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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41784661_b438_4288_b8d1_80d59dc2e503.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41784661_b438_4288_b8d1_80d59dc2e503.png]] org/pmwiki/pub/images/45107_front.jpg]]

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* BombardierMook: Bombbearers make their debut in this game, where they only drop their containers containing bombs if Knuckles and his friends kill them.



* LongSongShortScene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame, too, as it's a very nice track and would have been very appropiate... [[NoEnding had there been an actual ending...]]

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* LongSongShortScene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame, too, as it's a very nice track and would have been very appropiate...appropriate... [[NoEnding had there been an actual ending...]]



* MissileLockOn: One of the Badniks in the game, Blitz, appears in Techno Tower and will, appropriately, fire 6 bursts of homing missiles at Knuckles, Vector, Charmy, Espio, and Mighty when they're in range, even going through solid walls.



* PlayerNudge: Even if you skip the tutorial stage, in order to encourage players to learn about the benefits of the teamwork mechanic (such as the slingshot boosting, which is crucial since the Spindash has been severely nerfed here), Isolated Island forces the player to solve a few switch puzzles that involve planting Espio in place while Knuckles reaches another; pressing both switches and then letting Espio go will immediately snap both characters ahead quickly.

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* PlayerNudge: Even if you skip the tutorial stage, in order to encourage players to learn about the benefits of the teamwork mechanic (such as the slingshot boosting, which is crucial since the Spindash Spin Dash has been severely nerfed here), Isolated Island forces the player to solve a few switch puzzles that involve planting Espio in place while Knuckles reaches another; pressing both switches and then letting Espio go will immediately snap both characters ahead quickly.


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* TookALevelInBadass: The Needlenoses from ''Sonic CD'' can dive bomb the ground once again, but leave projectiles in their wake.
* UndergroundMonkey: The game introduces the Catalurcher, an inchworm variant of the Caterkillers.


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* YouDontLookLikeYou: The Pata-Batas from ''VideoGame/SonicTheHedgehogCD'' retain most of their design in the game, but have a gray bottom and 2 rotary engines, while being named [[DubNameChange Hoverby Mk II]], despite sharing the same Japanese name. ''Sonic IDW'' would eventually {{retcon}} it to Hoverby, which could also apply to the Badnik as a whole.
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* LazyArtist: Mighty's jumping animation in special stages reuse Sonic's animations from ''Sonic CD''. Because of this, some frames of the animation makes it look like Mighty has quills.
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* SurpriseCreepy:

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* SurpriseCreepy:SurprisinglyCreepyMoment:

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* ADayInTheLimelight: The sole time Knuckles has ever been given solo billing in a game title (and he doesn't even get ''that'' in the Japanese title or in-game on the title screen, with the title reduced to simply saying "''Chaotix''"), which was only done to prevent tainting the ''Sonic'' brand name on a platform that wasn't given high hopes internally (also the reason Mighty simply co-opts Sonic's moves; he is a redrawn Sonic sprite).

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* ADayInTheLimelight: The sole time Knuckles has ever been given solo billing in a game title (and he doesn't even get ''that'' in the title. The Japanese title or (also shown in-game on the title screen, with screen) doesn't even give him that; it's ''Chaotix [-featuring Knuckles the title reduced to simply saying "''Chaotix''"), which Echidna-]''. This was only done to prevent tainting the ''Sonic'' brand name on a platform that wasn't given high hopes internally (also the reason Mighty simply co-opts Sonic's moves; he is a redrawn Sonic sprite).



* ObviousBeta:
** The game was rushed for release so the 32X could have a ''Sonic'' game at launch, and it shows. The teamwork mechanic is wonky and unrefined, with [[ArtificialStupidity the A.I. being extremely stupid, failing to make jumps and running into enemies constantly.]] The level design is [[CutAndPasteEnvironments very repetitive, drawn out and sometimes sparse when it comes to setpieces and enemies.]] There are also numerous collision bugs that can be unwittingly triggered by the aforementioned team mechanic.
** To put this perspective, the earliest known evidence of ''Chaotix'' existing in any form is ''Sonic Crackers'' (which is barely anything as the "game" is seen as an engine sample used to pitch a game to Sega and nothing more -- it is extremely unpolished) and is dated April 1, 1994 (and ''Crackers'' is a Sega Genesis ROM, not 32X software, meaning it wasn't even being pitched for the 32X). ''Chaotix'' reached its initial retail release in the US (meaning gold mastered, burnt to ROM chips, carts constructed, packed and shipped to stores) in March of 1995. That is less than a year from being a Sonic-themed prototype that barely works to a game that could be bought on store shelves with a completely different set of characters.
* OffModel: In the game's good ending, Sonic's legs are mistakenly colored tan instead of their usual blue.
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* SoundTest: A notably extensive one is accessible right from the options menu, with official titles for all of the songs, a sound visualizer (which can be replaced with an EasterEgg cameo from Amy), and a keyboard roll for each sound channel as the music plays. You can even adjust the speed at which the music plays. Like other aspects of the game, it's likely meant to showcase the 32X's expanded capabilities compared to the base Genesis.
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* {{Retcon}}: The Metal Sonic in this game was originally supposed to be a rebuilt model named Metal Sonic Kai (''kai'' means "altered" or "modified" in this context), due to the previous Metal Sonic's destruction in ''VideoGame/SonicTheHedgehogCD''. Once Sonic Team decided to consolidate all appearances of Metal Sonic as the same character, Metal Sonic Kai was retconned into just Metal Sonic, with the name instead going to [[spoiler:his monstrous red form at the end of the game]].

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* CaptainErsatz: Mighty the Armadillo is literally just an edited Sonic sprite. Which makes the appearance of Sonic in the ending pretty strange.



* EarlyInstallmentWeirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as of ''VideoGame/SonicHeroes''.

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* EarlyInstallmentWeirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as of ''VideoGame/SonicHeroes''.''VideoGame/SonicHeroes''; Espio lacks his ninja aesthetic, Vector is apparently religious, and Charmy is described as mature and moody. "Chaotix" doesn't refer to them specifically, but is instead a PunBasedTitle for the game as a whole.



* NonIndicativeName: Despite what their later appearances would lead you to believe, the title of Chaotix is a PunBasedTitle and does not refer to Vector, Espio, and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.

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* NonIndicativeName: NonIndicativeName:
**
Despite what their later appearances would lead you to believe, the title of Chaotix is a PunBasedTitle and does not refer to Vector, Espio, and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.



* ObviousBeta: The game was rushed for release so the 32X could have a ''Sonic'' game at launch, and it shows. The teamwork mechanic is wonky and unrefined, with [[ArtificialStupidity the A.I. being extremely stupid, failing to make jumps and running into enemies constantly.]] The level design is [[CutAndPasteEnvironments very repetitive, drawn out and sometimes sparse when it comes to setpieces and enemies.]] There are also numerous collision bugs that can be unwittingly triggered by the aforementioned team mechanic.

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* ObviousBeta: ObviousBeta:
**
The game was rushed for release so the 32X could have a ''Sonic'' game at launch, and it shows. The teamwork mechanic is wonky and unrefined, with [[ArtificialStupidity the A.I. being extremely stupid, failing to make jumps and running into enemies constantly.]] The level design is [[CutAndPasteEnvironments very repetitive, drawn out and sometimes sparse when it comes to setpieces and enemies.]] There are also numerous collision bugs that can be unwittingly triggered by the aforementioned team mechanic.



* OneWingedAngel: The final boss is [[spoiler:a gigantic snarling red demonic version of Metal Sonic]].

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* OneWingedAngel: The final boss is [[spoiler:a gigantic snarling red demonic version of Metal Sonic]].Sonic, officially named "Metal Sonic Kai"]].



* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs, and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, Mosqui (Robot Mosquito) and remodeled versions of Pata-Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.



** Mighty plays rather similarly to Sonic, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty.

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** Mighty is essentially a HeadSwap of Sonic and plays rather similarly to Sonic, him, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty.



* TornadoMove: Espio.

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* TornadoMove: Espio.Espio's equivalent to the Spin Attack, Axel Spin, lets him spin around like a tornado.



* WallJump: Mighty and Espio.

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* WallJump: Mighty and Espio.Espio can cling to and jump off of walls.



* XtremelyKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector, and Charmy) in ''VideoGame/SonicHeroes'' years later.

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* XtremelyKoolLetterz: XtremeKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector, and Charmy) in ''VideoGame/SonicHeroes'' years later.
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* NonLethalKO: The playable characters do not die in any sense when you're hit with no rings and no partner. You just lose control as they're warped back to the main hub.


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* PressXToDie: There is a ring drain effect for calling your partner. Doing this at -99 rings will trigger the "death" state and quit the level.
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[[CutAndPasteTranslation There are two completely different storylines]] [[AllThereInTheManual depending on the instruction manual.]]

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[[CutAndPasteTranslation [[DubInducedPlotlineChange There are two completely different storylines]] [[AllThereInTheManual depending on the instruction manual.]]



* OffModel: If you look closely in the game's good ending, Sonic's legs are mistakenly colored tan.

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* OffModel: If you look closely in In the game's good ending, Sonic's legs are mistakenly colored tan.tan instead of their usual blue.
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* DubInducedPlotHole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime no time limit is imposed on the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story.

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* DubInducedPlotHole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime no time limit is imposed on the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story. Lastly, Knuckles' bio in the US manual mentions the "Emerald Pillar" from the Japanese manual's storyline.

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Updated image and caption.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1389.JPG]]
[[caption-width-right:350:It's Knuckles in his ''own game''!]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1389.JPG]]
[[caption-width-right:350:It's
org/pmwiki/pub/images/41784661_b438_4288_b8d1_80d59dc2e503.png]]
[[caption-width-right:350:Featuring
Knuckles the Echidna.\\
Welcome to the next level\\
in his ''own game''!]]
[=32X=] world.]]
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* DubInducedPlothole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime no time limit is imposed on the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story.

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* DubInducedPlothole: DubInducedPlotHole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it on the day before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime no time limit is imposed on the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the guardian of Floating/Angel Island in the other games. The Chaos Rings are also unexplained in the Western story.
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no longer a trope


* LoadsAndLoadsOfCharacters: For a Sonic-based platformer of its time. To be specific, ''VideoGame/{{Sonic the Hedgehog|1}}'' had only two main characters. ''VideoGame/SonicTheHedgehog2'' had three[[note]]four if you count Mecha Sonic[[/note]], and ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' had four characters[[note]]six if counting Mecha Sonic and [=EggRobo=], and nineteen if counting all the sub-bosses[[/note]]. ''VideoGame/SonicTheHedgehogCD'' had three[[note]]five if counting Metal Sonic and Tails' cameo[[/note]]. ''Knuckles' Chaotix'' has six[[note]]nine if counting Metal Sonic, Heavy, and Bomb, and also making eleven if counting Sonic and Tails at the Good Ending and twelve if counting Amy's CheatCode cameo in the SoundTest[[/note]].
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* AmbiguousSituation: The manuals question whether {{Joke Character}}s Heavy and Bomb really are minions who defected to help the heroes and are just bad at it, or are actually TheMole sent by Eggman to intentionally slow them down.
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* AlliterativeName: The levels: Botanic Base, Speed Slider, Amazing Arena, Marina Madness and Techno Tower.

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* AlliterativeName: The levels: Isolated Island, Botanic Base, Speed Slider, Amazing Arena, Marina Madness and Techno Tower.
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* InsistentTerminology: The game's levels are referred to as "Attractions" as opposed to "Zones".
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** To put this perspective, the earliest known evidence of ''Chaotix'' existing in any form is ''Sonic Crackers'' (which is barely anything as the "game" is seen as an engine sample used to pitch a game to Sega and nothing more -- it is extremely unpolished) is dated April 1, 1994. ''Chaotix'' reached its initial retail release in the US (meaning gold mastered, burnt to ROM chips, carts constructed, packed and shipped to stores) in March of 1995. That is less than a year from being a Sonic-themed prototype that barely works to a game that could be bought on store shelves with a completely different set of characters.

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** To put this perspective, the earliest known evidence of ''Chaotix'' existing in any form is ''Sonic Crackers'' (which is barely anything as the "game" is seen as an engine sample used to pitch a game to Sega and nothing more -- it is extremely unpolished) and is dated April 1, 1994.1994 (and ''Crackers'' is a Sega Genesis ROM, not 32X software, meaning it wasn't even being pitched for the 32X). ''Chaotix'' reached its initial retail release in the US (meaning gold mastered, burnt to ROM chips, carts constructed, packed and shipped to stores) in March of 1995. That is less than a year from being a Sonic-themed prototype that barely works to a game that could be bought on store shelves with a completely different set of characters.
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** To put this perspective, the earliest known evidence of ''Chaotix'' existing in any form is ''Sonic Crackers'' (which is barely anything as the "game" is seen as an engine sample used to pitch a game to Sega and nothing more -- it is extremely unpolished) is dated April 1, 1994. ''Chaotix'' reached its initial retail release in the US (meaning gold mastered, burnt to ROM chips, carts constructed, packed and shipped to stores) in March of 1995. That is less than a year from being a Sonic-themed prototype that barely works to a game that could be bought on store shelves with a completely different set of characters.

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* AllThereInTheManual: The Japanese and Western storylines, neither of which really have much to do with the game itself, and the names of [[DubNameChange some]] enemies. The 2021 ''Sonic the Hedgehog Encyclo-speed-ia'' names more enemies that the manual [[NoNameGiven missed]].



* EarlyInstallmentWeirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as in ''VideoGame/SonicHeroes''.

to:

* EarlyInstallmentWeirdness: In this game, Vector, Espio, and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as in of ''VideoGame/SonicHeroes''.



* JokeCharacter: Heavy the Robot and Bomb. Heavy is extremely slow and [[ExactlyWhatItSaysOnTheTin heavy]], and Bomb will blow up on the player if he takes a hit.

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* JokeCharacter: Heavy the Robot and Bomb. Heavy is extremely slow and [[ExactlyWhatItSaysOnTheTin heavy]], and Bomb will blow up on the player if he takes a hit.



* LethalJokeCharacter: Heavy the Robot is completely indestructible. In fact, he can open monitors and destroy enemies just by walking into them. You could pretty much pick him up and run around with reckless abandon while holding him in front of you, barely suffering any damage. Taken into better effect if you break a monitor that's showing him, or -- more permanently -- select him as your player character through the debug menu.

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* LethalJokeCharacter: Heavy the Robot is completely indestructible. In fact, he can open monitors and destroy enemies just by walking into them. You could pretty much pick him up and run around with reckless abandon while holding him in front of you, barely suffering any damage. Taken into better effect if you break a monitor that's showing him, or -- more permanently -- select him as your player character through the debug menu.



* MightyGlacier: Heavy the Robot is incredibly slow, but he's invincible, and can destroy monitors and enemies just by walking into them.

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* MightyGlacier: Heavy the Robot is incredibly slow, but he's invincible, and can destroy monitors and enemies just by walking into them.



* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs, and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, Mosqui (Robot Mosquito) and remodeled versions of Pata Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.

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* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs, and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, Mosqui (Robot Mosquito) and remodeled versions of Pata Bata Pata-Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.
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They're reintroduced in Heroes with cheeky classic badnik posters on their wall, Mighty shares the Generations poster with Ray for convenience/recognizability, the IDW comics (though I don't see why it matters) includes a recent classic Espio cameo (not to mention that mandates are treated as more like style guides, e.g. "don't use money" doesn't mean "money doesn't exist" per Vector's character trait), not to mention Mighty and Ray's Sonic Mania Plus reveal trailer includes a shot of Mighty and Knuckles reuniting. Maybe some info can go to the character pages, but regardless, here on game pages, it is better to reserve this to straight(-ish) anwsers like Sonic Chronicles.


* CanonDiscontinuity: ''Knuckles Chaotix'' is not taken as part of the continuity of the series. ''Videogame/SonicHeroes'' reintroduce Espio, Charmy and Vector to the series, and ''Videogame/SonicGenerations'' pretends Mighty the Armadillo was last seen in 1993, the year of his debut in ''Videogame/SegaSonicTheHedgehog''. Furthermore, the Chaotix trio are considered modern characters, and as such, cannot appear in Classic Sonic material. This doesn't necesarily answer why Espio was seen in ''Videogame/SonicTheFighters'', but who knows at this point.
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* AdvertisedExtra: Metal Sonic appears alongside the main cast on the European boxart despite being an antagonist.

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* AdvertisedExtra: Metal Sonic appears alongside the main cast on the European boxart despite not being an antagonist.a playable character.
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* AdvertisedExtra: Metal Sonic appears alongside the main cast on the European boxart despite being an antagonist.
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JustForFun/TheOneWith [[ADayInTheSpotlight Knuckles taking the spotlight]]. Kind of. He had to share it with that one armadillo from the arcade game and three new characters who would become official [[VideoGame/SonicHeroes eight years from then]].
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* OffModel: If you look closely in the game's good ending, Sonic's legs are mistakenly colored tan.
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TheOneWhere [[ADayInTheSpotlight Knuckles took the spotlight]]. Kind of. He had to share it with that one armadillo from the arcade game and three new characters who would become official [[VideoGame/SonicHeroes eight years from then]].

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TheOneWhere JustForFun/TheOneWith [[ADayInTheSpotlight Knuckles took taking the spotlight]]. Kind of. He had to share it with that one armadillo from the arcade game and three new characters who would become official [[VideoGame/SonicHeroes eight years from then]].
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* CanonDiscontinuity: ''Knuckles Chaotix'' is not taken as part of the continuity of the series. ''Videogame/SonicHeroes'' reintroduce Espio, Charmy and Vector to the series, and ''Videogame/SonicGenerations'' pretends Mighty the Armadillo was last seen in 1993, the year of his debut in ''Videogame/SegaSonicTheHedgehog''. Furthermore, the Chaotix trio are considered modern characters, and as such, cannot appear in Classic Sonic material. This doesn't necesarily answer why Espio was seen in ''Videogame/SonicTheFighters'', but who knows at this point.
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Moved to the Trivia page.


* DummiedOut:
** Tails was meant to appear in the game, and is semi-playable in a few early builds of the game[[note]]he uses a glitched version of Knuckles' sprite, which is white with bright red eyes, but the flying mechanic works as intended[[/note]], but selecting him crashes the game in the final version. Also, sprites of him in the Tornado as well as Super Sonic have been found within the ROM.
** Sonic was going to be in the game as well, before being replaced with Mighty.
** Heavy and Bomb were meant to be normally selectable as primary playable characters, under the names "Heavy the Mechanic" and "Bomb the Mechanic" (they are also labelled "Robotnik's Mechanix" in the manual). This can be re-enabled with a cheat device.
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Minor fixes.


''Knuckles' Chaotix'' (called just ''Chaotix'' in Japan and the title screen) is a GaidenGame in the ''Franchise/SonicTheHedgehog'' franchise released for the UsefulNotes/Sega32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the [[https://www.youtube.com/watch?v=GvV05M2kmzI "Door Into Summer"]] track. If you're a connoisseur of retro game [=OSTs=], you've probably been linked to that theme at least once. ''VideoGame/SonicGenerations'' uses a rearrangement of the song for one of its menus.

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''Knuckles' Chaotix'' (called just ''Chaotix'' in Japan Japanese and the title screen) is a GaidenGame in the ''Franchise/SonicTheHedgehog'' franchise released for the UsefulNotes/Sega32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the [[https://www.youtube.com/watch?v=GvV05M2kmzI "Door Into Summer"]] track. If you're a connoisseur of retro game [=OSTs=], you've probably been linked to that theme at least once. ''VideoGame/SonicGenerations'' uses a rearrangement of the song for one of its menus.



* MarketBasedTitle: The game was simply titled ''Chaotix'' in Japan. The localizations added Knuckles to the title but left the title screen untouched.

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* MarketBasedTitle: The game was simply titled ''Chaotix'' in Japan.Japanese. The localizations added Knuckles to the title but left the title screen untouched.
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''Knuckles' Chaotix'' (called just ''Chaotix'' in Japan and the title screen) is a GaidenGame in the ''Franchise/SonicTheHedgehog'' franchise released for the UsefulNotes/Sega32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the [[https://www.youtube.com/watch?v=F-axPO7pwgg "Door Into Summer"]] track. If you're a connoisseur of retro game [=OSTs=], you've probably been linked to that theme at least once. ''VideoGame/SonicGenerations'' uses a rearrangement of the song for one of its menus.

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''Knuckles' Chaotix'' (called just ''Chaotix'' in Japan and the title screen) is a GaidenGame in the ''Franchise/SonicTheHedgehog'' franchise released for the UsefulNotes/Sega32X in 1995. It's the only Sonic game to appear on that system. Though mostly forgotten, the soundtrack has endured even amongst non-fans of the series, most notably the [[https://www.youtube.com/watch?v=F-axPO7pwgg com/watch?v=GvV05M2kmzI "Door Into Summer"]] track. If you're a connoisseur of retro game [=OSTs=], you've probably been linked to that theme at least once. ''VideoGame/SonicGenerations'' uses a rearrangement of the song for one of its menus.

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