six stages to play in the current version 0.8 and six shot types to play as, as well as four difficulties, ranging from [[NonIndicativeName Calm]] to [[ExactlyWhatItSaysOnTheTin Lunacy]] [[HarderThanHard Determined.]] |
9 | The full version 1.0 (to be released at a later date) will feature replays, widescreen compatibility, gamepad compatibility, a practice mode for individual attacks, the Extra Stage, and a tutorial level called the Zero Stage. |
10 | |
11 | Both a sequel, ''Lunacy Star Second'', and a remake, ''Re: Lunacy Star'', are in development. |
12 | |
13 | For help on the game, there is a guide [[HowTo/LunacyStar here.]] |
14 | |
15 | ---- |
16 | !!This game contains examples of: |
17 | |
18 | * AllThereInTheManual: There's a story? |
19 | * AllYourPowersCombined: Three midbosses reappear and combine their attacks together in the Extra Stage. |
20 | * AnimateInanimateObject: The first boss, the Idiot Box, is a flying square. The third boss is a group of flying ''cubes.'' |
21 | * AsLongAsItSoundsForeign: Fully in effect and quite intentional. The third stage midbosses' name is "Nategasa Kumanichi." |
22 | * BonusLevelOfHell: The Extra Stage. |
23 | * BoringButPractical: The Gear Axis's homing attacks are weak, but they're the only homing missiles. |
24 | * BulletHell |
25 | * ContinuingIsPainful: Playing on the highest difficulty on a ship with a high charge penalty on death can affect your immediate scoring potiental by several orders of magnitude. |
26 | * DifficultButAwesome: The 6D4's shot styles require a little bit of effort to use correctly. |
27 | * EasierThanEasy: Zero. [[NintendoHard Maybe.]] |
28 | * HarderThanHard: Lunacy Determined (the name being a pun on the creator's website Lunacy Indeterminate) |
29 | * HoldTheLine: [[Franchise/TouhouProject Like the series it copies from]], the game features "survival attacks" that you have to wait out. |
30 | * InterfaceSpoiler: Of course the final boss has less attacks than the rest of the bosses! [[spoiler: [[TrueFinalBoss Oh wait.]]]] |
31 | * MarathonBoss: Minor case- the final boss can take as much time as the first half of the game. |
32 | * MirrorBoss: The fourth boss is a fleet of copies of the second player ship, the Solar Hydra. Some of their attacks were designed to mirror the shottypes available to the player. |
33 | * NintendoHard: The game rewards you with extra lives in almost every level [[note]] At last count, you can have up to 15 lives ''at once.'' That's more than can fit on the screen and they'll actually collapse to fit more.[[/note]]. You will need them. |
34 | * PinballScoring: Not the worst case, but it ramps up from tens of millions to hundreds of millions suddenly in the last two levels. |
35 | * RankInflation: The score rank system in the game goes from 1 to 100. Rank 100 requires five hundred million points. |
36 | * RecurringBoss: Almost every midboss (and some bosses) reappears. One reappears ''twice.'' |
37 | * SequentialBoss: The fifth and the sixth bosses immediately follow their stages' midbosses. |
38 | * StationaryBoss: Fifth boss the Ancient Guardian doesn't move at all. This is traded with you moving everywhere. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / LunacyStar
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load