History VideoGame / KnucklesChaotix

12th Oct '17 11:12:22 AM BSonirachi
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* UnfortunateNames: One of the people who took part of this project is [[spoiler:Bill Person]].
2nd Oct '17 5:32:13 PM SilverSupernova
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* DownerEnding: The game's "Bad Ending" is perhaps one of the darkest moments in the the series. [[spoiler: Eggman uses the master Chaos Ring to repair Metal Sonic, who proceeds to destroy the island and set it ablaze.]]
16th Sep '17 10:40:57 PM Luigifan
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** Vector was supposed to have first appeared in the SoundTest from ''Sonic 1'', as part of Sonic's band. While the idea was discarded, he got to make a cameo in the very first Sonic manga in 1991. As for Charmy Bee, he first appeared in another Sonic manga at around 1992.

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** * TheBusCameBack[=/=]CanonForeigner: Vector was supposed to have first appeared in the SoundTest from ''Sonic 1'', as part of Sonic's band. While the idea was discarded, he got to make a cameo in the very first Sonic manga in 1991. As for Charmy Bee, he first appeared in another Sonic manga at around 1992.



* CreditsMedley: The only non-mainline Sonic game with one.
* CutAndPasteEnvironments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in setpieces, interesting gadgets and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template.
* DeathIsASlapOnTheWrist: In the off chance that you get hit without having rings or a partner handy, the only penalty is just getting sent back to the level select. Theres no lives system, so there's no Game Over at all.

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* CreditsMedley: The only non-mainline Sonic ''Sonic'' game with one.
* CutAndPasteEnvironments: Each zone has 5 acts instead of the usual 2 or 3 and they're rather lacking in setpieces, interesting gadgets gadgets, and hazards to play around with, so it often becomes clear each zone follows a rigid and rather repetitive level design template.
* DeathIsASlapOnTheWrist: In the off chance that you get hit without having rings or a partner handy, the only penalty is just getting sent back to the level select. Theres There's no lives system, so there's no Game Over GameOver at all.



* DummiedOut: Tails was meant to appear in the game, and is semi-playable in a few early builds of the game[[note]]He uses a glitched version of Knuckles' sprite, which is white with bright red eyes, but the flying mechanic works as intended[[/note]], but selecting him crashes the game in the final version. Also, sprites of him in the Tornado as well as Super Sonic have been found within the ROM.

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* DummiedOut: Tails was meant to appear in the game, and is semi-playable in a few early builds of the game[[note]]He game[[note]]he uses a glitched version of Knuckles' sprite, which is white with bright red eyes, but the flying mechanic works as intended[[/note]], but selecting him crashes the game in the final version. Also, sprites of him in the Tornado as well as Super Sonic have been found within the ROM.



* EarlyInstallmentWeirdness: In this game, Vector, Espio and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as in VideoGame/SonicHeroes.

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* EarlyInstallmentWeirdness: In this game, Vector, Espio Espio, and Charmy weren't part of a detective team (the title Chaotix doesn't actually refer to them as a group, but is a punny title for the game) and are described as having different personalities than how they're reimagined as in VideoGame/SonicHeroes.''VideoGame/SonicHeroes''.



* ExcusePlot: While there are large discrepancies between the English and Japanese plots, they all have the same problem--the Doctor is invading the island using Ring Power for an evil purpose, and it's up to Knuckles and company to stop him!

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* ExcusePlot: While there are large discrepancies between the English and Japanese plots, they all both have the same problem--the problem -- the Doctor is invading the island using Ring Power for an evil purpose, and it's up to Knuckles and company to stop him!



* GimmickLevel: The game is rather lacking in gimmicks to give each stage their own identity, but Amazing Arena is a fairly interesting one. It begins with the lights turned off, creepy music playing and a radar pointing out the location of a clock. If you go out of your way to avoid the clock and then clear the level, it counts as a failure. This zone also contains a mini boss fight at a certain path of each act.

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* GimmickLevel: The game is rather lacking in gimmicks to give each stage their own identity, but Amazing Arena is a fairly interesting one. It begins with the lights turned off, creepy music playing playing, and a radar pointing out the location of a clock. If you go out of your way to avoid the clock and then clear the level, it counts as a failure. This zone also contains a mini boss mini-boss fight at a certain path of each act.



* GreenHillZone: The Isolated Island stages which are played through before reaching the Newtrogic High Zone for the first time. Oddly for a Sonic game they are devoid of enemies.

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* GreenHillZone: The Isolated Island stages stages, which are played through before reaching the Newtrogic High Zone for the first time. Oddly for a Sonic game ''Sonic'' game, they are devoid of enemies.



* IdleAnimation: Every character has one...and [[EasterEgg if you leave them idle for a minute]], [[spoiler:Metal Sonic shows up and shoots at you.]]
* InUniverseGameClock: The game has a Day and Night system that changes as you enter and leave each level. This mechanic does affect certain properties of the levels, such as doors changing position or getting locked, bosses changing attack patterns and the mini boss on Amazing Arena being able to take more or less hits.

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* IdleAnimation: Every character has one...and [[EasterEgg if you leave them idle for a minute]], [[spoiler:Metal Sonic shows up and shoots at you.]]
you]].
* InUniverseGameClock: The game has a Day and Night system that changes as you enter and leave each level. This mechanic does affect certain properties of the levels, such as doors changing position or getting locked, bosses changing attack patterns patterns, and the mini boss mini-boss on Amazing Arena being able to take more or less hits.



* JungleJapes: Botanic Base which is also the most natural setting in the game.

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* JungleJapes: Botanic Base Base, which is also the most natural setting in the game.



* LoadsAndLoadsOfCharacters: For a Sonic-based platformer of its time. To be specific, ''VideoGame/{{Sonic the Hedgehog|1}}'' had only two main characters. ''VideoGame/SonicTheHedgehog2'' had three[[note]]four if you count Mecha Sonic[[/note]], and ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' had four characters[[note]]six if counting Mecha Sonic and [=EggRobo=], and nineteen if counting all the sub-bosses[[/note]]. ''VideoGame/SonicTheHedgehogCD'' had three[[note]]five if counting Metal Sonic and Tails' cameo[[/note]]. ''Knuckles' Chaotix'' has six[[note]]nine if counting Metal Sonic, Heavy and Bomb, and also making eleven if counting Sonic and Tails at the Good Ending and twelve if counting Amy's CheatCode cameo in the SoundTest.[[/note]]
* LongSongShortScene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame too, as it's a very nice track and would have been very appropiate... [[NoEnding had there been an actual ending...]]

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* LoadsAndLoadsOfCharacters: For a Sonic-based platformer of its time. To be specific, ''VideoGame/{{Sonic the Hedgehog|1}}'' had only two main characters. ''VideoGame/SonicTheHedgehog2'' had three[[note]]four if you count Mecha Sonic[[/note]], and ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' had four characters[[note]]six if counting Mecha Sonic and [=EggRobo=], and nineteen if counting all the sub-bosses[[/note]]. ''VideoGame/SonicTheHedgehogCD'' had three[[note]]five if counting Metal Sonic and Tails' cameo[[/note]]. ''Knuckles' Chaotix'' has six[[note]]nine if counting Metal Sonic, Heavy Heavy, and Bomb, and also making eleven if counting Sonic and Tails at the Good Ending and twelve if counting Amy's CheatCode cameo in the SoundTest.[[/note]]
SoundTest[[/note]].
* LongSongShortScene: The ending scene music, Tribute. The scene it plays along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame shame, too, as it's a very nice track and would have been very appropiate... [[NoEnding had there been an actual ending...]]



* {{Nerf}}: The Spin Dash move is available for everyone except Charmy, Heavy and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed.

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* {{Nerf}}: The Spin Dash move is available for everyone except Charmy, Heavy Heavy, and Bomb, but it's heavily watered down to encourage the player to use the teamwork mechanic to gain speed.



* NonIndicativeName: Despite what their later appearances would lead you to believe, the title of Chaotix is a PunBasedTitle and does not refer to Vector, Espio and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.
* ObviousBeta: The game was rushed for release so the 32X could have a Sonic game at launch, and it shows. The teamwork mechanic is wonky and unrefined, with [[ArtificialStupidity the A.I. being extremely stupid, failing to make jumps and running into enemies constantly.]]
* OneHitPointWonder: Another Sonic tradition is turned on it's head in this game. Besides the abundance of shields and rings, your own partner counts as an extra hit point for you if you get hit and neither of them have rings. Your partner will take the fall for you (literally, they fall off screen) but will quickly return to you in several seconds.
* OneWingedAngel: The final boss is [[spoiler: a gigantic snarling red demonic version of Metal Sonic]].

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* NonIndicativeName: Despite what their later appearances would lead you to believe, the title of Chaotix is a PunBasedTitle and does not refer to Vector, Espio Espio, and Charmy as a team like in later games. They all have their own separate agendas in this game and are only banding together to fight off Robotnik.
* ObviousBeta: The game was rushed for release so the 32X could have a Sonic ''Sonic'' game at launch, and it shows. The teamwork mechanic is wonky and unrefined, with [[ArtificialStupidity the A.I. being extremely stupid, failing to make jumps and running into enemies constantly.]]
* OneHitPointWonder: Another Sonic ''Sonic'' tradition is turned on it's its head in this game. Besides the abundance of shields and rings, your own partner counts as an extra hit point for you if you get hit and neither of them have rings. Your partner will take the fall for you (literally, [[DeathThrows they fall off screen) screen]]), but will quickly return to you in several seconds.
* OneWingedAngel: The final boss is [[spoiler: a [[spoiler:a gigantic snarling red demonic version of Metal Sonic]].



* PowerUpLetdown: The Grow monitor. While it lets you jump higher, it makes you a very easy target for enemies and the cramped level designed can make it harder to move around with it.

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* PowerUpLetdown: The Grow monitor. While it lets you jump higher, it makes you a very easy target for enemies and the cramped level designed design can make it harder to move around with it.



** The second part of the title is meant to be a play on the word "Chaotics", hence why it's possessively called Knuckles' Chaotix--it's referring to the frantic escapades of Knuckles and the gang, not the Chaotix as a team like they became years later. The X is also a play on the fact that it's released on the 32X.

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** The second part of the title is meant to be a play on the word "Chaotics", hence why it's possessively called Knuckles' Chaotix--it's Chaotix -- it's referring to the frantic escapades of Knuckles and the gang, not the Chaotix as a team like they became years later. The X is also a play on the fact that it's released on the 32X.



* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, Mosqui (Robot Mosquito) and remodeled versions of Pata Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.
* SuddenDownerEnding: If you fail to collect all the Chaos Rings before defeating the FinalBoss, then you'll be treated to [[spoiler:the big demonic version of Metal Sonic hovering over a city wreathed in fire while creepy techno music plays.]] It comes out of nowhere and makes no sense in the context of the game.
* SurpriseCreepy: The above-mentioned SuddenDownerEnding is darker than anything else in the game, or anything in a Sonic game for that matter, since it ends with the implication of [[spoiler:a genocide of apocalyptic proportions if not TheEndOfTheWorldAsWeKnowIt]].
** The final boss itself, having the most threatening character design seen in a classic Sonic game.

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* SpiritualSuccessor: The game serves as a Sega 32X equivalent of the Sega CD's ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. The game's levels, songs songs, and general style have a similar feeling to ''Sonic CD''. A couple graphics and sounds from that game are also reused here. On the subject of reused Badniks, Mosqui (Robot Mosquito) and remodeled versions of Pata Bata (Robot Butterfly) from Palmtree Panic appear in Speed Slider as Needlenose and Hoverby Mk II. Also, both games feature Metal Sonic as TheDragon, and here he even takes over Sonic's place for the IdleAnimation EasterEgg. Even the same jump sound effect is used in both games, a filtered version of the ones heard in the main Genesis games.
* SuddenDownerEnding: If you fail to collect all the Chaos Rings before defeating the FinalBoss, then you'll be treated to [[spoiler:the big demonic version of Metal Sonic hovering over a city wreathed in fire while creepy techno music plays.]] plays]]. It comes out of nowhere and makes no sense in the context of the game.
* SurpriseCreepy: The above-mentioned SuddenDownerEnding is darker than anything else in the game, or anything in a Sonic ''Sonic'' game for that matter, since it ends with the implication of [[spoiler:a genocide of apocalyptic proportions if not TheEndOfTheWorldAsWeKnowIt]].
** The final boss itself, having the most threatening character design seen in a classic Sonic ''Sonic'' game.



** The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose--allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds energy. The English manual also mentions a Power Emerald, but it never appears in game.

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** The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose--allowing purpose -- allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds Emeralds' energy. The English manual also mentions a Power Emerald, but it never appears in game.in-game.



* XtremelyKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector and Charmy) in VideoGame/SonicHeroes years later.

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* XtremelyKoolLetterz: The title ''Chaotix'', an odd play on the word ''Chaotics'' and the fact that the game is a Sega 32X exclusive title. The name ended up becoming the name of the Chaotix team (featuring three of the characters in the game, Espio, Vector Vector, and Charmy) in VideoGame/SonicHeroes ''VideoGame/SonicHeroes'' years later.
7th Sep '17 9:11:17 PM Dere
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* FakeDifficulty: Between the wonkiness of the teamwork mechanic and the [[ArtificialStupidity braindead A.I. of your partners]], trying to keep control of your characters is one of the few challenges the game offers.
7th Sep '17 9:09:46 PM Dere
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* LongSongShortScene: The ending scene music, Tribute. The scene it plays along(Which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame too, as it's a very nice track and would have been very appropiate...[[NoEnding had there been an actual ending...]]

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* LongSongShortScene: The ending scene music, Tribute. The scene it plays along(Which along (which just shows how many Chaos Rings you have) runs no longer than fifteen seconds at best, but the track is a minute long. Really a shame too, as it's a very nice track and would have been very appropiate... [[NoEnding had there been an actual ending...]]
7th Sep '17 9:06:44 PM Dere
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* GiantSpaceFleaFromNowhere: At the end, Robotnik and Metal Sonic are defeated and fly off together into the background... and a [[OneWingedAngel gigantic snarling red demonic version of Metal Sonic]] suddenly rises into the screen and proceeds to try to smash and blast you into paste. [[BrokenBase Fans and comic creators alike are torn on whether or not this is supposed to be Metal Sonic himself, since the game isn't clear.]]


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* OneWingedAngel: The final boss is [[spoiler: a gigantic snarling red demonic version of Metal Sonic]].
7th Sep '17 8:50:42 PM Dere
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In the Japanese version: [[DubNameChange Dr. Eggman]] discovers a mysterious island containing artifacts known as Chaos Rings - magic rings infused with Chaos Emerald energy - and built his base (dubbed the Newtrogic High Zone) there. Mighty the Armadillo, Espio the Chameleon, Charmy Bee, and Vector the Crocodile all arrived at around the same time for their own reasons, but were captured by Eggman and placed in his "Combi Catcher" machine to avoid interfering with his plans. Knuckles, curious about the island, ventures there as well to find out more about the Chaos Rings and their connection to the Floating Island.

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In the Japanese version: [[DubNameChange [[IHaveManyNames Dr. Eggman]] discovers a mysterious island containing artifacts known as Chaos Rings - magic rings infused with Chaos Emerald energy - and built his base (dubbed the Newtrogic High Zone) there. Mighty the Armadillo, Espio the Chameleon, Charmy Bee, and Vector the Crocodile all arrived at around the same time for their own reasons, but were captured by Eggman and placed in his "Combi Catcher" machine to avoid interfering with his plans. Knuckles, curious about the island, ventures there as well to find out more about the Chaos Rings and their connection to the Floating Island.



** However, Charmy can't jump in the traditional sense, so he takes a bit of getting used to. But yes. If you want a ridiculously easy game experience, wait until you get to Techno Tower, which can be done in less than a minute with Charmy.

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** However, Charmy can't jump in the traditional sense, so he takes a bit of getting to get used to. But yes. If you want a ridiculously easy game experience, wait until you get to Techno Tower, which can be done in less than a minute with Charmy.
7th Sep '17 8:48:18 PM Dere
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** The game's earliest known prototype is called ''Sonic Crackers''. It's likely [[JapaneseRanguage a "R" and "L" mixup]], as the ''clacker'' toy fits the game's main mechanic neatly.

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** The game's earliest known prototype is called ''Sonic Crackers''. It's likely [[JapaneseRanguage a "R" and "L" mixup]], as the ''clacker'' toy fits the game's main mechanic neatly. The internal data also identifies the game as ''Sonic Studium'', likely intended to be ''Sonic Stadium''.
* SceneryPorn: Fittingly enough for a game that takes place in a big amusement park, it has easily the most colorful levels in the classic games, if not the franchise as a whole.


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** The final boss itself, having the most threatening character design seen in a classic Sonic game.
3rd Sep '17 12:19:53 PM Dere
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** Sonic was going to be in the game as well, before being replaced with Mighty.
3rd Sep '17 7:12:10 AM Dere
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* DubInducedPlothole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime impose no time limit for the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the Angel Island guardian in the other games.

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* DubInducedPlothole: Despite being renamed Carnival Island in the US and the plot being centered on rescuing it before opening day, the hub and introduction to each level still refers to the world as Newtrogic High Zone, and the day and night cycle changes go on for as long as you play and [[TakeYourTime impose no time limit for the player to beat the game.]] In addition, the whole deal with Knuckles being the guardian of Carnival Island contradicts his role as the Angel Island guardian in the other games. The Chaos Rings are also unexplained in the Western story.



* SuspiciouslySimilarSubstitute: The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose--allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds energy. The English manual also mentions a Power Emerald, but it never appears in game.

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* SuspiciouslySimilarSubstitute: SuspiciouslySimilarSubstitute:
**
The Chaos Rings are a stand-in for the Chaos Emeralds in the Special Stages, and while they don't grant super forms, they serve a similar purpose--allowing you to see the best ending. The Japanese manual even mentions that the Chaos Rings got their power directly from the Chaos Emeralds energy. The English manual also mentions a Power Emerald, but it never appears in game.game.
** Mighty plays rather similarly to Sonic, even being the fastest character in the game. Which is unsurprising, given that early in development, Sonic was used in his stead. When the decision to remove him from the game was made, Sonic was re-skinned into Mighty.
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