History VideoGame / KnucklesChaotix

15th May '17 1:03:41 PM Prinzenick
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* ObviousBeta: The game was rushed for release so the 32X could have a Sonic game, and it shows. The level design is very barren and haphazard and [[CutAndPasteEnvironments quite repetitive]], with enemies being sporadic, and there are also some bugs that can be encountered. The teamwork mechanic is also very wonky and unrefined.

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* ObviousBeta: The game was rushed for release so the 32X could have a Sonic game, and it shows. The level design is very barren and haphazard and [[CutAndPasteEnvironments quite repetitive]], with enemies being sporadic, sporadic and placed in ways that make it [[TrialAndErrorGameplay very easy for the player to run into them without memorization]], and there are also some bugs that can be encountered. The teamwork mechanic is also very wonky and unrefined.
1st May '17 7:43:53 PM MissConception
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* DummiedOut: Tails. Also, sprites of him in the Tornado, and Super Sonic have been found within the ROM.

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* DummiedOut: Tails. Also, sprites of him in the Tornado, and Tornado as well as Super Sonic have been found within the ROM.
1st May '17 3:05:26 PM MissConception
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* CanonDiscontinuity: Suggested to be the case since WordOfGod [[http://info.sonicretro.org/Takashi_Iizuka_interview_by_EGM_(February_3,_2004) says that the Chaotix were re-imagined for]] ''VideoGame/SonicHeroes'', not re-appearing. Also referenced in VideoGame/SonicGenerations, which has Mighty's last appearance at 1993. Which is strange when you realize that two of this game's songs are in that game. However, VideoGame/SonicMania incorporates elements from this game as part of its homage to the Genesis era Sonic games, such as the 32x's enhanced color palette and the Combi Ring power up.

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* CanonDiscontinuity: Suggested to be the case since WordOfGod [[WordOfGod Takashi Iizuka]] [[http://info.sonicretro.org/Takashi_Iizuka_interview_by_EGM_(February_3,_2004) says once said that the Chaotix were re-imagined for]] ''VideoGame/SonicHeroes'', not re-appearing. Also re-appearing, although he [[FlipFlopOfGod recanted]] this at a later date. This is also possibly referenced in VideoGame/SonicGenerations, ''VideoGame/SonicGenerations'', which has lists Mighty's last appearance at 1993. Which is strange when you realize that as 1993 despite two of this game's songs are tracks returning in that game. However, VideoGame/SonicMania incorporates ''VideoGame/SonicAdvance 3'' and ''VideoGame/SonicMania'' incorporate elements from this game game, the former due to its parter system and the latter as part of its homage to the Genesis era Sonic games, such as classic series games (ie. the 32x's enhanced color palette and the Combi Ring power up.up). Official profiles tend to ignore the biographies and personalities originally stated in the game's manual, but still acknowledge ''Knuckles' Chaotix''.
1st May '17 10:31:58 AM MissConception
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* ExcusePlot: While there are fairly large discrepancies between the English and Japanese plots, they all have the same problem--Dr. Eggman is using the Island and the Chaos Rings for an evil purpose, and it's up to Knuckles and company to stop him!

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* ExcusePlot: While there are fairly large discrepancies between the English and Japanese plots, they all have the same problem--Dr. Eggman problem--the Doctor is invading the island using the Island and the Chaos Rings Ring Power for an evil purpose, and it's up to Knuckles and company to stop him!



* {{Nerf}}: The spindash move is available for everyone except Charmy, Heavy and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed.

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* {{Nerf}}: The spindash Spin Dash move is available for everyone except Charmy, Heavy and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed.



** At Marina Madness, Eggman has a crystal-shaped barrier surrounding his whole ship, but after a while he reduces it to orbiting shards instead.

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** At Marina Madness, Eggman Robotnik has a crystal-shaped barrier surrounding his whole ship, but after a while he reduces it to orbiting shards instead.
1st May '17 7:55:06 AM MissConception
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* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, the Robot Mosquito and remodeled versions of the Robot Butterfly from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.

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* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, the Robot Mosquito Mosqui (Robot Mosquito) and remodeled versions of the Robot Butterfly Pata Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.
18th Apr '17 8:29:41 PM Crossover-Enthusiast
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In western versions: Knuckles the Echidna is the guardian of Carnival Island, a high-tech amusement resort, but [[DubNameChange Dr. Robotnik]] has designs on the island's Emerald Pillar, which houses the Power Emerald that supplies the island's electricity. Robotnik has trapped four of Knuckles' friends in the Combi Confiner, so it's up to Knuckles to save the day before the grand opening, reuniting the Chaotix Crew with the real ring power of teamwork.\\

In the Japanese version: [[DubNameChange Dr. Eggman]] discovers a mysterious island containing artifacts known as Chaos Rings - magic rings infused with Chaos Emerald energy - and built his base (dubbed the Newtrogic High Zone) there. Mighty the Armadillo, Espio the Chameleon, Charmy Bee, and Vector the Crocodile, all arrived at around the same time for their own reasons, but were captured by Eggman and placed in his "Combi Catcher" machine to avoid interfering with his plans. Knuckles, curious about the island, ventures there as well to find out more about the Chaos Rings and their connection to the Floating Island.

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In western versions: Knuckles the Echidna is the guardian of Carnival Island, a high-tech amusement resort, but [[DubNameChange Dr. Robotnik]] has designs on the island's Emerald Pillar, which houses the Power Emerald that supplies the island's electricity. Robotnik has trapped four of Knuckles' friends in the Combi Confiner, so it's up to Knuckles to save the day before the grand opening, reuniting the Chaotix Crew with the real ring power of teamwork.\\

teamwork.


In the Japanese version: [[DubNameChange Dr. Eggman]] discovers a mysterious island containing artifacts known as Chaos Rings - magic rings infused with Chaos Emerald energy - and built his base (dubbed the Newtrogic High Zone) there. Mighty the Armadillo, Espio the Chameleon, Charmy Bee, and Vector the Crocodile, Crocodile all arrived at around the same time for their own reasons, but were captured by Eggman and placed in his "Combi Catcher" machine to avoid interfering with his plans. Knuckles, curious about the island, ventures there as well to find out more about the Chaos Rings and their connection to the Floating Island.
17th Apr '17 7:42:49 PM Prinzenick
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* FakeDifficulty: Between the wonkiness of the teamwork mechanic and the braindead A.I. of your partners, trying to keep control of your characters is one of the few challenges the game offers. There's a lot of cheap enemy placement and unintuitive level design in a couple of the special stages, too.

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* FakeDifficulty: Between the wonkiness of the teamwork mechanic and the [[ArtificialStupidity braindead A.I. of your partners, partners]], trying to keep control of your characters is one of the few challenges the game offers. There's a lot of [[TrialAndErrorGameplay cheap enemy placement placement, and unintuitive level design design]] in a couple of the special stages, too.
17th Apr '17 7:41:40 PM Prinzenick
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Added DiffLines:

* FakeDifficulty: Between the wonkiness of the teamwork mechanic and the braindead A.I. of your partners, trying to keep control of your characters is one of the few challenges the game offers. There's a lot of cheap enemy placement and unintuitive level design in a couple of the special stages, too.
17th Apr '17 7:31:40 PM Prinzenick
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Added DiffLines:

* DeathIsASlapOnTheWrist: In the off chance that you get hit without having rings or a partner handy, the only penalty is just getting sent back to the level select. Theres no lives system, so there's no Game Over at all.
17th Apr '17 7:23:42 PM Prinzenick
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* CutAndPasteEnvironments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in interesting gadgets and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template.

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* CutAndPasteEnvironments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in setpieces, interesting gadgets and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template.



* GameMod: A romhack exists that replaces Mighty the Armadillo with Sonic.



* NonIndicativeName: Despite what their later appearances would lead you to believe, the title of Chaotix is a punny title and does not refer to Vector, Espio and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.

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* NonIndicativeName: Despite what their later appearances would lead you to believe, the title of Chaotix is a [[PunBasedTitle punny title title]] and does not refer to Vector, Espio and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.



* XtremelyKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector and Charmy, in VideoGame/SonicHeroes years later.

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* XtremelyKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector and Charmy, Charmy) in VideoGame/SonicHeroes years later.
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