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* WorldTour: ''Battle Lode Runner,'' instead of the traditional "world biomes," has you visiting different parts of the world, [[Main/TimeTravel and at different points in time as well]].
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* UnderTheSea: ''Mad Monk's Revenge'' introduces a new world called the Reef World, which takes place in a cavern deep beneath the sea. Thankfully there's no swimming controls you have to fiddle with, but it does introduce liquid tiles which will instantly kill you if Jake falls into it. It is worth noting that liquid tiles can be filled with the pickaxe item, which then turns it into a regular turf tile.
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* CanonName: Most manuals refer to the main Lode Runner character as ''Jake Peril''. In The Legend Returns, there is a blue Lode Runner playable in the 2-Player mode who is referred to as Wes Reckless.

to:

* CanonName: Most manuals refer to the main Lode Runner character as ''Jake Peril''. In The ''The Legend Returns, Returns'', there is a blue Lode Runner playable in the 2-Player mode who is referred to as Wes Reckless.



** The Legend Returns has Meltdown Metropolis, a run-down factory looking city that serves as the final world in the game (or the 10th of 12 worlds in the Mad Monk's Revenge re-release).

to:

** The ''The Legend Returns Returns'' has Meltdown Metropolis, a run-down factory looking city that serves as the final world in the game (or the 10th of 12 worlds in the Mad Monk's Revenge re-release).



* JungleJapes: Moss Caverns from The Legend Returns, and the literally named Jungle World from ''Lode Runner 2''.

to:

* JungleJapes: Moss Caverns from The ''The Legend Returns, Returns'', and the literally named Jungle World from ''Lode Runner 2''.



* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. ''Lode Runner 3-D'' has The Furnace of Despair; a run-down volcanic planet with machinery that runs entirely on thermal and steam-based energy.

to:

* LethalLavaLand: Inferno's Playground is the 7th world in The ''The Legend Returns, Returns'', and takes place directly in a volcanic crater. ''Lode Runner 3-D'' has The Furnace of Despair; a run-down volcanic planet with machinery that runs entirely on thermal and steam-based energy.



* SlippySlideyIceWorld: The Legend Returns gives us Winter's Dungeon, while ''Lode Runner 3-D'' has Frozen Doom. This trope is somewhat subverted, as you do not have any slippery ice physics to worry about.

to:

* SlippySlideyIceWorld: The ''The Legend Returns Returns'' gives us Winter's Dungeon, while ''Lode Runner 3-D'' has Frozen Doom. This trope is somewhat subverted, as you do not have any slippery ice physics to worry about.
Is there an issue? Send a MessageReason:
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''Lode Runner'' is a {{Puzzle Platformer}} created by American Douglas E. Smith in his dorm room. In it, the titular Lode Runner must collect every piece of gold before escaping a stage. Each level has a handful of enemy {{mooks}} trying to protect the gold by picking it up themselves and catching the Runner, but they can be trapped (and forced to drop what they're carrying) by pits instantly dug into the platforms using a special gun. These holes regenerate over time, which can defeat enemies (or the player character) if they don't manage to climb out.

The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]] In 1999, ''Lode Runner 3-D'' was released for the UsefulNotes/Nintendo64.

to:

''Lode Runner'' is a {{Puzzle Platformer}} PuzzlePlatformer created by American Douglas E. Smith in his dorm room. In it, the titular Lode Runner must collect every piece of gold before escaping a stage. Each level has a handful of enemy {{mooks}} trying to protect the gold by picking it up themselves and catching the Runner, but they can be trapped (and forced to drop what they're carrying) by pits instantly dug into the platforms using a special gun. These holes regenerate over time, which can defeat enemies (or the player character) if they don't manage to climb out.

The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] Creator/{{Bandai|NamcoEntertainment}}, and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' 2'', was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]] Mac]]. In 1999, ''Lode Runner 3-D'' was released for the UsefulNotes/Nintendo64.



* AllThereInTheManual: The story, as is typical in these early games. Turns out the [[TheEmpire Bungeling Empire]] stole the gold from peace loving people, so the Galactic Commando ("bounty hunter" in ''The Legend Returns'') known as Lode Runner is tasked with reclaiming it from the guards (later known as monks).
* ArtificialStupidity: Exploiting it in the guards is very useful, with some levels relying on it. For instance, you can position yourself on a ladder so they climb upwards when you're directly below them.

to:

* AllThereInTheManual: The story, as is typical in these early games. Turns out the [[TheEmpire Bungeling Empire]] stole the gold from peace loving people, so the Galactic Commando ("bounty hunter" in ''The Legend Returns'') known as the Lode Runner is tasked with reclaiming it from the guards (later known as monks).
* ArtificialStupidity: Exploiting it in the guards is very useful, with some levels relying on it. For instance, you can position yourself on a ladder so they climb upwards when you're directly below them.



** The enemies have an odd artificial intelligence. These quirks have to be exploited in ''Championship Lode Runner.''
** There are a plethora of weird bugs and quirks in ''Lode Runner: The Legend Returns'' and its enhanced port ''The Mad Monk's Revenge.'' Some of them have been embraced by fans and used in unique ways for custom puzzles!

to:

** The enemies have an odd artificial intelligence. These quirks have to be exploited in ''Championship Lode Runner.''
Runner''.
** There are a plethora of weird bugs and quirks in ''Lode Runner: The Legend Returns'' and its enhanced port ''The Mad Monk's Revenge.'' Revenge''. Some of them have been embraced by fans and used in unique ways for custom puzzles!



** The final world in Lode Runner 3-D, Emperor's Keep, features a lot of archaic and medieval hazards that can easily be triggered by buttons that Jake or the monks can step on. What makes these traps especially dastardly is that certain traps, like the boulder trap, can roll over and trigger its own trap button, causing an endless loop!
** Lode Runner 2's tutorial levels introduce laser triggers that remote detonate any bomb that's on screen. However they are seldom (or never) used in the main levels.

to:

** The final world in Lode ''Lode Runner 3-D, 3-D'', Emperor's Keep, features a lot of archaic and medieval hazards that can easily be triggered by buttons that Jake or the monks can step on. What makes these traps especially dastardly is that certain traps, like the boulder trap, can roll over and trigger its own trap button, causing an endless loop!
** Lode ''Lode Runner 2's 2'''s tutorial levels introduce laser triggers that remote detonate any bomb that's on screen. However they are seldom (or never) used in the main levels.



* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course! You may also find the titular characters as enemies in random levels in Battle Lode Runner for the TurboGrafix16 (also made by Hudson Soft) as well!
* CanonName: Most manuals refer to the main lode runner character as ''Jake Peril''. In The Legend Returns, there is a blue lode runner playable in the 2-Player mode who is referred to as Wes Reckless.

to:

* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course! You may also find the titular characters as enemies in random levels in Battle ''Battle Lode Runner Runner'' for the TurboGrafix16 UsefulNotes/TurboGrafx16 (also made by Hudson Soft) as well!
* CanonName: Most manuals refer to the main lode runner Lode Runner character as ''Jake Peril''. In The Legend Returns, there is a blue lode runner Lode Runner playable in the 2-Player mode who is referred to as Wes Reckless.



* DestructiveTeleportation: Heavily implied in Lode Runner 3-D. In the Bio-Hazard world, there is an organic teleportation device called a Tele-cloner which, true to its name, seems to outright destroy the person who walks into it, then creates a perfect clone on the other side.

to:

* DestructiveTeleportation: Heavily implied in Lode ''Lode Runner 3-D.3-D''. In the Bio-Hazard world, there is an organic teleportation device called a Tele-cloner which, true to its name, seems to outright destroy the person who walks into it, then creates a perfect clone on the other side.



* GameBreakingBug: Lode Runner 3-D on the Nintendo 64 seems to have some kind of bizarre memory issue where (depending on how much data is on the save file) the game would completely crash when attempting to save the game after finishing a level set.
* HardModeFiller: In some ports of the original ''Lode Runner,'' the levels eventually begin repeating themselves (for example, the UsefulNotes/{{Commodore 64}} cartridge version only has seventeen distinct level layouts), but with faster monks.
* HauntedHouse: Battle Lode Runner's 10th world is a very direct example of this trope, complete with chasing vampire enemies and spooky organ music.

to:

* GameBreakingBug: Lode ''Lode Runner 3-D 3-D'' on the Nintendo 64 seems to have some kind of bizarre memory issue where (depending on how much data is on the save file) the game would completely crash when attempting to save the game after finishing a level set.
* HardModeFiller: In some ports of the original ''Lode Runner,'' Runner'', the levels eventually begin repeating themselves (for example, the UsefulNotes/{{Commodore 64}} UsefulNotes/Commodore64 cartridge version only has seventeen distinct level layouts), but with faster monks.
* HauntedHouse: Battle ''Battle Lode Runner's Runner'''s 10th world is a very direct example of this trope, complete with chasing vampire enemies and spooky organ music.



* HubLevel: The World Hub in ''Lode Runner 2.''

to:

* HubLevel: The World Hub in ''Lode Runner 2.''2''.



** Lode Runner 2 has a world literally called Industrial World. Gear World also counts.

to:

** Lode ''Lode Runner 2 2'' has a world literally called Industrial World. Gear World also counts.



* JungleJapes: Moss Caverns from The Legend Returns, and the literally named Jungle World from Lode Runner 2.
* KingMook: In ''Lode Runner 3-D,'' the main antagonist is shown as the mad Emperor Monk.
* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. Lode Runner 3-D has The Furnace of Despair; a run-down volcanic planet with machinery that runs entirely on thermal and steam-based energy.
* LevelEditor: It really wouldn't be ''Lode Runner'' without it, since the original game is well known for having one of the first custom level editors. Most ports retained this feature, although the worldwide [[UsefulNotes/NintendoEntertainmentSystem NES]] port did not allow the player to save custom level data since the Data Recorder add-on [[NoExportForYou was not released outside Japan.]]

to:

* JungleJapes: Moss Caverns from The Legend Returns, and the literally named Jungle World from Lode ''Lode Runner 2.
2''.
* KingMook: In ''Lode Runner 3-D,'' 3-D'', the main antagonist is shown as the mad Emperor Monk.
* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. Lode ''Lode Runner 3-D 3-D'' has The Furnace of Despair; a run-down volcanic planet with machinery that runs entirely on thermal and steam-based energy.
* LevelEditor: It really wouldn't be ''Lode Runner'' without it, since the original game is well known for having one of the first custom level editors. Most ports retained this feature, although the worldwide [[UsefulNotes/NintendoEntertainmentSystem NES]] port did not allow the player to save custom level data since the Data Recorder add-on [[NoExportForYou was not released outside Japan.]]Japan]].



* MissionPackSequel: Virtually ''all'' of the 2D games (although even ''Cubic Lode Runner'' resembles a simplified ''Lode Runner 2'') -- especially ''Championship Lode Runner,'' which is just a fan submitted level compilation pack.

to:

* MissionPackSequel: Virtually ''all'' of the 2D games (although even ''Cubic Lode Runner'' resembles a simplified ''Lode Runner 2'') -- especially ''Championship Lode Runner,'' Runner'', which is just a fan submitted level compilation pack.



* OddballInTheSeries: ''Lode Runner's Rescue'' is an isometric {{spin off}} similar to ''VideoGame/CrystalCastles,'' starring Lode Runner's daughter [[SpinOffspring Alexandra]] (who could jump and swim, but not dig).

to:

* OddballInTheSeries: ''Lode Runner's Rescue'' is an isometric {{spin off}} SpinOff similar to ''VideoGame/CrystalCastles,'' ''VideoGame/CrystalCastles'', starring the Lode Runner's daughter [[SpinOffspring Alexandra]] (who could jump and swim, but not dig).



* SharedUniverse: The Bungeling Empire are actually stock villains in several Broderbund games that were first seen in ''VideoGame/{{Choplifter}}'' and later in ''Raid on Bungeling Bay.''
** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the origin of Lode Runner as a humble little robot named VideoGame/{{Bomber Man}}. You may have heard of it.
* ShoutOut: The bricks and ladders in many levels are arranged to spell messages. Some are obvious (for example, gaps in the ladders on Level 44 spell out "LODE RUNNER"), while others are subtle. For example, Level 56 has bricks that form the letters "UW," a reference to Douglas E. Smith's ''alma mater,'' the University of Washington.

to:

* SharedUniverse: The Bungeling Empire are actually stock villains in several Broderbund games that were first seen in ''VideoGame/{{Choplifter}}'' and later in ''Raid on Bungeling Bay.''
Bay''.
** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the origin of the Lode Runner as a humble little robot named VideoGame/{{Bomber Man}}.VideoGame/BomberMan. You may have heard of it.
* ShoutOut: The bricks and ladders in many levels are arranged to spell messages. Some are obvious (for example, gaps in the ladders on Level 44 spell out "LODE RUNNER"), while others are subtle. For example, Level 56 has bricks that form the letters "UW," a reference to Douglas E. Smith's ''alma mater,'' mater'', the University of Washington.



* SlippySlideyIceWorld: The Legend Returns gives us Winter's Dungeon, while Lode Runner 3-D has Frozen Doom. This trope is somewhat subverted, as you do not have any slippery ice physics to worry about.

to:

* SlippySlideyIceWorld: The Legend Returns gives us Winter's Dungeon, while Lode ''Lode Runner 3-D 3-D'' has Frozen Doom. This trope is somewhat subverted, as you do not have any slippery ice physics to worry about.



* UpdatedRerelease: ''Lode Runner On-Line: The Mad Monks' Revenge'' is this to ''The Legend Returns,'' featuring new items, new level themes, and online multiplayer.
* UselessItem: In Lode Runner 2, there are these donut-shaped artifacts you can find in very specific levels of each world that are placed in visible, but very hard to reach places. Unfortunately nothing really happens when you collect them, but it's speculated that collecting them all would have unlocked secret worlds in the hub (see Trivia tab for more info on that).

to:

* UpdatedRerelease: ''Lode Runner On-Line: The Mad Monks' Revenge'' is this to ''The Legend Returns,'' Returns'', featuring new items, new level themes, and online multiplayer.
* UselessItem: In Lode ''Lode Runner 2, 2'', there are these donut-shaped artifacts you can find in very specific levels of each world that are placed in visible, but very hard to reach places. Unfortunately nothing really happens when you collect them, but it's speculated that collecting them all would have unlocked secret worlds in the hub (see Trivia tab for more info on that).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JungleJapes: Moss Caverns from The Legend Returns, and the literally named Jungle World from Lode Runner 2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HauntedHouse: Battle Lode Runner's 10th world is a very direct example of this trope, complete with chasing vampire enemies and spooky organ music.
Is there an issue? Send a MessageReason:
None


* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course!

to:

* TheCameo: Who serves as the guards in Hudson Soft's NES version? Why, no other than VideoGame/{{Bomberman}}, of course!course! You may also find the titular characters as enemies in random levels in Battle Lode Runner for the TurboGrafix16 (also made by Hudson Soft) as well!
Is there an issue? Send a MessageReason:
None


** The final world in Lode Runner 3-D, Emperor's Keep, features a lot of archaic and medieval hazards that can easily be triggered by buttons that Jake or the monks can step on. What makes these traps especially dastardly is that certain traps, like the boulder trap, can roll over trigger its own trap button, causing an endless loop!

to:

** The final world in Lode Runner 3-D, Emperor's Keep, features a lot of archaic and medieval hazards that can easily be triggered by buttons that Jake or the monks can step on. What makes these traps especially dastardly is that certain traps, like the boulder trap, can roll over and trigger its own trap button, causing an endless loop!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoobyTrap:
** The final world in Lode Runner 3-D, Emperor's Keep, features a lot of archaic and medieval hazards that can easily be triggered by buttons that Jake or the monks can step on. What makes these traps especially dastardly is that certain traps, like the boulder trap, can roll over trigger its own trap button, causing an endless loop!
** Lode Runner 2's tutorial levels introduce laser triggers that remote detonate any bomb that's on screen. However they are seldom (or never) used in the main levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DestructiveTeleportation: Heavily implied in Lode Runner 3-D. In the Bio-Hazard world, there is an organic teleportation device called a Tele-cloner which, true to its name, seems to outright destroy the person who walks into it, then creates a perfect clone on the other side.
Is there an issue? Send a MessageReason:
None


* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. Lode Runner 3-D has The Furnace of Despair; a run-down mechanical planet that runs entirely on thermal and steam-based energy.

to:

* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. Lode Runner 3-D has The Furnace of Despair; a run-down mechanical volcanic planet with machinery that runs entirely on thermal and steam-based energy.
Is there an issue? Send a MessageReason:
None


* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater.

to:

* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater. Lode Runner 3-D has The Furnace of Despair; a run-down mechanical planet that runs entirely on thermal and steam-based energy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlippySlideyIceWorld: The Legend Returns gives us Winter's Dungeon, while Lode Runner 3-D has Frozen Doom. This trope is somewhat subverted, as you do not have any slippery ice physics to worry about.

Added: 273

Changed: 180

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None


* IndustrialWorld: Legend Returns has Meltdown Metropolis, a run-down factory looking city that serves as the final world in the game (or the 10th of 12 worlds in the Mad Monk's Revenge re-release).

to:

* IndustrialWorld: IndustrialWorld:
** The
Legend Returns has Meltdown Metropolis, a run-down factory looking city that serves as the final world in the game (or the 10th of 12 worlds in the Mad Monk's Revenge re-release).re-release).
** Lode Runner 2 has a world literally called Industrial World. Gear World also counts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CanonName: Most manuals refer to the main lode runner character as ''Jake Peril''. In The Legend Returns, there is a blue lode runner playable in the 2-Player mode who is referred to as Wes Reckless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: Lode Runner 3-D on the Nintendo 64 seems to have some kind of bizarre memory issue where (depending on how much data is on the save file) the game would completely crash when attempting to save the game after finishing a level set.

Added: 339

Changed: 116

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* AscendedGlitch: The enemies have an odd artificial intelligence. These quirks have to be exploited in ''Championship Lode Runner.''

to:

* AscendedGlitch: AscendedGlitch:
**
The enemies have an odd artificial intelligence. These quirks have to be exploited in ''Championship Lode Runner.''''
** There are a plethora of weird bugs and quirks in ''Lode Runner: The Legend Returns'' and its enhanced port ''The Mad Monk's Revenge.'' Some of them have been embraced by fans and used in unique ways for custom puzzles!

Changed: 49

Removed: 141

Is there an issue? Send a MessageReason:
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* UselessItem: In Lode Runner 2, there are these donut-shaped artifacts you can find in very specific levels of each world that are placed in visible, but very hard to reach places. Unfortunately nothing really happens when you collect them, but it's speculated that collecting them all would have unlocked secret worlds in the hub (see WhatCouldHaveBeen below).
* WhatCouldHaveBeen: Lode Runner 2 has two entirely scrapped worlds that never made it to the full release: A Mall World, and an Alien World.

to:

* UselessItem: In Lode Runner 2, there are these donut-shaped artifacts you can find in very specific levels of each world that are placed in visible, but very hard to reach places. Unfortunately nothing really happens when you collect them, but it's speculated that collecting them all would have unlocked secret worlds in the hub (see WhatCouldHaveBeen below).
* WhatCouldHaveBeen: Lode Runner 2 has two entirely scrapped worlds that never made it to the full release: A Mall World, and an Alien World.
Trivia tab for more info on that).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UselessItem: In Lode Runner 2, there are these donut-shaped artifacts you can find in very specific levels of each world that are placed in visible, but very hard to reach places. Unfortunately nothing really happens when you collect them, but it's speculated that collecting them all would have unlocked secret worlds in the hub (see WhatCouldHaveBeen below).
* WhatCouldHaveBeen: Lode Runner 2 has two entirely scrapped worlds that never made it to the full release: A Mall World, and an Alien World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IndustrialWorld: Legend Returns has Meltdown Metropolis, a run-down factory looking city that serves as the final world in the game (or the 10th of 12 worlds in the Mad Monk's Revenge re-release).


Added DiffLines:

* LethalLavaLand: Inferno's Playground is the 7th world in The Legend Returns, and takes place directly in a volcanic crater.
Is there an issue? Send a MessageReason:
None


The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]] In 1999, ''Lode Runner 3-D'' was released for the [=N64=].

to:

The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]] In 1999, ''Lode Runner 3-D'' was released for the [=N64=].
UsefulNotes/Nintendo64.
Is there an issue? Send a MessageReason:
None


The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]]

to:

The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]]
]] In 1999, ''Lode Runner 3-D'' was released for the [=N64=].
Willbyr MOD

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[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/loderunner_3052.jpg]]

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[[quoteright:252:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1637175629056272100
%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/loderunner_3052.jpg]]
org/pmwiki/pub/images/loderunner4_9.png]]
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* TheCameo: Who serves as the guards in Hudson Soft's NES verson? Why, no other than VideoGame/{{Bomberman}}, of course!

to:

* TheCameo: Who serves as the guards in Hudson Soft's NES verson? version? Why, no other than VideoGame/{{Bomberman}}, of course!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheCameo: Who serves as the guards in Hudson Soft's NES verson? Why, no other than VideoGame/{{Bomberman}}, of course!
Is there an issue? Send a MessageReason:
None


* PressXToDie: Nearly all of the games literally have a suicide button (necessary, since there are certain situations that can render a level unwinnable).

to:

* PressXToDie: Nearly all of the games literally have a suicide button (necessary, since there are certain situations that can render a level unwinnable).not only unwinnable, but with the player in a position that they can neither escape from or get to a guard to kill them).
Is there an issue? Send a MessageReason:
Incorrect, the reused enemy sprite is just the real-world explanation for the player character; the actual storyline for the original Famicom/NES game was indeed written as a prequel, and in addition to the ending sequence showing the robot's transformation into the human Lode Runner, the Japanese version even makes this completely clear-cut by directly introducing itself as the origin story of "the Runner from Lode Runner" right there in the game manual: http://randomhoohaas.flyingomelette.com/bomb/nes-1/ref.html


** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the origin of the enemy character model as a humble little robot named VideoGame/{{Bomber Man}}. You may have heard of it.

to:

** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the origin of the enemy character model Lode Runner as a humble little robot named VideoGame/{{Bomber Man}}. You may have heard of it.
Is there an issue? Send a MessageReason:
It was all wrong. Bomberman is used as the enemy in the game, not the main character.


** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the odd origin of Jake Peril (aka Lode Runner) as a humble little robot named VideoGame/{{Bomber Man}}. You may have heard of it.

to:

** Hudson Soft developed a video game in 1985 that serves as a direct prequel, showing the odd origin of Jake Peril (aka Lode Runner) the enemy character model as a humble little robot named VideoGame/{{Bomber Man}}. You may have heard of it.
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The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/NamcoBandai Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]]

to:

The original game, released in 1983 for the UsefulNotes/AppleII by Creator/{{Broderbund|Software}}, consisted of 150 levels and was one of the first games to include a LevelEditor. A myriad of ports and remakes have been released ever since by companies such as Creator/{{Sierra}}, [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Bandai,]] and Creator/HudsonSoft (mostly due to the [[UsefulNotes/NintendoEntertainmentSystem NES]] version being [[GermansLoveDavidHasselhoff a resounding success in Japan]]). A true sequel, the aptly named ''Lode Runner 2,'' was released in 1998 for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/AppleMacintosh Mac.]]

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