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* BraggingRightsReward:
** The Studs X8 and X10 Red Bricks in all games are rather superfluous, as their expensiveness means it's hard to unlock them before finishing the story, while the stacking nature of multipliers means getting the cheaper X2 and X4 bricks provides a X8 multiplier that lets you breeze through acquiring True status and buying all the other unlockables, so the last two mostly exist for achievements involving reaching an absurdly high number of studs.
** All of the games have either a super-expensive character or a OneHundredPercentCompletion reward that exists mostly to represent that you have truly completed the game. Most of the time these are characters or vehicles that play just like a more easily gotten and cheaper character/vehicle, so you have little reason to use them since everything they could do, you've already done in the process of unlocking them.
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* BlockPuzzle: One common form of puzzle is objects on checkered floors that need to be pushed around, whether to create platforms or activate pressure pads.

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* AbilityRequiredToProceed: While story progression is [[PlotTailoredToTheParty based around the abilities possessed by your current character roster]], most of the various extra collectables and side-quests require abilities you don't have at the time, necessitating replaying levels in Free-Play or waiting to unlock World Free-Play so that you can use characters with those abilities.



* PlotTailoredToTheParty: In order to achieve OneHundredPercentCompletion, you have to collect different types of characters and replay the 'Free Mode' to be able to access the areas that only certain characters with certain abilities can gain access to.

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* PlotTailoredToTheParty: In order to achieve OneHundredPercentCompletion, you have to collect different types of characters and replay every game, normal level progression is designed around the 'Free Mode' to be able to access the areas that only certain characters with certain abilities can gain access to.possessed by the current character selection, no matter how contrived or convoluted the presence of those obstacles is. While there are some sections where you only need the basic punch, interact, and team-up actions, the majority of the time you'll face obstacles to progression specific to each character.
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* AlwaysCheckBehindTheChair: All of the games frequently have purple studs, Minikit pieces, Red Bricks, and other valuable items hidden in a location the camera can't normally see unless you know where to stand, meaning walking behind or into every camera-obscured location is a common method for finding goodies.
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* PickupHierarchy:
** '''Primary''': None (the games can be completed by just beating every level without actually collecting anything)
** '''Secondary''': Lego canisters to build minikits, Blue Challenge Mode canisters, Gold Bricks, Power Bricks, extra characters, game modifiers (the latter two are a DoubleUnlock and have to be bought with studs after they're found or unlocked with Power Bricks and ''then'' bought.)
** '''Tertiary''': Studs
** '''Extra''': Various bonus content unlocked by collecting a certain number of gold bricks
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* NoCampaignForTheWicked: Averted; there are ample opportunities to play as evil characters in almost any of the games.

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* NoCampaignForTheWicked: Averted; there are ample opportunities to While all the games let you unlock and play as evil characters in almost any of villains, averting this gameplay-wise, it's zigzagged on a game-by-game basis when it comes to the games.story. Given most of them adapt stories revolving around "heroes beating villains", it's usually played straight. However, every so often they give you special bonus missions where you play as villains wreaking havoc, ''VideoGame/LegoBatman: The Video Game'' had AnotherSideAnotherStory about how the villains set up their plans before Batman caught up to them, and ''VideoGame/LegoDcSuperVillains'' finally averts this entirely by being the first game to feature {{Villain Protagonist}}s as the main focus, with it this time having the ''heroes'' get lesser focus.

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Mainly the Recurring Element of the push levers


* MissionPackSequel: One of the major complaints is the similarity of the games aside from the license. TT Games has tried to diversify, especially with abilitites and the addition of the WideOpenSandbox hub worlds.
* MoneyMultiplier: Almost every one of these games, since the introduction of Red Bricks in ''LEGO Star WARS II'', has provided cheats for boosting stud gain (usually X2, X4, X6, X8, and X10), and in every game with more than one, activating all of them at once stacks, so on average you'll get X3840 studs for each you collect.

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* MissionPackSequel: One of the major complaints is the similarity of the games aside from the license. TT Games has tried to diversify, especially with abilitites abilities and the addition of the WideOpenSandbox hub worlds.
* MoneyMultiplier: Almost every one of these games, since the introduction of Red Red/Power Bricks in ''LEGO Star WARS Wars II'', has provided cheats for boosting stud gain (usually X2, X4, X6, X8, and X10), and in every game with more than one, activating all of them at once stacks, so on average you'll get X3840 studs for each you collect.



* RecurringElement: Puzzles often use a push lever that's green on one side and red on the other.



** The puzzles to find the hidden minikit canisters, Power Bricks, and various other collectibles. [[GuideDangIt You won't know something in the area will make those items appear]] until you've already done it. Finding these items without a guide (or the Minikit/Power Brick detector cheat) can be difficult.

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** The puzzles to find the hidden minikit canisters, Power Red/Power Bricks, and various other collectibles. [[GuideDangIt You won't know something in the area will make those items appear]] until you've already done it. Finding these items without a guide (or the Minikit/Power Brick detector cheat) can be difficult.
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** If you come across a TwoKeyedLock when playing by yourself, activating it will cause the AI-controlled character (or the nearest or most appropriate if there's more than two) to activate the other one of their own accord.
** Related to the above: In Free Play, if you enter an area that requires a specific character, the AI will automatically cycle through the roster until it finds one with the same ability.
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* ArtificialStupidity: Averted... ''for the most part''. Most of the time AI partners can hold their own in a fight and if two levers need to be flipped or two buttons need to be stepped on, they'll automatically head to those levers or buttons.

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* ArtificialStupidity: Averted... ''for the most part''. ArtificialBrilliance: Most of the time AI partners can hold their own in a fight fight, and if two multiple levers need to be flipped or two multiple buttons need to be stepped on, they'll automatically head to those levers or buttons.and buttons. That said, there's still plenty of ArtificialStupidity here and there, especially when it comes to pathfinding errors.
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* ArtificialStupidity: Averted for the most part. Most of the time AI partners can hold their own in a fight and if two levers need to be flipped or two buttons need to be stepped on, they'll automatically head to those levers or buttons.

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* ArtificialStupidity: Averted for Averted... ''for the most part.part''. Most of the time AI partners can hold their own in a fight and if two levers need to be flipped or two buttons need to be stepped on, they'll automatically head to those levers or buttons.
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The real meat of the games is the quest to HundredPercentCompletion; while simply completing the levels are typically a stroll in the park, many collectibles and rooms in every stage are initially inaccessible until the player acquires a character with a specific ability (like super strength or the ability to destroy metal objects). Replaying stages and exploring overworlds with these new characters reward players with more collectibles and playable characters (often numbering in the triple digits per game) until players hit the magical 100%.

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The real meat of the games is the quest to HundredPercentCompletion; while simply completing the levels are typically a stroll in the park, many collectibles and rooms in every stage are initially inaccessible until the player acquires a character with a specific ability (like super strength or the ability to destroy metal objects).Silver LEGO Objects). Replaying stages and exploring overworlds with these new characters reward players with more collectibles and playable characters (often numbering in the triple digits per game) until players hit the magical 100%.
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** In the bonus levels that involve collecting every stud in the level (such as Wayne Manor/Arkham Asylum in ''LEGO Batman''), death will not cause you to lose studs as it would in normal gameplay, as to avoid an UnintentionallyUnwinnable situation.

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** In the bonus levels that involve collecting every stud in the level (such as Wayne Manor/Arkham Asylum in ''LEGO Batman''), death will not cause you to lose studs as it would in normal gameplay, as to avoid an UnintentionallyUnwinnable situation. Studs received from breakable objects will also be added to your total immediately instead of dropping onto the ground, so there's no rush to collect them all before they fade away.
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* NinjaPirateZombieRobot: Such a combination for a video game was so new that many thought it was a joke when first announced.

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* NinjaPirateZombieRobot: Such "LEGO video-game adaptation of popular media like ''Franchise/StarWars''" was such a bizarre combination for a video game was so new when first announced that many thought it was a joke when first announced.joke.
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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. They'll appear even on story replays, and levels for "The Uncrossable Jungle" to "The Unclimbable Mountain" have each ninja learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.

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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. They'll appear even on story replays, and the levels for from "The Uncrossable Jungle" to "The Unclimbable Mountain" have each ninja learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.
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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. And then "The Uncrossable Jungle" has each ninja learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.

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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. And then They'll appear even on story replays, and levels for "The Uncrossable Jungle" has to "The Unclimbable Mountain" have each ninja learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.
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Lego Ninjago level where all the drag-cursor-over-icon stuff shows up (currently rechecking).


* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. And then it happens when each ninja learns their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.

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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. And then it happens when "The Uncrossable Jungle" has each ninja learns learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.
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* ''VideoGame/LegoStarWars''

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* ''VideoGame/LegoStarWars''''VideoGame/LegoStarWars''[[/index]]



** ''The Force Awakens (2016)'' (featuring ''Film/TheForceAwakens'' and including new material based on the post-''Return of the Jedi'' TimeSkip)

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** ''The Force Awakens (2016)'' (featuring ''Film/TheForceAwakens'' and including new material based on the post-''Return of the Jedi'' TimeSkip)TimeSkip)[[index]]

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[[folder:A-M]]

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[[folder:A-M]][[folder:#-M]]
* OneHundredPercentCompletion: The main story modes are usually quite short, but the meat of them is collecting every item and character to fill out the completion meter. UnintentionallyUnwinnable in some of the DS versions because apparently, some minikits are missing.



* DevelopersForesight: When distance-tagging (the ability to tag to another character without standing next to them) was introduced, you may have thought about using this to tag yourself out of falling to your death. However, if the death has already been registered by the game, you'll lose your studs anyway and you will be left at [[OneHitPointWonder 25% health]] (12.5% in ''LEGO Batman'') as a punishment.

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* DevelopersForesight: DevelopersForesight:
**
When distance-tagging (the ability to tag to another character without standing next to them) was introduced, you may have thought about using this to tag yourself out of falling to your death. However, if the death has already been registered by the game, you'll lose your studs anyway and you will be left at [[OneHitPointWonder 25% health]] (12.5% in ''LEGO Batman'') as a punishment.



* IdleAnimation: Everyone has their own animation for when left standing a few seconds, and there's actually quite a bit of variation. Characters will scratch their head, point their weapon, or twirl around.

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* IdleAnimation: Everyone has their own animation animations for when left standing a few seconds, and there's actually quite a bit of variation. Characters will scratch their head, point their weapon, or twirl around.



* OneHundredPercentCompletion: The main games are short, but getting this can take days. UnintentionallyUnwinnable in some of the DS versions because apparently, some minikits are missing.
* OnceAnEpisode: A disco that plays a dance remix of the theme song.

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* OneHundredPercentCompletion: The main games are short, but getting this can take days. UnintentionallyUnwinnable in some of the DS versions because apparently, some minikits are missing.
* OnceAnEpisode: A disco that plays a dance remix of the theme song.song appeared in every game that used SpeakingSimlish. Starting from when they were SuddenlyVoiced, the disco sequences became less frequent.



* PowerUpMagnet: The "Stud Magnet" cheat.

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* PowerUpMagnet: The "Stud Magnet" cheat.cheat lets you collect studs from a slightly boosted distance without needing to directly walk over them.



* SillinessSwitch: The games are silly enough already, but some of the unlockable options deliberately take it farther.

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* SillinessSwitch: The games are silly enough already, but some of the unlockable options options, particularly the common "Disguise" cheat, deliberately take it farther.



* StockFootage: In the adaptation games with voice acting it is generally the stock voice clips from said movie.

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* StockFootage: In the adaptation games with voice acting based on movies, it is generally the stock voice clips from said movie.



* SuddenlyVoiced: After eight years of muteness, characters finally speak in ''LEGO Batman 2''.

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* SuddenlyVoiced: After eight years of muteness, characters finally started speak in come ''LEGO Batman 2''.

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* AdaptationalBadass: Most characters that never fought in their source material become capable of kicking some major plastic butt.''VideoGame/LEGOBatman'' games.

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* AdaptationalBadass: Most characters that never fought in their source material become capable of kicking some major plastic butt.''VideoGame/LEGOBatman'' games.



* AdorableEvilMinions: Pretty much anything evil automatically becomes this, or at least LaughablyEvil, when turned Lego.

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* AdorableEvilMinions: Pretty much anything evil automatically becomes this, quite cuddly, or at least LaughablyEvil, when turned Lego.



* {{Autosave}}: Every game does this.
* BloodlessCarnage: In full effect - whilst characters ''are'' dismembered, the characters are still plastic Lego pieces.

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* {{Autosave}}: Every game does this.
These games have consistently had it where most game-state saving comes from automatic triggering by entering new sections, finishing levels, and collecting hub items.
* BloodlessCarnage: In full effect - whilst Whilst characters ''are'' dismembered, the characters are still plastic Lego pieces.pieces, and as such they just bloodlessly experience LiterallyShatteredLives.



* BuiltWithLego: You bet it is!

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* BuiltWithLego: You bet The name of the game(s) is taking various franchises and recreating them with varying amounts of LEGO, particularly making it is!where [[ConspicuouslyLightPatch if it's made of LEGO, it can most likely be interacted with in some way]].



* CharacterExaggeration: Pretty much the point of the games is emphasizing and exaggerating character traits for comedy.



* DeathIsASlapOnTheWrist: You just lose LEGO studs. These aren't meant to be NintendoHard games unless you're trying to get HundredPercentCompletion, which sometimes demands a NoDeathRun.

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* DeathIsASlapOnTheWrist: You Dying just makes you lose LEGO studs.studs followed by an instant respawn on stable ground. These aren't meant to be NintendoHard games unless you're trying to get HundredPercentCompletion, which sometimes demands a NoDeathRun.[[invoked]]



* DoubleUnlock: How you get virtually everything extra. You have to do something to make the character (or the Red Brick) available to you (in ''Lord of the Rings'' you unlock characters by completing levels; in ''Harry Potter'' you find characters scattered within levels and in Hogwarts) and then you have to use studs to buy them. You have to actually look for the character on the map in Lord of the Rings, as if to make up for the ease of the first unlock. Saruman nearly qualifies as ThatOneSidequest.

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* DoubleUnlock: How you get virtually everything extra. You have to do something to make the character (or the Red Brick) available to you (in ''Lord of the Rings'' you unlock characters by completing levels; in ''Harry Potter'' you find characters scattered within levels and in Hogwarts) and then you have to use studs to buy them. You have to actually look for the character on the map in Lord of the Rings, as if to make up for the ease of the first unlock. Saruman nearly qualifies as ThatOneSidequest.a case of GuideDangIt.



* DropInDropOutMultiplayer: Common gameplay feature.

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* DropInDropOutMultiplayer: Common gameplay feature.Every game has it where a second character will always be present not just for [[TeamworkPuzzleGame teamwork puzzles]] but also so a second player can easily join in whenever they want and also easily leave when they want.



* {{Flanderization}}: Pretty much the point of the games. Many character traits are emphasized for comedy, the games don't take their worlds very seriously.



* FunnyBackgroundEvent: The games are chock full of these.
* GlobalCurrency: LEGO studs.

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* FunnyBackgroundEvent: The games are chock full of these.
scenes where half the comedy is stuff happening off to the side or in second-long moments from the peripheral of the main stuff in the forefront.
* GlobalCurrency: LEGO studs.studs are used to buy anything and everything, no matter what world or era the stories are based on.



** Any character with a melee weapon can do this.
** This is required by bigfigs or super-strong characters to break floor-mounted cracked walls.
* GuideDangIt: While the levels themselves are pretty easy to beat, finding all of the minikits and hidden bricks can get to this point.
* {{Hammerspace}}: Characters have weapons that grow into its size when taken out and shrink when put away. When walking when either button is pressed, the weapon grows to size or shrinks away in the character's hand.

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** Any character with a melee weapon can do this.
perform a ShockwaveStomp by jump-attacking.
** This is It's required by bigfigs or super-strong characters to perform a GroundPunch to break floor-mounted cracked walls.
* GuideDangIt: While the levels themselves are pretty easy to beat, finding all of the minikits and hidden bricks can get to this point.
the point of frustratingly obtuse, reaching TrialAndErrorGameplay levels that make it much easier to just use a guide.
* {{Hammerspace}}: Characters have weapons that grow into its size when taken out and shrink when put away. When walking when while pressing either button is pressed, for that, the weapon grows to size or shrinks away in the character's hand.



* IdleAnimation: Everyone has them, and there's actually quite a bit of variation. Characters will scratch their head, point their weapon, or twirl around.
* IndyEscape: At ''least'' once per game.

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* IdleAnimation: Everyone has them, their own animation for when left standing a few seconds, and there's actually quite a bit of variation. Characters will scratch their head, point their weapon, or twirl around.
* %%* IndyEscape: At ''least'' once per game.



* MindScrew: Heck, look at any of the games with all the visual cheats turned on.
* MissionControl: Introduced at the same time as the minifigs' ability to talk, from ''LEGO Batman 2'' onward.

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* MindScrew: Heck, look at any of the games with all The RuleOfFunny means quite a few scenes get rather strange visually, but adding the visual cheats turned on.
like "Disguises" and "Boss Disguises" can turn them outright bizarre.
* MissionControl: Introduced at the same time as the minifigs' ability to talk, from ''LEGO Batman 2'' onward.onward, is a designated character that directs you where you need to go and what you need to do, including acting as the hint system.
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* PlayableEpilogue: In the games based on other franchises, this is key to 100% completion. Unless you search every shrub and every room like some sort of criminal investigator, you will miss 90% of the stuff you need to find.

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* PlayableEpilogue: In Starting with the introduction of fully explorable hubs, there also came the introduction of numerous collectibles that are normally locked out from you getting during story mode. This is where "world Free Play" comes in, where after completing the whole story, you become able to switch between characters on the fly through bringing up the character grid just like during level Free Play. Even later games based on other franchises, this is key to 100% completion. Unless started making it where you search every shrub and every room like some sort of criminal investigator, can access Free Play character selection by using a "character purchase" panel before getting total free changing by completing the story, until eventually by ''The Incredibles'' they just let you will miss 90% of switch on the stuff fly in the hub no matter when you need to find.are currently in the story.

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* MoneyMultiplier: And can stack in some of the games.

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* MoneyMultiplier: And can stack in some Almost every one of these games, since the games.introduction of Red Bricks in ''LEGO Star WARS II'', has provided cheats for boosting stud gain (usually X2, X4, X6, X8, and X10), and in every game with more than one, activating all of them at once stacks, so on average you'll get X3840 studs for each you collect.



* RedAndBlackAndEvilAllOver: Red and black objects can't be manipulated by most characters and are reserved only for those with evil powers.
* RespawningEnemies: A common mechanism in all of the games to pad things out a bit while the player is solving puzzles. Every fifteen seconds, like clockwork.

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* RedAndBlackAndEvilAllOver: Red and black objects can't be manipulated by most characters and are reserved only for either those with evil powers.
powers or those with [[HolyBurnsEvil evil-hurting good-imbued properties]].
* RespawningEnemies: A common mechanism in all of the games is having a constantly restocking supply of {{Mooks}}, to pad things out a bit while the player is solving puzzles. Every fifteen seconds, like clockwork.



* RuleOfFunny: The cutscenes in general.

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* RuleOfFunny: The cutscenes in general.general, no matter the game, are all about taking their source material and making appropriate gags out of them.



* SpeakingSimlish: The earliest games used a small voice cast speaking gibberish in the cutscenes, and relied on the players to have seen the movies and know how the story goes already. Later games used dialogue samples from the movie being adapted, voice actors performing new dialogue, or a combination.



* TheUnintelligible / SpeakingSimlish: The earliest games used a small voice cast speaking Simlish in the cutscenes, and relied on the players to have seen the movies and know how the story goes already. Later games used dialogue samples from the movie being adapted, voice actors performing new dialogue, or a combination.

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* SupernaturalIsPurple: Special powers such as magic and telekinesis glow purple when they're used. Some bricks are purple to begin with, meaning those powers are required to manipulate them.


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* TechnicolorMagic: Special powers such as magic and telekinesis glow purple when they're used. Some bricks are purple to begin with, meaning those powers are required to manipulate them.

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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Actually one of the goals in the games is to get every character.



* MovesetClone: Inevitably, considering [[LoadsAndLoadsOfCharacters the amount of characters]] within each game, there will be ''a lot'' of them that have familiar, identical, or otherwise the exact same attacks or body language.

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* MovesetClone: Inevitably, considering [[LoadsAndLoadsOfCharacters the amount of characters]] characters within each game, there will be ''a lot'' of them that have familiar, identical, or otherwise the exact same attacks or body language.



* ToylessToylineCharacter: The rosters contain LoadsAndLoadsOfCharacters, so this trope is inevitable. Some characters did eventually get physical figures, though it is usually sometime after the game, sometimes with major differences.

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* ToylessToylineCharacter: The rosters contain LoadsAndLoadsOfCharacters, roster is large, so this trope is inevitable. Some characters did eventually get physical figures, though it is usually sometime after the game, sometimes with major differences.
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* ContinuityLockout: In the earlier games, the cutscenes are only occasional, usually [[HeroicMime pantomimed]], and PlayedForLaughs. So good luck understanding what's going on without watching the movies first. Avoided in later games, which have intelligible dialogue.
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* {{Cap}}: In the earliest games, the stud counter capped at 4 billion, and there was usually an achievement for reaching this cap. This cap was removed in later games.
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* TitleTheAdaptation: ''The Lego Movie Videogame'' and ''The Lego Movie 2 Videogame''.

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* TitleTheAdaptation: ''LEGO Star Wars: The Video Game'', ''LEGO Batman: The Video Game'', ''The Lego LEGO Movie Videogame'' Videogame'', ''The LEGO Ninjago Movie Video Game'', and ''The Lego LEGO Movie 2 Videogame''.

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Moving LEGO Movie specific entries to that game's page.


* AdaptationalBadass:
** Most characters that never fought in their source material become capable of kicking some major plastic butt.
** A rather hilarious example is ComicBook/{{Batman}} in ''WesternAnimation/TheLEGOMovie'' video game. Unlike the movie itself, this Batman is as capable in gameplay as his counterpart from the ''VideoGame/LEGOBatman'' games.

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* AdaptationalBadass:
**
AdaptationalBadass: Most characters that never fought in their source material become capable of kicking some major plastic butt.
** A rather hilarious example is ComicBook/{{Batman}} in ''WesternAnimation/TheLEGOMovie'' video game. Unlike the movie itself, this Batman is as capable in gameplay as his counterpart from the
butt.''VideoGame/LEGOBatman'' games.



** ''The LEGO Movie'' completely omits several of the licensed characters that make appearances in the film itself, such as [[WesternAnimation/TheSimpsons Milhouse]], [[Franchise/TeenageMutantNinjaTurtles Michelangelo]] and [[Film/HarryPotter Dumbledore]]. Furthermore, [[spoiler:the cameo by Millennium Falcon and its crew]] is omitted despite its relevance to the plot, and one of the major plot points is completely glossed over - [[spoiler:TheReveal that the entire story is really just a boy playing with his Lego is kept, but the subsequent reveal that Lord Business and his plot to freeze everything is based on his father's desire to stop his son from messing up his Lego kits is cut out of the story, removing all context for Lord Business' HeelFaceTurn]].



* AndYourRewardIsClothes:
** There are many "characters" in the games that aren't really anything but alternate outfits for the characters. Some, however, do have slightly different properties. Later games, including ''Marvel Super Heroes'' and ''Jurassic World'', give each distinct character only one slot in the selection grid, which rotates through the available outfits for that character, so that the overall size of the grid gives a more accurate idea of how many actual characters there are.
** In all the levels of ''The LEGO Movie'' instead of Citizens in Peril or some other relevant item, you find... pants!

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* AndYourRewardIsClothes:
**
AndYourRewardIsClothes: There are many "characters" in the games that aren't really anything but alternate outfits for the characters. Some, however, do have slightly different properties. Later games, including ''Marvel Super Heroes'' and ''Jurassic World'', give each distinct character only one slot in the selection grid, which rotates through the available outfits for that character, so that the overall size of the grid gives a more accurate idea of how many actual characters there are.
** In all the levels of ''The LEGO Movie'' instead of Citizens in Peril or some other relevant item, you find... pants!
are.



* ConspicuouslyLightPatch: Being made of LEGO bricks is a sign that it can be destroyed or interacted with.
** ''The LEGO Movie Video Game'' is an exception, since ''everything'' is made out of LEGO bricks. Most games have a bonus level of some sort that's built the same way. The patches are a bit less conspicuous in these instances.

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* ConspicuouslyLightPatch: Being made of LEGO bricks is a sign that it can be destroyed or interacted with.
** ''The LEGO Movie Video Game'' is an exception, since ''everything'' is made out of LEGO bricks.
with. Most games have a exceptions in the form of bonus level of some sort that's built levels that are completely BuiltWithLego, meaning the same way. The patches are a bit less conspicuous in these those instances.



* DisabilitySuperpower: In the game version of ''The LEGO Movie'' Vitruvius is blind (and seemingly unaffected by it gameplay-wise). Since he can't see how far down it is, he has no fear of heights and is the only one who can cross narrow beams. The other characters snark that he may be being sarcastic when he pretends to not know how high up he is.



* LighterAndSofter: Compared to the actual movies.

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* LighterAndSofter: Compared to Even when the actual movies.games enter somewhat dark territory, they're always much lighter and more kid-friendly than their source material



* ProductPlacement: All the games have been based on pre-existing building sets, naturally. More than that, most games are timed to tie in with a related movie release.
** ''The Lego Movie'' came out about the same time its namesake movie did. Same with the game based on its sequel.

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* ProductPlacement: All the games have been based on pre-existing building sets, naturally. More than that, most games are timed to tie in with a related movie release.
**
release, such as ''The Lego Movie'' came out about the same time its namesake movie did. Same with the game based on its sequel.and ''The Lego Movie 2''.
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Forced tutorials in Lego Ninjago Movie Videogame

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* ForcedTutorial: Tutorial animations pop up frequently throughout ''The LEGO Ninjago Movie Videogame'' and each cannot be skipped until they play through once. And then it happens when each ninja learns their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.
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** ''The Hobbit'' ''(2014)''(featuring ''[[Film/TheHobbitAnUnexpectedJourney An Unexpected Journey]]'' and ''[[Film/TheHobbitTheDesolationOfSmaug Desolation of Smaug]]'', but '''not''' ''[[Film/TheHobbitTheBattleOfTheFiveArmies Battle of the Five Armies]]'' [[note]]it was planned for a DLC update but was scrapped[[/note]])

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** ''The Hobbit'' ''(2014)''(featuring ''(2014)'' (featuring ''[[Film/TheHobbitAnUnexpectedJourney An Unexpected Journey]]'' and ''[[Film/TheHobbitTheDesolationOfSmaug Desolation of Smaug]]'', but '''not''' ''[[Film/TheHobbitTheBattleOfTheFiveArmies Battle of the Five Armies]]'' [[note]]it was planned for a DLC update but was scrapped[[/note]])
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[[caption-width-right:350:So a [[Franchise/StarWars Jedi]], an [[Franchise/IndianaJones archaeologist]], a [[ComicBook/{{Batman}} superhero]], a [[VideoGame/RockBand rockstar]], a [[Franchise/HarryPotter wizard]], and a [[Franchise/PiratesOfTheCaribbean pirate]] walk into a toy store...[[note]]...and those who forgot to go to said toy store include [[Film/TheAvengers2012 a team of Marvel superheroes]], [[Film/TheLordOfTheRings a Hobbit]], [[WesternAnimation/TheLEGOMovie The Special One]], [[Franchise/JurassicPark a Tyrannosaurus Rex]], [[WesternAnimation/TheIncredibles and a family of superheroes]].[[/note]]]]

to:

[[caption-width-right:350:So a [[Franchise/StarWars Jedi]], an [[Franchise/IndianaJones archaeologist]], a [[ComicBook/{{Batman}} superhero]], a [[VideoGame/RockBand rockstar]], a [[Franchise/HarryPotter wizard]], and a [[Franchise/PiratesOfTheCaribbean pirate]] walk into a toy store...[[note]]...and those who forgot to go to said toy store include [[Film/TheAvengers2012 a team of Marvel superheroes]], [[Film/TheLordOfTheRings a Hobbit]], [[WesternAnimation/TheLEGOMovie The Special One]], [[Franchise/JurassicPark a Tyrannosaurus Rex]], [[WesternAnimation/TheIncredibles and a family of superheroes]].superheroes]], and the [[Toys/{{Bionicle}} Toa Inika]].[[/note]]]]

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