History VideoGame / LittleBigAdventure

24th Jul '17 4:48:28 AM Meyers07TheTroper
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* DungeonBypass: The baggage place in Citadel Island has you need to go through the lengthy warehouse to get the Proto-Pack, however one can pay a guard there to skip the warehouse segment.
* EndlessDaytime: Implied due to the "twin two suns" nature of Twinsun. Zeelich is also this in-game, but the vacation videos on the shuttle has several nighttime scenes.



** CX Island in the second one. Asking about it is enough to draw the attention of the guards.

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** Dome of the Slate in the second game. Figuring out how to go to there is one of the first challenge in itself.
** CX Island in Zeelich, in the second one.game. Asking about it is enough to draw the attention of the guards.



** In LBA 2, the ferry is glitched during the prologue part, allowing you to take ferry during rain times to the desert. The rain overlay still appears in the bright desert however, and you can complete up to the Test of the Balsam, but despite you're healing Dino-Fly, he still injured until you help the weather wizard end the rain.



** Another LBA 2 example is the storage building when Twinsen has to pick up his rocket-pack. There's a puzzle in the storage area that will allow for Twinsen to get enough money to pay the storage-worker to send the box with his rocket-pack up to the delivery room. However, the puzzle doesn't need to be done if Twinsen already has enough money to pay the worker.



* BabiesEverAfter: Twinsen and Zoe's baby is born at the end of the second game.

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* BabiesEverAfter: Twinsen and Zoe's baby is born right at the end of the second game.



** The blowgun overall goes through an odd power-level discrepancy throughout the game. From the earliest moment you can receive the blowgun, it acts as an overall upgrade before completing the School of Magic objective due to shooting level-2 Green pellets even though you'd still be fighting with a level-1 Yellow Magicball during this time. After getting level-2 Green Magicball for completing the school, the two weapons remain on even terms until you get Sendall's Ball which will level up your Magicball to Red level-3. Your blowgun however, remains at Green level-2; meaning that you'll be using the red Magicball for almost all encounters until the Mosquebee test far into the game finally upgrades your blowgun to start shooting level-3 Red pellets. The power is now finally on even terms again until the Dark Monk statue stage mentioned above.

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** The blowgun overall goes through an odd power-level discrepancy throughout the game. From the earliest moment you can receive the blowgun, it acts as an overall upgrade before completing the School of Magic objective due to shooting level-2 Green pellets even though you'd still be fighting with a level-1 Yellow Magicball during this time. After getting level-2 Green Magicball for completing the school, the two weapons remain on even terms until you get Sendall's Ball which will level up your Magicball to Red level-3. Your blowgun however, remains at Green level-2; meaning that you'll be using the red Magicball for almost all encounters until the Mosquebee test far into the game finally upgrades your blowgun into blowtron to start shooting level-3 Red pellets. The power is now finally on even terms again until the Dark Monk statue stage mentioned above.



** Not to mention you need to past three tests to become a wizard despite having tunic-based magic and the wizard even lampshades it saying that despite you saved the world, you need to past tests like the other.



* TheGreys: The Esmers are loosely designed after them.



%%* LighterAndSofter: The sequel to the original.
* LoadingScreen: In the sequel, it shows Twinsen and Zoe standing on a CD.

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%%* * LighterAndSofter: The sequel to the original.
original. Gone are the militaristic dystopia feel, replaced with sense of neighborhood, adventures, and understanding of cultures.
* LoadingScreen: In the sequel, it shows Twinsen and Zoe standing on a CD. It only appears at the first time the game is launched though.
5th Jun '17 6:12:38 PM Retloclive
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%%* StarterVillain: The Tralu.

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%%* * StarterVillain: The Tralu.Tralu serves as this for the opening rain storm prologue before the Zeelichians arrive on Twinsun.
27th May '17 6:33:25 AM Berrenta
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* OnlyIdiotsMayPass: A subversion and quite possibly a case of TheDevTeamThinksOfEverything as an answer to why The ''Island of the Volcano'' is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen.

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* OnlyIdiotsMayPass: A subversion and quite possibly a case of TheDevTeamThinksOfEverything DevelopersForesight as an answer to why The ''Island of the Volcano'' is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen.
3rd Apr '17 5:25:40 PM Gosicrystal
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:
21st Feb '17 2:21:27 PM Gosicrystal
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%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%



* AerithAndBob

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* %%* AerithAndBob



* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]

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* %%* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]



* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in regards to the camera resetting itself.
** The sequel takes this further for the new 3D exterior environment. Pressing ''ENTER'' will center the camera in the direction Twinsen is facing.

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* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in regards to the camera resetting itself.
**
itself. The sequel takes this further for the new 3D exterior environment. Pressing environment: pressing ''ENTER'' will center the camera in the direction Twinsen is facing.



* {{Cutscene}}

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* %%* {{Cutscene}}



* FixedCamera: Both games will sometimes force the player into a fixed camera shot to make certain areas/puzzles easier to maneuver.
** This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.

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* FixedCamera: Both games will sometimes force the player into a fixed camera shot to make certain areas/puzzles easier to maneuver. \n** This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.



* LifeMeter / ManaMeter

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* LifeMeter / ManaMeterLifeMeter



* MagicKnight: Twinsen, sort of.
* {{Magitek}}

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* %%* MagicKnight: Twinsen, sort of.
* %%* {{Magitek}}



* ManaMeter



* SpritePolygonMix

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* %%* SpritePolygonMix



* WidgetSeries

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* %%* WidgetSeries



* AGodAmI: Funfrock.

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*
%%*
AGodAmI: Funfrock.






* AGodAmI: [[spoiler: [=FunFrock=] ]] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"

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* AGodAmI: [[spoiler: [=FunFrock=] ]] [[spoiler:[=FunFrock=]]] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"



* [[spoiler:BackFromTheDead: justified by [=FunFrock's=] development of cloning technology.]]

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* [[spoiler:BackFromTheDead: justified BackFromTheDead: [[spoiler:Justified by [=FunFrock's=] development of cloning technology.]]



* BagOfSpilling: Twinsen doesn't have any of the items he collects throughout the first game. We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.

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* BagOfSpilling: BagOfSpilling:
**
Twinsen doesn't have any of the items he collects throughout the first game. We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.



* BonusBoss: Part of the BonusDungeon and LostForever examples, the optional Protection-Spell cave ends with a unique boss seen no where else in the game.
* BonusDungeon: Connected to the LostForever trope mentioned below, the island cave you get the Protection Spell from pretty much ''is'' this.
** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can also be considered this, because you're not forced to go to this island to follow the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to talk to them. This is extremely apparent if you are going through a second playthrough of the game.

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* BonusBoss: Part of the BonusDungeon and LostForever PermanentlyMissableContent examples, the optional Protection-Spell cave ends with a unique boss seen no where nowhere else in the game.
* BonusDungeon: BonusDungeon:
**
Connected to the LostForever trope mentioned below, PermanentlyMissableContent, the island cave you get the Protection Spell from pretty much ''is'' this.
** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can also be considered this, because you're not forced to go to this island to follow the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to talk to them. This is extremely apparent if you are going through a second playthrough of the game.



* [[spoiler:CloningGambit:]] [[spoiler:Implied to be how [=FunFrock=] is still alive.]]

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* [[spoiler:CloningGambit:]] CloningGambit: [[spoiler:Implied to be how [=FunFrock=] is still alive.]]



* [[spoiler:HijackedByGanon]]

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* [[spoiler:HijackedByGanon]]%%* HijackedByGanon



* LighterAndSofter: The sequel to the original.

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* %%* LighterAndSofter: The sequel to the original.



* LostForever: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
* MinigameZone: Zeelichian bar and casino.

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* LostForever: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
*
%%* MinigameZone: Zeelichian bar and casino.



* PermanentlyMissableContent: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.



* StarterVillain: The Tralu.

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* %%* StarterVillain: The Tralu.



* TakeYourTime: A conjunction of this and YouCantThwartStageOne means that the villain's plot to send the Emerald Moon crashing into Twinsun will never happen, no matter how long you spend faffing about with the car on the second island or the casinos on Zeelich, or [[SidetrackedByTheGoldenSaucer whatever catches your attention]]. But once you reach and defeat him, he just needs to pull a lever with his dying breath to set it in motion. And after that, the impending apocalypse will never happen unless you get killed.

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* TakeYourTime: A conjunction of this and YouCantThwartStageOne means that the villain's plot to send the Emerald Moon crashing into Twinsun will never happen, no matter how long you spend faffing about with the car on the second island or the casinos on Zeelich, or [[SidetrackedByTheGoldenSaucer whatever catches your attention]].attention. But once you reach and defeat him, he just needs to pull a lever with his dying breath to set it in motion. And after that, the impending apocalypse will never happen unless you get killed.



21st Nov '16 8:30:53 AM Morgenthaler
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* IncrediblyLamePun: Twinsen is going to take [[spoiler:[=FunFrock=]]] out...but not for pizza.
19th Nov '16 5:35:01 AM Morgenthaler
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'''''Little Big Adventure''''', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International.

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'''''Little
''Little
Big Adventure''''', Adventure'', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International.
6th Sep '16 6:48:20 AM Retloclive
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Added DiffLines:

* GuideDangIt:
** In ''Relentless'', after pushing through a bit of the Twinun's northern hemisphere, {{Backtracking}} will be required for Twinsen to go back to the planet's southern hemisphere to trade a flute for a guitar at Desert Island. However, the one Hamalayi entrance that connects the two hemisphere sides is just a single entrance along the borderline of a map that is ''very'' easy to not notice. Especially since Twinsen takes a completely different path to get into the northern hemisphere to begin with that will no longer be accessible. As a result this leaves many new players feeling like they are trapped on the northern hemisphere with no way to get back to the southern hemisphere.
** In ''Twinsen's Odyssey'', the storage building puzzle that will get Twinsen enough money to pay the worker to send the jet-pack up to the delivery room is not even given a hint as to how its accomplished. As a result, people instead thought the answer to solving this was to get the needed money elsewhere, like the money reward for beating the Desert Island's dart game.
15th Jun '16 5:27:21 AM Retloclive
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Added DiffLines:

* GameBreakingBug: The locked front door to get into Funfrock's fortress on Principal Island will sometimes not open even after placing the key in it. However, [[https://forum.magicball.net/showthread.php?t=2912 there ARE ways to fix this]].
11th Jun '16 6:36:18 AM Retloclive
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Added DiffLines:

** The Zeelichians are no longer friendly to Twinsen when the guards on ''Celebration Island'' realize who he is.
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