History VideoGame / LittleBigAdventure

21st Feb '17 2:21:27 PM Gosicrystal
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* AerithAndBob

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* %%* AerithAndBob



* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]

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* %%* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]



* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in regards to the camera resetting itself.
** The sequel takes this further for the new 3D exterior environment. Pressing ''ENTER'' will center the camera in the direction Twinsen is facing.

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* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in regards to the camera resetting itself.
**
itself. The sequel takes this further for the new 3D exterior environment. Pressing environment: pressing ''ENTER'' will center the camera in the direction Twinsen is facing.



* {{Cutscene}}

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* %%* {{Cutscene}}



* FixedCamera: Both games will sometimes force the player into a fixed camera shot to make certain areas/puzzles easier to maneuver.
** This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.

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* FixedCamera: Both games will sometimes force the player into a fixed camera shot to make certain areas/puzzles easier to maneuver. \n** This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.



* LifeMeter / ManaMeter

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* LifeMeter / ManaMeterLifeMeter



* MagicKnight: Twinsen, sort of.
* {{Magitek}}

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* %%* MagicKnight: Twinsen, sort of.
* %%* {{Magitek}}



* ManaMeter



* SpritePolygonMix

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* %%* SpritePolygonMix



* WidgetSeries

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* %%* WidgetSeries



* AGodAmI: Funfrock.

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*
%%*
AGodAmI: Funfrock.






* AGodAmI: [[spoiler: [=FunFrock=] ]] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"

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* AGodAmI: [[spoiler: [=FunFrock=] ]] [[spoiler:[=FunFrock=]]] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"



* [[spoiler:BackFromTheDead: justified by [=FunFrock's=] development of cloning technology.]]

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* [[spoiler:BackFromTheDead: justified BackFromTheDead: [[spoiler:Justified by [=FunFrock's=] development of cloning technology.]]



* BagOfSpilling: Twinsen doesn't have any of the items he collects throughout the first game. We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.

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* BagOfSpilling: BagOfSpilling:
**
Twinsen doesn't have any of the items he collects throughout the first game. We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.



* BonusBoss: Part of the BonusDungeon and LostForever examples, the optional Protection-Spell cave ends with a unique boss seen no where else in the game.
* BonusDungeon: Connected to the LostForever trope mentioned below, the island cave you get the Protection Spell from pretty much ''is'' this.
** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can also be considered this, because you're not forced to go to this island to follow the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to talk to them. This is extremely apparent if you are going through a second playthrough of the game.

to:

* BonusBoss: Part of the BonusDungeon and LostForever PermanentlyMissableContent examples, the optional Protection-Spell cave ends with a unique boss seen no where nowhere else in the game.
* BonusDungeon: BonusDungeon:
**
Connected to the LostForever trope mentioned below, PermanentlyMissableContent, the island cave you get the Protection Spell from pretty much ''is'' this.
** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can also be considered this, because you're not forced to go to this island to follow the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to talk to them. This is extremely apparent if you are going through a second playthrough of the game.



* [[spoiler:CloningGambit:]] [[spoiler:Implied to be how [=FunFrock=] is still alive.]]

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* [[spoiler:CloningGambit:]] CloningGambit: [[spoiler:Implied to be how [=FunFrock=] is still alive.]]



* [[spoiler:HijackedByGanon]]

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* [[spoiler:HijackedByGanon]]%%* HijackedByGanon



* LighterAndSofter: The sequel to the original.

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* %%* LighterAndSofter: The sequel to the original.



* LostForever: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
* MinigameZone: Zeelichian bar and casino.

to:

* LostForever: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
*
%%* MinigameZone: Zeelichian bar and casino.



* PermanentlyMissableContent: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.



* StarterVillain: The Tralu.

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* %%* StarterVillain: The Tralu.



* TakeYourTime: A conjunction of this and YouCantThwartStageOne means that the villain's plot to send the Emerald Moon crashing into Twinsun will never happen, no matter how long you spend faffing about with the car on the second island or the casinos on Zeelich, or [[SidetrackedByTheGoldenSaucer whatever catches your attention]]. But once you reach and defeat him, he just needs to pull a lever with his dying breath to set it in motion. And after that, the impending apocalypse will never happen unless you get killed.

to:

* TakeYourTime: A conjunction of this and YouCantThwartStageOne means that the villain's plot to send the Emerald Moon crashing into Twinsun will never happen, no matter how long you spend faffing about with the car on the second island or the casinos on Zeelich, or [[SidetrackedByTheGoldenSaucer whatever catches your attention]].attention. But once you reach and defeat him, he just needs to pull a lever with his dying breath to set it in motion. And after that, the impending apocalypse will never happen unless you get killed.



21st Nov '16 8:30:53 AM Morgenthaler
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* IncrediblyLamePun: Twinsen is going to take [[spoiler:[=FunFrock=]]] out...but not for pizza.
19th Nov '16 5:35:01 AM Morgenthaler
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'''''Little Big Adventure''''', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International.

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'''''Little
''Little
Big Adventure''''', Adventure'', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International.
6th Sep '16 6:48:20 AM Retloclive
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Added DiffLines:

* GuideDangIt:
** In ''Relentless'', after pushing through a bit of the Twinun's northern hemisphere, {{Backtracking}} will be required for Twinsen to go back to the planet's southern hemisphere to trade a flute for a guitar at Desert Island. However, the one Hamalayi entrance that connects the two hemisphere sides is just a single entrance along the borderline of a map that is ''very'' easy to not notice. Especially since Twinsen takes a completely different path to get into the northern hemisphere to begin with that will no longer be accessible. As a result this leaves many new players feeling like they are trapped on the northern hemisphere with no way to get back to the southern hemisphere.
** In ''Twinsen's Odyssey'', the storage building puzzle that will get Twinsen enough money to pay the worker to send the jet-pack up to the delivery room is not even given a hint as to how its accomplished. As a result, people instead thought the answer to solving this was to get the needed money elsewhere, like the money reward for beating the Desert Island's dart game.
15th Jun '16 5:27:21 AM Retloclive
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Added DiffLines:

* GameBreakingBug: The locked front door to get into Funfrock's fortress on Principal Island will sometimes not open even after placing the key in it. However, [[https://forum.magicball.net/showthread.php?t=2912 there ARE ways to fix this]].
11th Jun '16 6:36:18 AM Retloclive
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Added DiffLines:

** The Zeelichians are no longer friendly to Twinsen when the guards on ''Celebration Island'' realize who he is.
11th Jun '16 6:30:05 AM Retloclive
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* SidetrackBonus: You don't ''need'' to go look for clover boxes, but having extra lives is handy. The second game has optional Protection-Spell cave that you can skip entirely.

to:

* SidetrackBonus: You don't ''need'' to go look for clover boxes, but having extra lives is handy. The second game has the optional Protection-Spell cave that you can skip entirely.
11th Jun '16 6:29:13 AM Retloclive
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* SequenceBreaking: The player can pull this off in both games using the penguin bombs.

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* SequenceBreaking: The player can pull this off in both games using the penguin bombs. LBA 2 also has a few other examples.
11th Jun '16 6:27:03 AM Retloclive
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** It's obvious that the path LBA 2 wants you to follow after grabbing the Mosquebee Key Fragment is to go to the ''Island of the Volcano'' to learn the location of the bee's captured Queen, and then head over to the ''Island of the Wannies'' to free her. However, the game doesn't force you into doing the ''Island of the Volcano'' step.

to:

** It's obvious that the path LBA 2 wants you to follow after grabbing the Mosquebee Key Fragment is to go to the ''Island of the Volcano'' to learn the location of the bee's captured Queen, and then head over to the ''Island of the Wannies'' to free her. However, the game doesn't technically force you into doing to complete the ''Island of the Volcano'' step.
11th Jun '16 6:26:15 AM Retloclive
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** It's obvious that the path the LBA 2 wants you to follow after grabbing the Mosquebee Key Fragment is to go to the ''Island of the Volcano'' to learn the location of the bee's captured Queen, and then head over to the ''Island of the Wannies'' to free her. However, the game doesn't force you into doing the ''Island of the Volcano'' step.

to:

** It's obvious that the path the LBA 2 wants you to follow after grabbing the Mosquebee Key Fragment is to go to the ''Island of the Volcano'' to learn the location of the bee's captured Queen, and then head over to the ''Island of the Wannies'' to free her. However, the game doesn't force you into doing the ''Island of the Volcano'' step.
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