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''Kuru Kuru Kururin'' is a PuzzleGame developed by Creator/{{Eighting|Raizing}} for the UsefulNotes/GameBoyAdvance, released in 2001.

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''Kuru Kuru Kururin'' is a PuzzleGame developed by Creator/{{Eighting|Raizing}} for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, released in 2001.



The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' (GBA) and ''Kururin Squash!'' ([[UsefulNotes/NintendoGameCube GameCube]]).

Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole and the UsefulNotes/NintendoSwitch Online Expansion Pass in North America in February 2016 and 2023 respectively. In addition the Helirin [[MarthDebutedInSmashBros appeared as an Assist trophy]] in ''VideoGame/SuperSmashBrosBrawl''.

to:

The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' (GBA) and ''Kururin Squash!'' ([[UsefulNotes/NintendoGameCube ([[Platform/NintendoGameCube GameCube]]).

Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole Platform/WiiU Platform/VirtualConsole and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online Expansion Pass in North America in February 2016 and 2023 respectively. In addition the Helirin [[MarthDebutedInSmashBros appeared as an Assist trophy]] in ''VideoGame/SuperSmashBrosBrawl''.
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Spelling/grammar fix(es)


* EternalEngine: The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic boxes between which spikeed metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).

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* EternalEngine: The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic boxes between which spikeed spiked metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).
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* AntiFrustrationLevels: You can always cheat a difficult level outside of Easy Mode by resizing the Helirin at the entry point, but the game will [[NoFairCheating refuse to record your time]] upon reaching the goal.

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* AntiFrustrationLevels: AntiFrustrationFeatures: You can always cheat a difficult level outside of Easy Mode by resizing the Helirin at the entry point, but the game will [[NoFairCheating refuse to record your time]] upon reaching the goal.
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Added DiffLines:

* AntiFrustrationLevels: You can always cheat a difficult level outside of Easy Mode by resizing the Helirin at the entry point, but the game will [[NoFairCheating refuse to record your time]] upon reaching the goal.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


In the game, you control a little bird called Kururin in his stick-shaped helicopter, appropriately named "Helirin", in a quest to save your siblings. Yes, [[WidgetSeries it's that kind of game]].

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In the game, you control a little bird called Kururin in his stick-shaped helicopter, appropriately named "Helirin", in a quest to save your siblings. Yes, [[WidgetSeries it's that kind of game]].\n
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Typo fix


* LevelInTheClouds: The levels in World 6 (Cloud Land) are placed very high in the skies, and several hot-air balloons and zeppelins can be seen in the background. The levels have unusual wall layouts, being shaped like foir-point stars, circles or elongated hexagons.

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* LevelInTheClouds: The levels in World 6 (Cloud Land) are placed very high in the skies, and several hot-air balloons and zeppelins can be seen in the background. The levels have unusual wall layouts, being shaped like foir-point four-point stars, circles or elongated hexagons.

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Removed: 5

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* SpaceZone: The levels in World 7 (Star Land) take place in outer space, showcasing rockets, [=UFOs=] and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with ''lots'' of springs, which mess up with the orientation of Kururin's
ship.

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* SpaceZone: The levels in World 7 (Star Land) take place in outer space, showcasing rockets, [=UFOs=] and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with ''lots'' of springs, which mess up with the orientation of Kururin's
Kururin's ship.
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Oops


* EternalEngine: The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic between which spikeed metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).

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* EternalEngine: The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic boxes between which spikeed metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).

Added: 3983

Changed: 33

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Added several trope examples, and removed a Sugar Wiki link


* BigBoosHaunt: The levels in World 9 (Ghost Castle), as its name hints, take place inside a haunted castle filled with ghosts, sarcophages, chalices with creepily-colored flames, and fountains of lava in the background. Since this is the final world, the levels require mastery in regards of controlling Kururin's ship, and avoiding once again all the types of hazards and tricky layouts that appeared in the previous worlds.



* EternalEngine: The levels in Machine Land take place within a dangerous factory, and each one introduces a type of hazard that has top be avoided. The first level has metallic crushers that move sideways, the second level has cubic between which spikeed metallic spheres roll to be transported, and the third as both those ''and'' cannons that shoot balls of dark energy at Kururin's ship (and those cannons ''always'' aim at him).



* GreenHillZone: The levels in World 1 (Grasslands) take place within lush, green prairies where some houses and hanging clothes can be seen. The levels' layouts are very beginner-friendly.



* JungleJapes: The levels in World 3 (Jungle) are placed above a very dense palmtree biome with some huts built among the flora, and inhabited by masked people with spears and animals like chimpanzees, snakes and gorillas. The levels have small cul-de-sacs and dead ends so Kururin can time his travel across the narrow paths while his ship continues rotating.
* LevelAte: The levels in World 4 (Cake Land) take place within a mountain made of cake, and the background also features assorted things like cookiemen, birthday candles, jewels shaped and colored like strawberries, houses shaped like cake slices or apples, and gelatine. The paths and corners are unusually narrow and are positioned diagonally, and require Kururin to go through them with good timing and pulse.
* LevelInTheClouds: The levels in World 6 (Cloud Land) are placed very high in the skies, and several hot-air balloons and zeppelins can be seen in the background. The levels have unusual wall layouts, being shaped like foir-point stars, circles or elongated hexagons.



* PalmtreePanic: The levels in World 2 (Ocean) go through a beautiful, pristine ocean in which marine animals like sea turtles, fish and crabs can be seen. The levels' paths have a curvier layout compared to those of the first world, but aren't particularly challenging; however, they do introduce the wall springs, which invert the rotating orientation of Kururin's ship, which comes in handy to traverse curves or corner that are impossible to go through if the ship isn't rotating with the right orientation.



* SlippySlideyIceWorld: The levels in World 8 (Ice Land) go through an arctic-styled landscape inhabited by polar beans, reindeer and PolarPenguins, and there are also snowmen, igloos and Christmas trees in the background. The levels have a maze-like design, and the paths are usually placed next to each other in a ringed pattern.
* SpaceZone: The levels in World 7 (Star Land) take place in outer space, showcasing rockets, [=UFOs=] and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with ''lots'' of springs, which mess up with the orientation of Kururin's
ship.



* UndergroundLevel: The levels in World 5 (Cave) take place inside a rocky mountain with bonfires and dinosaur fossils in the background. One of the game's supporting characters advise Kururin to move across the paths quickly, due to them being too narrow to be traversed slowly without making the ship clash against the walls. The second level adds elements that become more common in later levels, such as compactors, spiked metallic spheres and a spring maze (and the third level leans closer to being a LethalLavaLand, due to the boiling red ground and the obsidian formations in the background).



[[SugarWiki/MostWonderfulSound Goal!]]

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[[SugarWiki/MostWonderfulSound Goal!]]Goal!
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I had come here to crosswick examples from trope pages, but ultimately I did the opposite. After I finish the game, I'll see if I can add a couple more examples from scratch here and then crosswick them to their associated trope pages


* SpeakingSimlish: Voices in ''Kururin Squash!'' during cutscenes are done with a high pitched gibberish sound similiar to what ''{{VideoGame/Splatoon}}'' would have.

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* SpeakingSimlish: Voices in ''Kururin Squash!'' during cutscenes are done with a high pitched gibberish sound similiar to what ''{{VideoGame/Splatoon}}'' ''Franchise/{{Splatoon}}'' would have.
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Added DiffLines:

* DenserAndWackier: The sequels are noticably more comical and silly with an [[ThickLineAnimation updated art style]] to boot.
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Moving an Example to YMMV.


* SelfImposedChallenge: The game encourages these because if you go through a level without getting hit, you get a star in that level. Get a star in every level and you unlock an extra stage with three very long levels.\\
Then there's Hare T, Hare P and Hare M. At the beginning, there's only Hare T on the high score table and if you beat one of the Hares, you can see the next one's times. And Hare M is '''incredibly''' hard to beat.
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Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016. In addition the Helirin [[MarthDebutedInSmashBros appeared as an Assist trophy]] in ''VideoGame/SuperSmashBrosBrawl''.

to:

Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole and the UsefulNotes/NintendoSwitch Online Expansion Pass in North America in February 2016.2016 and 2023 respectively. In addition the Helirin [[MarthDebutedInSmashBros appeared as an Assist trophy]] in ''VideoGame/SuperSmashBrosBrawl''.
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None

Added DiffLines:

* NoAntagonist: The GBA games do not have villains to speak of and the closest they get is ''Kururin Paradise'' having a group of magicians who challenge the player to minigames.

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* ExcusePlot: Yes, you see your siblings in level 3 of each stage, but all you do is pick them up, get to the end of the level and that's it but the next two games give [[HostageSituation actual reasons]] for this.

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* ExcusePlot: Yes, you see your siblings in level 3 of each stage, but all you do is pick them up, get to the end of the level and that's it but the next two games ''Kururin Squash'' would give [[HostageSituation an actual reasons]] reason]] for this.this.
* FoulWaterfowl: Professor Isogashima, the duck billed MadScientist and BigBad of ''Kururin Squash'' who kidnaps Kururin's siblings and controls all of the bosses in the game. However being a game as [[SugarBowl lighthearted]] as it is [[HarmlessVillain he's not much of a threat]].
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[[MostWonderfulSound Goal!]]

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[[MostWonderfulSound [[SugarWiki/MostWonderfulSound Goal!]]
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[[MostWonderfulSound Goal!]]
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* PrimaryColorChampion: Kururin is the series protagonist and has blue feathers, a yellow beak and a red scarf and goggles respectively.

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* PrimaryColorChampion: Kururin is the series protagonist and has blue feathers, a yellow beak and legs, and a red scarf and goggles respectively.

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* ExcusePlot: Yes, you see your siblings in level 3 of each stage, but all you do is pick them up, get to the end of the level and that's it.

to:

* ExcusePlot: Yes, you see your siblings in level 3 of each stage, but all you do is pick them up, get to the end of the level and that's it.it but the next two games give [[HostageSituation actual reasons]] for this.
* InexplicablyTailless: None of the animal characters in this series have tails, but ''Kururin Squash'' gave the tituliar bird a single curled black feather.


Added DiffLines:

* SpeakingSimlish: Voices in ''Kururin Squash!'' during cutscenes are done with a high pitched gibberish sound similiar to what ''{{VideoGame/Splatoon}}'' would have.
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None

Added DiffLines:

* PrimaryColorChampion: Kururin is the series protagonist and has blue feathers, a yellow beak and a red scarf and goggles respectively.
Is there an issue? Send a MessageReason:
None


Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016.

to:

Even though the series was generally exclusive to Japan, the first game came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016.
2016. In addition the Helirin [[MarthDebutedInSmashBros appeared as an Assist trophy]] in ''VideoGame/SuperSmashBrosBrawl''.

Changed: 326

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Added image.


''Kuru Kuru Kururin'' is a puzzle game developed by Creator/{{Eighting|Raizing}} for the UsefulNotes/GameBoyAdvance, released in 2001.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuru_kuru_kururin.png]]
''Kuru Kuru Kururin'' is a puzzle game PuzzleGame developed by Creator/{{Eighting|Raizing}} for the UsefulNotes/GameBoyAdvance, released in 2001.



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Even though the series was generally exclusive to Japan, the first game also came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016.

to:

Even though the series was generally exclusive to Japan, the first game also came out in Europe and was also released on the UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016.
Is there an issue? Send a MessageReason:
None


''Kuru Kuru Kururin'' is a puzzle game developed by {{Eighting|Raizing}} for the GameBoyAdvance, released in 2001.

to:

''Kuru Kuru Kururin'' is a puzzle game developed by {{Eighting|Raizing}} Creator/{{Eighting|Raizing}} for the GameBoyAdvance, UsefulNotes/GameBoyAdvance, released in 2001.



The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' ([[UsefulNotes/GameBoyAdvance GBA]]) and ''Kururin Squash!'' ([[UsefulNotes/NintendoGameCube GameCube]]).

Even though the series was exclusive to Japan, the first game also came out in Europe and was also announced for the Wii U Virtual Console in North America in February 2016.

to:

The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' ([[UsefulNotes/GameBoyAdvance GBA]]) (GBA) and ''Kururin Squash!'' ([[UsefulNotes/NintendoGameCube GameCube]]).

Even though the series was generally exclusive to Japan, the first game also came out in Europe and was also announced for released on the Wii U Virtual Console UsefulNotes/WiiU UsefulNotes/VirtualConsole in North America in February 2016.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Even though the series was exclusive to Japan, the first game also came out in Europe and was also announced for the Wii U Virtual Console in North America in February 2016.
Is there an issue? Send a MessageReason:
None


The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' (GBA) and ''Kururin Squash!'' ({{Gamecube}}).

to:

The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' (GBA) ([[UsefulNotes/GameBoyAdvance GBA]]) and ''Kururin Squash!'' ({{Gamecube}}).([[UsefulNotes/NintendoGameCube GameCube]]).
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* SurpriseDifficulty: The game looks extremely cutesy, but the later levels get ''very'' difficult. And don't even get me started on the Challenge Mode...
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''Kuru Kuru Kururin'' is a puzzle game for the GameBoyAdvance, released in 2001.

to:

''Kuru Kuru Kururin'' is a puzzle game developed by {{Eighting|Raizing}} for the GameBoyAdvance, released in 2001.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Kuru Kuru Kururin'' is a puzzle game for the GameBoyAdvance, released in 2001.

In the game, you control a little bird called Kururin in his stick-shaped helicopter, appropriately named "Helirin", in a quest to save your siblings. Yes, [[WidgetSeries it's that kind of game]].

The gameplay consists of maneuvering the ever-rotating Helirin through many narrow passages, moving obstacles and stationary turrets. In the story mode, you need to steer your Helirin through 10 stages (with names like [[LevelAte Cake Land]], Star Land and Cloud Land), each with three levels that you need to finish in a linear fashion. Then there's the Challenge Mode, which has 50 very short challenge levels that are appropriately very difficult.

The game also has two sequels that appeared only in Japan: ''Kururin Paradise'' (GBA) and ''Kururin Squash!'' ({{Gamecube}}).
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!!'''''Kuru Kuru Kururin'' provides examples of:'''
* BrutalBonusLevel: If you finish every single one of the 50 challenge level without getting hit (which is quite difficult), you unlock 5 more challenge levels, each of them very difficult.
* DifficultyLevels: There's an "Easy" and a "Normal" mode. In Easy mode, the Helirin is half the size, making every level so much easier.
* ExcusePlot: Yes, you see your siblings in level 3 of each stage, but all you do is pick them up, get to the end of the level and that's it.
* SelfImposedChallenge: The game encourages these because if you go through a level without getting hit, you get a star in that level. Get a star in every level and you unlock an extra stage with three very long levels.\\
Then there's Hare T, Hare P and Hare M. At the beginning, there's only Hare T on the high score table and if you beat one of the Hares, you can see the next one's times. And Hare M is '''incredibly''' hard to beat.
* SurpriseDifficulty: The game looks extremely cutesy, but the later levels get ''very'' difficult. And don't even get me started on the Challenge Mode...
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