History VideoGame / Lemmings

3rd Dec '16 7:10:40 PM Xtifr
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What long-time gamers will ultimately remember about the '''''Lemmings''''' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[TheManyDeathsOfYou Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.

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What long-time gamers will ultimately remember about the '''''Lemmings''''' ''Lemmings'' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[TheManyDeathsOfYou Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.
20th Nov '16 3:55:03 AM SeptimusHeap
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* AbortedArc: ''Lemmings 2: The Tribes'' featured 12 tribes trying to escape their [[DoomedHometown doomed homeland]] and its sequel, ''Lemmings Chronicles'', dealt with those same tribes [[FightingForAHomeland colonizing a new island chain they discovered]], with one island per tribe. ''Chronicles'' followed three of the tribes from ''Lemmings 2'': the [[BadassNormal Classic]], [[InstantAwesomeJustAddNinja Shadow]], and [[AncientEgypt Egyptian]] tribes. The other nine were supposed to be handled in subsequent sequels, but Tribes arc was abandoned after Chronicles and subsequent games pretty much pretend it never happened.

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* AbortedArc: ''Lemmings 2: The Tribes'' featured 12 tribes trying to escape their [[DoomedHometown doomed homeland]] and its sequel, ''Lemmings Chronicles'', dealt with those same tribes [[FightingForAHomeland colonizing a new island chain they discovered]], with one island per tribe. ''Chronicles'' followed three of the tribes from ''Lemmings 2'': the [[BadassNormal Classic]], [[InstantAwesomeJustAddNinja Shadow]], Shadow, and [[AncientEgypt Egyptian]] tribes. The other nine were supposed to be handled in subsequent sequels, but Tribes arc was abandoned after Chronicles and subsequent games pretty much pretend it never happened.
4th Jun '16 7:58:45 PM CallingAlameda
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* MissingEpisode: The Windows 95 version removed several levels from the original game.
** All of the levels using special graphics ("A Beast of a Level", "MENACING!!", "What an AWESOME Level", "A Beast II of a Level") were removed, presumably due to the game engine's inability to replicate them.
** "All the 6's", presumably due to censorship reasons (see TheNumberOfTheBeast below)
** The first "We All Fall Down", possibly to cut down on excessive repetition
** The only ''Oh No! More Lemmings'' level that was omitted was "Introducing SUPERLEMMING", likely due to the game engine's inability to reproduce the fast-forward gimmick that the original level employed.
4th Jun '16 4:30:49 PM nombretomado
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* ''Lemmings'' on PSP was a remake of the original, with a very nice graphical overhaul and added level editor. It was later ported to PS2 where it gained a number of Eyetoy levels where players use their body to form a path

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* ''Lemmings'' on PSP was a remake of the original, with a very nice graphical overhaul and added level editor. It was later ported to PS2 [=PS2=] where it gained a number of Eyetoy levels where players use their body to form a path
22nd May '16 3:41:11 PM nombretomado
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* ''Lemmings'' on the PS3 was a PSN download which returned to pure 2D. New mechanics included levels shrouded in darkness, so only the areas around torch-carrying Lemmings could be seen, bubbles that increased the number of tools you had, and clone vats that would copy the first lemming to walk by them, actually increasing the number of lemmings you have. And even more traps and ways to die.

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* ''Lemmings'' on the PS3 [=PS3=] was a PSN download which returned to pure 2D. New mechanics included levels shrouded in darkness, so only the areas around torch-carrying Lemmings could be seen, bubbles that increased the number of tools you had, and clone vats that would copy the first lemming to walk by them, actually increasing the number of lemmings you have. And even more traps and ways to die.
8th Dec '15 6:04:56 AM ScorpiusOB1
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*** ''Careless Clicking Costs Lives'' - [[https://en.wikipedia.org/wiki/British_propaganda_during_World_War_II#Careless_talk_costs_lives Careless Talk Costs Lives]]
12th Sep '15 7:28:22 PM Vilui
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* PauseScumming: In ''Revolution'', when you blow up a lemming with the "bomber" command, just before exploding, the lemming in question crouches. If you pause while he's crouching, you can give him another command (like "build") and thus save him from exploding. This trick is absolutely necessary on some of the later levels in which you must save every single lemming.

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* PauseScumming: In ''Revolution'', when you blow up a lemming with the "bomber" command, just before exploding, the lemming in question crouches. If you pause while he's crouching, you can give him another command (like "build") and thus save him from exploding. This trick is Naturally, this helps a lot on levels that require every lemming to be saved, though in fact no level absolutely necessary on some of requires the later levels in which you must save every single lemming.trick.
4th Sep '15 6:58:58 PM Vilui
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* LuckBasedMission: Mayhem Level 24, "All or Nothing", which is a one in eight chance of victory on certain platforms. In versions which allow you to assign skills to Lemmings walking in a specific direction, this level becomes disgustingly easy. There is a trick to make the level ridiculously easy. Move the cursor to the side opposite of which you want to bash, and click as far to that side as possible.

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* LuckBasedMission: Mayhem Level 24, "All or Nothing", which is a one in eight chance of victory on certain platforms. In versions which allow you to assign skills to Lemmings walking in a specific direction, this level becomes disgustingly easy. There is can be solved with no effort at all. There's also a trick to make the level ridiculously easy. easy on any version: Move the cursor to the side opposite of which you want to bash, and click as far to that side as possible.



* PachelbelsCanonProgression: [[http://www.youtube.com/watch?v=PXoaJlSloro One of the songs]] from the PC version features a common variation.

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* PachelbelsCanonProgression: [[http://www.youtube.com/watch?v=PXoaJlSloro One of the songs]] from the PC version features a common variation.chord progression that's often mistaken for Pachelbel's Canon, but in fact is somewhat different.
11th Jun '15 2:16:04 PM BreakinBenny
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** In ''Lemmings 3D'', one tool allowed you to click on a specific lemming amidst a group to highlight it, and ''then'' assign a skill.

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** In ''Lemmings 3D'', ''3D Lemmings'', one tool allowed you to click on a specific lemming amidst a group to highlight it, and ''then'' assign a skill.



** In the first game, there's a level with a hidden exit, which is easily memorized. (Fortunately, it is also easily found.) In "Oh no! More Lemmings", there is a level with TWO entrances and exits, but one of each are hidden from view and you have to find them. (Again, easily remedied, especially with the mini-map.)

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** In the first game, there's a level with a hidden exit, which is easily memorized. (Fortunately, it is also easily found.) In "Oh no! No! More Lemmings", there is a level with TWO entrances and exits, but one of each are hidden from view and you have to find them. (Again, easily remedied, especially with the mini-map.)



* NotableOriginalMusic: Track "[[http://www.youtube.com/watch?v=3J5v-UKebJM Lemmings 02]]"

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* NotableOriginalMusic: Track "[[http://www.youtube.com/watch?v=3J5v-UKebJM Lemmings 02]]"Lemming 2]]"



* VideoGame3DLeap: ''3D Lemmings''.

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* VideoGame3DLeap: ''3D Lemmings''.



** It's also worth noting that almost all later versions of the game after the original Amiga version include a shortcut to skip to the results (Escape on the PC, Start+A on the Genesis, cmd-A on the Mac, etc), making the nuke button ''purely'' for unadulterated cruelty.

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** It's also worth noting that almost all later versions of the game after the original Amiga version include a shortcut to skip to the results (Escape on the PC, Start+A on the Genesis, cmd-A Cmd-A on the Mac, etc), making the nuke button ''purely'' for unadulterated cruelty.
25th May '15 8:09:55 AM johnnyfog
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What long-time gamers will ultimately remember about the '''''Lemmings''''' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[VideoGameCrueltyPotential Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.

to:

What long-time gamers will ultimately remember about the '''''Lemmings''''' games is their ingenuity. How many different ways are there to endanger the lives of a band of green-haired rodents willing to tromp blindly along whatever paths you lay for them? ''[[VideoGameCrueltyPotential ''[[TheManyDeathsOfYou Thousands]]''. In game after game, the developers, DMA Design (you probably know them better by their later name, [[Creator/TakeTwoInteractive Rockstar North]]), proved they could come up with hundreds of variations on this simple theme.
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