History VideoGame / Lemmings

20th Feb '17 8:10:30 AM Trueman001
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* SequelDifficultySpike: ''Oh No! More Lemmings''

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* SequelDifficultySpike: ''Oh No! More Lemmings''Lemmings''. The "Tame" difficulty would more aptly have been called "Lame", since those levels are just a simple stroll from start to exit and you can't kill any lemmings unless you go out of your way to do so, but the "Crazy" levels which follow are roughly equivalent to "Taxing" in the original.
20th Feb '17 7:41:53 AM Trueman001
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* HardModeFiller: The first game was particularly bad about making you replay early levels, only with the challenge made more difficult in some way, usually by either shortening the amount of time you have to complete the level or giving you a more limited set of skills to work with (or both). Sort of an inversion, in fact, as the hard versions were created first. However, the designers realized they needed a lot more easy levels than what they had, so they took a lot of the hard ones they had created and reduced the difficulty, then placed the easy levels first in the game.

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* HardModeFiller: The first game was particularly bad about making you replay early levels, only with the challenge made more difficult in some way, usually by either shortening the amount of time you have to complete the level or giving you a more limited set of skills to work with (or both). Sort of an inversion, in fact, as the hard versions were created first. However, the designers realized they needed a lot more easy levels than what they had, so they took a lot of the hard ones they had created and reduced the difficulty, then placed the easy levels first in the game.
20th Feb '17 7:19:06 AM Trueman001
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Added DiffLines:

** Liquids (water, lava, acid) are only fatal on the (animated) surface; if the lemmings enter the liquid from below, they can walk through it unscathed. Some people have exploited this in combination with other glitches (such as the blow-through-steel glitch) to complete levels faster, more easily or with more lemmings saved. On the other hand, if the lemming is standing on solid ground and a liquid animation so much as brushes his foot, he will die.
16th Feb '17 11:11:20 PM Trueman001
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* ''Lemmings 2: The Tribes'' is the biggest and most true-feeling sequel to the original game, adding more skills to the lemmings' arsenal, a wide range of gimmicky themed locations and changing the formula of the gameplay - rather than saving a set amount of lemmings in each level, the player has the exact same batch of lemmings for every level in each tribe, and has to let all (or all but one for a couple of tribes) of them survive for every single level.

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* ''Lemmings 2: The Tribes'' is the biggest and most true-feeling sequel to the original game, adding more skills to the lemmings' arsenal, a wide range of gimmicky themed locations and changing the formula of the gameplay - -- rather than saving a set amount of lemmings in each level, the player has the exact same batch of lemmings for every level in each tribe, and has to let all (or all but one for a couple of tribes) of them survive for every single level.



* CriticalExistenceFailure: Falling is like this for Lemmings. There are only two outcomes - walk away completely unharmed or spatter into a gory, pixellated mess. {{Lampshaded}} in the instruction manuals, which point out that the difference between the two is a single pixel.

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* CriticalExistenceFailure: Falling is like this for Lemmings. There are only two outcomes - -- walk away completely unharmed or spatter into a gory, pixellated mess. {{Lampshaded}} in the instruction manuals, which point out that the difference between the two is a single pixel.



* EverybodyLives: Always an aim, but equally not always possible - making a lemming a bomber is a death sentence, and most blockers are just as doomed. An early level in ''3D Lemmings'' called "Hole in Ten" requires you to save all (ten) of your lemmings. It also, however, requires a blocker. The solution? Cross back, liberate him from his platform, and guide him to the exit just like everybody else. Luckiest blocker in the game. Just this once, everybody lives!

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* EverybodyLives: Always an aim, but equally not always possible - -- making a lemming a bomber is a death sentence, and most blockers are just as doomed. An early level in ''3D Lemmings'' called "Hole in Ten" requires you to save all (ten) of your lemmings. It also, however, requires a blocker. The solution? Cross back, liberate him from his platform, and guide him to the exit just like everybody else. Luckiest blocker in the game. Just this once, everybody lives!



** ''Chronicles'' used this as a selling point - it was the first game in the series where it was always possible to save every Lemming in the stage, if you were careful (and, occasionally, pick up a few more along the way).

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** ''Chronicles'' used this as a selling point - -- it was the first game in the series where it was always possible to save every Lemming in the stage, if you were careful (and, occasionally, pick up a few more along the way).



** Wicked 2, ''Introducing SUPERLEMMING''. The lone lemming moves twice as fast - the last part of the level requires a lot of quick-fire skill setting as a result.

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** Wicked 2, ''Introducing SUPERLEMMING''. The lone lemming moves twice as fast - -- the last part of the level requires a lot of quick-fire skill setting as a result.



** For the Genesis version, the Present difficulty sits between Mayhem and SUNSOFT, and is much easier than either of them - more on par with Taxing.

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** For the Genesis version, the Present difficulty sits between Mayhem and SUNSOFT, and is much easier than either of them - -- more on par with Taxing.



*** "We all fall down" - the last line of "Ring-a-ring-a-roses".
*** "Origins and lemmings" - a play on "oranges and lemons".
*** "Luvly Jubly"- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" - ''Franchise/StarWars''.
*** "Welcome to the party, pal" - ''Film/DieHard''.
*** "Where Lemmings Dare" - ''Film/WhereEaglesDare''.
*** ''Nightmare on Lem Street'' - ''Franchise/ANightmareOnElmStreet''
*** "Careless Clicking Costs Lives" - [[https://en.wikipedia.org/wiki/British_propaganda_during_World_War_II#Careless_talk_costs_lives Careless Talk Costs Lives]].

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*** "We all fall down" - -- the last line of "Ring-a-ring-a-roses".
*** "Origins and lemmings" - -- a play on "oranges and lemons".
*** "Luvly Jubly"- Jubly" -- the catchphrase of Del Boy from ''Series/OnlyFoolsAndHorses''. Evidently, SUNSOFT did not get this chiefly British reference when they ported the game, as the level was renamed to "Lovely jubilee".
*** "The Steel Mines of Kessel" - -- ''Franchise/StarWars''.
*** "Welcome to the party, pal" - -- ''Film/DieHard''.
*** "Where Lemmings Dare" - -- ''Film/WhereEaglesDare''.
*** ''Nightmare on Lem Street'' - -- ''Franchise/ANightmareOnElmStreet''
*** "Careless Clicking Costs Lives" - -- [[https://en.wikipedia.org/wiki/British_propaganda_during_World_War_II#Careless_talk_costs_lives Careless Talk Costs Lives]].
16th Feb '17 11:04:50 PM Trueman001
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*** ''Careless Clicking Costs Lives'' - [[https://en.wikipedia.org/wiki/British_propaganda_during_World_War_II#Careless_talk_costs_lives Careless Talk Costs Lives]]

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*** ''Careless "Careless Clicking Costs Lives'' Lives" - [[https://en.wikipedia.org/wiki/British_propaganda_during_World_War_II#Careless_talk_costs_lives Careless Talk Costs Lives]]Lives]].
*** "Just a Minute" -- ''Radio/JustAMinute''.
*** "The Great Lemming Caper" -- ''Film/TheGreatMuppetCaper''.
26th Jan '17 4:54:11 PM BlackMageJ
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Added DiffLines:

* ''Lemmings Touch'' on Playstation Vita, as the name implies, adds touch controls, as well as evil Lemmings who must be kept away from the exit.
4th Jan '17 10:16:59 PM Sammettik
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* DifficultySpike

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* DifficultySpikeDifficultySpike:



* EscortGame

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* %%* EscortGame



* MissingEpisode: The Windows 95 version removed several levels from the original game.
** All of the levels using special graphics ("A Beast of a Level", "MENACING!!", "What an AWESOME Level", "A Beast II of a Level") were removed, presumably due to the game engine's inability to replicate them.
** "All the 6's", presumably due to censorship reasons (see TheNumberOfTheBeast below)
** The first "We All Fall Down", possibly to cut down on excessive repetition
** The only ''Oh No! More Lemmings'' level that was omitted was "Introducing SUPERLEMMING", likely due to the game engine's inability to reproduce the fast-forward gimmick that the original level employed.
* NintendoHard

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* MissingEpisode: The Windows 95 version removed several levels from the original game.
** All of the levels using special graphics ("A Beast of a Level", "MENACING!!", "What an AWESOME Level", "A Beast II of a Level") were removed, presumably due to the game engine's inability to replicate them.
** "All the 6's", presumably due to censorship reasons (see TheNumberOfTheBeast below)
** The first "We All Fall Down", possibly to cut down on excessive repetition
** The only ''Oh No! More Lemmings'' level that was omitted was "Introducing SUPERLEMMING", likely due to the game engine's inability to reproduce the fast-forward gimmick that the original level employed.
*
%%* NintendoHard



* SlippySlideyIceWorld

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* SlippySlideyIceWorldSlippySlideyIceWorld:



* VideoGameCrueltyPotential

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* VideoGameCrueltyPotentialVideoGameCrueltyPotential:
3rd Dec '16 7:10:40 PM Xtifr
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What long-time gamers will ultimately remember about the '''''Lemmings''''' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[TheManyDeathsOfYou Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.

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What long-time gamers will ultimately remember about the '''''Lemmings''''' ''Lemmings'' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[TheManyDeathsOfYou Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.
20th Nov '16 3:55:03 AM SeptimusHeap
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* AbortedArc: ''Lemmings 2: The Tribes'' featured 12 tribes trying to escape their [[DoomedHometown doomed homeland]] and its sequel, ''Lemmings Chronicles'', dealt with those same tribes [[FightingForAHomeland colonizing a new island chain they discovered]], with one island per tribe. ''Chronicles'' followed three of the tribes from ''Lemmings 2'': the [[BadassNormal Classic]], [[InstantAwesomeJustAddNinja Shadow]], and [[AncientEgypt Egyptian]] tribes. The other nine were supposed to be handled in subsequent sequels, but Tribes arc was abandoned after Chronicles and subsequent games pretty much pretend it never happened.

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* AbortedArc: ''Lemmings 2: The Tribes'' featured 12 tribes trying to escape their [[DoomedHometown doomed homeland]] and its sequel, ''Lemmings Chronicles'', dealt with those same tribes [[FightingForAHomeland colonizing a new island chain they discovered]], with one island per tribe. ''Chronicles'' followed three of the tribes from ''Lemmings 2'': the [[BadassNormal Classic]], [[InstantAwesomeJustAddNinja Shadow]], Shadow, and [[AncientEgypt Egyptian]] tribes. The other nine were supposed to be handled in subsequent sequels, but Tribes arc was abandoned after Chronicles and subsequent games pretty much pretend it never happened.
4th Jun '16 7:58:45 PM CallingAlameda
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Added DiffLines:

* MissingEpisode: The Windows 95 version removed several levels from the original game.
** All of the levels using special graphics ("A Beast of a Level", "MENACING!!", "What an AWESOME Level", "A Beast II of a Level") were removed, presumably due to the game engine's inability to replicate them.
** "All the 6's", presumably due to censorship reasons (see TheNumberOfTheBeast below)
** The first "We All Fall Down", possibly to cut down on excessive repetition
** The only ''Oh No! More Lemmings'' level that was omitted was "Introducing SUPERLEMMING", likely due to the game engine's inability to reproduce the fast-forward gimmick that the original level employed.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Lemmings