Follow TV Tropes

Following

History VideoGame / LEGOBattles

Go To

OR

Is there an issue? Send a MessageReason:
Commenting out ZC Es. Please add context if possible.


* BaselessMission

to:

%% * BaselessMission



* HoldTheLine

to:

%% * HoldTheLine



* ProtectionMission

to:

%% * ProtectionMission
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoBloodForPhlebotinum: The main conflict in both the Mars Mission and the Alien campaign is the war between the two factions over the newfound planet's green energy crystals.
Is there an issue? Send a MessageReason:
None


* VillainsOutShopping: Hard to call him a villain, but the Alien Commander seems to be enjoying himself by [[Recursive reality building LEGO sets]].

to:

* VillainsOutShopping: Hard to call him a villain, but the Alien Commander seems to be enjoying himself by [[Recursive reality [[RecursiveReality building LEGO sets]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainsOutShopping: Hard to call him a villain, but the Alien Commander seems to be enjoying himself by [[Recursive reality building LEGO sets]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/61yric0irnl.jpg]]
Is there an issue? Send a MessageReason:
None


* Toys/LEGOPirates: Captain Brickbeard's story involves an old, drunken pirate telling his tale of a treasure map that was torn into three pieces which he kept on of them. Captain Brickbeard uses this and sets sail to find the remaining treasure map pieces and ultimately find that treasure, meeting native Islanders along the way where King Kahuka lends his aid. The Imperials meanwhile are after the pirates in an effort to police the seas and stop the pirates from plundering others (and because Brickbeard got under Governor Broadside's skin one too many times). The [[Toys/LEGOCastle Ninjas]] approach the Imperials in a bid for help as the Islanders had captured their master.

to:

* Toys/LEGOPirates: Captain Brickbeard's story involves an old, drunken pirate telling his tale of a treasure map that was torn into three pieces which he kept on one of them. Captain Brickbeard uses this and sets sail to find the remaining treasure map pieces and ultimately find that treasure, meeting native Islanders along the way where King Kahuka lends his aid. The Imperials meanwhile are after the pirates in an effort to police the seas and stop the pirates from plundering others (and because Brickbeard got under Governor Broadside's skin one too many times). The [[Toys/LEGOCastle Ninjas]] approach the Imperials in a bid for help as the Islanders had captured their master.
Is there an issue? Send a MessageReason:
None


* Toys/LEGOMarsMission: Earth forces arrive on Mars around the same time as the Aliens crash-land. Like the toy line, both sides are fighting for control of the [[MineralMacGuffin energy crystals]] though the Aliens are simply trying to repair their ship and escape. Along the way, the LEGOSpacePolice had chased alien criminals to the red planet as well with the Space Police Force approaching Earth forces for assistance while the Space Criminals seek the Aliens for asylum and to escape Mars with them.

to:

* Toys/LEGOMarsMission: Earth forces arrive on Mars around the same time as the Aliens crash-land. Like the toy line, both sides are fighting for control of the [[MineralMacGuffin energy crystals]] though the Aliens are simply trying to repair their ship and escape. Along the way, the LEGOSpacePolice Toys/LEGOSpacePolice had chased alien criminals to the red planet as well with the Space Police Force approaching Earth forces for assistance while the Space Criminals seek the Aliens for asylum and to escape Mars with them.
Is there an issue? Send a MessageReason:
The Sheriff is unlocked by the Imperial campaign, and the Conquistador is unlocked by the Pirate campaign.


* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]], [[Toys/ClassicLEGOSpace a Classic Space Astronaut]], [[Toys/LEGOCastle a Ghost, the Forestman]], [[Toys/LEGOWestern the Sheriff]] and [[Toys/LEGOPirates the Conquistador]] can be unlocked by finding all of the minikits in each of the campaigns(Aliens, Astonauts, Wizard's army, King's army, Pirates and Imperials, respectively)]].

to:

* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]], [[Toys/ClassicLEGOSpace a Classic Space Astronaut]], [[Toys/LEGOCastle a Ghost, the Forestman]], [[Toys/LEGOWestern the Sheriff]] and [[Toys/LEGOPirates the Conquistador]] can be unlocked by finding all of the minikits in each of the campaigns(Aliens, Astonauts, Astronauts, Wizard's army, King's army, Pirates Imperials and Imperials, Pirates, respectively)]].
Is there an issue? Send a MessageReason:
None


* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] can be unlocked.]]

to:

* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] Chase]], [[Toys/ClassicLEGOSpace a Classic Space Astronaut]], [[Toys/LEGOCastle a Ghost, the Forestman]], [[Toys/LEGOWestern the Sheriff]] and [[Toys/LEGOPirates the Conquistador]] can be unlocked.]]unlocked by finding all of the minikits in each of the campaigns(Aliens, Astonauts, Wizard's army, King's army, Pirates and Imperials, respectively)]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: The unit pathing in this game makes even [[VideoGame/StarCraft Dragoons and Goliaths]] look like geniuses; units will frequently run directly into walls rather than try to go around them when there is otherwise a clear means of doing so. This affects AI commanders even more than it does human ones, as on maps with terrain walls, the AI never seems to order their units to go around the obstructing terrain the way a human player inevitably has to.
Is there an issue? Send a MessageReason:
None


* Toys/LEGOCastle (2007-2009): Featuring King Rivet's Kingdom and Wizard Mallock's Undead Army. King Rivet's campaign involves defending from the attacking army while Mallock's story shows he's only after the magic crystals to complete a staff and bring back his lost love, the Sorceress. Like the toy line, the Western Kingdom allies with the Dwarves and the Undead Army unite with the Trolls.

to:

* Toys/LEGOCastle (2007-2009): Featuring King Rivet's Kingdom and Wizard Mallock's Undead Army. King Rivet's campaign involves defending from the attacking army while Mallock's story shows he's only after the magic crystals to complete a staff and bring back his lost love, love: the Sorceress. Like the toy line, the Western Kingdom allies with the Dwarves and the Undead Army unite with the Trolls.



** The Wizard is only wanting to obtain the pieces to his staff in order to bring back his lost love, the Sorceress.

to:

** The Wizard is only wanting to obtain the pieces to his staff in order to bring back his lost love, love: the Sorceress.



** The Aliens crash-landed their mothership on Mars and simply want to repair their ship and leave but the Earth forces are getting in their way and, if the Mars Mission sets are to be believed, interested in using their Drones as a LivingBattery.

to:

** The Aliens crash-landed their mothership on Mars and simply want to repair their ship and leave but the Earth forces are getting in their way and, if the Mars Mission sets are to be believed, interested in using their Drones as a LivingBattery.[[LivingBattery Living Batteries]].
Is there an issue? Send a MessageReason:
None


* SiegeEngines: The second special or vehicle unit is always one that moves slowly and can out range static defenses such as the King's catapult or the Wizard's troll giant among others.

to:

* SiegeEngines: The second special or vehicle unit is always usually one that moves slowly and can out range static defenses such as the King's catapult or the Wizard's troll giant among others.
Is there an issue? Send a MessageReason:
None

Added: 512

Changed: 102

Is there an issue? Send a MessageReason:
None


* AndTheAdventureContinues: After Captain Brickbeard finds out that VictoryIsBoring in the Pirate ending, Lady Pirate comes in and shows him a new treasure map.



** The Aliens crash-landed their mothership on Mars and simply want to repair their ship and leave but the Earth forces are getting in their way.

to:

** The Aliens crash-landed their mothership on Mars and simply want to repair their ship and leave but the Earth forces are getting in their way.way and, if the Mars Mission sets are to be believed, interested in using their Drones as a LivingBattery.


Added DiffLines:

* SandNecktie: The fate of Captain Brickbeard and a random Oarsman in the Imperial ending and then the crab from the Pirate prologue appears...


Added DiffLines:

* VictoryIsBoring: Captain Brickbeard in the Pirate ending, turns out there's not much to do after he finds the buried treasure before [[AndTheAdventureContinues Lady Pirate comes in with a new treasure map]].
Is there an issue? Send a MessageReason:
None


* Toys/LEGOPirates: Captain Brickbeard's story involves an old, drunken pirate telling his tale of a treasure map that was torn into three pieces which he kept on of them. Captain Brickbeard uses this and sets sail to find the remaining treasure map pieces and ultimately find that treasure, meeting native Islanders along the way that lend their help. The Imperials meanwhile are after the pirates in an effort to police the seas and stop the pirates from plundering others (and because Brickbeard got under Governor Broadside's skin one too many times).

to:

* Toys/LEGOPirates: Captain Brickbeard's story involves an old, drunken pirate telling his tale of a treasure map that was torn into three pieces which he kept on of them. Captain Brickbeard uses this and sets sail to find the remaining treasure map pieces and ultimately find that treasure, meeting native Islanders along the way that lend their help. where King Kahuka lends his aid. The Imperials meanwhile are after the pirates in an effort to police the seas and stop the pirates from plundering others (and because Brickbeard got under Governor Broadside's skin one too many times).
times). The [[Toys/LEGOCastle Ninjas]] approach the Imperials in a bid for help as the Islanders had captured their master.
* Toys/LEGOMarsMission: Earth forces arrive on Mars around the same time as the Aliens crash-land. Like the toy line, both sides are fighting for control of the [[MineralMacGuffin energy crystals]] though the Aliens are simply trying to repair their ship and escape. Along the way, the LEGOSpacePolice had chased alien criminals to the red planet as well with the Space Police Force approaching Earth forces for assistance while the Space Criminals seek the Aliens for asylum and to escape Mars with them.



* ActionGirl: The Queen, Sorceress, Lady Pirate, Camilla, Gemma and the Alien Queen.

to:

* ActionGirl: The Queen, Sorceress, Lady Pirate, Camilla, Gemma and the Alien Queen. Though, outside of Gemma, they are only unlocked after beating the respective storylines where they are featured in the respective ending cutscenes.



* ZergRush

to:

* ZergRushZergRush: Your basic Close Combat unit can easily be spammed, more so if they're the cheapest Close Combat unit in the game selected in Freeplay.

Added: 1601

Changed: 352

Is there an issue? Send a MessageReason:
None


''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other VideoGame/LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras or cheats.

to:

''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other VideoGame/LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras or cheats.
cheats.

!! The LEGO Themes and Their Campaigns
* Toys/LEGOCastle (2007-2009): Featuring King Rivet's Kingdom and Wizard Mallock's Undead Army. King Rivet's campaign involves defending from the attacking army while Mallock's story shows he's only after the magic crystals to complete a staff and bring back his lost love, the Sorceress. Like the toy line, the Western Kingdom allies with the Dwarves and the Undead Army unite with the Trolls.
* Toys/LEGOPirates: Captain Brickbeard's story involves an old, drunken pirate telling his tale of a treasure map that was torn into three pieces which he kept on of them. Captain Brickbeard uses this and sets sail to find the remaining treasure map pieces and ultimately find that treasure, meeting native Islanders along the way that lend their help. The Imperials meanwhile are after the pirates in an effort to police the seas and stop the pirates from plundering others (and because Brickbeard got under Governor Broadside's skin one too many times).



* AreaOfEffect: The King's earthquake, the Wizard's lightning, etc. Bonus points with the long range magic extra.

to:

* AreaOfEffect: The King's earthquake, the Wizard's lightning, etc. Bonus points with the long range magic extra.



* KillSat: Gemma and Biff have the ability to call down an orbital laser affecting an area where you tap. It's implied to be their command ship in orbit.

to:

* KillSat: Gemma and Biff have the ability to call down an orbital laser affecting an area where you tap. It's implied to be their command ship in orbit.


Added DiffLines:

* NoCampaignForTheWicked: Soundly averted, all three themes have the opposing side unlocked after finishing the first act of the theme's other side. In-fact, playing the other side makes the first side seem more wicked.
** The Wizard is only wanting to obtain the pieces to his staff in order to bring back his lost love, the Sorceress.
** The Imperials only oppose the pirates because they're simply trying to police the seas and stop the pirates from plundering others.
** The Aliens crash-landed their mothership on Mars and simply want to repair their ship and leave but the Earth forces are getting in their way.

Added: 1158

Changed: 544

Is there an issue? Send a MessageReason:
None


* ConstructAdditionalPylons

to:

* ConstructAdditionalPylonsConstructAdditionalPylons: Farms for the Western Kingdom, graveyards for the Wizard's army, plantations for the Pirates, quarters for the Imperials, biodomes for the Earth forces and hatcheries for the Aliens. These all increase your unit cap by four minifigures and one special unit.



* DefogOfWar: It can be done through the extras, either to reveal red bricks, minikits, blue studs or even the entire map.

to:

* DefogOfWar: It can be done through the extras, either to reveal red bricks, minikits, blue studs studs, enemies or even the entire map.map. Otherwise, missions may reveal important objective areas for you.
* EverybodyLaughsEnding: The ending to the King's story after the Dwarf King pops out of a barrel and more laughter erupts when the cloak on the unusually tall dwarf falls off, revealing two dwarfs making a totem.
* GratuitousNinja: It makes sense that the pirates would enlist the help of islanders in their search for treasure. What do the Imperials get for a sub-faction? Ninjas! Why? Who knows! (Granted, it's because the islanders captured their Ninja Master but it feels a little out of the blue.)



* KineticWeaponsAreJustBetter: The pirate gunner and the imperial rifleman are able to dish out more damage than the astronaut commando or alien laser trooper.

to:

* KineticWeaponsAreJustBetter: The pirate gunner Earth Commando and the imperial rifleman are able to dish out more Alien Laser Trooper actually have less attack damage than the astronaut commando likes of the Pirate Gunner, Imperial Rifleman. Even the Western Kingdom Archer and Skeleton Crossbowman do more damage too.
* ManaMeter: All hero units have access to four magic spells in increasing magic cost. The first two spells are always buffs that affect friendly units in a radius of where you tap from increased speed to better defense, etc. while the other two spells are more unique effects, such as the King being able to summon an instant forest for resources
or alien laser trooper.a temporary wall and an earthquake that heavily damages enemy units in a large radius surrounding him.
* MayTheFarceBeWithYou: The ending to the King's story presents an award ceremony not unlike the ending of ''Film/ANewHope''. This being a VideoGame/LEGOAdaptationGame, it doesn't come off as surprising.
Is there an issue? Send a MessageReason:
None


* ShoutOut: The [[Franchise/{{Alien}} Gripley]] robotic suit, the mount unit used by the astronauts.

to:

* ShoutOut: The [[Franchise/{{Alien}} Gripley]] robotic suit, the mount unit used by the astronauts.Robotic Mining Mech.

Added: 79

Changed: 827

Is there an issue? Send a MessageReason:
None


''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other VideoGame/LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.

to:

''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other VideoGame/LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.
extras or cheats.



* ACommanderIsYou: Done in an odd fashion, free play allows you to customize the specific units you use to suit your play-style but at most it's changing the balance between Spammer with cheap units, Elitist with the best units or going for a Balance between the two.

to:

* ACommanderIsYou: Done in an odd fashion, free play and multiplayer allows you to customize the specific units you use to suit your play-style playstyle but at most it's changing the balance between Spammer with cheap units, Elitist with the best units or going for a Balance between the two.two as all units are functionally identical outside of some unit types being land bound, sea bound or flying between the different factions.



* ArbitraryHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope limit may be because the DS is a relatively old console with limited capabilities]].

to:

* ArbitraryHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual minifigure units, one hero, and four vehicles.special or vehicle units. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope limit may be because the DS is a relatively old console with limited capabilities]].



* HolidayMode: Playing the game on December 24 or 25 unlocks Santa. Obviously, since it's a console game, one can simply change the DS's time to such to unlock it without penalty.

to:

* HolidayMode: Playing the game on December 24 or 25 unlocks Santa. Obviously, since it's a console game, one can simply change the DS's time to such to unlock it him without penalty.



* RockBeatsLaser: It's entirely possible, in freeplay, to have the pirates go up against aliens and win.

to:

* RockBeatsLaser: It's entirely possible, in freeplay, to have the pirates go up against aliens and win.win.
* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] can be unlocked.]]



* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] can be unlocked.]]
* WorkerUnit
* YouRequireMoreVespeneGas

to:

* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] SiegeEngines: The second special or vehicle unit is always one that moves slowly and can be unlocked.]]
out range static defenses such as the King's catapult or the Wizard's troll giant among others.
* WorkerUnit
WorkerUnit: The one you choose in freeplay will affect the style of your structures.
* YouRequireMoreVespeneGasYouRequireMoreVespeneGas: The only resource in the game is bricks that are either collected from trees (in the case of medieval and maritime maps) and energy crystals (in Martian maps) or from veins which you build mines or quarries over for a trickle of resources. This kind of justifies the ability to train infantry, you're literally building them from minifigure pieces!

Added: 100

Changed: 45

Is there an issue? Send a MessageReason:
None


* ColorCodedArmies: Blue for the King and Imperials, Red for the Wizard and Pirates, Orange for Gemma, Green for the aliens. The third side in missions tend to be green, unless the aliens are present then it's blue.

to:

* ColorCodedArmies: Blue for the King and Imperials, Red for the Wizard and Pirates, Orange for Gemma, the astronauts, Green for the aliens. The third side in missions tend to be green, unless the aliens are present then it's blue.



* CommandAndConquerEconomy: Your kingdom/naval yard/ground base/whatever won't build itself on it's own.

to:

* CommandAndConquerEconomy: Your kingdom/naval yard/ground fief/naval yard/surface base/whatever won't build itself on it's own.



* KineticWeaponsAreJustBetter: The pirate gunner and the imperial rifleman are able to dish out more damage than the commando or alien laser trooper.

to:

* KineticWeaponsAreJustBetter: The pirate gunner and the imperial rifleman are able to dish out more damage than the astronaut commando or alien laser trooper.


Added DiffLines:

* ShoutOut: The [[Franchise/{{Alien}} Gripley]] robotic suit, the mount unit used by the astronauts.
Is there an issue? Send a MessageReason:
None


* ColorCodedArmies: Blue for the King and Imperials, Red for the Wizard and Pirates, Orange for Gemma, Green for the aliens. The third side in missions tend to be green, unless the aliens are present then it's usually blue.

to:

* ColorCodedArmies: Blue for the King and Imperials, Red for the Wizard and Pirates, Orange for Gemma, Green for the aliens. The third side in missions tend to be green, unless the aliens are present then it's usually blue.



* InstantMilitia: Peon units of any side don't attack by default, and when ordered to do so, they do bugger all damage for it though so it's only for desperate times.

to:

* InstantMilitia: Peon units of any side don't attack by default, and when ordered to do so, they do bugger all deal pitiful amounts of damage for it though so it's only for desperate times.
Is there an issue? Send a MessageReason:
None


''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.

to:

''LEGO Battles'' is a RealTimeStrategy game for the UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, VideoGame/LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.
Is there an issue? Send a MessageReason:
None


''LEGO Battles'' is a RealTimeStrategy game for the NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.

to:

''LEGO Battles'' is a RealTimeStrategy game for the NintendoDS UsefulNotes/NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.

Added: 153

Changed: 542

Is there an issue? Send a MessageReason:
None


''LEGO Battles'' is a RealTimeStrategy game for the NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, hilarity is rife in the cutscenes, minikits can be found for special characters and red bricks can be obtained for extras.

to:

''LEGO Battles'' is a RealTimeStrategy game for the NintendoDS devloped by ''Hellbent Games'' and co-developed by ''TT Games'', released June 9 of 2009. The game features a story mode of three different storylines for three themes: Each story features 15 missions, three acts and around 4-6 missions per act. Alongside, each side gains a sub-faction such as the Dwarfs for the King, Trolls for the Wizard, etc. As per any other LEGOAdaptationGame, hilarity is rife in the cutscenes, cutscenes are very tongue-in-cheek, minikits can be found for special characters and red bricks can be obtained for extras.



* ACommanderIsYou: Done in an odd fashion, free play allows you to customize the specific units you use to suit your play-style.

to:

* ACommanderIsYou: Done in an odd fashion, free play allows you to customize the specific units you use to suit your play-style.play-style but at most it's changing the balance between Spammer with cheap units, Elitist with the best units or going for a Balance between the two.



* CommandAndConquerEconomy

to:

* CommandAndConquerEconomyCommandAndConquerEconomy: Your kingdom/naval yard/ground base/whatever won't build itself on it's own.



* HeroUnit: A lot of them, along with secret ones the player can unlock

to:

* HeroUnit: A lot of them, along Every faction and sub-faction has a hero unit with secret ones their own unique magic abilities and each storyline has an even more special hero unit should you collect all of the player can unlockminikits.



* InstantMilitia: Peon units of any side don't attack by default, and when ordered to do so, they barely do any damage so consider it a form of CherryTapping.

to:

* InstantMilitia: Peon units of any side don't attack by default, and when ordered to do so, they barely do any bugger all damage for it though so consider it a form of CherryTapping.it's only for desperate times.
* KillSat: Gemma and Biff have the ability to call down an orbital laser affecting an area where you tap. It's implied to be their command ship in orbit.
Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].

to:

* ArbitraryHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: [[JustifiedTrope limit may be because the DS is a relatively old console with limited capabilities]].
Is there an issue? Send a MessageReason:
None


* ArbitrayHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].

to:

* ArbitrayHeadcountLimit: ArbitraryHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].
Is there an issue? Send a MessageReason:
None


* ArbitrayHeadCountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].

to:

* ArbitrayHeadCountLimit: ArbitrayHeadcountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ArbitrayHeadCountLimit: Taken UpToEleven. You can have, at most, ''twenty'' individual units, one hero, and four vehicles. The Alien Criminal Leader and [[spoiler: Agent Chase's]] hotwire ability allows you to steal enemy vehicles and go over this cap, however. Of course, the [[JustifiedTrope: limit may be because the DS is a relatively old console with limited capabilities]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SecretCharacter: [[spoiler:[[Toys/LEGOAgents Agent Chase]] can be unlocked.]]
Is there an issue? Send a MessageReason:
Page move

Top