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''Little Big Adventure'', known outside Europe as ''Relentless: Twinsen's Adventure'', is a 1994 PC game (later ported to the [=PlayStation=]) created by Adeline Software International.

The game is set on a fantasy planet named Twinsun, populated by four intellectual races and a bunch of {{Intellectual Animal}}s. The PlayerCharacter of the game is coincidentally called Twinsen; unknowingly even to himself, he is a descendant of a mysterious family, [[TheChosenOne destined to save his home world]]. Of course, when an EvilOverlord rises, he is quickly forced to become a [[TheHero hero]] and start a long, dangerous journey to obtain enough powers to overthrow him -- with a little help from other Twinsunians and a local goddess named Sendell.

The game spawned a sequel, '''''Little Big Adventure 2''''', also known as ''Twinsen's Odyssey''. It had Twinsen dealing with the arrival of aliens from planet Zeelich, who claimed to be friendly but ended up wreaking havoc on behalf of their god, the Dark Monk -- who somehow looked strangely familiar...

A third game was planned, but never got released. But it's not given up, and the team is now working on a remake of the first game. They have also released a mobile version of the first game for phones and tablets.

No connection to ''VideoGame/LittleBigPlanet''.

!! Both games provide examples of:

* AbilityRequiredToProceed: Most items the player comes across is needed to bypass some form of a roadblock later on in the games; some examples being the Red Key Card to open certain doors with the red key-slot in ''Relentless'', or using the Lightning Ring to shatter the ice globe in the sewers of ''Twinsen's Odyssey''.
* AbsurdlySpaciousSewer: With streets and even small towns.
* ActionAdventure
%%* AerithAndBob
* AscendedExtra: Jérome Baldino. A very minor NPC in the first game, TheLancer in the second game.
* BadassLongRobe: Worn by Twinsen.
%%* BigBad: [=FunFrock=]. [[spoiler:Yes, in ''both'' games.]]
* BiggerOnTheInside: This is a common issue in both games, with the buildings looking rather small from the outside, but being surprisingly spacious from the inside. In particular, in the second game, the bar on the Citadel Island is a small, one-story building on the outside, but from the inside, it actually has a second floor.
* BlockPuzzle: The ''Sokoban''-like puzzle in the first game. - The second game also had one of those.
* CameraCentering: Pressing the ''ENTER'' key will center the camera on Twinsen. The game-video does not stay on Twinsen when you move about in the environment. Walking off the screen is the lone exception in regards to the camera resetting itself. The sequel takes this further for the new 3D exterior environment: pressing ''ENTER'' will center the camera in the direction Twinsen is facing.
* ClothesMakeTheSuperman: Twinsen's magical tunic stores {{Mana}}.
* CollectionSidequest: The clover boxes are this. In addition to the two boxes you start out with in both games, each additional box you find will increase your total extra-life storage (The extra lives being the {{Four Leaf Clover}}s you put inside the boxes).
** ''Relentless'' has three boxes you can collect for a total of five max extra-lives.
*** Citadel Island; sewers
*** Citadel Island; cafe basement
*** Principal Island; Coastal Island
** ''Twinsen's Odyssey'' has seven boxes you can collect (plus a unique eighth case) for a total of nine extra-lives.
*** Desert Island; Turtle Rock
*** Desert Island; above the Protection-Spell cave.
*** Island of the Dome of the Slate
*** Citadel Island; sewers
*** Emerald Moon Base
*** Zeelich Undergas; Wannie mining cave
*** Zeelich Undergas; Island of the Volcano
*** Island CX; hidden elevator tunnel (this clover box only appears if you chose to not grab the Island of the Volcano clover box beforehand).
* ColorCodedArmies: Played straight with most of Funfrock's clones in ''Relentless'', the Franco guards in ''Twinsen's Odyssey'' and a few other occurrences. The Yellow/Green/Red colors of the enemy match the levels of your magic ball so you know who you can kill at your current level of magic.
* CrateExpectations: Not so much as crates, but anything that you can interact with to get health, mana, cash and clovers from.
%%* {{Cutscene}}
* DialogDuringGameplay: Not so much as actual conversations, but a few short phrases here and there.
* DialogueTree: Not exactly complex in either game, but there are a few times where you have the option to choose a dialogue path when in conversation.
* DungeonBypass: The baggage place in Citadel Island has you need to go through the lengthy warehouse to get the Proto-Pack, however one can pay a guard there to skip the warehouse segment.
* EndlessDaytime: Implied due to the "twin two suns" nature of Twinsun. Zeelich is also this in-game, but the vacation videos on the shuttle has several nighttime scenes.
* EverythingFades: More like "Everything Pops And Leaves A Bonus Behind", but whatever.
* EverythingsBetterWithPenguins: Even with clockwork ones, especially if they ''explode''.
* ExpositionBreak: The dialogue interactions, especially the ones that create a dialogue block that covers the whole screen. Least players have the option to speed through them.
* FixedCamera: Both games will sometimes force the player into a fixed camera shot to make certain areas/puzzles easier to maneuver. This is extremely apparent in the sequel game where sometimes the camera will be put ABOVE the player in the 3D exterior environment. Something you wouldn't be able to accomplish by setting the camera with the ''ENTER'' key.
* ForbiddenZone:
** The northern hemisphere of Twinsun in the first game.
** Dome of the Slate in the second game. Figuring out how to go to there is one of the first challenge in itself.
** CX Island in Zeelich, in the second game. Asking about it is enough to draw the attention of the guards.
* GiantFlyer: The Dino-Fly.
* GlobalAirship: A catamaran and Dino-Fly in the first game, Dino-Fly in the second; though they only move you between islands, not ''everywhere''.
* GreenSkinnedSpaceBabe: Somehow, the female rabbibunnies are considered very attractive by males of other races.
* GuideDangIt:
** In ''Relentless'', after pushing through a bit of the Twinun's northern hemisphere, {{Backtracking}} will be required for Twinsen to go back to the planet's southern hemisphere to trade a flute for a guitar at Desert Island. However, the one Hamalayi entrance that connects the two hemisphere sides is just a single entrance along the borderline of a map that is ''very'' easy to not notice. Especially since Twinsen takes a completely different path to get into the northern hemisphere to begin with that will no longer be accessible. As a result this leaves many new players feeling like they are trapped on the northern hemisphere with no way to get back to the southern hemisphere.
** In ''Twinsen's Odyssey'', the storage building puzzle that will get Twinsen enough money to pay the worker to send the jet-pack up to the delivery room is not even given a hint as to how its accomplished. As a result, people instead thought the answer to solving this was to get the needed money elsewhere, like the money reward for beating the Desert Island's dart game.
* HideYourChildren: Aside from the plot-relevant Twinsun schoolchildren [[spoiler: who get kidnapped to blackmail Twinsun's wizards to being of use to Funfrock]] in the second game.
* HitPoints
* InfallibleBabble: Pay attention to what {{NPC}}s are saying regarding your quest. The chances of them giving you false information is absolutely non-existent.
* IntellectualAnimal: Many. Including your personal living aircraft, Dino-Fly.
* ItsUpToYou: Nothing is going to happen unless you do it, as usual for games.
* KnockBack: Possibly due to bad programming, both games take this to a rather frustrating level where Twinsen ''always'' gets pushed backwards, no matter from which direction he received the hit. This leads to situations where sometimes, your best bet in trying to run away from enemies is to move backwards while facing them.
* LifeMeter
* {{Lilliputians}}: Everything on the two planets is on a normal size scale in relation to each other, but the second game implies they are tiny compared to humans: There is a room with recognizable, but very large human items such as chess pieces and cotton swabs, which we are told were found floating in space. Comparing these items to everything else would mean Twinsen himself is actually only about two inches tall.
* LimitedSoundEffects: [[AvertedTrope Averted]].
* LockedDoor: Many, both common and plot related, in both games.
%%* MagicKnight: Twinsen, sort of.
%%* {{Magitek}}
* MagnetHands: Climbing a ladder while holding a gun/sword/whatever? Not a problem.
* ManaMeter
* MeaningfulName:
** Twinsen's race is called "Quetch", which means "plum" in German. It describes their plum-shaped heads.
** The Francos are called "Knarta" in the French version. Knarta is based on "Knacki" and "Herta", popular brands of sausages in France.
** Subverted with Dr. Funfrock. He does wear a frock, but "Funfrock" is a real French surname; the most famous one with it is Queen Elizabeth II look-alike impersonator Huguette Funfrock.
* MonstersEverywhere: The first game falls hard on this trope with all of Funfrock's clones running about. The sequel slowly goes into this as the Zeelichians become more of a threat.
* {{Mooks}}: Robotic clones in the first game. The Francos soldiers in the second one.
* NowWhereWasIGoingAgain: Talk to any friendly {{NPC}}, and your character will ask about his latest objective.
* OutsideTheBoxTactic: The unique ways you can kill enemies on some occasions like those mentioned in the VideoGameCrueltyPotential example below, are definitely not something you'd find out just doing the basics.
* PowerLevels: There are four levels of magic you obtain throughout both games, which will enable you to fight enemies that require a higher level of magic to defeat. Weaker enemies also take a lot more damage from higher level of magic; the second game has added visuals to make this more obvious, and these PowerLevels become a problem for balancing the weapons of the second game. The ComMons trope mentioned below goes into further detail surrounding this.
** Level 1 = Yellow
*** Levels up to Green in ''Relentless'' when you obtain the Book of Bu.
*** Levels up to Green in ''Twinsen's Odyssey'' when you complete the School of Magic.
** Level 2 = Green
*** Levels up to Red in ''Relentless'' when you obtain Sendall's Medallion.
*** Levels up to Red in ''Twinsen's Odyssey'' when you obtain Sendall's Ball.
** Level 3 = Red
*** Levels up to Fire in ''Relentless'' when you fill the Empty Vial with pure water.
*** Levels up to Fire in ''Twinsen's Odyssey'' when you complete Dark Monk's Fragment Key.
** Level 4 = Fire
* RespawningEnemies: Annoying, but they ''do'' leave bonuses behind when killed, so this can work for you.
* RespawnPoint: If you have extra lives, you respawn right at the spot of death, unless you drowned in water or fell to your death, where the spawn point will be at the edge of the nearest walkable ground instead.
* ScriptedEvent: Pretty much all character interactions/cutscenes seen throughout the two games. You at least have the option to speed through it.
* SequenceBreaking: The player can pull this off in both games using the penguin bombs. LBA 2 also has a few other examples.
** In LBA 1, you can walk a penguin onto a pressure plate near the start of the Temple of Bu to open the next area's locked door; effectively skipping the entire first level of the dungeon.
** In LBA 2, the ferry is glitched during the prologue part, allowing you to take ferry during rain times to the desert. The rain overlay still appears in the bright desert however, and you can complete up to the Test of the Balsam, but despite you're healing Dino-Fly, he still injured until you help the weather wizard end the rain.
** In LBA 2, you can skip having to go the long way around at sneaking into the Mosquebee Queen's prison with the same penguin trick by having it walk through a laser activation gate in order for the prison door to stay open when Twinsen walks through the laser gate afterwards.
** It's obvious that the path LBA 2 wants you to follow after grabbing the Mosquebee Key Fragment is to go to the ''Island of the Volcano'' to learn the location of the bee's captured Queen, and then head over to the ''Island of the Wannies'' to free her. However, the game doesn't technically force you to complete the ''Island of the Volcano'' step.
* SidetrackBonus: You don't ''need'' to go look for clover boxes, but having extra lives is handy. The second game has the optional Protection-Spell cave that you can skip entirely.
* ShiftingSandLand: To some extent, the Desert Island.
* SpreadShot: Funfrock's basic clones in ''Relentless'' have this. In the sequel, the Sup guards are seen using guns with this function. The Tralu and the Protection-Spell cave boss also have a spread type attack.
%%* SpritePolygonMix
* StanceSystem: Twinsen's four "moods".
* SoundOfNoDamage: Connected with VideoGameCrueltyPotential, your hard-sounding attacks on any {{NPC}} do no actual damage (with a few exceptions). Also applies to enemies that are higher rank if you don't have the right level of magic to kill them.
* SuperDrowningSkills: Probably one of the most annoying things about Twinsen.
* TalkToEveryone: Gathering new information is the essential part of the gameplay.
* TempleOfDoom: The Temple of Bù in the first game. And the second. Though the source of the "doom" is different.
* VideoGameCrueltyPotential: You can beat up any NPC you (don't) like, although most of the friendly civilians can't be hurt and some of them will actually ''fight back''. Francos can be killed in a variety of ways, such as electrocution or {{Explosive Decompression}}
* VideoGameCrueltyPunishment: Attacking children will result in Twinsen getting beaten up by their big brothers. Attacking Joe the elf in his maze will make him angry and result in him taking back your elf badge.
* TheWarSequence: Occurs in both games.
** In ''Relentless'', the Rebel forces ship-docking on the icy Hamalayi coastline to battle Funfrock's clones in the area.
** In ''Twinsen's Odyssey'', The Franco soldiers of Island CX invading Mosquebee Island. Throughout the invasion, you watch as Mosquebees and Francos duke it out and witness Francos parachuting in from above the gas cloud sky.
%%* WidgetSeries
* WorldShapes: Twinsun ''is'' spherical, but is positioned ''between two suns'', with tropical poles and an icy "ring" around the equator.

!! Examples from the first game:

%%* AGodAmI: Funfrock.
* {{Backtracking}}: You meet an old rabibunny early in the game. After going a good portion into the Northern Hemisphere much later on, the story will then force you to go all the way back to the old man in the Southern Hemisphere to... trade a flute for his guitar.
* BreakingTheFourthWall: You can ask a pirate historian if he knows any pirate-themed recipes; he responds that the creators of the game are [[FrenchCuisineIsHaughty French]], and don't believe that culinary secrets should be shared so lightly.
* CardboardPrison: Nearly every prison in the game. Escaping usually requires waiting for a guard to enter the cell and beating him up.
* CheckPointStarvation: The first game has no save system, so the only way to save your game was to force an autosave by changing to a new environment. You had to complete entire puzzles/areas without the option of being able to save the game part-way through sometimes, so you could spend hours trying to solve a puzzle and quit out of frustration, only to realize that when you decide to come back, you have to start from the beginning of the puzzle again.
* CloneArmy: How Funfrock maintains control of the planet.
* DeadlyWalls: First game only; see RunDontWalk entry below.
* DummiedOut: A bipedal robot in the first game.
* EmptyRoomPsych: The main Desert Island layout. No doubt it leaves people wondering what the point of the large environment is when it's only got a lone rabibunny sitting next to the entrance of the Temple of Bu.
* ForTheEvulz: The game turns surprisingly dark before the final battle. Funfrock [[BadassBoast explains to]] Twinsen just how he's going pay for all his meddling and interference. When the tyrant ascends to godhood, [[ToThePain he'll kill and resurrect Twinsen]] over and over again, [[FateWorseThanDeath forever]].
* GameBreakingBug: The locked front door to get into Funfrock's fortress on Principal Island will sometimes not open even after placing the key in it. However, [[https://forum.magicball.net/showthread.php?t=2912 there ARE ways to fix this]].
* LargeAndInCharge: Funfrock clearly taller than the average quetch, and twice as wide.
* NoGearLevel: Whenever you are imprisoned in the first game.
* NamedAfterSomebodyFamous: The architect who lives next door to Twinsen is named [[https://en.wikipedia.org/wiki/Ludwig_Mies_van_der_Rohe Mies van der Rooh.]]
* PressurePlate: A few throughout the first game where you gotta place statues on top of them to keep doors you need to go through open.
* RunDontWalk: In the first game, you get hurt if you run into something. Thankfully, this was removed in the sequel (and can also be removed in the first game with a patch).
* SavePoint: Moving between map environments autosaves the game, leading to the problem regarding CheckPointStarvation above.
* SavethePrincess: In addition to defeating Funfrock, he also happens to be holding Twinsen's girlfriend Zoe captive.
* ShoutOut: Funfrock's teleportation center is located on [[{{Film/TheFly1986}} Brundle Island]].
* SpeaksFluentAnimal: Twinsen gains the power to speak to animals once he gets the Book of Bu. It also allows him to hear flowers cry in pain if he steps on them.
* TeleportersAndTransporters: One of [=FunFrock's=] tools used for taking over the planet.
* UnwinnableByMistake: The infamous ScriptBreaking[=/=]SequenceBreaking Red Key Card bug in the first game. [[AllThereInTheManual To the extent that the game manual actually warned the player about it]]. Due to the game's autosave function that always records your HP and MP totals, there many other ways to render the game unwinnable, such as being trapped in the lower sections of the Temple of Bu without any magic left (thus preventing you from defeating the enemies that hold the keys to escape), or dropping into the Astronomer's house with only 1HP and no clovers left.
* VillainsOutShopping: You can visit a tavern where [=FunFrock's=] soldiers go to relax when they're off-duty. [[PunchClockVillain None of the soldiers attack you]], even though you're a wanted criminal.

!! Examples from the second game:

* AlreadyUndoneForYou: A backwards example in regards to the NPC being the one that follows you instead. You do have to wonder how a heavily pregnant Zoe was able to greet you at the entrance of the Tralu cave, when it's pretty clear that she would have had to jump a couple of gaping chasms on the path leading up to the cave beforehand.
* AGodAmI: [[spoiler:[=FunFrock=]]] has elements of this in the second game: "Soon, I will be a god in form, as well as name!"
* AlienLunch: "So? How do you like my firefly tart?"
* BackFromTheDead: [[spoiler:Justified by [=FunFrock's=] development of cloning technology.]]
* BabiesEverAfter: Twinsen and Zoe's baby is born right at the end of the second game.
* BagOfSpilling:
** Twinsen doesn't have any of the items he collects throughout the first game. We can see the artifacts that brought new magic levels in the museum in Citadel Island. The question is why Twinsen does not take those with his tunic and medal.
** In ''Relentless'' you level up your Magic-Ball all the way up to the fourth level of magic, Fireball, but it's back to a level 1 Yellow-Ball at the start of ''Twinsen's Odyssey'' and has to be leveled up to Fireball again.
** However, there was at least one skill that Twinsen retained in the sequel. Twinsen learns how to speak to animals after learning the second level of magic from the Book-of-Bu. Despite the Magic Ball getting reverted back to square one, you can still talk to animals from the very beginning of the sequel.
* BettingMiniGame: The Zeelichian bar and casino provide these.
* BigDamnHeroes: [[spoiler:Baldino saving the kids at the end of the second game.]]
* BlowGun: Twinsen uses one.
* BonusBoss: Part of the BonusDungeon and PermanentlyMissableContent examples, the optional Protection-Spell cave ends with a unique boss seen nowhere else in the game.
* BonusDungeon:
** Connected to PermanentlyMissableContent, the island cave you get the Protection Spell from pretty much ''is'' this.
** Strangely, the ''Island of the Volcano'' in the Zeelich Undergas can be considered this, because you're not forced to go to this island to follow the main storyline. The story only points you to head here to learn the location of the captured Mosquebee queen from a few Mosquebee civilians hiding out in a cave here. The thing is, if you already know where the queen is, then there's no reason to learn the location, because it's possible to find the queen without even having to talk to them. This is extremely apparent if you are going through a second playthrough of the game.
* TheCameo: You can encounter and battle the player character from ''[[VideoGame/TimeCommando Time Commando]]'' in the Emperor's Palace.
* CharacterPortrait: Occurs with Baldino and Zoe during conversations over the Portable Radio.
* CloningGambit: [[spoiler:Implied to be how [=FunFrock=] is still alive.]]
* ColonyDrop: This is what you get if you fail to defeat the BigBad, or if you keep paddling around Zeelich too long when the reactor is activated, you'll be treated to [[ItsAWonderfulFailure a lovely cutscene of this happen to Twinsun]].
* ColorCodedItemTiers: A mixed case; the game has 4 item tiers in total: yellow, green, red and fiery. Each tier is more powerful than the last. Some enemies wear armor that utilizes these same tiers, which makes them invulnerable to any lower tier. Therefore, you need to a weapon of at least the matching tier to deal any damage at all. However, only green and red are the colors consistently used for various items in the game; yellow and fiery are only utilized by Twinsen's Magic Ball, which functions as a thrown weapon. It's the only item that can go through all 4 tiers, via upgrades.
* ComMons: Twinsen's blowgun and laser pistol become these once [[spoiler:Funfrock reveals himself to be Dark Monk]]. Both weapons made for good alternatives compared to always having to fight with just the magicball; the blowgun for faster attack but weaker damage, and laser pistol for farther range but slower attack. Neither weapon however, upgrades like the magicball (and Lightning Spell) does after completing the Fragment Key, meaning they end up becoming completely useless during the final stage when Twinsen goes inside the Dark Monk's statue.
** The blowgun overall goes through an odd power-level discrepancy throughout the game. From the earliest moment you can receive the blowgun, it acts as an overall upgrade before completing the School of Magic objective due to shooting level-2 Green pellets even though you'd still be fighting with a level-1 Yellow Magicball during this time. After getting level-2 Green Magicball for completing the school, the two weapons remain on even terms until you get Sendall's Ball which will level up your Magicball to Red level-3. Your blowgun however, remains at Green level-2; meaning that you'll be using the red Magicball for almost all encounters until the Mosquebee test far into the game finally upgrades your blowgun into blowtron to start shooting level-3 Red pellets. The power is now finally on even terms again until the Dark Monk statue stage mentioned above.
** The Emperor's Sword turns all your weapons, even your Red Magicball, into ComMons for a portion of the game due to the sword being your only weapon that can damage the Sup officers on Island CX and the Otringal palace before completing the Fragment Key.
* DevelopersForesight:
** If you somehow manage to lose the car, which is mandatory to finish one plotline quest, you can get it back from the Racer in the racing track of Desert Island. He does charge a hefty price of 50 Kashes for the rescue, though.
** Don't want to go to the ''Island of the Volcano'' despite the island having a clover box? That's ok. There's a spare that can be found on Island CX that only appears if the ''Island of the Volcano'' clover box wasn't picked up beforehand.
** Due to cash coins now being able to refresh in the world objects compared to the first game, the makers knew that it would be too easy to just leave the area, and come back to the refreshed object to get as many coins as you want. So a limit was added where after reaching a specific high-amount of money, only health and mana bonuses will spawn from the world object until the money you currently have is spent to the point of being below the limit again.
* DudeWheresMyRespect: Twinsen has a museum dedicated to him in the second game, but the ticket vendor doesn't recognize him and charges him for entry. It's {{lampshaded}} if you talk to the curator.
** Not to mention you need to past three tests to become a wizard despite having tunic-based magic and the wizard even lampshades it saying that despite you saved the world, you need to past tests like the other.
* EasingIntoTheAdventure: At the start of the second game, you can potter around the island for as long as you like before completing the task given to you by the Weather Wizard. It's only once you've done that the Zeelichians land and the plot begins.
* FlowerFromTheMountaintop: The Balsam in the second game, needed to get Twinsen a wizard's diploma.
* FlyingCarpet: Ridden by a wizard in the White Leaf Desert. For extra fun, you can knock him over.
* ForTheEvulz: In the second game, [[spoiler:[=FunFrock=]]] initially kidnaps the children of Twinsun so he has some leverage over the wizards; when Twinsen confronts him he decides to drop them into a volcano simply so he can cause Twinsen [[DespairEventHorizon despair]]. [[spoiler:Baldino saves them, thankfully.]]
* GettingCrapPastTheRadar: Sidestepping forward while facing a cow's rear gives you a [[EasterEgg free clover]].
* GlobalCurrencyException: The second game: Zeelichians use their own coins, "Zlitos", so your Twinsunian "Kashes" will have to be exchanged for them, and the ferryman from the underground world of Zeelich will ask for ''gems''.
* HappilyMarried: Twinsen and Zoe.
* HijackedByGanon: Funfrock turns out to have survived, and he has been manipulating events on Zeelich.
* IfItSwimsItFlies: The "seals" of Zeelich fly as smoothly in the air as they swim in water.
* {{Jerkass}}: The Rabbibunny in the cargo building basement sure acts like one; telling you to ''Get lost!'' simply for bothering him. Thankfully, VideoGameCrueltyPotential kicks in and you can acually push him onto a nearby conveyor belt and watch from afar as he helplessly tries to get off it before disappearing.
* LethalLavaLand: The Under-Gas in the second game.
* LighterAndSofter: The sequel to the original. Gone are the militaristic dystopia feel, replaced with sense of neighborhood, adventures, and understanding of cultures.
* LoadingScreen: In the sequel, it shows Twinsen and Zoe standing on a CD. It only appears at the first time the game is launched though.
%%* MinigameZone: Zeelichian bar and casino.
* MobileShrubbery: Walking cacti and trash cans in the second game. ''[[EverythingTryingToKillYou And they shoot at you]]''.
* MoneyForNothing: You hit the jackpot by stealing 150 ''Zelitos'' from the Mining Company in the Undergas (you can even repeatedly steal 150 Zelitos from it)...only to realize that at this point, you don't need the Zeelichian cash anymore to finish the game except for one plot-fowarding boat ride between ''Otringal'' and ''Celebration Island''. Choose the cheaper transportation and that's just FIVE total ''Zelitos'' needed.
* NoCelebritiesWereHarmed:
** The Emperor of Zeelich is UsefulNotes/NapoleonBonaparte with the SerialNumbersFiledOff.
** Inventor Jérôme Baldino's name is a SignificantAnagram of French TV personality Jérôme Bonaldi, who embarrassed himself several times by not being able to make some gadgets work (despite them working in rehearsals), blaming it on FinaglesLaw.
** Funfrock is apparently loosely based on infamous right-wing French politician Jean-Marie Le Pen.
* OnlyIdiotsMayPass: A subversion and quite possibly a case of DevelopersForesight as an answer to why The ''Island of the Volcano'' is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen.
* PermanentlyMissableContent: The Protection Spell in the second game, if you don't pick it up before the trip to the Emerald Moon. Thankfully, it's not required to complete the game.
* PlayingTennisWithTheBoss: How the boss guarding the [[spoiler:Mosquibee fragment]] is defeated.
* PlotlineDeath: An [=NPC=] dissident in the second game, during a cutscene.
* PointOfNoReturn: At several points in the game.
** Killing the Tralu to end the opening weather storm.
** Impersonating a Wizard to initiate the first Zeelich trip.
** Stealing a shuttle to return to Twinsun.
** Stealing another shuttle to head to Emerald Moon.
** Rescuing Baldino on Emerald Moon to return to Zeelich.
** The Zeelichians are no longer friendly to Twinsen when the guards on ''Celebration Island'' realize who he is.
* PropheticFallacy: The prophecy you can read inside the temple of Celebration Island. [[spoiler: In the final screen of the game, you can find a missing part explicitly stating that it'll actually become true when a stranger will unite the four keys and fight the Dark Monk. Guess who this stranger is...]]
* ReptilesAreAbhorrent: The crocodile-like Gloums on Zeelich are not nice guys. If you participate in their casino games, they will attack you and try to rob you.
* RobeAndWizardHat: Twinsen gets to wear one if he succeeds at applying for the School of Magic. It comes with a fake beard.
* SavingTheWorld: The plot becomes this once the dying Emperor activates the moon reactor to collide with Twinsun. He indirectly saves Zeelich along the way as well.
* SignificantAnagram: The Dark Monk's original name was Kard N'Kom.
* SkippableBoss: You don't need to defeat the boss in the Protection Spell cave to complete the game.
* SmoochOfVictory: Given by a female Quetch wizard when you free her and the other wizards inside Dark Monk's statue.
* SpaceJews: The races are inspired by regional French stereotypes:
** The village of Francos shows them acting like simple country folk, from the ''terroir''.
** The Sups are meant to be like Parisians, infamous for being snooty city people.
** The Wannies are inspired by the French of the ''Nord'', aka the "Ch'tis", stereotyped as dreary miners.
* SpeakingSimlish: Particularly what happens when you try to talk to some of the folk from Zeelich before obtaining the Translator.
* StarterVillain: The Tralu serves as this for the opening rain storm prologue before the Zeelichians arrive on Twinsun.
* StoryDrivenInvulnerability: Even though it's possible to be right up next to the guy, you can't finish off the Emperor before he activates the moon reactor.
* SwordOfPlotAdvancement: The Lightning Spell is this. You can't forward the plot without using it at a certain location in the Citadel Island sewers.
* TakeYourTime: A conjunction of this and YouCantThwartStageOne means that the villain's plot to send the Emerald Moon crashing into Twinsun will never happen, no matter how long you spend faffing about with the car on the second island or the casinos on Zeelich, or whatever catches your attention. But once you reach and defeat him, he just needs to pull a lever with his dying breath to set it in motion. And after that, the impending apocalypse will never happen unless you get killed.
* TheThreeTrials: The three School of Magic tests.
* ThrownOutTheAirlock: You can kill a Franco guard this way in the second game, while on the Emerald Moon.
* TurtlePower: Moya the turtle will gladly carry you on her back.
* UniversalTranslator: You pick up on of these in the second game. Without it, you can't communicate with the Zeelichians.
* VideoGame3DLeap: The exterior environments upgrades from top-down to 3rd-person view. The interiors stayed the same as the first game.
* TheVoice: When you obtain the Wannie fragment, you hear a mysterious voice. Said voice "appears" ''only'' at that moment and no explanation is given on who or what it is. A common fan theory supposes it's [[spoiler: the REAL Dark Monk]].
* WeComeInPeaceShootToKill: The Esmers claim to come in peace, but, suspiciously, some of them sneak about disguised as trash cans and plants and shoot at you for getting too close.
* WizardBeard: A fake one is a part of Twinsen's wizard costume in the second game.
* XRaySparks: Whenever someone gets electrocuted.